Perception and Edge, GM Advice |
Perception and Edge, GM Advice |
Jun 2 2009, 04:08 PM
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#1
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
Question comes to me regarding the use of edge on passive rolls like perception (some GMs prefer to roll things like that themselves). Should the GM allow it. If so-how do they handle it?
A follow-up question-for instances where the player does not know how well he's done untill after the fact (like a mind probe or check if they think the NPC is lying). |
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Jun 2 2009, 04:29 PM
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#2
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The Dragon Never Sleeps Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
When should I roll dice? Whenever it's fun!
This isn't yahtzee, you roll dice, he rolls dice, she rolls dice, every takes turns rolling dice. The game story and PC and NPC actions determine when dice are rolled. If there is a dice roll and the results will materially affect the players where Edge could make a difference, then ask the player. That's what Edge is for, to allow the players the option to use their personal decision making to decide that this particular roll is important to them. Only they can decide that. Edge is a tool in the game for the players to use to indicate what is important to them, when it's used isn't codified into rules, it's a player decision. You'll notice Edge can be used before and after the dice are rolled, mechanically different in each case, but it is allowed before and after. Whether or not you allow it after the results have been described is a matter of game style, and that's your groups decision for what works. |
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Jun 2 2009, 04:34 PM
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#3
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Moving Target Group: Members Posts: 304 Joined: 23-April 09 From: Canada eh? Member No.: 17,109 |
Typically I will allow the player to roll their own perception in any "They are about to get jumped" situation - anything immediatly theatening. Does this give things away: yes, but not for long. They know how well they did, don't know the ultimate target and I insist that everyone be done rolling before I describe the scene.
Hidden / non-threatning tests (assenceing, searches etc.) I roll and advise of initial results (not hits, information) they may then edge re-roll to "get lucky" - find a false bottom to the chest by triping and dislodging it, turn to the left to see past the masking - this also addresses the follow up I suppose... They can also spend in advance of course on any test that I'm using their numbers. I just try to keep it running like an action film/ crime drama and things seem to work out (I often fail at my goal but whats a body to do?). |
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Jun 2 2009, 04:38 PM
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#4
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
I expect players to roll their own damn tests - if they are too lazy, they can buy hits. (IMG:style_emoticons/default/nyahnyah.gif)
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Jun 2 2009, 09:52 PM
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#5
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Moving Target Group: Members Posts: 289 Joined: 20-February 04 From: in the matrix Member No.: 6,091 |
I expect players to roll their own damn tests - if they are too lazy, they can buy hits. (IMG:style_emoticons/default/nyahnyah.gif) sometimes you dont want the players knowing that they are rolling a perception test. maybe someone is watching them and they have a slight chance of seeing them. if they roll the di©e then they know something is up. so you have 3 options: 1) they roll their own perception tests (and they have a clue that something is going on) 2) you roll their tests when they are not actively trying to be perceptive. you roll lots more but they dont know why. 3) they roll the test, but you ask them to do it more often then they need to so they dont really know when it is a real test vs a roll that you made them do. so option 1 is at one edge of the spectrum, option 2 is at the other edge, and option 3 is somewhere in the middle. guess which one I do? |
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Jun 2 2009, 09:57 PM
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#6
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Moving Target Group: Members Posts: 151 Joined: 17-April 09 Member No.: 17,088 |
I allow the use of Edge on perception rolls, as they can be very important.
I am also in the #3 crowd from the above post. I often call for perception rolls to notice mundane details that do not effect the game whatsoever, or for no reason at all. Using this method, players will typically only spend edge on perception tests when they are actively searching for something. |
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Jun 2 2009, 10:07 PM
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#7
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Shooting Target Group: Members Posts: 1,756 Joined: 17-January 09 From: Va Beach , CAS Member No.: 16,787 |
sometimes I ask players to role perception just to buy me time to think about how I want things to go down, and to make them more nervous. (IMG:style_emoticons/default/biggrin.gif)
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Jun 3 2009, 05:12 PM
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#8
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Neophyte Runner Group: Members Posts: 2,328 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 |
So far I've made them roll if it is something that will be immdeidiately apparent. So at that point, they should decide if edge is used. That being said I have on occasions when it was needed rolled the perception checks (to see if they've got a clue). In those cases it is hard to ask the player for edge if you want to keep them in the dark about something. It seems sometimes asking asking the question gives them the information.
Thanks-I do like this option number 3. You can also do it to make the players more paranoid. <quote> 3) they roll the test, but you ask them to do it more often then they need to so they dont really know when it is a real test vs a roll that you made them do.</quote> |
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Jun 3 2009, 05:35 PM
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#9
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
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Jun 3 2009, 05:49 PM
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#10
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Moving Target Group: Members Posts: 113 Joined: 11-December 05 From: Philadelphia, UCAS Member No.: 8,063 |
Sure I do - because like hell I'll calculate their individual modifiers due enhancements for them. That's when you just write that down at the beginning of the run on an index card. I usually keep a table for each characters perception ability in sight, audio, smell, and (rarely) touch and taste. |
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Jun 5 2009, 07:25 PM
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#11
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
That's when you just write that down at the beginning of the run on an index card. See, there's your mistake: writing down stuff about player characters is what character sheets are for - and it's the players that maintain those. (IMG:style_emoticons/default/nyahnyah.gif) |
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Jun 5 2009, 07:32 PM
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#12
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Moving Target Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 |
See, there's your mistake: writing down stuff about player characters is what character sheets are for - and it's the players that maintain those. (IMG:style_emoticons/default/nyahnyah.gif) Our GM has the players write that stuff down on index cards FOR him, which he then takes and references. |
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Jun 5 2009, 07:35 PM
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#13
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
Sure, that's the first step.
Then again - don't stop there: Let the players carry and read those, too - and let them do the calculations. |
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Jun 5 2009, 08:01 PM
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#14
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Running Target Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 |
When making them roll perception tests randomly just to keep them paranoid and guessing, make sure to cackle maniacally every now an then when you roll your dice, and ask things like "What was your Body, again? Do you have any spare/blank character sheets?"
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