Weapon Ranges |
Weapon Ranges |
Mar 6 2010, 06:09 AM
Post
#1
|
|
Target Group: Members Posts: 24 Joined: 6-February 10 From: Rio de Janeiro Member No.: 18,117 |
In the Core Rulebook, the range table at page 139 states that the modifiers for range are 0/-1/-2/-3, but on the 20th Anniversary Core (page 151) it's stated as 0/-1/-3/-6.
Which one is correct, since there's no errata for this...? |
|
|
Mar 6 2010, 06:13 AM
Post
#2
|
|
Shooting Target Group: Dumpshocked Posts: 1,755 Joined: 5-September 06 From: UCAS Member No.: 9,313 |
They changed range modifiers in anniversary edition. Changes listed changes document IIRC. http://shadowrun4.com/resources/sr4a/sr4a_changes.pdf
|
|
|
Mar 6 2010, 06:13 AM
Post
#3
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Depends on the version of the rules you want to use. Usually the more up-to-date rules apply, so the 0/-1/-3/-6 range penalties would apply.
Check with your GM first, though, as he/she may prefer to use the original SR4 range modifiers. |
|
|
Mar 6 2010, 06:39 AM
Post
#4
|
|
Target Group: Members Posts: 24 Joined: 6-February 10 From: Rio de Janeiro Member No.: 18,117 |
AH, many thanks guys!
@SpellBinder: What do you do when YOU ARE the GM? (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
Mar 6 2010, 06:48 AM
Post
#5
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
SR4a range modifiers, but also adding some of the optional rules in Arsenal, like modifiers that add or subtract dice based on the size of the target. Because, let's face it, sniping a Spyfly at a thousand meters is gonna be awfully damned hard compared to just hitting a person at that same range.
|
|
|
Mar 6 2010, 06:54 AM
Post
#6
|
|
Moving Target Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 |
Then you choose whichever you feel is the most appropriate. As long as your fair about it and don't change them too much on your players, its your job as GM to set the rules for your players.
|
|
|
Mar 6 2010, 07:05 AM
Post
#7
|
|
Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
(IMG:style_emoticons/default/rollin.gif) Yup. There are lots of ways to tweak the system a little (many provided in the various books, even), but as long as you're either consistent or at least discuss a change with your players (like to test something new for a session) there shouldn't be any problems.
|
|
|
Mar 6 2010, 12:28 PM
Post
#8
|
|
Target Group: Members Posts: 24 Joined: 6-February 10 From: Rio de Janeiro Member No.: 18,117 |
haha
I know... I know... that was mostly a rhetoric question (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
Lo-Fi Version | Time is now: 22nd December 2024 - 11:54 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.