Character critique, My baby for qritique |
Character critique, My baby for qritique |
Dec 20 2008, 07:56 PM
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#1
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Name: Sasha Firehair
Race: Dryad Gender: Female Total karma:750 Attributes: (276) Body........5 (42) Agility.....6 [8] (54) Reaction....5 [6] (42) Strength....3 [5] (15) Charisma....5 (27) Intuition...4 (27) Logic.......3 (15) Willpower...4 (27) Edge........4 (27) Essence.....2,36 Initiative..9 [10] IP..........1 [2] Qualities: (0) Positive: Ambidextrous (10) Firefight 1 (10) (Attacker in meleecombat modifier -1) Krav Maga 1 (10) (Ready weapon becomes a free actions) Escrima 1 (10) (+1 DV on Club attacks) Born Rich (20) Bilingual (10) Negative : Uncommon moderate allergy(cold iron) (-20) SINner (Standard) (-10) In Debt 4 (-40) Skills: (304) Active: (239) Athletics (Group) 3 (35) Pistols (Semi-automatic) 4 (24) Automatics 3 (14) Longarms (Shotguns) 2 (10) Heavy weapons 2 ((IMG:style_emoticons/default/cool.gif) Throwing Weapons (Lobbed) 2 (10) Dodge (Ranged) 2 (10) Blades (Swords) 2 (10) Clubs (Batons) 2 (10) Unarmed 3 (14) Pilot Ground Craft (Motorcycles) 2 (10) Pilot Watercraft (Motorboats) 1 (6) Perception (Visual) 2 (10) Parachuting (Base jumping) 1 (6) Diving 1 (4) Con (Fast talk) 2 (10) Intimidation (Mental) 2 (10) Etiquette 2 ((IMG:style_emoticons/default/cool.gif) Negotiation 1 (Bargaining) (6) Leadership 1 (4) Infiltration (Urban) 2 (10) Armorer (Firearms) 2 (10) Knowledges: (51) Fashion 3 (7) Cyber Augmentations 2 (4) Magical Theory 1 (2) Weapons 4 (11) Military Theory 2 (4) Gun Smugling 2 (4) Cooking 2 (4) Celebrity Gossip 3 (7) Motorcycles 2 (4) Ballroom dances 2 (4) Languages: (14) English N (0) Russia N (0) French 3 (7) Sperethiel 3 (7) Contacts: (50) 6/6 Nikolai (24) 4/4 fixer (16) 2/3 Bartender (10) Gear: (120) Cyberware: Attention coprocessor 3 Two engraved alphaware datajacks Aplhaware fiberoptic hair(≈1m) Aplhaware breast implants Rating 3 cybereyes with low-light vision, eye light system, smartlink, vision enhancment 2, vision magnification and flare compensation Rating 2 cyberears with balance augmentor, spatial recongnizer and audio enhancer 2 Obvious full right arm with body 7, agility 10, strenght 7, armor 2 and cyberlimb casemod Bioware: Synaptic booster 1 Sleep regulator 2nd Hand Muscle toner 2 2nd Hand Muscle augmentation 2 2nd Hand Platelet factories 2nd Hand Synthacardium 3 Clean metabolism Dietware Silky skin Weapons: Pair of smartlinked Defiance EX Shockers Two hidden gun arm slides 200 Taser darts Pair of smartlinked Colt Government 2066:s with extended clips, silencers and level 1 custom look modifications 108 Hollow point rounds Pair of smartlinked FN 5-7C with personalised grip, gas vent 3 and level 1 custom look modifications 80 Stick-n-Shock rounds Pair of sawed-off PJSS Model 55 shotguns with laser sight, personalized grip and custom looks 1 modifications 200 Shock lock rounds Ceska Black Scorpion with laser sight,personalized grip, gas vent 3, extended clip and custom look 1 88 EX-Explosive rounds Smartlinked snub nose ruger super warhawk 24 EX-Explosive rounds and three speed loaders Yamaha Sakura Fubuki with laser sight and personalized grip 80 explosive rounds Ares Viper Slivergun with laser sight and gas vent 3 60 Flechette Rounds Eight Concealable Holsters Three quick-draw holster Smartlinked FN P93 Praetor with an additional clip, gas vent 3 modification, personalised grip and a lanyard 100 EX-Explosive rounds 200 Regular rounds Ares Desert Strike with internal bipod, silencer and an external smartgun system 56 EX-Explosive Rounds Franchi SPAS-22 with a personalised grip and sling 20 Thermal smoke grenades 20 Flash-Bang Grenades 10 High Explosive Grenades 10 White phosphorus grenades 10 Pepper punch gas granades Hardliner gloves with custom look 2 Claymore with custom look 2 and personalised grip Katana with custom look 2 and personalised grip Four ceramic knifes Pair of extendable batons telescoping staff 50 Spare Clips Armor: Vashon Islands Steampunk line custom tailored: Overcoat with gel packs, fire resistance 2 and nonconductivity 2 Corset with chemical protection 2 and nonconductivity 1 Knickers with insulation 1 Blouse with Chemical protection 1 and noncondutivity 1 Trousers and boots in same style Form-fitting body armor half-body suit with Fire resistance 2, chemical protection 2 and nonconductivity 2 Vashon Islands Aces High Jacket with Fire resistance 2, insulation 2 and nonconductivity 2 SecureTech PPP System discreet set Vehicles: Evo Pegasus with Motorcycle Gyro Stabilization Lifestyle: Two months of high lifestyle Other: Transys Avalon Commlink with Hardening 6 and Armor 5 Novatech Navi OS Firewall 6 FT L Matrixware Power Suite Personality Software and Virtual Surround Music Rating 3 sensor software: empathy, gait and noise analysis, lie detection, vehicle identification, facial and noice recognition Rating 3 linguasoft: Japan, Spanish, Chinese and Arabic Rating 6 mapsoft: Seattle, Hong Kong, Istanbul, Los Angeles, Neo-Tokyo, Dubai, Prague, Venice, Lisbon, Oslo, Stockholm, Geneva, Amsterdam, Jerusalem, Moscow, Vladivostok, Singapore, New Orleans, Karavan, Calcutta, Guam, Honolulu, Mumbai, Hamburg, Caracas, Vienna, Paris, Rome, GeMiTo, Trieste, Christiania, Helsinki, Antwerp, Europort, Kronstad, Denver, Subvocal Microphone, AR Gloves and Satellite Link 40xSkinlink Rating 3 fake SIN Rating 4 fake license |
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Dec 20 2008, 10:20 PM
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#2
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
She's a nice generalist build. What kind of players are in your group? With 750 Karma, you can make some real monsters, so if they are the type to min-max, she could wind up overshadowed by them.
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Dec 20 2008, 10:50 PM
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#3
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Sadly i don't have a gaming group right now, i just wanted to get some feedback on the build as i have been building her for a while now.
And yeas i now min/maxer will definedly have more dice, but but thats just not in my nature. I was just picking skills that i thought she should have, consentrating somewhat to social and combat stuff. Even if i would end up playing with min/maxers a team can always use a back-up face and a team can't have too many fighters (IMG:style_emoticons/default/smile.gif) |
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Jan 2 2009, 06:01 PM
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#4
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Quick question: where do you get a mapsoft of Karavan? Wouldn't it be obsolete after a couple of days?
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Jan 2 2009, 06:18 PM
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#5
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Neophyte Runner Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 |
Yah, definitely a good generalist type of build. Now, yeah, it looks like there isn't a ton of minmaxing, but I might suggest something:
She has Ready Weapon Free and +1 DV on Club attacks. I'd drop Unarmed to 2 and take Clubs at 3, since it looks like she pays more attention to them; she'd do a bit more damage with them as well. Just a suggestion. Hell, you could probably just drop unarmed to 1 with an 8 Agility, and bump Clubs or Blades up again(ready weapon free counts for blades and clubs, after all), and with a not-super-high base DV(good, but not uber), it might give some extra oomph; and certain Clubs can do Stun damage, so taking someone out of a fight nonlethally wouldn't be a problem. It might sound a bit min-maxy, but it's what I might do for this build(focus on what the Qualities are focusing on, for example.) |
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Jan 2 2009, 06:50 PM
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#6
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Quick question: where do you get a mapsoft of Karavan? Wouldn't it be obsolete after a couple of days? Well wouldn't it update it's self as a legal software. She has Ready Weapon Free and +1 DV on Club attacks. I'd drop Unarmed to 2 and take Clubs at 3, since it looks like she pays more attention to them; she'd do a bit more damage with them as well. Just a suggestion. Hell, you could probably just drop unarmed to 1 with an 8 Agility, and bump Clubs or Blades up again(ready weapon free counts for blades and clubs, after all), and with a not-super-high base DV(good, but not uber), it might give some extra oomph; and certain Clubs can do Stun damage, so taking someone out of a fight nonlethally wouldn't be a problem. It might sound a bit min-maxy, but it's what I might do for this build(focus on what the Qualities are focusing on, for example.) I kinda wanted the unarmed 3 to reflect the fact that she's done multiple martial arts for years and she only pays attention to clubs in escrima(i wanted her to have that martial arts and could really deside which bonus to pick, in the end i went club damage) actually thats where the speck on batons comes from. So you guys aren't finding any claring mistakes in the build, thats good. |
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Jan 2 2009, 07:53 PM
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#7
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Mr. Johnson Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 |
Well wouldn't it update it's self as a legal software. I suppose, if there's a legit software vendor out there that does maps of Karavan. Personally, I think the city loses some of its appeal if you have some yabanci company selling maps. But I can see where you're coming from. If it was me, I'd run it by my GM, just in case. |
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