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#1
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
While thumbing down my SR4A again I came across this implant.
The immediate use is pretty clear - submit tactile informations to the user. My question is: Does this Implant subsume the functions of AR Gloves? While the Gloves provide the means to manually interact with the AR, the Touchlink doesn't state so. I'd trend to say this is the cyberware version of AR-Gloves. Your opinions on that? |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
That seems to be it's use, yes.
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#3
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I wouldn't think so. It's like Image Link for touch. The thing is, cyberware is already DNI, so there's no need for 'manual'. And trodes already do it all anyway. (IMG:style_emoticons/default/smile.gif)
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#4
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
I wouldn't think so. It's like Image Link for touch. The thing is, cyberware is already DNI, so there's no need for 'manual'. And trodes already do it all anyway. (IMG:style_emoticons/default/smile.gif) Yes and no. While you can give adequate output your sensoric input is rather limited solely using DNI for it. By mentally touching the button you KNOW that you have touched it but your sensoric system says "nothing touched" - AR-ware like image links, audio links and touch links provide this sensoric input as does a full fledged sim module. And there is nothing better to prove you HAVE pushed the damn button by FEELING it being pushed (IMG:style_emoticons/default/wink.gif) I know, this could also be accomplished by simply using a sim module but I'd like to circumvent the use of one just to see if it's possible. |
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Nah. DNI is full simsense; if anything, it's realer than real. You can literally transmit the emotion of button-touching, along with the tactile sensation of doing it.
I appreciate your sentiment and your attempt, though. (IMG:style_emoticons/default/smile.gif) |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 565 Joined: 7-January 04 Member No.: 5,965 ![]() |
a touchlink could provide additional sensory data in combat that could be useful. like a burning itch everywhere you know a gun is aimed at you, to help you dodge. that would need a good tacsoft network to do any real good though.
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#7
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
It's one of those flavor things that doesn't really go over well with PC's because your scrimping your essence on more useful things.
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#8
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I think a burning itch, esp. 'everywhere', would be a distinct penalty in combat. :o But yes, Touch Link is certainly an output channel for AR, which is inherently useful. I'm saying it's not a better output channel than simsense, and that it's not an input channel at all.
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#9
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Nah. DNI is full simsense; if anything, it's realer than real. You can literally transmit the emotion of button-touching, along with the tactile sensation of doing it. I appreciate your sentiment and your attempt, though. (IMG:style_emoticons/default/smile.gif) Since when is DNI full simsense? DNI is just an interface I thought... |
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#10
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Since when is DNI full simsense? DNI is just an interface I thought... As I understand it, it is. A Simsense Module needs a DNI to work. The module is just an interface that allows those sensations. The touchlink seems to be, as mentioned, image link for the sense of touch, over the whole body. I can see this being useful for using AR and other matrix interfaces without necessarily needing hands (unlike AR gloves, for example), and could be most useful to Naga. Too bad Naga also require Delta ware. |
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#11
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
My understanding of this was:
There are three methods to experience AR. By physical sensorical input (pictures, sounds etc.) By DNI as mental images IN YOUR HEAD. By SimSense as a combination of those two, directly bringing the sensorical input IN YOUR HEAD. Physical input on your side can also be done by peripherals or direct control of the commlink. AR-Gloves come to mind. SimSense - experienced over a Sim-Module can also used to manipulate the AR (as stated in Unwired p. 58f) A DNI though is something inbetween. Firstly it's an interface to let you control your PAN with your Thoughts. Yet on p. 58 it's also described as capable of giving feedback by composing mental images. This is distinctively different from the SimSense input you get as it's only mental. Meaning it's not "better than life" but more like "remember this way". My problem is this: I just want to experience AR. Be able to see it (Cybereyes, check), manipulate it (DNI, check) and Hear it. Maybe feel it. Is DNI capable of accomplishing this without a sim module by these "mental images" or do I need additional peripherals/ware/a sim module for that? |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
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#13
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
My problem is this: I just want to experience AR. Be able to see it (Cybereyes, check), manipulate it (DNI, check) and Hear it. Maybe feel it. Is DNI capable of accomplishing this without a sim module by these "mental images" or do I need additional peripherals/ware/a sim module for that? No. If you want to "feel" AR, you need either a Sim module, or touchlink/AR gloves. The Sim Module is the most informative way to do that, as AR Gloves only measure what is in the hand, and Touch link only works for touch, not any emotive features that may be present in the programming. |
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#14
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
That's because "Better than life" is what you get when you modify sim modules for hot Sim. Yeah I know. But that's not the point. Look at the last paragraph. I don't want a Sim module to be standard but I'd like to be able to perceive the AR standards (see, hear) with as less ware/peripherals as possible. My setup would have been: Image link, Audio link, (Touch link,) implanted Kommlink. Question is if I can subsume all the links into DNI and say that it takes all place in the head without being really simsense. |
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#15
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Yeah I know. But that's not the point. Look at the last paragraph. I don't want a Sim module to be standard but I'd like to be able to perceive the AR standards (see, hear) with as less ware/peripherals as possible. My setup would have been: Image link, Audio link, (Touch link,) implanted Kommlink. Question is if I can subsume all the links into DNI and say that it takes all place in the head without being really simsense. Yes, if you don't care about the emotional features, that set up works fine. Keep in mind that all cyber ware is DNI, so if you are using ears, eyes, touch link and and implanted commlink, you don't need trodes at all. Even if you aren't using cyber-ears with the Audio link through the commlink, it wouldn't matter at all. |
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#16
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
So an implanted commlink alone or an external one with trodes / a datajack would suffice for standard AR like... a video conference?
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
As long as you have the image link and audio link to see and hear, yeah, it will.
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#18
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
That's the question. p.58 Unwired says that DNI alone can give you feedback but it would be mentally (seeing / hearing the other side in your head) instead of sensoric input. That would suffice for me IF I understand it correctly.
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
By DNI as mental images IN YOUR HEAD. By SimSense as a combination of those two, directly bringing the sensorical input IN YOUR HEAD. To access the matrix via simsense you need three components: A commlink, a sim module, and some kind of DNI (direct neural interface) to connect the sim module to your brain. The latter can be done via trodes, a datajack, or by implanting the whole module. A sim module acts as a modem for the brain, so DNI without a sim module in between won't do anything (or at least nothing good). Well, unless you are playing a 3rd Ed Otaku (IMG:style_emoticons/default/wink.gif) |
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#20
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Don't want to access VR. Only use the day to day AR standards with as less ware/peripherals as possible.
And as mentioned above I understand DNI as capable of translating a video call directly to your head. The difference is, while an audio link would be able to interact with the fine details of hearing, with DNI alone you would hear the other's voice in your head just as it would be a thought. And that's where I'm really digging. Finding out IF I understand this correctly. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Yeah, that seems to be how it works. Honestly, that would seem a little disturbing to me. Like a half formed memory. The audio/visual links still sound like a good idea to me.
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#22
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Don't want to access VR. Only use the day to day AR standards with as less ware/peripherals as possible. The mechanics for full VR and beaming AR overlays straight into your brain are the same: The easiest way to get your AR fix is through simsense. You need a direct neural interface—either via installed implanted commlink, implanted sim module, a datajack, or a trode net—along with a sim module for your commlink to interpret the signals and feed you the data. QUOTE And as mentioned above I understand DNI as capable of translating a video call directly to your head. DNI is only the connection between brain and cyberware. You cannot buy "a DNI", you buy the necessary gear and connect it by implantation, Datajack or Trodes. This connection is the DNI. |
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#23
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
The DNI-Paragraph in Unwired p.58 says that DNI is capable of those "basic" translations to make input from devices understandable to you. Yet it doesn't really declare WHAT sort of interaction with the device is covered.
I know WHAT the DNI is. What I'm confused at is the question what DNI is capable of related to a commlink and the interactions with it. |
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#24
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
The DNI-Paragraph in Unwired p.58 says that DNI is capable of those "basic" translations to make input from devices understandable to you. Yet it doesn't really declare WHAT sort of interaction with the device is covered. It does, the stuff that is covered by a Change Linked Device Mode Action. This is a simple form of DNI which is essentially limited to doing what the user needs to do with the device in question - toggle Wired Reflexes on/off, get tactile information from a cyberarm (or Touchlink), etc. But if you want a general-purpose DNI, you need a sim module. |
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#25
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Nope, sorry. This paragraph states otherwise. A DNI is capable of two way communication. The rules just cover those actions relevant for combat. The paragraph is more about the rather "fluffy" applications.
This means a DNI IS capable of giving you (albeit rather imaginary) feedback while SimSense does give you the recorded feedback. Both accomplish the same. While a DNI gives you the response "button pushed" the SimSense would give you the feeling of the pressed button. Both are able to create the image of the pressed button in your brain. The DNI one is imaginary, while the SimSense one is sensoric. That's at least what the paragraph states. And yes I find this wildly confusing as it somewhat contradicts the use of a sim module. Yet the module itself is rather archaic in it's purpose. Commlinks and the AR were both invented at the same time with each other in mind. Why a 'link does need another piece of gear to be fully operable for it's intended purpouse is... copious at best. |
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#26
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
AR is still simsense (if you want), which means a simple DNI (like trodes) fully handles it. I didn't mean to confuse anyone by saying they're the *same* thing. Simsense is not limited to 'going into VR'. DNI (general purpose, like trodes, as opposed the specific DNI of a cyberlimb) can do *everything*: input, output, mental commands, mental text 'telepathy', simsense input, etc. Anything. For simsense output, you do need the upgraded version of trodes, the simrig.
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#27
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Which means you CAN use a commlink + trodes for every day AR activities. Yet if you want the full AR feedback instead of the "imaginary" one you would use SimSense, correct?
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#28
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place. Simsense is video, audio, whatever. Simsense is your smartgun's aim-dot and your mental video-conference calls. (Warning: not saying all video is simsense. Hehe.) See SR4A p219:
QUOTE The easiest way to get your AR fix is through simsense. You need a direct neural interface—either via installed implanted commlink, implanted sim module, a datajack, or a trode net—along with a sim module for your commlink to interpret the signals and feed you the data. And p220:QUOTE Control and manipulation of the AR interface can be accomplished with a variety of means. Input devices include vocal commands into a microphone, AR gloves, micro-laser eye trackers in glasses, or even mental commands through direct neural interface. When all else fails, the rudimentary controls on the commlink itself can be used. So, I don't see a difference between tactile and visual AR (also assuming that tactile AR is somehow 'full' when visual is not). It's all equally real and imaginary. (I was kinda kidding about 'realer than real' earlier, because that's technically only BTL/UV). I honestly don't know why you'd ever use AR Gloves, nor why so many Sample Runners have them. |
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#29
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place. Simsense is video, audio, whatever. Simsense is your smartgun's aim-dot and your mental video-conference calls. (Warning: not saying all video is simsense. Hehe.) See SR4A p219: And p220: So, I don't see a difference between tactile and visual AR (also assuming that tactile AR is somehow 'full' when visual is not). It's all equally real and imaginary. (I was kinda kidding about 'realer than real' earlier, because that's technically only BTL/UV). I honestly don't know why you'd ever use AR Gloves, nor why so many Sample Runners have them. Nostalgia? Familiarity with older ideas of how this kind of tech would work? |
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#30
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right, but I wasn't asking 'gloves over chiclet keyboard'. I was asking 'gloves over trodes'. Or datajack/whatever. Tactile output isn't very useful compared to visual anyway, so you'll definitely need glasses/contacts/imagelink, if not a general DNI anyway… and it says you can use those glasses for controls.
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#33
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place. Simsense is video, audio, whatever. Simsense is your smartgun's aim-dot and your mental video-conference calls. (Warning: not saying all video is simsense. Hehe.) You aren't. The trodes allow you to control the commlink telepathically. You can't use trodes to view a video saved on your commlink - you need an image link in your cybereyes or glasses/contact lenses. Same for the smartgun system - trodes allow you to tell the gun to change mode, but to make use of the crosshairs you need some way to display it in your vision and this function is beyond what DNI is about. You don't even need DNI to use a smartgun system - you just need your smartgun and your image-linked shades to be talking to each other. Simsense is where the right hardware (a simsense module) puts the image in your vision at the mental level. Your eyes and optic nerve are bypassed in this set-up. Whether using an image link or simsense the effect is essentially the same - you see it. DNI on its own cannot replace either means. Read a description of a cat. Now go and look at a cat. That's the difference. |
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#34
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place. Simsense is video, audio, whatever. Simsense is your smartgun's aim-dot and your mental video-conference calls. (Warning: not saying all video is simsense. Hehe.) See SR4A p219: And p220: So, I don't see a difference between tactile and visual AR (also assuming that tactile AR is somehow 'full' when visual is not). It's all equally real and imaginary. (I was kinda kidding about 'realer than real' earlier, because that's technically only BTL/UV). I honestly don't know why you'd ever use AR Gloves, nor why so many Sample Runners have them. Maybe. But do you NEED a sim-module for every day AR activities or not? Because the DNI paragraph suggests that you CAN interact with AR without anything else than a commlink and a DNI. |
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#35
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
That's wrong, Aerospider. Read the quotes.
I'm assuming you *do* have a sim module, because it'd be stupid not to. They're cheap, and required. It's not that complicated. DNI (alone) is mental control. DNI+sim module is mental input/output (simrig) of everything a person can possibly experience (except magic). AR can be experienced via everything from a little vid screen to full simsense; once again, neither DNI nor simsense are required for AR. Simsense happens to be the *easiest* way to get AR (visual, aural, tactile, everything), and you'll also have full mental control at the same time, because you already have the required DNI. |
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#36
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Gee. The paragraph at p.58 in Unwired says that DNI is capable of transmitting feedback from devices as sending your mental commands to them. It ALSO says that the feedback from DNI is like mental imagery thus suggesting that DNI alone is capable of producing images, sounds etc. in your mind. Which would mean you could use a commlink and DNI alone to Access a video/audio AR-Overlay. But it's in your head like a thought rather than artifical sensory input like simsense produces.
QUOTE (Unwired p.58 "Direct Neural Interface") Using your brain requires either a cybernetic implant or the use of trodes. Either counts as a direct neural interface (DNI), meaning that it can send and receive signals directly to and from the brain. Such components include software that interprets signals in the brain and translates them into instructions that devices or software environments understand, and vice versa. [...] When you mentally access a device, your interaction with that device literally takes place in your head. You simply think to talk to someone over a comcall, access a menu, call up a diagnostic, or execute a command. The device sends information that is translated by the DNI interface into something you can understand, though such mental input is somewhat different from physical sensory input. Seeing something in your mind’s eye, for example, is not quite the same as seeing it physically. [...] Question is... is DNI capable of this alone or does the second marked sentence assume you already are using a sim module? If yes... that would again be rather copious. Both the sim module and the DNI are described as being capable of translating neuronal signals into machine code and vice versa. I myself understand the second marked sentence in a maybe too complicated way. It says that DNI alone is capable of giving understandable feedback. Which would mean DNI and a sim module MAY interoperate but to experience AR you ONLY need one of those two. Which one you take is a matter of taste and the exact bandwith of feedback you want to have. Either pure mentally (DNI) or with all senses (SimSense). In the end both would allow to have a video conference. DNI would be like talking to an imaginary person in your thoughts, seeing his/her face in your mind, hearing his/hear talk in your thoughts. SimSense would be like literary seeing the person in front of you (or in a AR-Window) while literary hearing his/her voice in your ears. That would contradict the whole reason to use a sim module for everything else than full AR feedback and VR. |
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#37
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Right, but I wasn't asking 'gloves over chiclet keyboard'. I was asking 'gloves over trodes'. Or datajack/whatever. Tactile output isn't very useful compared to visual anyway, so you'll definitely need glasses/contacts/imagelink, if not a general DNI anyway… and it says you can use those glasses for controls. Yep, it's a fluff-thing. For example, playing an AR boxing game by pure thought is not going to be very satisfying, but for the player who just wants to get things done DNI is the way to go. |
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#38
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
That's wrong, Aerospider. Read the quotes. Where exactly did I contradict them? I'm assuming you *do* have a sim module, because it'd be stupid not to. They're cheap, and required. Oh right. You didn't say or imply that. It's not that complicated. DNI (alone) is mental control. DNI+sim module is mental input/output (simrig) of everything a person can possibly experience (except magic). AR can be experienced via everything from a little vid screen to full simsense; once again, neither DNI nor simsense are required for AR. Simsense happens to be the *easiest* way to get AR (visual, aural, tactile, everything), and you'll also have full mental control at the same time, because you already have the required DNI. Pretty much, but a simrig is something else, for recording the sensory output for playback purposes. |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Gee. The paragraph at p.58 in Unwired says that DNI is capable of transmitting feedback from devices as sending your mental commands to them. It ALSO says that the feedback from DNI is like mental imagery thus suggesting that DNI alone is capable of producing images, sounds etc. in your mind. Which would mean you could use a commlink and DNI alone to Access a video/audio AR-Overlay. But it's in your head like a thought rather than artifical sensory input like simsense produces. Question is... is DNI capable of this alone or does the second marked sentence assume you already are using a sim module? If yes... that would again be rather copious. Both the sim module and the DNI are described as being capable of translating neuronal signals into machine code and vice versa. I myself understand the second marked sentence in a maybe too complicated way. It says that DNI alone is capable of giving understandable feedback. Which would mean DNI and a sim module MAY interoperate but to experience AR you ONLY need one of those two. Which one you take is a matter of taste and the exact bandwith of feedback you want to have. Either pure mentally (DNI) or with all senses (SimSense). In the end both would allow to have a video conference. DNI would be like talking to an imaginary person in your thoughts, seeing his/her face in your mind, hearing his/hear talk in your thoughts. SimSense would be like literary seeing the person in front of you (or in a AR-Window) while literary hearing his/her voice in your ears. That would contradict the whole reason to use a sim module for everything else than full AR feedback and VR. None of the quoted section concerns a sim module. DNI allows interaction between the brain and electronic devices. A sim module can be added to translate the device's communication into sensory 'languages', but it's just dead weight if there's no DNI to allow the communication to begin with. |
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#40
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
DNI just means that some chip can talk to the nerves directly in their own language. This then allows a person to control a device without having to move a part of their body or fumble with buttons and such. Simsense build on top of that to create "false" sensory data, either on top of the real thing or fully overriding (allowing a person to live a movie anywhere, any time). The matrix computer systems builds on that again to allow interactivity in a virtual environment (earlier books called it ASIST, but i do not recall it being mentioned in any of the SR4 books).
I swear, they could have written a book the size of SR4A on the various layers of the SR computer systems alone and people would still not get it. Given that i am surprised the internet works at all. |
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#41
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
It's not that I don't get what a sim module is good for. Yet, the DNI paragraph looked like I've got something wrong. Maybe the paragraph itself. My bad.
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
DNI just means that some chip can talk to the nerves directly in their own language. This then allows a person to control a device without having to move a part of their body or fumble with buttons and such. Simsense build on top of that to create "false" sensory data, either on top of the real thing or fully overriding (allowing a person to live a movie anywhere, any time). The matrix computer systems builds on that again to allow interactivity in a virtual environment (earlier books called it ASIST, but i do not recall it being mentioned in any of the SR4 books). I swear, they could have written a book the size of SR4A on the various layers of the SR computer systems alone and people would still not get it. Given that i am surprised the internet works at all. Actually, ASIST is the precurser to Simsense. And it's mentioned in the "History Lesson for the reality Impaired" chapter, Techsplosion, pg. 27, SR4A |
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#43
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
It's not that I don't get what a sim module is good for. Yet, the DNI paragraph looked like I've got something wrong. Maybe the paragraph itself. My bad. Like I said, half formed memories. Just get the audio/visual link accessories, it'll save some headaches, whether you have DNI, or Simsense, or not. |
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#44
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Actually, ASIST is the precurser to Simsense. And it's mentioned in the "History Lesson for the reality Impaired" chapter, Techsplosion, pg. 27, SR4A Funny, older editions gave the impression that simsense came first and then the military built on that when setting up Echo Mirage. And checking the text, it is not so much that ASIST is the precursor but rather that they are the same thing. Kinda like how in the mobile phone world the marketing always talks about 2G, 3G, 4G, while the techs talk about GSM, UMTS, LTE and so on. |
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#45
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Gee. The paragraph at p.58 in Unwired says that DNI is capable of transmitting feedback from devices as sending your mental commands to them. It ALSO says that the feedback from DNI is like mental imagery thus suggesting that DNI alone is capable of producing images, sounds etc. in your mind. Which is exactly what I said: Most devices have a limited DNI functionality (which means they need to have a stripped-down sim module or something similar) which allows the user to use that device via DNI. They do not, however, have the full-blown interface for every kind of data, that needs a dedicated sim module. QUOTE Question is... is DNI capable of this alone No. And even if a sentence in a sourcebook said exactly that, it would simply be an error. DNI is the technology for the physical transmission. If there is nothing to generate the simsense signal sent over that connection, the connection is pointless. I'd say the writer used to term "using DNI" in the same meaning as I am accessing this forum via Wifi and somebody else via Fiber-to-the-Curb. The Airwaves and fiberglass won't do nothing, but who wants to rattle down the whole OSI stack? (IMG:style_emoticons/default/wink.gif) |
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#46
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Which is exactly what I said: Most devices have a limited DNI functionality (which means they need to have a stripped-down sim module or something similar) which allows the user to use that device via DNI. They do not, however, have the full-blown interface for every kind of data, that needs a dedicated sim module. [...] Sounds reasonable. |
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#47
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Aerospider, I think you'll find I very clearly gave the sim module assumption, because we're talking about AR-as-simsense. (IMG:style_emoticons/default/smile.gif) Here's the exact quote I gave earlier, and you'll see it explicitly mentions the sim module:
QUOTE (SR4A p219) The easiest way to get your AR fix is through simsense. You need a direct neural interface—either via installed implanted commlink, implanted sim module, a datajack, or a trode net—along with a sim module for your commlink to interpret the signals and feed you the data As I said: DNI-alone is mental controls (in and out), DNI+sim module is omnisense-input, mental controls out, and simrig (which is a DNI) is omni input/output. |
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Yerameyahu -
"Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place." To me that says one can use simsense without a sim module, but if you say it doesn't then ok (IMG:style_emoticons/default/smile.gif) |
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#49
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Target ![]() Group: Members Posts: 96 Joined: 14-June 11 Member No.: 31,414 ![]() |
Oh lovely confusion thy name shalt be SR4A!
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#50
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
You know, some images of CommLinks would be very helpful in a lot of ways. As well as rules for custom cases.
... You know... |
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#51
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yup, Aerospider. I'm sorry for confusing anyone. (IMG:style_emoticons/default/smile.gif) I was specifically discussing that quote, because commlink+trodes for AR will always be via simsense. No simsense, no AR via trodes. And to belabor the point, all simsense requires a (cheap, ubiquitous) sim module.
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#52
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Yerameyahu - "Eh. I'm pretty sure you *are* using simsense when you get AR from your commlink+trodes in the first place." To me that says one can use simsense without a sim module, but if you say it doesn't then ok (IMG:style_emoticons/default/smile.gif) WTF? How did you manage to come to that conclusion?! |
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#53
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
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#54
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Hmm. Well I'll admit to only now noticing that using trodes alone does not technically constitute AR, but even so you can use AR without sim sense to which the post seemed at variance. Trodes require simsense, but glasses and gloves do not. Hell, i don't think trodes are able to do much of anything without a simsense module. All in all the introduction of the simsense module as a stand alone addon to comlinks, rather then simply making it part of the trode or datajack package, seems to be what is tripping people up. |
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#55
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It kinda doesn't make sense, as people mentioned. (IMG:style_emoticons/default/smile.gif) Yes, trodes (alone) can be used for DNI controls (Eject Smartgun Clip, or Change Linked Device Mode, etc.), so they're not useless without a sim module. But it's so cheap and so useful to add it, why wouldn't you?
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#56
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
Not sure why, but never considered that aspect of trodes. Maybe too rooted in the induction pads way of thinking about smartguns.
Gives trodes new uses indeed, even tho i am unsure if it is ever spelled out anywhere that they can be used that way... |
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#57
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
*shrug* I wouldn't have thought it a 'new' use. Trodes are one of the standard ways to get DNI (p217, the only non-implant one), and the primary use of DNI is mental controls. It was indeed a change from SR3, because there used to be no non-implant DNI (IIRC). See also Unwired p42 ("Nevertheless, the ability to simply think your commands is an incredible ease-of-use factor that makes trodes worth the risk.") and p58 ("If your smartgun is wirelessly linked to your smartgun implant, you can control that via DNI as well."). No clue what a 'smartgun implant' is, but the rest of the paragraph makes it clear they're talking about DNI controls, inc. trodes.
DNI is, of course, also required for simsense and VR, which brings us right back to the trodes. (IMG:style_emoticons/default/smile.gif) I mean, you could theoretically use a smartgun with contacts (image link) for the targeting only, and use trodes for the control aspect only. It's just more complicated. |
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#58
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
heh, old conventions are hard to break. Been following SR since SR2. SR4 keeps throwing me curveballs in that regard (IMG:style_emoticons/default/wink.gif)
Perhaps not helping that i no longer seem to find the time to really read a rulebook like i used to when SR2 was new to me. |
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#59
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
DNI is, of course, also required for simsense and VR, which brings us right back to the trodes. (IMG:style_emoticons/default/smile.gif) I mean, you could theoretically use a smartgun with contacts (image link) for the targeting only, and use trodes for the control aspect only. It's just more complicated. Can't find it anywhere, but I'm pretty sure somewhere it says that AR glasses have laser eye trackers that allows you to control devices by blinking at icons. Presumably this doesn't apply to contacts, but it is as quick as DNI (as in, Change Device Mode becomes a Free instead of Simple action, though in the case of a gun it must be a working smartgun system). Interestingly the smartgun system description desribes allowing the user mental control of the firearm without requiring DNI. |
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#60
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
You're right (and I mentioned the laser tracking earlier). (IMG:style_emoticons/default/smile.gif) Trodes are not *required* for AR, nor for device controls. It's just what they *can* do (very well and very cheaply).
IIRC, Unwired clarifies that you can't control your smartgun with an output-only device. It was just one of those oversights in the rules. Between the various control options (laser tracking, voice controls, DNI, etc.), there's no reason to ever really worry about it. |
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#61
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
No clue what a 'smartgun implant' is, but the rest of the paragraph makes it clear they're talking about DNI controls, inc. trodes. Before SR4, Smartgun Systems were implanted, with an Induction Pad in the hand to connect to the Smartgun itself. There were other systems that allowed it (wired Smartgoggles, for instance) but they were not as good as the implanted 'ware. Of course, I could be misinterpreting what you are saying... Been a long day already, and it is just beginning for me. (IMG:style_emoticons/default/smile.gif) |
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#62
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Yeah, but this is in SR4. (IMG:style_emoticons/default/smile.gif) I was just teasing the book for saying the wrong thing, hehe. That paragraph, under the heading of Direct Neural Interface actually begins with:
QUOTE You can exercise DNI control over any device you have an electronic link to. Aerospider, I'm not really sure that non-DNI 'handsfree' controls are actually as fast as DNI. You're right that the core book doesn't make it clear, of course. However, descriptions of DNI do repeatedly emphasize how fast it is, compared to other methods. Unwired specifically lists things like voice commands and eye-tracking controls under Manual (as opposed to DNI), and specifies that "manual use of a device takes a Simple Action" (p58). |
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#63
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Yeah, but this is in SR4. (IMG:style_emoticons/default/smile.gif) I was just teasing the book for saying the wrong thing, hehe. That paragraph, under the heading of Direct Neural Interface actually begins with: Aerospider, I'm not really sure that non-DNI 'handsfree' controls are actually as fast as DNI. You're right that the core book doesn't make it clear, of course. However, descriptions of DNI do repeatedly emphasize how fast it is, compared to other methods. Unwired specifically lists things like voice commands and eye-tracking controls under Manual (as opposed to DNI), and specifies that "manual use of a device takes a Simple Action" (p58). Ah, so though operating a device wirelessly makes a Simple action a Free one, using a device (in this case glasses) to send the wireless command makes it a simple action again. Makes sense. |
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#64
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Personally, I'd make it a GM call. Ejecting a smartgun clip should be Free in nearly all cases, for example. (IMG:style_emoticons/default/smile.gif) But Unwired does indeed discuss the issues we're looking at.
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#65
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
Not sure why, but never considered that aspect of trodes. Maybe too rooted in the induction pads way of thinking about smartguns. And you can go back to those good old days by getting a cybersafety. Takes up one capacity in a cyberlimb, but having an unhackable smartgun is (IMO) well worth it. Also the ability to NOT have your own gun used against you is kinda nice too. |
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#66
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
The PAN topology chapter is indeed interesting for this discussion. This because it clearly seperates AR from DNI and Simsense, showing that you can access AR without DNI or Simsense, or use DNI without AR or Simsense. Simsense just brings it all into one neat package when used.
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#67
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Exactly. Simsense *requires* DNI, and simsense *can* deliver AR.
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#68
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
More like Simsense extends on DNI, in that it goes from something like a muscle you did not know you had to being a full extension of sensory IO.
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