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bitrunner
As the topic says, here is where you can share your "war stories"...

I've seen a couple of people talk about their horror stories about runs gone bad or the stupid things that they or other characters/players have done.

Rather than clog up other threads with this, you can put them here. I know that a lot of you want to talk and share your experiences, and frankly, I would like to encourage that. Of course, those that haven't played the adventure yet shouldn't be looking at the spoilers - if they do so, they're only hurting themselves. But hey, there's only so much I can do. I think SR players as a whole though are a more "mature" gaming crowd, and can control their impulses.
I only ask two things...

1. Use the spoiler tags. if you don't know how, you put [ spoiler ] as shown with the square brackets at the beginning of your discussion, and [ /spoiler ] at the end of your discussion that you wish to keep hidden. (remove the extra spaces inside the brackets)

2. Put the name or mission code somewhere in the title or immediate beginning of your posting clearly so that people can identify which messages are about which mission. Rather than open a separate thread for each mission, I'd like to keep them all here.

Also, I've started "The Bit Bucket" for you to post in-character about what you find out about missions. You can also ask questions!!! Consider it to work just like Shadowland... cool.gif

Have Fun!
Backgammon
A fork in fate's path:

[ Spoiler ]
Whizbang
A Dark and Stormy Night

[ Spoiler ]

bitrunner
Backgammon's post: A Fork in Fate's Path

[ Spoiler ]


Whizbang: Dark & Stormy Night

[ Spoiler ]


btw, good job guys on following the instructions...thanks...
Backgammon
answering bit (fork in fate's path):

[ Spoiler ]
linei
QUOTE (bitrunner)
Backgammon's post: A Fork in Fate's Path
[ Spoiler ]



I'd think that deck was property of one of the runners.
Whizbang
Dark and Stormy Night

[ Spoiler ]
Dark father
A Fork in fate's path (answer to backgammon)

[ Spoiler ]
Dark father
A Fork in Fate's Path

Here's a cool conclusion for one of my session I ran for it. My players aren't dumpshockers, so I will recite the story for them

[ Spoiler ]
linei
A Dark And Stormy Night

[ Spoiler ]
linei
FORCEd RECON

[ Spoiler ]
linei
Demolition Run

[ Spoiler ]
dokuja
A Dark & Stormy Night - played at GenCon during midnight madness, which added to the insane atmosphere

[ Spoiler ]
dokuja
FORCED ReCON

[ Spoiler ]
dokuja
Demolition Run

[ Spoiler ]
RedmondLarry
I've run these many times. So the observations are from different groups of players.
Mission Briefing
[ Spoiler ]

Demolition Run
[ Spoiler ]

A Fork in Fate's Path
[ Spoiler ]
RedmondLarry
Demolition Run
[ Spoiler ]
Whizbang
Demolition Run

[ Spoiler ]
Backgammon
QUOTE (OurTeam)

Mission Briefing
[ Spoiler ]

I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?
Deacon
Mission Briefing
[ Spoiler ]


FORCEd RECON
[ Spoiler ]


Demolition Run
[ Spoiler ]


Dark & Stormy Night
[ Spoiler ]
RedmondLarry
QUOTE (Backgammon)
I'm curious to know, OurTeam, for the 15 year olds, did you let them get away with that stuff? In a regular game all the PCs would end up arrested, but since these were kids, who don't really understand consequences nor "realistic"`gameplay, how did you handle it?

[ Spoiler ]
linei
QUOTE (Deacon)
DemolitionRun
[ Spoiler ]


Not offended, but still, let me try to explain:
[ Spoiler ]
bitrunner
Linei - Agreed.... smile.gif
linei
A Fork in Fate's Path

[ Spoiler ]
Dr. Black
Seems to me the biggest problem facing players (typically newbs) is the concept of legwork and stealth.
linei
Definitely.
As a GM I see characters totally foregoing legwork at all most of the time.
Personally I think that's because the core rules don't cover legwork as much as for example combat or magic. Just by reading the core rules, legwork falls more or less completely under the table.
I do mostly GMing, so I do tend to read a lot of (prefabricated) adventures. There always are tables on legwork included in these adventures. But most players don't even know these tables exist. They simply don't get the idea of asking their contacts about things. How would they? They haven't been told how important it is. How much more information about the proceedings they might get.
After you've told them about the possibility of using their contacts in this way, after having the first few successes with this angle, players tend to use legwork much more regularly.

Stealth is the same and something different at the same time.
Stealth isn't covered in the core rules, with the exception of an odd sentence here or there. Combat and weapons are covered in that great detail ... how would a player know that stealth is even an option? Just like playing Splinter Cell for the first time if you've just played Doom or Quake up until then. You just don't know that this option is out there and that it makes life easier (and healthier smile.gif ).
On the other hand, the life of a Shadowrunner tends to get boring (in the eyes of many players) if he doesn't get to exchange some bullets with a guard from time to time. It seems player revel in these moments. They NEED a hard fight from time to time.

Give the runners enough obviously powerfull opposition and they tend to discover stealth really fast.

[ Spoiler ]


Just give them a battle here and there.
'In case of doubt, roll in grenade and come in firing.'


Oops. this has become one large posting. Seems you touched the right spot.
Dr. Black
Agreed!

I find I have to explicitly mention Legwork for the Newbs and some vets too.
Dr. Black
Demolition Run

[ Spoiler ]
Deacon
QUOTE (Dr. Black)
Demolition Run

[ Spoiler ]

[ Spoiler ]
linei
QUOTE (Dr. Black)
Demolition Run

[ Spoiler ]

Oh, don't worry ... long posts make good reading ...

I really like reading these "War Stories" so I learn what I could have done better when I GMed the module. Additionally this way I know of pitfalls in these moduls before I step into them.
bitrunner
Keep in mind that all the demo adventures (especially #2) have been reworked and are being reviewed by the Commandos right now - they'll be posted to Adam soon...

they have been corrected for a lot of the mistakes (mostly stupid editorial ones) that have been made, but there are some tweaks for game play and "realism" as well...

for example:
[ Spoiler ]
RedmondLarry
Demolition Run (#2)
[ Spoiler ]
linei
Demolition Run

[ Spoiler ]


A Dark and Stormy Night

[ Spoiler ]
bitrunner
Linei's Dark & Stormy Night:

hehehe....ehhksalent..... biggrin.gif
Corporate Raider
It looks like most posts have been by GMs, but I'll add one from the player's perspective.

the dunner ran two SRM mods at U Con last weekend. I briefly stopped by as he was setting up Mission Briefing, and it was well organized. He was dealing with a few new players to SRM, and at least one that had never played SR3. He had copies of all the SR3 archtypes available to allow for immediate play, and went over the basic rule structure before they began the run.

I played in Demolition Run with 6 other players on Saturday night. the dunner kept things flowing with such a large team, and gave everyone a chance to participate. One rules discussion re: valid spellcasting targets while astrally projecting was quickly resolved to everyone's satisfaction.

Now on to some spoilers re: Demolition Run:
[ Spoiler ]
bitrunner
to Corporate Raider

[ Spoiler ]
Donner
Corporate Raider, if you don't mind, which was your character? As my handle implies, I played Donner. wink.gif

I had great fun at both of the_dunner's sessions.
Donner
BTW, how do you add the
[ Spoiler ]
Donner
Oh. ROTFLMAO. biggrin.gif
Corporate Raider
Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.
Donner
QUOTE (Corporate Raider)
Donner, I played Jesus Benitez, aka "Benny". I was the ork that hired my decker contact for matrix overwatch.

Ah, very frosty. smile.gif You did a very nice job; I enjoyed your rendition. Happy to do another run sometime, if it can be arranged.
bitrunner
obviously, you figured out that "spoiler" is another tag...if you need to add something after the spoiler, you need to use "/spoiler" to end the spoiler. both of course require the [ ] around them...
Backgammon
Dark and Stormy Night

[ Spoiler ]
linei
QUOTE (Backgammon)
[ Spoiler ]

[ Spoiler ]

I simply love 'Dark & Stormy'.
Please write more like this one !!!
Backgammon
Oh, forgot to add also (still Dark & Stormy Night)

[ Spoiler ]
bitrunner
Dark & Stormy

[ Spoiler ]


Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha!
Dark father
No Bitrunner! You shouldn't have told him what he really was! I liked to know that the runners were pretty uncertain about him... Well that mean I described him good enough to keep the paranoia on!
Whizbang
Argh...and yet again I'm regretting those idiots who spoiled Dark & Stormy Night for me. As said in my version of it...we never got past the ward.
Backgammon
QUOTE (bitrunner)
Dark & Stormy

[ Spoiler ]


Glad you liked it...#2 and #3 of the story arc are along similar "veins" muhahahaha!

[ Spoiler ]
bitrunner
just remember that this *IS* the spoiler thread...

also, you need to be able to separate character and player knowledge...

he's played the adventure - his character is damn sure still scared...just giving him a little piece of mind....

now - what one of you SHOULD do (probably Backgammon) is go over to the Bit Bucket and start posting about how one company has hired someone - that way, when players that haven't played this adventure see him/her, they'll be even MORE scared! "Hey!! I read about this on the matrix!! HOLY CRAP!!" eek.gif
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