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> Shadowrun And Firearms by Raygun, Working Mirror HERE!
10gauge
post May 27 2010, 02:11 AM
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Since Raygun's site is down for month now, I decided to host a mirror of his fantastic Shadowrun And Firearms site. I think he would also think that his site should stay available to the community. I know that there is another mirror - somewhere, but two of them are better than one.

Shadowrun And Firearms


If you look for a PDF version of Shadowrun And Firearms, you will find it here:

Shadowrun And Firearms PDF Version

The PDF is Raygun approved. (IMG:style_emoticons/default/smile.gif)

Cheers!
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Rajaat99
post May 28 2010, 08:48 PM
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Thank you.
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Kliko
post May 28 2010, 10:45 PM
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Oehh... I love that P90, though in-game I'd just take the stats from an Ingram Supermach and call it a P9X.
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Wounded Ronin
post May 31 2010, 03:08 PM
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Hell yeah! I was about to sacrifice a goat to Raygun to make those files re-appear, but I guess that now there's no need.
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Bob Lord of Evil
post May 31 2010, 08:20 PM
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Excellent!

One of my favorite SR sites!

Now...what about Blackjack's site? (IMG:style_emoticons/default/biggrin.gif)
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10gauge
post Jun 1 2010, 01:29 AM
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QUOTE (Bob Lord of Evil @ May 31 2010, 10:20 PM) *
Excellent!

One of my favorite SR sites!

Now...what about Blackjack's site? (IMG:style_emoticons/default/biggrin.gif)

You can download the following of Blackjack's stuff from my site:

Shadowrun According To Blackjack Part 1 (PDF)

Shadowrun According To Blackjack Part 2 (PDF)


Cheers!
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Mantis
post Jun 1 2010, 04:18 AM
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Thanks for posting these. I like the PDF format so now I can have the resources forever. Yay!
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Dread Moores
post Jun 1 2010, 04:45 AM
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I mentioned this to Raygun over on Animalball. He was amused to see that folks are still out there using his material.
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KarmaInferno
post Jun 1 2010, 05:17 AM
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Elfenlied
post Jun 1 2010, 06:39 AM
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Is there a Version for SR4?
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10gauge
post Jun 1 2010, 12:21 PM
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QUOTE (Elfenlied @ Jun 1 2010, 08:39 AM) *
Is there a Version for SR4?


Nope. Since SR4 has a very... well... basic weapon system, it wouldn't make any sense to convert it to SR4. That's my opinion.
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Wounded Ronin
post Jun 2 2010, 11:29 PM
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QUOTE (Dread Moores @ Jun 1 2010, 12:45 AM) *
I mentioned this to Raygun over on Animalball. He was amused to see that folks are still out there using his material.


What? Tell him that since noone plays Pheonix Command anymore he's basically the only non-retarded firearms RPG person out there.
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10gauge
post Jun 6 2010, 04:52 PM
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He should be gifted with a 50 feet high statue made of marble and chrome! (IMG:style_emoticons/default/smile.gif)
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Tzeentch
post Jun 8 2010, 05:36 AM
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QUOTE (Wounded Ronin @ Jun 3 2010, 12:29 AM) *
What? Tell him that since noone plays Pheonix Command anymore he's basically the only non-retarded firearms RPG person out there.

-- If you don't mind reading GURPS material I would recommend anything written by Hans-Christian Vortisch. I particular, the upcoming GURPS Tactical Shooting should be useful.

-- I haven't looked at how to convert GURPS damage to Shadowrun, Fourth Edition but I did create some guidelines for 3e.
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Dread Moores
post Jun 8 2010, 06:58 AM
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Well holy crap. That's a name I haven't seen for a long, long time.
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Ed_209a
post Jun 8 2010, 03:34 PM
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QUOTE (Wounded Ronin @ Jun 2 2010, 07:29 PM) *
What? Tell him that since noone plays Pheonix Command anymore he's basically the only non-retarded firearms RPG person out there.

QUOTE (Tzeentch @ Jun 8 2010, 01:36 AM) *
-- If you don't mind reading GURPS material I would recommend anything written by Hans-Christian Vortisch. I particular, the upcoming GURPS Tactical Shooting should be useful.


In general, Ronin is right, but I have to second Tzeentch about HCV. If there is a SR5, whoever produces it could do a LOT worse than hiring Hans to write the gun/gear core book.
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Tzeentch
post Jun 9 2010, 09:02 AM
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Shadowrun 4e firearms are dealt with at an extremely low resolution (World of Darkness arguably has less abstraction). Spud's FCG or Diamant's GPL could probably be cut down a lot from their 3e forms (especially if you want to assume that by 2060+ people finally adopted new calibers). It's a pity Arsenal just gave a bunch of weapon stats (many of which differ only in magazine size and cost) without discussing firearms technology in general -- contrast that with the intro section on Vehicles. Missed opportunity.
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Wounded Ronin
post Jun 13 2010, 02:53 PM
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I did a Google search for "reverse ogive" trying to learn more about that particular type of bullet, and the Raygun site was like the third hit to come up.

http://10gauge.de/raygun/ammo/special/rothv.html

Hell yeah! No one on the internet knows anything about reverse ogive bullets except for Raygun!
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Wounded Ronin
post Jun 13 2010, 03:05 PM
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Okay, another thought, au sujet de Raygun's firearms.

I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S.

When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull.

How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game?
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Daylen
post Jun 13 2010, 03:55 PM
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QUOTE (Wounded Ronin @ Jun 13 2010, 03:53 PM) *
I did a Google search for "reverse ogive" trying to learn more about that particular type of bullet, and the Raygun site was like the third hit to come up.

http://10gauge.de/raygun/ammo/special/rothv.html

Hell yeah! No one on the internet knows anything about reverse ogive bullets except for Raygun!


that's because that design is not very useful in firearms for a plethora of reasons.
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Deadmannumberone
post Jun 13 2010, 08:49 PM
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QUOTE (Wounded Ronin @ Jun 13 2010, 08:05 AM) *
Okay, another thought, au sujet de Raygun's firearms.

I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S.

When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull.

How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game?


Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol.
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Ed_209a
post Jun 13 2010, 09:19 PM
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QUOTE (Deadmannumberone @ Jun 13 2010, 04:49 PM) *
Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol.

Raygun is correct in this example, since you are talking about the same round fired from different length barrels. Up to a certain point, more barrel means more velocity, which means more damage.
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EKBT81
post Jun 13 2010, 09:23 PM
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QUOTE (Wounded Ronin @ Jun 13 2010, 05:05 PM) *
Okay, another thought, au sujet de Raygun's firearms.

I notice that Raygun assigns most combat handguns a damage code of M, and he also assigns a damage code of M to 5.56 NATO. Crazy gonzo bigass hunting handguns in .454 casull just have more Power but the same M damage code; apparently the only handgun worthy of the S damage code is .50 AE. Besides for that, the only other way to start getting into S damage code territory is to use a .30 rifle cartridge. As written rifles in 5.56 NATO usually have a damage code of 9M, whereas .454 casull-type gonzo handguns are more like 12 M. For comparison 7.62 NATO rifles usually have damage codes of 9S.

When I considered this, I wondered if 5.56 NATO should have a "better" damage code than, say, .45 casull or .50 AE. 5.56 has historically gotten bad press due to poor stopping power but at the same time I would think that it would have better penetration capabilities than .50 AE or .454 casull.

How go crazy gonzo bigass hunting handguns compare in power to a 5.56 NATO rifle in real life? Should they have more Power than 5.56 NATO in a role playing game?


IIRC Raygun partly adressed that by ascribing an Armor modifier (-25%) to rifle calibers.

Althoug I guess the relatively low power of the assault rifle is a consequence of SR3's autofire rules, where the power level increases with each bullet.

QUOTE (Deadmannumberone @ Jun 13 2010, 10:49 PM) *
Yes, Raygun's damage codes are heavily opinionated. For example, the several different rounds do different amounts of damage depending on whether they're used in a hold-out, light pistol, or heavy pistol.


Well, I kinda understand his reasoning there. The same cartridge in a shorter barrel will have less velocity. Although one could question whether the difference is big enough to justify different game stats. It probably depends on the specific guns you're comparing. A 4" .45 ACP and a 5" .45 ACP will differ much less than a 2" .357 Magnum and a 6" .357 Magnum.
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Ed_209a
post Jun 13 2010, 09:30 PM
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QUOTE (Daylen @ Jun 13 2010, 11:55 AM) *
that's because that design is not very useful in firearms for a plethora of reasons.

The two biggest I can think of are they don't load well in most self-loading firearms, and are probably too expensive for the benefit, compared to Jacketed Hollowpoints and FMJs.
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Deadmannumberone
post Jun 13 2010, 10:27 PM
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QUOTE (EKBT81 @ Jun 13 2010, 02:23 PM) *
Well, I kinda understand his reasoning there. The same cartridge in a shorter barrel will have less velocity. Although one could question whether the difference is big enough to justify different game stats. It probably depends on the specific guns you're comparing. A 4" .45 ACP and a 5" .45 ACP will differ much less than a 2" .357 Magnum and a 6" .357 Magnum.


Assuming you're talking about revolvers in both situations, the difference will be less than 2% (it would be around 4% in an recoil operated semi-auto, or ~5% in a gas operated or locked breach weapon). Not to mention the fact that damage doesn't change when using the Desert Eagle's longer 10" barrel (the difference between 10" and 6" is just as great for the .44 magnum as it is from 2" to 6" on the .357).
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