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Dec 7 2010, 05:39 AM
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#1
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,406 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
So... while the pixie mage got to the penthouse, through the ventilation shafts, to extract data from the executive's computer, and the rest of the team got in the basement to deal with the security system, my Free Spirit took up position at the bottleneck at the top of the main elevator/stairs and the bottom of the executive elevator/ladder, where the security barracks were. She kept the bulk of the grunts tied up in their quarters, shrugging off bullets and stunbolting in every direction. Holding the way open for her teammates to make their way to the roof and extraction.
Things got hairy when a toxic spirit appeared, but she dealt with it in one blast, to the GM's chagrin. The GM lightened up when he made his joke about this corp having toxic assets. Hmmm... what kind of mage was the security magician? Things got hairier when the security forces took the secret way out through the back of the executive elevator and tried an end run while the elevator was up. But she held that foray off, too, surviving the electrical shocks and bullets until they gave up and closed the doors. Then she got the bright idea of trapping them... she pressed the button to call the elevator down. Trapped them fine, under the elevator and behind it. Then the door opened.... revealing the mage who had been waiting to come down. Her last two Edge points later, the mage was at 9 Stun boxes, but Banished her home to Valhalla. She spent the rest of the run in a meadhall, wondering how the boys made out. |
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Dec 7 2010, 10:41 PM
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#2
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Epic. I love the tagline too.
EDIT: Might I suggest holding on to at least one point of Edge in the event you get Banished? Edge the Test to try and get a lot of successes and knock the Mage out. Brownie Points if you already do. |
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Dec 7 2010, 10:53 PM
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#3
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,406 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Epic. I love the tagline too. That is exactly the plan. This particular time, I played her young and inexperienced (which she is) and used up her Edge nuking a whole bunch of grunts and in going first against the mage with an Edged Stunbolt. Even so, combining her last Stunbolt and the Drain of the Banishing attempt, she got within one box of Stun of taking him down anyway. But close only counts in tossing horseshoes. And the GM finally got to take out that damn spirit whom bullets and other spirits just could not scratch. He needed a win, too.EDIT: Might I suggest holding on to at least one point of Edge in the event you get Banished? Edge the Test to try and get a lot of successes and knock the Mage out. Brownie Points if you already do. Now my Free Spirit knows better and will begin to think a little farther ahead. |
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Dec 7 2010, 10:59 PM
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
That is exactly the plan. This particular time, I played her young and inexperienced (which she is) and used up her Edge nuking a whole bunch of grunts and in going first against the mage with an Edged Stunbolt. Even so, combining her last Stunbolt and the Drain of the Banishing attempt, she got within one box of Stun of taking him down anyway. But close only counts in tossing horseshoes. And the GM finally got to take out that damn spirit whom bullets and other spirits just could not scratch. He needed a win, too. Now my Free Spirit knows better and will begin to think a little farther ahead. Nice. Almost/Close also counts in hand grenades (and other explosives). Do you not use the SnS halving your ItNW? That should greatly detract from your character unless you're also wearing armor with Nonconductivity. And what about APDS? F6 spirits are still pretty easy to pop if you try a little. |
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Dec 8 2010, 12:54 AM
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#5
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,406 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Nice. Almost/Close also counts in hand grenades (and other explosives). Our team used SnS extensively against the security, including another spirit summoned by the magician. The security didn't use SnS against my Free Spirit, and having already seen its effectiveness elsewhere, she would have bolted for the astral and tried another tack had they used that tool. Nor did they have APDS. They did, however, have stun batons which they used to great effect. That used up an Edge or two.
Do you not use the SnS halving your ItNW? That should greatly detract from your character unless you're also wearing armor with Nonconductivity. And what about APDS? F6 spirits are still pretty easy to pop if you try a little. |
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Dec 8 2010, 01:22 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 302 Joined: 11-May 10 From: Hamilton, Ontario, Canada Member No.: 18,569 |
It certainly got a laugh out of the table when we realized what she had done. SnS rounds are nice, and given the choice they're just about all my character shoots (although I do plan to pick up some APDS for a good lethal round. Currently using EX-EX for that.)
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