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> B/R Modifiers and Computer Building, Page 95 of SR3
Sphynx
post Jan 6 2004, 03:47 PM
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You suppose a person building a cyberdeck (and using B/R skills) gets the modifiers of that chart? Ie: If I have a 9 Intelligence (5-Intelligence) and am building in my own shop (-1 for Superior conditions) that would be a nice -5 to my B/R TNs... Admittedly, it could be questionable if that 5-9 should give me a bonus... but an interesting quandry, nonetheless. I think I'm going to rule a 'no go' on that, but am interested in hearing what others think of his question.

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DV8
post Jan 6 2004, 04:11 PM
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It's rather excessive to say no. I mean, it's not the Superior Conditions bonus, but the Intelligence bonus that bugs you, I'm guessing...but if someone has pumped that much karma in Intelligence, then I think they should reap the benefits. I mean, seriously, with an Intelligence of 9, they should be designing a whole new line of technology making cyberware obsolete! An Intelligence of 9 is pretty goddamn rare, even if you do play with 400+ karma characters, right?
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Ancient History
post Jan 6 2004, 04:18 PM
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Technically, you could do it-but really, I'd say the design rules in Matrix overrule the SR3 main regarding cyberterminal construction.
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toturi
post Jan 6 2004, 04:24 PM
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QUOTE (Ancient History)
Technically, you could do it-but really, I'd say the design rules in Matrix overrule the SR3 main regarding cyberterminal construction.

I did not find any rules in Matrix that did contradict the Intelligence bonus rules in SR3. Care to enlighten me?
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Ancient History
post Jan 6 2004, 05:01 PM
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I was referring to the Superior conditions, actually. I think the better tool rules in Matrix should apply over those.

The anti-target number increase for superior intelligence and no reference material? <shrug> Leave it up to the GM.
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Siege
post Jan 6 2004, 05:20 PM
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Ok, I'm an idiot --> where in SR3 does it mention intelligence bonuses?

-Siege
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Ancient History
post Jan 6 2004, 05:25 PM
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It doesn't.

THe point is that on page 95 of the SR3 main, there is a list of Target Number modifiers for B/R skills.

One modifier says that if you have reference material on hand, you have a 0 TN modifier (meaning, you can look up how to do it).

The next one says that if the character is working form memory (i.e. without reference material) then a positive modifier is applied ot the target number (i.e. making the task harder) equal to 5 minus your character's Intelligence score.

Sphynx was wondering, what if you have an Intelligence higher than five? Then you'd get a negative modifier to the Target Number, making the task easier.
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Kagetenshi
post Jan 6 2004, 05:29 PM
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I would say that you wouldn't get the bonus merely because of the fact that an intelligence 9 person would then perform the task appreciably less effectively with full instructions on hand.
I do not, however, have anything other than common sense to back that up, and we all know how far that goes in some parts of Shadowrun ;)

~J
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Snake Oil
post Jan 6 2004, 05:31 PM
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I see no problem with the bonus outperforming reference material. Unusually intelligence characters (Intelligence 6+) not only are assumed to know the ins and outs of their craft, but they know it so well that they're quite innovative and creative, able to put different theories and concepts into practice. Reference materials are nice if you don't really know what you're doing, but they're not the end-all be-all guides to doing things. If they were, there would never be any innovation, and even an Intelligence 1 character would be just as efficient as an Intelligence 9 character.
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Siege
post Jan 6 2004, 05:31 PM
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Ahhh, so ka.

In which case I'd say no -- if having the blueprints and reference materials gives you a 0 modifier and not a bonus, I can't really justify having a super-intellect as being particularly beneficial either.

Continuing my tirade against the seperation of stat and skill...:grinbig:

-Siege
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Kagetenshi
post Jan 6 2004, 05:41 PM
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But Snake Oil, they should be able to innovate better if they don't have to keep track of all the piddly details in their heads. I would imagine that someone writing a chess program would churn out a perfectly good chess program with intelligence of 9 and nothing else, but with instructions on how to write a basic chess program they would do it ever so much faster, or with more features in the same amount of time.

~J
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Siege
post Jan 6 2004, 05:46 PM
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According to SR mechanic, the benefit of having an Intelligence of 9 is the reduced karma cost to raise related skills like programming.

So while having an Intelligence of 9 offers no direct benefit, you receive the indirect benefit of having the potential for much higher skills.

Please note, I disagree entirely and completely with that line of thinking but it is canon.

-Siege
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Snake Oil
post Jan 6 2004, 05:55 PM
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You make it sound like they have to sit there and constantly pull up mental blueprints and schematics. By the Intelligence 6+ point, they know the source material so well that it's virtually instinctual. "This does that, that does this, and this will do that if I connect it to this," isn't even part of the thought process, they just know it. Having to stop and look every little detail up would most likely slow them down if nothing else. Since successes pretty much only relate to time (failures meaning you lost half of the base time), then that's effectively the benefit they're getting for having a high Intelligence score.

Personally I think this particular bonus should be related to their actual Skill, but I don't really have a problem with it coming from Intelligence, either. The more often attributes interact with skills, the better as far as I'm concerned. Characters with identical skill levels should get some kind of benefit out of having a superior attribute, and this is one of the few times in the game that it occurs.
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kevyn668
post Jan 6 2004, 06:01 PM
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So what would the Photograghic Memory Edge do in this set up?

Or Photographic Memory and superior intelligence? Anything?
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Siege
post Jan 6 2004, 06:04 PM
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Not really -- if the character had photographic memory, I'd give him/her the 0 TN bonus as if they had the reference manuals on hand provided the character had time to peruse the materials at some point prior.

Of course, with the advent of chips and imagelinks, any techie could have libraries of specs, blueprints and reference materials on hand. Never mind knowledge chips in their own right.

-Siege
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Snake Oil
post Jan 6 2004, 06:06 PM
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I'd treat it like a Mnemonic Enhancer 3 and grant +3 dice to the test, but not a lower TN regardless of Intelligence (giving a chance for a speedier job as you don't have to stop and flip through a myriad number of books to reference everything, but no guarantees), but this is obviously a house rule. Remembering every single detail is useful but different than Intelligence's primary function. Creative and intuitive thinking is more what the Intelligence bonus is about, and the more you know and remember about the source material, the easier it is to put it all together in your mind. Remembering every page number of every schematic in every reference book won't make you more creative in and of itself.
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Zazen
post Jan 6 2004, 06:08 PM
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QUOTE (Snake Oil)
You make it sound like they have to sit there and constantly pull up mental blueprints and schematics. By the Intelligence 6+ point, they know the source material so well that it's virtually instinctual. "This does that, that does this, and this will do that if I connect it to this," isn't even part of the thought process, they just know it. Having to stop and look every little detail up would most likely slow them down if nothing else.

That's just silly.

Given two smart people building a car, I'm betting on the one with a set of Chiltons. To do otherwise would be, well, absurd.
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Snake Oil
post Jan 6 2004, 06:11 PM
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And if someone's building, say, a birdhouse? Both have Carpentry B/R 3 but one has an Intelligence of 1 and the other an Intelligence of 9. Who would you put your money on for building it faster, more artistically, and/or without having to stop to reference The Idiot's Guide to Birdhouse Construction every step of the way? Even if they had identical Intelligence scores, the one who had to stop to reference the book would do so much slower with no guarantees at doing a better job than the one who didn't (assuming they both had spectacular memories and were incredibly bright to begin with).

How about a blacksmith? Do you think master weaponsmiths in medieval Japan stopped to reference their books every five minutes while forging their katanas? Or that those who did so created better weapons more quickly and efficiently than those who didn't?

My money's always going to go on the more intelligent character, especially the ones bordering on the supragenius level. Reference materials are nice if you're really doing something involved or difficult and you don't know every little detail about what you're doing, but when you do know every little detail about what you're doing (ie, Intelligence 6+), you're going to be faster and more efficient than the guy who's stopping to double-check to make sure he's right every step of the way.
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Zazen
post Jan 6 2004, 06:31 PM
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QUOTE (Snake Oil)
Even if they had identical Intelligence scores, the one who had to stop to reference the book would do so much slower with no guarantees at doing a better job than the one who didn't (assuming they both had spectacular memories and were incredibly bright to begin with).

That's absurd too. Having reference material means you use it when you need it, not that you reference it every five minutes for no reason. The only place that having proper materials becomes a hindrance is in the Twilight Zone.
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Snake Oil
post Jan 6 2004, 06:37 PM
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And the point is, the character with an Intelligence of 6 or higher doesn't need to reference the material at all. While those with a lower Intelligence will need to reference it from time to time. Good job at ignoring everything else I wrote, too.

In any case, an Intelligence of 5 is fantastic and well above the norm. 3 is your average person. 4 is your above average person. 5 is someone who'd easily score as a genius on an I.Q. test. 6 and above are the outliers. I seriously doubt if anyone on these boards would have an Intelligence score of 6 or higher despite personal beliefs otherwise.
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Zazen
post Jan 6 2004, 06:49 PM
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QUOTE (Snake Oil)
And the point is, the character with an Intelligence of 6 or higher doesn't need to reference the material at all. While those with a lower Intelligence will need to reference it from time to time.

Both of our interpretations support that view, though. Yours goes on further to say that someone with an Intelligence of 6 or higher actually benefits from that empty space on his bookshelf.

QUOTE
Good job at ignoring everything else I wrote, too.


I try to avoid the reply-to-every-sentence-with-a-paragraph strategy because I feel it hurts clarity. I also didn't think an explanation of why I thought they were bad examples would be appreciated, especially considering your (or "our", if you like) tendancy to turn minor disagreements into epic flame wars :P
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Kurukami
post Jan 6 2004, 07:34 PM
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Building stuff isn't based directly on Intelligence. It's based on the skill. If you have a genius with Int-9 and skill-2, he'll still do a less impressive job than a less-intelligent person (Int-5) with more experience in the matter (skill-6).

There's no way I'd allow someone to have a better-than-using-the-book modifier if I was GM'ing. I know a ton of highly intelligent SR rules lawyers, and they still get stuff wrong that is easily correctable if one has the rulebook in hand.
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Kagetenshi
post Jan 6 2004, 07:51 PM
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The genius with little skill will still do worse than an idiot-savant or mentally handicapped person who has worked at a trade their entire life (Intelligence 2 or 1, skill 6 or higher), never mind Intelligence 5.

~J
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Snake Oil
post Jan 6 2004, 08:10 PM
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Right, because they can score more successes with a higher skill rating. A character with an Intelligence of 9 and Skill of 1 is locked in at only one possible success while a character with Intelligence 1 and Skill 9 can get as many as nine successes. Even if the latter was having to stop to reference books and blueprints, he'd still outperform the former. Just like I'd expect a character with an Intelligence of 9 and a Skill of 3 who doesn't need to reference the material to outperform the character with an Intelligence of 1 and a Skill of 3 who did, and even that only occurs with characters with an obscenely high Intelligence score of 6 or higher. The rules reflect both cases wonderfully.

Polar Opposites: Base Target Number 4 (Base Time: 28 Days): Intelligence 6, Skill 1 in average conditions will have a TN of 3 and a good shot of scoring that one success, letting him finish the project in 28 days, though his chance of failure is still pretty high. Intelligence 1, Skill 6 in average conditions with reference materials will have a TN of 4 and will average at least three successes, letting him finish the project in 9 days.

Polar Opposites in Intellect Only: Base Target Number 4 (Base Time: 28 Days): Intelligence 6, Skill 6 in average conditions will have a TN of 3 and he'll get at least three successes which lets him finish in 9 days with only a mildly better shot at finishing it in 7 days instead with an extra success. Intelligence 1, Skill 6 in average conditions with reference material will have a TN of 4 and he'll get at least three successes, letting him finish in 9 days.

Where's the major problem? Both of those seem completely reasonable and logical to me. In the first example, skill and training clearly outperforms what you can remember and creatively innovate while working on the project, while in the latter intelligence proves to have a slight edge over constantly needing to reference the materials.
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Zazen
post Jan 6 2004, 10:39 PM
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QUOTE (Snake Oil)
Where's the major problem?

The problem is that high-intelligence characters have to throw away their reference materials or suffer ill effects. If they go to the library or check a technical journal, they are less likely to succeed.

There is no way I'll ever tell a player that he failed his test because he did proper research. That, IMO, is a major problem.
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