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> The Most Evil Weapons And Vehicles?
Solidcobra
post Aug 19 2003, 10:18 AM
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well, i would like to know what the most munched weapons and/or vehicles that you can possibly make within the rules of the Cannon Companion and Rigger 3 (respectively).... no, i won't use them, it's just a interesting fact.. or we could make it a competition, if someone contributes i WON'T do teh se><ay dance, whoever does the best weapon gets a cookie, whoever makes the best vehicle (any category, i may have to give a lot of vehicle cookies) gets a cookie as well....

ready.... GO!
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Hot Wheels
post Aug 19 2003, 11:58 AM
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an auto cannon loaded with fletchette rounds manned by a ninja/vamprie/cyberzombie :D
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Greyfoxx
post Aug 19 2003, 12:00 PM
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Agh! Cobra??!! You and your munchies again!!! :D :D
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Lilt
post Aug 19 2003, 12:41 PM
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To be honest; munchkinning the rules in the weapon design rules in CC always seems to go the same way; Take an assault rifle, Shorten the barrel, make it Bullpup config, Make the barrel Heavy, Make it an HV weapon, Add Improved FCU (6), Add improved concealability (2), Increace the Power, Recoil Compensation 3, Add the selectable clip option, Add an internal Smargun-2, Expand both clips to 50 rounds, add a foregrip. Personalise the Grip, Personalise the foregrip, add shock pads, Add a removeable grenade launcher & Rangefinder.

Oh yes. In true munchkin style I am completely ignoring the limitations of the design rules because I stole the prototype from Ares and got my level 2 gunsmith contact to customise the grip for me. :cyber: :wobble: :cyber:
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Solidcobra
post Aug 19 2003, 02:43 PM
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heh.... it's me, alright.....

alright.... i kinda meant statistics, like..... the way the books use statistics, with a short explanation on what's cool with the weapon?

otherwise.... *hands lilt teh weapon cookie, does NOT do teh se><ay dance*

(teh se><ay dance is irritating and se><ay)
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Fortune
post Aug 19 2003, 04:20 PM
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One question. Why? [insert missing question smiley here]

I'm sure you are perfectly capable of making Munchkin weapons yourself using the C.C. rules. If you are not going to use them, as you say, why do you need us to create them for you?
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Lilt
post Aug 19 2003, 04:29 PM
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OOH! A Cookie! :love: :lick: :talker: *munch* *munch* :talker: :sleepy: :eek: *BUURRRRRP* :eek:
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Lagomorph
post Aug 19 2003, 04:47 PM
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Okay, I'll play.

I just found out yesterday that I can get a car that is faster than a Thunderbird/Banshee in R3 (not quite as fast as a jump jet fighter tho).

Stats:


Sports Car Chassis with a Gas engine (the Deisel one is errata'd and should be under jet turbine :) )

Max Speed 270
Drive By Wire (+10% Speed) to 297
Engine Cusomization (max is 297 * 1.75 = 519.75)
7 levels of speed = + 210 to reach 507
Turbo Charged (Max is 270 * 1.25 = 337.5 or a net of +67.5) to 574.5
Nitrous boost (max 2.5 times speed rating) to a final speed of 1436.25

That is 1077 MPH or 1723.5 KPH!

T-Bird Speeds: (I think you can get a T-bird to max out about 1600)
Lobo LAV: 800
Banshee: 1000
Harpy Scout: 800

In fact, the only thing it won't out run are the HSCTs and Jet Fighters, and the Libre UAV.

So then, when can I get my cookie? ;)
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Solidcobra
post Aug 19 2003, 05:39 PM
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*hands lagomorph a cookie*

and this exists because i wanted to see how munched weapons/vehicles YOU could do, not me... YOU..... (and i wouldn't have thought of that car thing myself)
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Zazen
post Aug 19 2003, 09:23 PM
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QUOTE (Fortune)
One question. Why? [insert missing question smiley here]

:? :-? :huh:
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John Campbell
post Aug 19 2003, 09:45 PM
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If I'm interpreting the vehicle weapons rules correctly, it's possible to design a miniblimp drone that carries a Xicohtencatl light railgun, enough armor to bounce assault cannon rounds, and has a price tag and Availability low enough to be purchased at character generation.

Full stats here. For best results, buy the XM version and put the armor (and ECM and etc.) on it first thing in-game. The XM has been deliberately munchkinized by being stripped of everything that could be added as an aftermarket mod and didn't need to be crammed through the massive Availability loophole the vehicle design rules produce.

I'm really hoping that Rigger 3 Revised has some design rules that aren't totally crack-smoking. The Availability portion is the most horribly broken, but the design rules in general just make no fragging sense. Maybe I should take a shot at porting Car Wars to Shadowrun...

And, dammit, I want to be able to put full living accomodations in a zeppelin...
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Solidcobra
post Aug 19 2003, 10:07 PM
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uhm: what the FRAG does "LN" mean in the damage code of the railgun?
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Lagomorph
post Aug 19 2003, 10:08 PM
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Edit2: Erm, scratch everything, never mind, I thought it was on a turret..

Edit3: Looking over the rules, a miniblimp with the jet turbine option (Max 500) with the DBW +10% load (to 550) and the Maximum of engine customization (1.75 * 550) gives 962.5 load, you could put a Relampago medium rail gun on the miniblimp for only 780 load, and still have 180 or so for the other unneeded stuff.

You could have a anthroform drone with a light one I'm betting too. *looks* Yep looks like you can actually.

Edit: SolidCobra: LN is light naval damage under the Ship section of R3, its kind of like the next level above deadly damage
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Lagomorph
post Aug 19 2003, 10:30 PM
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Here john,

*Gives half of cookie*

You deserve it :grinbig:
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Daishi
post Aug 19 2003, 11:16 PM
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Using the standard CC rules, I took an assault rifle and used the following options:
Bullpup, Improved Recoil 2, Improved Power 1, Improved FCU 1, Weight Removal 8, Barrel Reduction

With the following integrated items:
Sound Suppressor, Grenade Launcher, Smarklink II, Personalized Grip, Shock Pad

Damage 9M
Mode SA/BF/FA
Conceal 7 <-- !!!!!
Weight 7.5
Ammo 30©
Recoil Compensation 5
Cost 7202.5

Notes: Only accepts top mounted accessories, -10% range.


To paraphrase Penny Arcade:
"Nobody knows what I did until the evening news."
"I hear that."
"Human bodies from hell to breakfast."
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John Campbell
post Aug 20 2003, 01:08 AM
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QUOTE (Lagomorph)
Looking over the rules, a miniblimp with the jet turbine option (Max 500) with the DBW +10% load (to 550) and the Maximum of engine customization (1.75 * 550) gives 962.5 load, you could put a Relampago medium rail gun on the miniblimp for only 780 load, and still have 180 or so for the other unneeded stuff.

Yeah, but the Relempago costs too much. A 620,000&yen; price tag on the gun alone makes the minimum Availability of a Relempago-mounting drone 31. The thing that makes the Gungnir so ridiculously munchy is the Availability of 8... you can buy one at character generation. You can buy several at character generation. It's certainly possible to make nastier vehicles, but you can't put a bigger gun on without putting it out of reach of starting characters.

... "&yen;"? This thing doesn't support HTML entities?? Beh.

This post has been edited by John Campbell: Aug 20 2003, 01:11 AM
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Fortune
post Aug 20 2003, 02:07 AM
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QUOTE (Zazen)
:?  :-?  :huh:

Ah, much appreciated. :)
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Fortune
post Aug 20 2003, 02:08 AM
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QUOTE (Solidcobra)
uhm: what the FRAG does "LN" mean in the damage code of the railgun?

Light Naval! :)

Edit: As Lagomorph already stated. :embarassed:
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Solidcobra
post Aug 20 2003, 10:58 AM
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ah... okay *hands John Campbell and Daishi a cookie, each*
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Game2BHappy
post Aug 20 2003, 02:22 PM
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QUOTE (Solidcobra)
well, i would like to know what the most munched weapons and/or vehicles that you can possibly make within the rules of the Cannon Companion and Rigger 3 (respectively)


Gee, this sounds familiar.

and I remember this didn't go so well last time either.

Please check your own thread for the wonderful answers you have already received to this question.

I apologize if I'm a bit more straightforward than usual today. I must be in a pisser of a mood. I haven't gamed for two weeks!! :dead:

[edited to be nicer and Game2B- Happier]
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TinkerGnome
post Aug 20 2003, 02:41 PM
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QUOTE (Game2BHappy)
[I apologize if I'm a bit more straightforward than usual today. I must be in a pisser of a mood. I haven't gamed for two weeks!! :dead:

Tinker slaps a patch on G2BH's back. "Don't worry, it's powdered dice mixed with shredded source books. That stuff'll put your head right."
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Fortune
post Aug 20 2003, 03:49 PM
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QUOTE (TinkerGnome)
...powdered dice mixed with shredded source books...

Blasphemy! :eek:
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Fix-it
post Aug 20 2003, 04:15 PM
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*Fix-It's Head explodes from the sheer power being put through this thread*

(power GAMING that is)
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TinkerGnome
post Aug 20 2003, 04:17 PM
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QUOTE (Fortune)
QUOTE (TinkerGnome @ Aug 20 2003, 10:41 AM)
...powdered dice mixed with shredded source books...

Blasphemy! :eek:

Dammit, drastic times call for drastic measures! With the powdered dice and sourcebooks, the survival rate is almost 85%! We tried just rubbing sourcebooks on the victims at first, but we lost three out of four of them anyway :dead: It's the only thing that works!
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Game2BHappy
post Aug 20 2003, 04:59 PM
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QUOTE (TinkerGnome)
Dammit, drastic times call for drastic measures!  With the powdered dice and sourcebooks, the survival rate is almost 85%!  We tried just rubbing sourcebooks on the victims at first, but we lost three out of four of them anyway :dead: It's the only thing that works!

Wow...that really works. NOW I know what trauma patches are made of! :D

(Thanks for the mental rescue T-Gnome! :))
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