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Oct 18 2004, 01:19 PM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
As the topic says, here is where you can share your "war stories"...
I've seen a couple of people talk about their horror stories about runs gone bad or the stupid things that they or other characters/players have done. Rather than clog up other threads with this, you can put them here. I know that a lot of you want to talk and share your experiences, and frankly, I would like to encourage that. Of course, those that haven't played the adventure yet shouldn't be looking at the spoilers - if they do so, they're only hurting themselves. But hey, there's only so much I can do. I think SR players as a whole though are a more "mature" gaming crowd, and can control their impulses. I only ask two things... 1. Use the spoiler tags. if you don't know how, you put [ spoiler ] as shown with the square brackets at the beginning of your discussion, and [ /spoiler ] at the end of your discussion that you wish to keep hidden. (remove the extra spaces inside the brackets) 2. Put the name or mission code somewhere in the title or immediate beginning of your posting clearly so that people can identify which messages are about which mission. Rather than open a separate thread for each mission, I'd like to keep them all here. Also, I've started "The Bit Bucket" for you to post in-character about what you find out about missions. You can also ask questions!!! Consider it to work just like Shadowland... 8) Have Fun! |
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Oct 18 2004, 03:25 PM
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#2
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
A fork in fate's path:
[ Spoiler ]
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Oct 18 2004, 03:30 PM
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
A Dark and Stormy Night
[ Spoiler ] |
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Oct 18 2004, 03:37 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Backgammon's post: A Fork in Fate's Path
[ Spoiler ] Whizbang: Dark & Stormy Night [ Spoiler ] btw, good job guys on following the instructions...thanks... |
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Oct 18 2004, 03:43 PM
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#5
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
answering bit (fork in fate's path):
[ Spoiler ]
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Oct 18 2004, 03:43 PM
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#6
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
I'd think that deck was property of one of the runners. |
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Oct 18 2004, 03:44 PM
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#7
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Dark and Stormy Night [ Spoiler ]
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Oct 18 2004, 04:21 PM
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#8
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
A Fork in fate's path (answer to backgammon)
[ Spoiler ]
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Oct 18 2004, 05:02 PM
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#9
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
A Fork in Fate's Path
Here's a cool conclusion for one of my session I ran for it. My players aren't dumpshockers, so I will recite the story for them [ Spoiler ]
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Oct 18 2004, 05:03 PM
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#10
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
A Dark And Stormy Night
[ Spoiler ]
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Oct 18 2004, 05:08 PM
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#11
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
FORCEd RECON
[ Spoiler ]
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Oct 18 2004, 09:04 PM
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#12
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 05:22 AM
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#13
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Target ![]() Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
A Dark & Stormy Night - played at GenCon during midnight madness, which added to the insane atmosphere
[ Spoiler ]
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Oct 19 2004, 05:40 AM
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#14
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Target ![]() Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
FORCED ReCON
[ Spoiler ]
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Oct 19 2004, 06:21 AM
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#15
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Target ![]() Group: Members Posts: 13 Joined: 18-October 03 Member No.: 5,733 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 06:39 AM
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#16
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
I've run these many times. So the observations are from different groups of players.
Mission Briefing [ Spoiler ] Demolition Run [ Spoiler ] A Fork in Fate's Path [ Spoiler ]
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Oct 19 2004, 06:44 AM
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#17
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 09:23 AM
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#18
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Demolition Run
[ Spoiler ]
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Oct 19 2004, 02:16 PM
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#19
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it? |
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Oct 19 2004, 10:40 PM
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#20
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
Mission Briefing
[ Spoiler ] FORCEd RECON [ Spoiler ] Demolition Run [ Spoiler ] Dark & Stormy Night [ Spoiler ]
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Oct 19 2004, 11:48 PM
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#21
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
[ Spoiler ]
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Oct 20 2004, 11:09 PM
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#22
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Not offended, but still, let me try to explain: [ Spoiler ]
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Oct 21 2004, 12:24 PM
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#23
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Linei - Agreed.... :)
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Nov 7 2004, 04:43 PM
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#24
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
A Fork in Fate's Path
[ Spoiler ]
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Nov 8 2004, 05:53 PM
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#25
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Target ![]() Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Seems to me the biggest problem facing players (typically newbs) is the concept of legwork and stealth.
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Nov 8 2004, 06:33 PM
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#26
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Definitely.
As a GM I see characters totally foregoing legwork at all most of the time. Personally I think that's because the core rules don't cover legwork as much as for example combat or magic. Just by reading the core rules, legwork falls more or less completely under the table. I do mostly GMing, so I do tend to read a lot of (prefabricated) adventures. There always are tables on legwork included in these adventures. But most players don't even know these tables exist. They simply don't get the idea of asking their contacts about things. How would they? They haven't been told how important it is. How much more information about the proceedings they might get. After you've told them about the possibility of using their contacts in this way, after having the first few successes with this angle, players tend to use legwork much more regularly. Stealth is the same and something different at the same time. Stealth isn't covered in the core rules, with the exception of an odd sentence here or there. Combat and weapons are covered in that great detail ... how would a player know that stealth is even an option? Just like playing Splinter Cell for the first time if you've just played Doom or Quake up until then. You just don't know that this option is out there and that it makes life easier (and healthier :-) ). On the other hand, the life of a Shadowrunner tends to get boring (in the eyes of many players) if he doesn't get to exchange some bullets with a guard from time to time. It seems player revel in these moments. They NEED a hard fight from time to time. Give the runners enough obviously powerfull opposition and they tend to discover stealth really fast. [ Spoiler ] Just give them a battle here and there. 'In case of doubt, roll in grenade and come in firing.' Oops. this has become one large posting. Seems you touched the right spot. |
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Nov 8 2004, 06:50 PM
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#27
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Target ![]() Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Agreed!
I find I have to explicitly mention Legwork for the Newbs and some vets too. |
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Nov 10 2004, 06:31 PM
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#28
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Target ![]() Group: Members Posts: 56 Joined: 5-October 04 Member No.: 6,729 |
Demolition Run [ Spoiler ]
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Nov 10 2004, 08:52 PM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
[ Spoiler ]
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Nov 10 2004, 10:06 PM
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#30
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Oh, don't worry ... long posts make good reading ... I really like reading these "War Stories" so I learn what I could have done better when I GMed the module. Additionally this way I know of pitfalls in these moduls before I step into them. |
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Nov 10 2004, 10:35 PM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Keep in mind that all the demo adventures (especially #2) have been reworked and are being reviewed by the Commandos right now - they'll be posted to Adam soon...
they have been corrected for a lot of the mistakes (mostly stupid editorial ones) that have been made, but there are some tweaks for game play and "realism" as well... for example: [ Spoiler ]
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Nov 11 2004, 10:49 AM
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#32
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
Demolition Run (#2)
[ Spoiler ]
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Nov 15 2004, 09:23 PM
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#33
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Demolition Run
[ Spoiler ] A Dark and Stormy Night [ Spoiler ]
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Nov 15 2004, 10:17 PM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Linei's Dark & Stormy Night:
hehehe....ehhksalent..... :D |
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Nov 26 2004, 10:22 PM
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#35
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Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
It looks like most posts have been by GMs, but I'll add one from the player's perspective.
the dunner ran two SRM mods at U Con last weekend. I briefly stopped by as he was setting up Mission Briefing, and it was well organized. He was dealing with a few new players to SRM, and at least one that had never played SR3. He had copies of all the SR3 archtypes available to allow for immediate play, and went over the basic rule structure before they began the run. I played in Demolition Run with 6 other players on Saturday night. the dunner kept things flowing with such a large team, and gave everyone a chance to participate. One rules discussion re: valid spellcasting targets while astrally projecting was quickly resolved to everyone's satisfaction. Now on to some spoilers re: Demolition Run: [ Spoiler ]
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Nov 28 2004, 01:56 AM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
to Corporate Raider
[ Spoiler ]
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Nov 28 2004, 03:40 AM
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#37
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Corporate Raider, if you don't mind, which was your character? As my handle implies, I played Donner. ;)
I had great fun at both of the_dunner's sessions. |
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Nov 28 2004, 03:43 AM
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#38
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
BTW, how do you add the [ Spoiler ]
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Nov 28 2004, 03:43 AM
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#39
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Oh. ROTFLMAO. :D
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Nov 28 2004, 04:43 AM
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#40
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Target ![]() Group: Members Posts: 38 Joined: 26-February 02 Member No.: 1,652 |
Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.
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Nov 28 2004, 04:55 AM
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#41
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Ah, very frosty. :) You did a very nice job; I enjoyed your rendition. Happy to do another run sometime, if it can be arranged. |
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Nov 28 2004, 07:32 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
obviously, you figured out that "spoiler" is another tag...if you need to add something after the spoiler, you need to use "/spoiler" to end the spoiler. both of course require the [ ] around them...
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Nov 29 2004, 02:59 AM
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#43
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Dark and Stormy Night
[ Spoiler ]
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Nov 29 2004, 11:44 AM
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#44
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
[ Spoiler ] I simply love 'Dark & Stormy'. Please write more like this one !!! |
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Nov 29 2004, 04:55 PM
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#45
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Oh, forgot to add also (still Dark & Stormy Night)
[ Spoiler ]
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Nov 29 2004, 05:13 PM
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#46
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Dark & Stormy
[ Spoiler ] Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha! |
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Nov 29 2004, 06:13 PM
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#47
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
No Bitrunner! You shouldn't have told him what he really was! I liked to know that the runners were pretty uncertain about him... Well that mean I described him good enough to keep the paranoia on!
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Nov 29 2004, 06:16 PM
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#48
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Argh...and yet again I'm regretting those idiots who spoiled Dark & Stormy Night for me. As said in my version of it...we never got past the ward.
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Nov 29 2004, 06:24 PM
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#49
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
[ Spoiler ]
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Nov 29 2004, 08:25 PM
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#50
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
just remember that this *IS* the spoiler thread...
also, you need to be able to separate character and player knowledge... he's played the adventure - his character is damn sure still scared...just giving him a little piece of mind.... now - what one of you SHOULD do (probably Backgammon) is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared! "Hey!! I read about this on the matrix!! HOLY CRAP!!" :eek: |
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Nov 29 2004, 08:28 PM
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#51
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Have you checked the Bit Bucket recently... :) |
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Nov 29 2004, 09:12 PM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
yeah, thought you were talking about someone else...
[ Spoiler ]
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Nov 29 2004, 09:41 PM
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#53
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Target ![]() Group: Members Posts: 45 Joined: 4-October 04 Member No.: 6,726 |
Evil, Rich, evil. ;) I haven't played it or read the spoilers, and I'm scared just by inference. :eek: |
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Nov 29 2004, 11:07 PM
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#54
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Be afraid ... be very afraid ... |
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Dec 3 2004, 08:17 PM
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#55
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Target ![]() Group: Members Posts: 42 Joined: 9-November 03 Member No.: 5,806 |
Mission breifing: [ Spoiler ]
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Dec 5 2004, 01:04 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 199 Joined: 16-September 03 From: Massachusetts Member No.: 5,625 |
Demolition Run
[ Spoiler ]
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Dec 5 2004, 05:58 PM
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#57
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Target ![]() Group: Members Posts: 42 Joined: 9-November 03 Member No.: 5,806 |
Demolition run:
[ Spoiler ]
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Dec 5 2004, 06:29 PM
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#58
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Target ![]() Group: Members Posts: 42 Joined: 9-November 03 Member No.: 5,806 |
Forced Recon:
[ Spoiler ]
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Dec 5 2004, 10:39 PM
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#59
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
To Jackwill:
[ Spoiler ]
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Dec 7 2004, 04:36 AM
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#60
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Target ![]() Group: Members Posts: 42 Joined: 9-November 03 Member No.: 5,806 |
Yeah bit runner it was fun playing them..
[ Spoiler ] But only me and two of my regular gamers go to the conventions where the games are ran. So i ran the Missions to all our non-con goers or people that will probely never play offically in the missions, and they tend to enjoy them. I have to admit, they are getting better and better at preparing for everyhing. I remember me and my GM had to go thru some stuff together and go oh thats what you do, oh that makes sense. But thanks very much man, i am quite experienced. I try to advoid you know Wired 3, the Ares viper sliver gun, uber mageing out (OMG that mage in our 2nd game i wanted to punch him in the face) and i almost shot in character on PURPOSE. He got mad because when i was decking, i didn't tell him everythign i found, and then he was like can't we see what he is doing and i was like i don't have that stuff, i keep my decking personal. And he was like you should get it ever decker has them, and i go "where are your watchers, every mage worth his gall has it" And combat hits, and you know the DM is like what guns do you guys pull out, and i pull out my trusty HnK (ares perdator with a different name) and i look at the mage and go "and he will pull out his Ares Viper" and load an behold theonly gun he owned was 2 of those. The said thing this was an experenced player. What is so fun about playing the character that can slove every problem the same way and with complete and easy ease. Thats why i made this guy, it can't do anythign GREAT, but he can try and hope things go good for him. So for the rest of the game i kept calling the guy playing the mage "Munchie McMuch" Pisseed him off, then i started calling is character a 2nd rate mage. And when he went and precieved.. i moved his body haha! =) bastard! I mean i know i handled the situation like a child, but you know i am 21 this guy is like 30 something. Eh.. it was almost as bad as the one time i had to play with a 40+ year old guy that was playing a "high charisma elf like in the 14s or so" And my character hit on him, and he was like "thats sick" i was like don't play a hot chick =) I really hate crossdressing roleplayers. /endrant |
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Dec 7 2004, 02:44 PM
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#61
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
well, first, i'm not sure name calling is the answer, but i won't harp on that...
as to the 4th demo adventure, you say it is evidently a good one, but you won't play it because you might not enjoy it 100%??? you mean, if you only enjoyed it 80%, it wouldn't have been worth playing??? :eek: |
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Dec 7 2004, 09:37 PM
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#62
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Target ![]() Group: Members Posts: 42 Joined: 9-November 03 Member No.: 5,806 |
well i think he met "its a good one"mention that its well written, but its not much fun for the runners, and it seems pretty far fetched.
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Dec 8 2004, 02:32 AM
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#63
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Which one is considered number four?
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Dec 8 2004, 03:38 AM
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#64
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Target ![]() Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
A fork in Fate's Path
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Dec 8 2004, 02:12 PM
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#65
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
The only thing that sucked about "Fork" is (oh.. guess I better put a spoiler, just in case)
[ Spoiler ]
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Dec 8 2004, 04:01 PM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Fork Changes...
[ Spoiler ] |
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Dec 8 2004, 04:19 PM
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#67
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
bit:
[ Spoiler ]
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Dec 22 2004, 09:54 AM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 157 Joined: 26-February 02 From: Perdition Member No.: 108 |
[ Spoiler ]
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Dec 22 2004, 03:44 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
don't worry, we have some of those coming... :]
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Feb 2 2005, 12:38 AM
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#70
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Moving Target ![]() ![]() Group: Members Posts: 190 Joined: 24-October 04 Member No.: 6,787 |
Mission Breifing:
[ Spoiler ]
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Feb 2 2005, 10:28 AM
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#71
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
Double Cross
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Feb 23 2005, 03:33 PM
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#72
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Double Cross
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Feb 23 2005, 04:54 PM
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#73
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Moving Target ![]() ![]() Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
Backgammon - so YOU'RE the group with the jackrabbit i heard about....ROTFLMAO!!
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Feb 23 2005, 06:01 PM
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#74
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
:D
It wasn't MY Jackrabbit though ;) |
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Mar 20 2005, 08:31 PM
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#75
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Target ![]() Group: Members Posts: 53 Joined: 19-February 05 From: Charlotte, NC Member No.: 7,100 |
Mission 4- fork
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Mar 20 2005, 08:37 PM
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#76
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Target ![]() Group: Members Posts: 53 Joined: 19-February 05 From: Charlotte, NC Member No.: 7,100 |
mission 5 dark and stormy night
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Mar 21 2005, 07:53 PM
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#77
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Ain Soph Aur ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Mission 01-02 Strings Attached
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Apr 9 2005, 09:56 AM
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#78
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
SRM 00-02 Demolition Run
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Apr 12 2005, 08:20 AM
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#79
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
SRM 01-02 Strings Attached
[ Spoiler ]
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Jul 13 2005, 11:26 AM
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#80
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
Sorry for not posting some of the horror that occurs when people thing a little too much, but WHERE could I find " mission 5 dark and stormy night"?
Because I've got some true, dyed in the wool _3v1L_ characters that would find an adventure like that...fun. Bring on the Parinoia! (And typo-itis, natch.) -Tir |
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Jul 13 2005, 11:35 AM
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#81
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
a) This is not the correct forum for this kind of question.
b) Dark and Stormy is not available as direct download but only via request at the missions coordinator. |
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Jul 13 2005, 12:11 PM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 917 Joined: 5-September 03 From: Melbourne, Victoria, Australia Member No.: 5,585 |
[Sigh] - my Google-fu is strong, but unused. Obviously a not-yet-published Con-run. (As per SunQuest Games, MegaCon 2005) Ok, Story Time- I have Nooo idea on how to [ Spoiler ]
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Jul 13 2005, 12:16 PM
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#83
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Target ![]() Group: Members Posts: 75 Joined: 1-January 03 From: Oldenburg, Germany Member No.: 3,808 |
which SR Missions adventure is this supposed to be?
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Lo-Fi Version | Time is now: 17th February 2026 - 06:52 AM |
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