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> Adepts initiating, question
TranKirsaKali
post Sep 1 2010, 07:37 PM
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I am wondering if in the next FAQ there is a possibility of Adepts being able to use the optional rule for initiating. The rule that allows you to recieve a point to buy adept abilities with. Most of the meta magics are no good for any adept and a couple are really only good for mystic adepts. I am creating a social adept for the new missions season and cmps and would hate for initiation to just be so I can raise my magic rating. Here is hoping.
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Wasabi
post Sep 2 2010, 03:40 AM
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Are you talking about p52 of Street Magic, "Optional Rule: Learning Metamagic"?
If so it doesn't seem too broken to me as long as initiation+metamagic techniques cannot exceed magic rating.

But alas, still Optional for now...
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SaintHax
post Sep 2 2010, 01:03 PM
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Until this is allowed, I'd not play an Adept. Their glass ceiling is too low. I hope that SRM04 becomes stream lined-- we get this rule, and lose the 10% Fence and force 4:1 rule.
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Neurosis
post Sep 2 2010, 05:29 PM
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I have never seen the rule you're talking about that lets an adept get a point worth of powers instead of a metamagic.

Like Metamagic for anyone else, Adept Metamagics aren't useless. Just less overtly awesome than more Power Points. I find Adept Centering to be pretty neato.
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Doc Chase
post Sep 2 2010, 06:13 PM
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Unless you're a Social Adept, in which case you're pretty well boned. (IMG:style_emoticons/default/nyahnyah.gif)
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Neurosis
post Sep 2 2010, 06:20 PM
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Wow. Initiating for social adepts really DOES do nothing but raise Magic cap, huh.
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Zolhex
post Sep 2 2010, 07:50 PM
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While yes some metamagics do have their uses my level 5 adept just gets no benifit from 2 of his metamagics but i took them cause they were there to be had.

This is the big issue I have been trying to get changed with the optional rules some of them are just way too usefull.

Instead of the massive spray gun of banned on optional rules I'd love to see them use smaller brush strokes.

This rule is one of my top rules I'd love to see added to allowed.
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Triggvi
post Sep 2 2010, 07:55 PM
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There is an optional rule that allows you to take power point instead of a metamagic at inniate. It is in the errata
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Zolhex
post Sep 2 2010, 07:57 PM
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@Triggvi ~ The rule does exist but understand in Shadowrun Missions the Offical Campain Optional Rules are not Allowed
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Neurosis
post Sep 3 2010, 01:11 AM
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I think he does understand and that's what he means by spray gun v. brush strokes.

Anyway could someone give me a page ref for this optional rule? I own like all the 4E books and have never seen it.
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Mooncrow
post Sep 3 2010, 01:18 AM
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QUOTE (Neurosis @ Sep 2 2010, 09:11 PM) *
I think he does understand and that's what he means by spray gun v. brush strokes.

Anyway could someone give me a page ref for this optional rule? I own like all the 4E books and have never seen it.


It's in the newer versions of Street Magic, page 31. It's also in the errata if you have one of the older printings.
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Neurosis
post Sep 3 2010, 02:49 AM
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Thanks.
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TranKirsaKali
post Sep 20 2010, 06:08 AM
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Ok, see what happens when I don't read this for a bit. Yes the rule is on pg 31 in the new street magic. And I play a Social Adept. So the MetaMagics are useless for me. I just really hope for the rule to be allowed. Now saying that, my face is one of the ones that people don't want to talk to. She sells ice to Eskimos and flame to those on fire. Raising my Social Adept powers is just not necessary. However, adding more to the gun bunny side of her would be nice. Those are the skills I would love to pick up. She has fire power, it would just be nice to add some adept powers to it. (IMG:style_emoticons/default/biggrin.gif)
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Reg06
post Sep 20 2010, 04:49 PM
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QUOTE (TranKirsaKali @ Sep 20 2010, 06:08 AM) *
Ok, see what happens when I don't read this for a bit. Yes the rule is on pg 31 in the new street magic. And I play a Social Adept. So the MetaMagics are useless for me. I just really hope for the rule to be allowed. Now saying that, my face is one of the ones that people don't want to talk to. She sells ice to Eskimos and flame to those on fire. Raising my Social Adept powers is just not necessary. However, adding more to the gun bunny side of her would be nice. Those are the skills I would love to pick up. She has fire power, it would just be nice to add some adept powers to it. (IMG:style_emoticons/default/biggrin.gif)


Can you use attunement to get the bonus dice with your guns?
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pbangarth
post Sep 20 2010, 08:32 PM
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QUOTE (Reg06 @ Sep 20 2010, 12:49 PM) *
Can you use attunement to get the bonus dice with your guns?
Or with your emotitoy.
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Reg06
post Sep 20 2010, 08:47 PM
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QUOTE (pbangarth @ Sep 20 2010, 09:32 PM) *
Or with your emotitoy.


True. I was pointing out that the PC in question (who has no need to increase its social powers) can use metamagic to be a better shot (though buying 2 ranks in improved skill would be much better than attuning).
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TranKirsaKali
post Sep 20 2010, 09:29 PM
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QUOTE (pbangarth @ Sep 20 2010, 04:32 PM) *
Or with your emotitoy.



QUOTE (Reg06 @ Sep 20 2010, 04:47 PM) *
True. I was pointing out that the PC in question (who has no need to increase its social powers) can use metamagic to be a better shot (though buying 2 ranks in improved skill would be much better than attuning).



Yes, I could use it with my guns. However, it limits you to one type of gun and attunement is only one power. And limiting, you are only able to attune one item. It and adept centering are the only 2 skills that would be useful. However, If I took them then I would be moving away from being a Social Adept. And I would have to keep attuning to a new item each time I initiated past 2 levels. Why would I want to do that as a Social Adept? Currently I want to round out the character more, but she is not supposed to be the gun bunny. Just not useless in a combat situation. Being able to pick up new adept abilities would be helpful in more areas. I can make a more rounded character by getting some of the other adept abilities. And I would love to be able to pick up things like Linguistics to balance out the Social side. And as for the emoti toy, I do not have an one, I just use the software. Why be obvious? And the character is already hard capped on her social abilities. I actually have more dice than I can use due to things like the emoti software and my powers.
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pbangarth
post Sep 20 2010, 10:17 PM
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QUOTE (TranKirsaKali @ Sep 20 2010, 04:29 PM) *
And I would have to keep attuning to a new item each time I initiated past 2 levels. Why would I want to do that as a Social Adept?
I don't see this limitation in the description of the metamagic (SM, p. 54). In looking for it, I did discover that the Attunement doesn't work through an electronic interface, so the emotitoy idea is out.
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TranKirsaKali
post Sep 20 2010, 11:50 PM
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QUOTE (pbangarth @ Sep 20 2010, 06:17 PM) *
I don't see this limitation in the description of the metamagic (SM, p. 54). In looking for it, I did discover that the Attunement doesn't work through an electronic interface, so the emotitoy idea is out.


That was meant as if I wanted a new power that is what I would have to do. There are only 2 meta magics that are useful to a social adept and they are only kinda and if you want to be in the fight. Adept centering reduces dice lost in combat due to circumstances and attuning an item. And attuning states that you can only attune one item per time you take it. I could take it multiple times but that would not be advancing the character as a social adept. That is in Street magic 4a page 54 paragraph 5 under the heading of Attunement Adept. The metamagic also states you have to spend karma to bond the item to you. So not only does this magic cost the character the initation karma but bonding karma and on top of that a skill roll to see if it works with a 12 successes to one week ratio. So the character with a technical skill in guns of 1 and a logic of 3 has to get 12 successes on 4 dice to bond the item. Not going to happen. As I said before, there really are no good metamagics for Social Adepts. I am sure there are others out there too. The metamagics are mainly intended for straight casters or mystic adepts. Phys ads don't get boned as badly but would benefit more imo from the optional rule. And social adept definitely do.
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pbangarth
post Sep 21 2010, 12:00 AM
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QUOTE (TranKirsaKali @ Sep 20 2010, 06:50 PM) *
The metamagics are mainly intended for straight casters or mystic adepts. Phys ads don't get boned as badly but would benefit more imo from the optional rule. And social adept definitely do.
I see your point. Why don't you sit down with your GM and see what it would take for your PC to develop a new metamagic that is useful for social adepts. It could be the basis for a whole arc of runs.

EDIT: Oops. I forgot which thread I was in. Sorry. So keep hammering in the forums for the game to add a few.
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DWC
post Sep 21 2010, 12:01 AM
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QUOTE (pbangarth @ Sep 20 2010, 08:00 PM) *
I see your point. Why don't you sit down with your GM and see what it would take for your PC to develop a new metamagic that is useful for social adepts. It could be the basis for a whole arc of runs.

EDIT: Oops. I forgot which thread I was in. Sorry. So keep hammering in th e forums for the game to add a few.


Because it's Missions, and we can't.
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KarmaInferno
post Sep 21 2010, 12:16 AM
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QUOTE (TranKirsaKali @ Sep 20 2010, 05:29 PM) *
However, If I took them then I would be moving away from being a Social Adept. And I would have to keep attuning to a new item each time I initiated past 2 levels. Why would I want to do that as a Social Adept?


I dunno, I play a social adept who is also a gun bunny.



-karma
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Bull
post Sep 21 2010, 12:59 AM
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Keep in mind that there are both limits to how many successes you can get as a social adept (And this isn't likely to change), and that we generally try and write for "Normal" Face characters with decent (But not overly specialized skills). If you can toss 12 dice for social tests, that's often enough.

The super specialized characters shouldn't be necessary.

That said, the fact is, Adepts got hosed in SR4. They get less magic, it's much more expensive and harder for them to get Magic and Power points, and their costs didn't go down any. Unfortunately, shy of completely changing the rules, there's not a lot that can be done. I'll look at the power point option though and consider it.

No promises though. I hate any and all exceptions that have to be made to the base rules, just because it complicates and confuses things. You shouldn't need a 20 page document in addition to the core rulebook to make and play a character in Missions.

Bull
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TranKirsaKali
post Sep 21 2010, 04:49 PM
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Thanks Bull. That is all I was hoping for. Midnight isn't a one trick pony. She does use her guns too. Just not as well. But being able to take things like linguistics wouldn't give me more dice, just take away negative language modifiers. And I really don't think this would just help faces. I think it would also help the phys ads as well.
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LurkerOutThere
post Sep 21 2010, 06:50 PM
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QUOTE (Bull @ Sep 20 2010, 06:59 PM) *
That said, the fact is, Adepts got hosed in SR4. They get less magic, it's much more expensive and harder for them to get Magic and Power points, and their costs didn't go down any. Unfortunately, shy of completely changing the rules, there's not a lot that can be done. I'll look at the power point option though and consider it.

No promises though. I hate any and all exceptions that have to be made to the base rules, just because it complicates and confuses things. You shouldn't need a 20 page document in addition to the core rulebook to make and play a character in Missions.

Bull


Bull your read on adepts is very different then mine. They start out as good or better then their street sam counterparts and have no upward ceiling. They don't have to worry about availability ratings on their starting powers so in a focused area they will generally be very strong. And then there's what a pornomancer can do. *shudder*
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