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> Misanthrope's Masterplan [OoC]
Mulcarn
post Nov 28 2019, 04:31 PM
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Shadowrunners

Can Opener, the Traditional Mage
Quick Willie, the Machinegun Samurai
Selina, the Cat Shaman
IC Princess, the Cyber Warrior
Smiley, the Sioux Adept

House Rules

1. Physical melee and ranged attacks will be defended against with Reaction + Dodge. (This includes Indirect Combat Spells)
2. Full Defense tests will be Reaction + Dodge + Dodge.
3. Physical Direct spells are defended against with Body + Body.
4. Mana Direct spells are defended against with Willpower + Willpower.
5. Elemental Combat spells have their Drain Code lowered by 2, making them F/2 +1 for single target and F/2 +3 for area effect.
6. Only two Magical Traditions are allowed at Char-gen, Hermetic and Shamanic.
7. Hermetic Magicians lose access to the Mentor Spirit Quality, but instead gain access to the Elemental Focus Quality. (see below)
8. Shamanic Magicians may take the Spirits of the Flame Quality. (see below)
9. Initiation/Submersion no longer increases the Maximum cap of Magic/Resonance. (Hard cap of 6 placed on both Magic and Resonance, determined by Essence)

Elemental Focus
Cost: 5 BP

Most mages take a balanced approach to the four elements of earth, air, fire and water. Others align themselves with a single element and become elemental mages, gaining +2 dice for spells and spirits of that element. The penalty for such specialization is that the mage suffers a -1 die for spells and spirits of the opposite element (fire opposes water, earth opposes air). A fire mage, for example, has +2 dice for combat spells and fire elementals, but applies -1 die for illusion spells and water elementals.

Elemental mages may develop personality traits commonly associated with their element. For example, earth mages are often characterized as materialistic and practical. Air mages are seen as cerebral and thoughtful. Fire mages are willful and aggressive, while water mages are intuitive and emotional. Though these are stereotypes, elemental mages will show these characteristics to some degree. Like a totem or mentor spirit, the alignment chosen for an elemental mage is permanent. Only a full hermetic magician can choose this quality.

Spirits of the Flame
Cost: 0 BP

Some shamans have learned to summon a type of nature spirit that represents the more active and primal element found throughout the natural world. Most commonly, these shamans are capable of conjuring spirits born of heat and fire known as salamanders, or spirits of the flame. This fundamental change can only happen at the cost of the ability to conjure spirits of man. Traditionally, flame spirits are known to dwell within places of great heat or fire, such as active volcanos or arid deserts, and in cultures where fire is especially honored, like the kahunas of Hawai'i or the elven magical paths of Tir na nOg. This quality is only available to full shamanic magicians.
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Thanee
post Nov 28 2019, 06:33 PM
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Street Name: Selina
Name: Skye McGregor
Archetype: Street Shaman
Metatype: Elf
Gender: female
Age: 24
Height: 1.68m (5 ft. 6 in.)
Weight: 54kg (120 lbs.)
Hair: blonde
Eyes: green
Skin: fair

Status:
[ Spoiler ]

Character Sheet:
[ Spoiler ]

Character Generation:
[ Spoiler ]

Appearance:
[ Spoiler ]

Background:
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20 Questions:
[ Spoiler ]
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SleepIncarnate
post Nov 28 2019, 08:16 PM
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General
Name: Iris
Street Name: IC Princess
Fake SIN: Daisy Bonneau
Fake SIN: Rose Monge
Fake SIN: Lily Valencia
Metatype: Elf

Attributes
[ Spoiler ]

Skills
[ Spoiler ]

Language and Knowledge Skills
[ Spoiler ]

Qualities
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Contacts
[ Spoiler ]

Gear
Weapons & Ammo
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Armor & Apparal
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The IC Princess Mask - Alabaster White Helmet/Mask, Woman's Face w/ Jagged Crown +1B/+2I
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Tech Gear
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B&E Gear
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Tools
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SIN & Licenses
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Implants
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Programs - All pirated except as noted
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Drones
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Vehicle
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Lifestyle (15) - 5000/month - one month paid
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Common Rolls
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20 Questions
[ Spoiler ]

Starting Nuyen = 2700Y
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Koekepan
post Nov 28 2019, 08:16 PM
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Basics
[ Spoiler ]

Contacts
[ Spoiler ]


Qualities
[ Spoiler ]


Property
[ Spoiler ]


Lifestyle
[ Spoiler ]


Spells
[ Spoiler ]


Attributes
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Skill groups
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Languages:
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Active skills:
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Knowledges:
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General commentary
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Twenty Questions
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Crossbow
post Nov 28 2019, 08:29 PM
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Placeholder post for the front page. Happy Turkey folks!

Smiley (draft)
[ Spoiler ]


Still gotta clean it up, but it's all there now
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pbangarth
post Nov 29 2019, 01:38 AM
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Quick Willie
Ork
19 yrs. old
2 m tall
115 kilos

Vignette


[ Spoiler ]


Stats

[ Spoiler ]


50 questions


[ Spoiler ]
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pbangarth
post Nov 29 2019, 02:03 AM
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OK, all five PCs are placed.

Question re: house rule #1. Reaction + Dodge vs Indirect spells. Does the Dodge specialization for ranged combat apply?
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Thanee
post Nov 29 2019, 04:31 AM
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Indirect combat spells are treated as ranged combat attacks. That's what it says in the rulebook for indirect spells. So, it should. That is true even without the house rule, since you could always use Dodge against such spells (at least for full defense).

Bye
Thanee
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pbangarth
post Nov 29 2019, 05:58 AM
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Tossing back a few brews in Crusher 495, Quick Willie caught some talk about a revolutionary new bike. He is very interested.

[ Spoiler ]
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pbangarth
post Dec 1 2019, 07:11 AM
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The IC thread begins with "One week ago..." so I assume there will be more before we pipe in?
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Koekepan
post Dec 1 2019, 07:50 AM
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QUOTE (pbangarth @ Dec 1 2019, 10:11 AM) *
The IC thread begins with "One week ago..." so I assume there will be more before we pipe in?


pbangarth read my mind.

Also, not quite clear what one's supposed to do if Johnson's on stage. Jander up to the stage door and flutter eyelashes at the security, or just hop on stage and join him for a chorus? Either way, probably more Selina's or Smiley's bag.

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Thanee
post Dec 1 2019, 08:52 AM
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QUOTE (Koekepan @ Dec 1 2019, 08:50 AM) *
Also, not quite clear what one's supposed to do if Johnson's on stage.


Grab a table and wait, seems like an obvious move. (IMG:style_emoticons/default/wink.gif)


This here might explain the "one week ago ..."

QUOTE (Mulcarn @ Nov 25 2019, 05:01 PM) *
Prologue will start in just under a week from now.


Another little bit...

QUOTE (Mulcarn @ Nov 22 2019, 06:12 AM) *
Good news I designed the prologue mission to be fairly actioned packed and high paced.


That's where the "Death Fight" came from. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Thanee
post Dec 1 2019, 09:04 AM
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Since I was looking through the other thread, I also found this, which might belong up there in the first post.

QUOTE (Mulcarn @ Nov 21 2019, 06:09 AM) *
Since PbP games tend to run a little slow, I'm going to be streamlining/handwaving a few things for brevity purposes.

1. Training Times

When it comes to leveling up Skills and Attributes you don't need to spend X amount of weeks or months training to get the desired rank. If you have the Karma you get to make the purchase.

2. Initiative and Action Phases

For every encounter Initiative will be rolled once and only once. Upon your turn you will be able to act a number of times in succession equal to the number of Initiative Passes you currently possess. Outside of these changes all standard rules apply.

Example - If you have 3 IPs then you get to take 6 simple actions or 3 complex actions. Broken up into separate Action Phases for the purpose of determining Recoil and other such modifiers.



What I couldn't find so far, though, is what I am looking for... do we know each other, already, or not? (IMG:style_emoticons/default/smile.gif)

For the moment, I will assume that we do not.

Bye
Thanee
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Mulcarn
post Dec 1 2019, 03:13 PM
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To answer all of your questions, no you don't know each other. I started events off a week prior so that you all have the time to familiarize yourselves with each other. As far as what you're supposed to be doing now, well... Thanee already kinda said what my answer was going to be. That being said, the choice of how and what is yours.

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SleepIncarnate
post Dec 1 2019, 04:52 PM
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Popping this over here for ease of finding for all of us. Should still be first page.

QUOTE (Mulcarn @ Nov 26 2019, 09:07 AM) *
Speech
Thoughts
Matrix
Whisper
Astral

So far I'm digging this color scheme the most. I'll put the final scheme in my sig once i'm satisfied.


For ease of coding, that's:

Speech =48D1CC
Thoughts = DDA0DD
Matrix = 00FF00
Whisper = FF8C00
Astral = 9932CC
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pbangarth
post Dec 1 2019, 04:57 PM
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Whew! Had to quickly edit my first post, because as I read the starting posts to my wife, I found I had placed Selena incorrectly. Willie now sees her at the bar. Whew! Must be the haze of perfume and angst screwing with his vision.
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pbangarth
post Dec 1 2019, 06:11 PM
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My first weasel question of the campaign. Quick Draw (page 147) says "pistol or pistol-sized weapon" and says it uses Pistol + Reaction (3).

Can Willie quick-draw his machine pistol, and may I use Automatics instead of Pistol?
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Thanee
post Dec 1 2019, 08:24 PM
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QUOTE (SleepIncarnate @ Dec 1 2019, 05:52 PM) *
For ease of coding, that's:

Speech =48D1CC
Thoughts = DDA0DD
Matrix = 00FF00
Whisper = FF8C00
Astral = 9932CC


For those, who like me prefer color names, the one's I could identify are:

Speech = turquoise
Thoughts = plum
Matrix = lime
Whisper = orange

Just for Astral I couldn't find one.

Bye
Thanee
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Mulcarn
post Dec 1 2019, 08:44 PM
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QUOTE (pbangarth @ Dec 1 2019, 12:11 PM) *
My first weasel question of the campaign. Quick Draw (page 147) says "pistol or pistol-sized weapon" and says it uses Pistol + Reaction (3).

Can Willie quick-draw his machine pistol, and may I use Automatics instead of Pistol?


AFB, can't remember exactly at the moment but if you use Automatics to fire your Machine Pistol then I'd allow it in place to quick-draw it. If not then no.
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pbangarth
post Dec 1 2019, 08:59 PM
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QUOTE (Mulcarn @ Dec 1 2019, 03:44 PM) *
AFB, can't remember exactly at the moment but if you use Automatics to fire your Machine Pistol then I'd allow it in place to quick-draw it. If not then no.

Yes, machine pistols come under Automatics. Thanks.
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pbangarth
post Dec 1 2019, 10:06 PM
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"Orkboi will be target of choice for everybody except raiders from the Spikes, so the longer I can keep him alive, the longer they'll be shooting at him rather than me."

(IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif)

I like her, Koekepan! My thinking exactly!
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Koekepan
post Dec 1 2019, 10:13 PM
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QUOTE (pbangarth @ Dec 2 2019, 01:06 AM) *
"Orkboi will be target of choice for everybody except raiders from the Spikes, so the longer I can keep him alive, the longer they'll be shooting at him rather than me."

(IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/biggrin.gif)

I like her, Koekepan! My thinking exactly!


Willie has a big, neon sign over his head. It reads in the language of Cover Thine Arse: Keep this fragger alive.

Of course, any tusker in here has massive hez.
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SleepIncarnate
post Dec 2 2019, 01:32 AM
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IC Princess Search (Data Search + Browse + Analytical Mind) = 7 hits

Elsa (Agent) Search - Pilot 3 + Browse 6 = 3 hits
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pbangarth
post Dec 2 2019, 01:52 AM
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"Human. Male. Probable waste of space."

Crossbow, you gonna take that? (IMG:style_emoticons/default/wink.gif)
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Koekepan
post Dec 2 2019, 02:23 AM
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QUOTE (pbangarth @ Dec 2 2019, 04:52 AM) *
"Human. Male. Probable waste of space."

Crossbow, you gonna take that? (IMG:style_emoticons/default/wink.gif)


Can't speak for him of course, but if the nuyen's good Kathy doesn't really care what a bunch of longlegs think of her. She already assumes it's paternalistically derogatory, which is why dwarves are better off figuring out a home of their own. Working retail has ... warped her, omae.
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