Shadowrun And Firearms by Raygun, Working Mirror HERE! |
Shadowrun And Firearms by Raygun, Working Mirror HERE! |
May 27 2010, 02:11 AM
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#1
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Since Raygun's site is down for month now, I decided to host a mirror of his fantastic Shadowrun And Firearms site. I think he would also think that his site should stay available to the community. I know that there is another mirror - somewhere, but two of them are better than one.
Shadowrun And Firearms If you look for a PDF version of Shadowrun And Firearms, you will find it here: Shadowrun And Firearms PDF Version The PDF is Raygun approved. (IMG:style_emoticons/default/smile.gif) Cheers! |
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May 28 2010, 08:48 PM
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#2
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Moving Target Group: Members Posts: 355 Joined: 24-August 02 From: Magna, Ute Nation Member No.: 3,166 |
Thank you.
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May 28 2010, 10:45 PM
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#3
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Shooting Target Group: Members Posts: 1,817 Joined: 29-July 07 From: Delft, the Netherlands Member No.: 12,403 |
Oehh... I love that P90, though in-game I'd just take the stats from an Ingram Supermach and call it a P9X.
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May 31 2010, 03:08 PM
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#4
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Hell yeah! I was about to sacrifice a goat to Raygun to make those files re-appear, but I guess that now there's no need.
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May 31 2010, 08:20 PM
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#5
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Moving Target Group: Members Posts: 425 Joined: 27-May 09 From: Evil's Nexus Member No.: 17,207 |
Excellent!
One of my favorite SR sites! Now...what about Blackjack's site? (IMG:style_emoticons/default/biggrin.gif) |
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Jun 1 2010, 01:29 AM
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#6
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
Excellent! One of my favorite SR sites! Now...what about Blackjack's site? (IMG:style_emoticons/default/biggrin.gif) You can download the following of Blackjack's stuff from my site: Shadowrun According To Blackjack Part 1 (PDF) Shadowrun According To Blackjack Part 2 (PDF) Cheers! |
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Jun 1 2010, 04:18 AM
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#7
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Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
Thanks for posting these. I like the PDF format so now I can have the resources forever. Yay!
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Jun 1 2010, 04:45 AM
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#8
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Moving Target Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 |
I mentioned this to Raygun over on Animalball. He was amused to see that folks are still out there using his material.
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Jun 1 2010, 05:17 AM
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#9
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Tell him we've missed him.
But we're reloading. -karma |
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Jun 1 2010, 06:39 AM
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#10
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Moving Target Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 |
Is there a Version for SR4?
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Jun 1 2010, 12:21 PM
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#11
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
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Jun 2 2010, 11:29 PM
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#12
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
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Jun 6 2010, 04:52 PM
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#13
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Moving Target Group: Validating Posts: 121 Joined: 5-August 07 From: Hannover/ADL Member No.: 12,510 |
He should be gifted with a 50 feet high statue made of marble and chrome! (IMG:style_emoticons/default/smile.gif)
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Jun 8 2010, 05:36 AM
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#14
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
What? Tell him that since noone plays Pheonix Command anymore he's basically the only non-retarded firearms RPG person out there. -- If you don't mind reading GURPS material I would recommend anything written by Hans-Christian Vortisch. I particular, the upcoming GURPS Tactical Shooting should be useful. -- I haven't looked at how to convert GURPS damage to Shadowrun, Fourth Edition but I did create some guidelines for 3e. |
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Jun 8 2010, 06:58 AM
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#15
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Moving Target Group: Members Posts: 308 Joined: 17-March 10 Member No.: 18,303 |
Well holy crap. That's a name I haven't seen for a long, long time.
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Jun 8 2010, 03:34 PM
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#16
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Moving Target Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
What? Tell him that since noone plays Pheonix Command anymore he's basically the only non-retarded firearms RPG person out there. -- If you don't mind reading GURPS material I would recommend anything written by Hans-Christian Vortisch. I particular, the upcoming GURPS Tactical Shooting should be useful. In general, Ronin is right, but I have to second Tzeentch about HCV. If there is a SR5, whoever produces it could do a LOT worse than hiring Hans to write the gun/gear core book. |
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Jun 9 2010, 09:02 AM
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#17
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Moving Target Group: Members Posts: 746 Joined: 26-February 02 Member No.: 459 |
Shadowrun 4e firearms are dealt with at an extremely low resolution (World of Darkness arguably has less abstraction). Spud's FCG or Diamant's GPL could probably be cut down a lot from their 3e forms (especially if you want to assume that by 2060+ people finally adopted new calibers). It's a pity Arsenal just gave a bunch of weapon stats (many of which differ only in magazine size and cost) without discussing firearms technology in general -- contrast that with the intro section on Vehicles. Missed opportunity.
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Jun 13 2010, 02:53 PM
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#18
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I did a Google search for "reverse ogive" trying to learn more about that particular type of bullet, and the Raygun site was like the third hit to come up.
http://10gauge.de/raygun/ammo/special/rothv.html Hell yeah! No one on the internet knows anything about reverse ogive bullets except for Raygun! |
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Jun 13 2010, 03:05 PM
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#19
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Okay, another thought, au sujet de Raygun's firearms.
I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S. When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull. How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game? |
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Jun 13 2010, 03:55 PM
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#20
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Running Target Group: Members Posts: 1,424 Joined: 7-December 09 From: Freedonia Member No.: 17,952 |
I did a Google search for "reverse ogive" trying to learn more about that particular type of bullet, and the Raygun site was like the third hit to come up. http://10gauge.de/raygun/ammo/special/rothv.html Hell yeah! No one on the internet knows anything about reverse ogive bullets except for Raygun! that's because that design is not very useful in firearms for a plethora of reasons. |
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Jun 13 2010, 08:49 PM
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#21
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Moving Target Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
Okay, another thought, au sujet de Raygun's firearms. I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S. When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull. How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game? Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol. |
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Jun 13 2010, 09:19 PM
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#22
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Moving Target Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol. Raygun is correct in this example, since you are talking about the same round fired from different length barrels. Up to a certain point, more barrel means more velocity, which means more damage. |
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Jun 13 2010, 09:23 PM
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#23
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Moving Target Group: Members Posts: 195 Joined: 7-July 08 From: Germany Member No.: 16,124 |
Okay, another thought, au sujet de Raygun's firearms. I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S. When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull. How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game? IIRC Raygun partly adressed that by ascribing an Armor modifier (-25%) to rifle calibers. Althoug I guess the relatively low power of the assault rifle is a consequence of SR3's autofire rules, where the power level increases with each bullet. Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol. Well, I kinda understand his reasoning there. The same cartridge in a shorter barrel will have less velocity. Although one could question whether the difference is big enough to justify different game stats. It probably depends on the specific guns you're comparing. A 4" .45 ACP and a 5" .45 ACP will differ much less than a 2" .357 Magnum and a 6" .357 Magnum. |
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Jun 13 2010, 09:30 PM
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#24
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Moving Target Group: Members Posts: 944 Joined: 19-February 03 Member No.: 4,128 |
that's because that design is not very useful in firearms for a plethora of reasons. The two biggest I can think of are they don't load well in most self-loading firearms, and are probably too expensive for the benefit, compared to Jacketed Hollowpoints and FMJs. |
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Jun 13 2010, 10:27 PM
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#25
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Moving Target Group: Members Posts: 298 Joined: 15-March 09 Member No.: 16,974 |
Well, I kinda understand his reasoning there. The same cartridge in a shorter barrel will have less velocity. Although one could question whether the difference is big enough to justify different game stats. It probably depends on the specific guns you're comparing. A 4" .45 ACP and a 5" .45 ACP will differ much less than a 2" .357 Magnum and a 6" .357 Magnum. Assuming you're talking about revolvers in both situations, the difference will be less than 2% (it would be around 4% in an recoil operated semi-auto, or ~5% in a gas operated or locked breach weapon). Not to mention the fact that damage doesn't change when using the Desert Eagle's longer 10" barrel (the difference between 10" and 6" is just as great for the .44 magnum as it is from 2" to 6" on the .357). |
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