IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Sorcery, And beating people up with it.
Shockwave_IIc
post Feb 28 2005, 11:07 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



So there i was reading my SR3 and i came across a passage that says this.

QUOTE (SR3 page 174)
Use the melee combat rules to make attacks. The character may attack using an armed combat skill if armed with a weapon focus, Unarmed Combat if not, or Sorcery in place of either skill. Even character that can't cast spells (like Adepts).....


Ok now this is the third paragraph under Astral Combat Tests. The first is what you do with Perceiving and other Dual Beings. The second about projecting characters. The third seems to apply to both.

Now my First Question is does it apply to both?

Also if i had a character that was say a Sorcery Adept with a slant for spirit hunting, with say just Sorcery 6, Charisma 8 and a rating 4 Telescoping Staff would he kick ass vs Spirits in combat? Just in Astral or in Physical combat as well?

Side Note: Stun Bolt/ Spirit Bolt. Is it me or is Spirit Bolt weak compared to Stun Bolt as Stunning a Spirit to deadly does distrupt it?
Go to the top of the page
 
+Quote Post
Moonwolf
post Mar 1 2005, 12:07 AM
Post #2


Moving Target
**

Group: Members
Posts: 203
Joined: 26-February 02
From: The Golden Orchards
Member No.: 2,011



Yeah, spirit bolt is a bit sucky. Spirit blast on the other hand is very useful, since it doesn't hit your team.
Go to the top of the page
 
+Quote Post
mfb
post Mar 1 2005, 12:42 AM
Post #3


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



the Cha 8 won't be useful. as a dual being, you use your physical attributes for astral combat.
Go to the top of the page
 
+Quote Post
Necro Tech
post Mar 1 2005, 02:52 AM
Post #4


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



What is a rating 4 telescoping staff?

You would be much better off using the force of will against spirits as your charisma would come into play and you get the reach bonus of the staff. See SR3 Pg. 188 for details.

Its is very unlikely that you could hurt a spirit in physical combat unless you are using a weapon focus as you would be using your strength otherwise.

The rules do apply to both but adepts can't project so...... Also, sorcery used this way counts as spent until it refreshes in your next pass so no spell defense.
Go to the top of the page
 
+Quote Post
FlakJacket
post Mar 1 2005, 03:24 AM
Post #5


King of the Hobos
*****

Group: Dumpshocked
Posts: 2,117
Joined: 26-February 02
Member No.: 127



QUOTE (Necro Tech)
What is a rating 4 telescoping staff?

Possibly a rating four weapon focus?
Go to the top of the page
 
+Quote Post
tisoz
post Mar 1 2005, 06:34 AM
Post #6


Free Spirit
*******

Group: Dumpshocked
Posts: 3,950
Joined: 26-February 02
From: Bloomington, IN UCAS
Member No.: 1,920



QUOTE (Necro Tech)
Also, sorcery used this way counts as spent until it refreshes in your next pass so no spell defense.

Would it not be available if you needed to defend an astral melee attack?
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 1 2005, 07:04 AM
Post #7


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



I suppose it splits up by specialization: you can use it for astral combat, but if you do you can't use it for anything *but* astral combat until it refreshes.
Go to the top of the page
 
+Quote Post
Necro Tech
post Mar 1 2005, 07:24 AM
Post #8


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



Nope. Like spell defense, when the sorcery dice are used they are gone until your next pass. Its the penalty for not having a real combat skil.
Go to the top of the page
 
+Quote Post
Glyph
post Mar 1 2005, 07:48 AM
Post #9


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Sorcery is not worth it for most adepts. If they have astral perception or are dual-natured from SURGE, they are better off simply using their normal armed or unarmed combat skills against astral beings. I can see a sorcerer or mage using it, since they could conceivably lack other melee skills, but most adepts will already have one or more high-rated melee skills, making sorcery redundant.

EDIT:
For a sorcerer, like your guy, he would need to be astrally perceiving to get the benefits of sorcery as a melee skill. In normal physical combat, he would be stuck defaulting to Strength or using an opposed Willpower test like mundanes, neither of which are optimal tactics for a sorcerer. Note that Charisma becomes astral Strength only when you are actually projecting - for merely perceiving (all that a sorcerer can do), you use your meat-body's Strength.
Go to the top of the page
 
+Quote Post
Prospero
post Mar 1 2005, 08:00 AM
Post #10


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



On a side note, having Sorcery as the astral combat skill never really made sense to me. I mean, I guess you can use it to manipulate mana, but conjuring - the skill needed to deal directly with spirits - always seemed to make more sense. I mean, the astral is the spirits' home turf, right? So why isn't prowess at dealing with spirits an indicator of badassitude? Just a thought.
Go to the top of the page
 
+Quote Post
Narmio
post Mar 1 2005, 10:34 AM
Post #11


Moving Target
**

Group: Members
Posts: 171
Joined: 5-February 05
Member No.: 7,053



QUOTE (Prospero)
I mean, the astral is the spirits' home turf, right? So why isn't prowess at dealing with spirits an indicator of badassitude? Just a thought.

You aren't *really* dealing with spirits when using Sorcery as a combat skill when projecting. You're just lobbing mana around in cruel and unusual ways. Which is definitely Sorcery, not Conjuring.
Go to the top of the page
 
+Quote Post
Shockwave_IIc
post Mar 1 2005, 01:34 PM
Post #12


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



QUOTE (FlakJacket)
QUOTE (Necro Tech @ Mar 1 2005, 02:52 AM)
What is a rating 4 telescoping staff?

Possibly a rating four weapon focus?

Yes. Sorry, my bad. It is a Rating 4 Weapon Focus.

QUOTE (Glyph)
Note that Charisma becomes astral Strength only when you are actually projecting - for merely perceiving (all that a sorcerer can do), you use your meat-body's Strength.


Although that is true it's not 100% true. According to Pg 191 Weapon Foci
QUOTE
Active weapon foci can be used against targets in astral space, provided the wielder is also present there. When used in astral combat, the weapon focus's Power is determined using Charisma instead of physical Strength.


Though it may of been an oversight. One way of reading that is that, when using weapon Foci in Astral combat you use Charisma instead of Strength wether you be a Dual being or Purely Astral being (assuming you've bonded the weapon ofcause)

So if that is the case i use Sorcery as my skill, Astral Combat Pool as my Pool, Charisma as my Strength or weaopn Power. Offcause if im going up against a Materialized Spirit i'd need either a Real combat skill (Polearms) or used a Contest of Wills, since im a Sorcerer i've likely got a Good Willpower and we know i have a Charisma of 8, so that might be the best option (if we are short on skill points which is likely since the weapon Focus cost us a Bomb).

The Next question is, does the Weapon focus add it's rating in dice to my Willpower role in a Contest of wills? as under Weapon Foci pg 191 it says
QUOTE
An Active Weapon Focus adds its Force to its owners appropriate combat skill when wielded in combat

And on Pg 188 under Physical Form
QUOTE
The character uses Willpower to make a melee attack against the spirit (Combat Pool dice may not be used). The character can wield a weapon, although mundane weapons do not affect the base damage....

So what the effect of a Focus being used in a Contest of wills then???
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 1 2005, 01:39 PM
Post #13


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Shockwave_IIc)
So if that is the case i use Sorcery as my skill, Astral Combat Pool as my Pool, Charisma as my Strength or weaopn Power.

Regular combat pool. "Astral" Combat pool is nothing more than the regular combat pool of a purely astral being. Sorcerers cannot become purely astral, thus you can't have an "astral" combat pool.
Go to the top of the page
 
+Quote Post
Prospero
post Mar 1 2005, 05:43 PM
Post #14


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



QUOTE (Narmio)
QUOTE (Prospero @ Mar 1 2005, 03:00 AM)
I mean, the astral is the spirits' home turf, right? So why isn't prowess at dealing with spirits an indicator of badassitude? Just a thought.

You aren't *really* dealing with spirits when using Sorcery as a combat skill when projecting. You're just lobbing mana around in cruel and unusual ways. Which is definitely Sorcery, not Conjuring.

I mean, I kinda see where it comes from, but Conjuring also involves manipulating mana and, generally, in astral combat you *are* dealing with spirits - eihter them or astral magicians, whose astral bodies are made up of astral energy, so... why not conjuring? Makes sense to me. I realize it was probably a fairly arbitrary choice in terms of game design, but it also seems to me that sorcery is already the more powerful of the two skills and conjuring could use a bit of a boost in relation. Just my .02 :nuyen: .
Go to the top of the page
 
+Quote Post
Endgame50
post Mar 1 2005, 07:48 PM
Post #15


Moving Target
**

Group: Members
Posts: 192
Joined: 19-July 04
From: N 42° 43.799'. W 84° 27.901'
Member No.: 6,496



QUOTE (Shockwave_IIc @ Mar 1 2005, 08:34 AM)

QUOTE
The character uses Willpower to make a melee attack against the spirit (Combat Pool dice may not be used). The character can wield a weapon, although mundane weapons do not affect the base damage....

So what the effect of a Focus being used in a Contest of wills then???

Reach modifiers, mostly like any mundane weapon. Whips are among the best defense for mundanes against spirits. Which is just as well, because aside from the dreaded monofilament whip, they're rather useless most of the time against anything else.
Go to the top of the page
 
+Quote Post
Eyeless Blond
post Mar 1 2005, 07:56 PM
Post #16


Decker on the Threshold
******

Group: Dumpshocked
Posts: 2,922
Joined: 14-March 04
Member No.: 6,156



QUOTE (Prospero @ Mar 1 2005, 12:43 PM)
I mean, I kinda see where it comes from, but Conjuring also involves manipulating mana and, generally, in astral combat you *are* dealing with spirits - eihter them or astral magicians, whose astral bodies are made up of astral energy, so... why not conjuring? Makes sense to me. I realize it was probably a fairly arbitrary choice in terms of game design, but it also seems to me that sorcery is already the more powerful of the two skills and conjuring could use a bit of a boost in relation. Just my .02 :nuyen: .

This would all be true, except spirits don't come from or live on the astral plane normally, do they? They in fact have to be called there, which is the whole point of Conjuring in the first place. In fact, Conjuring appears to have more to do with controlling *metaplanar* energy than astral energy. Manipulating astral energy seems to be the province of Sorcery.
Go to the top of the page
 
+Quote Post
bitrunner
post Mar 1 2005, 08:05 PM
Post #17


Moving Target
**

Group: Members
Posts: 496
Joined: 28-June 02
From: Orlando FL
Member No.: 2,915



i can't find it in the second edition books i've glanced through, but i used to use an optional rule for my home campaign that allowed people to use Conjuring to combat spirits...the rationale being that people have certain cultural faiths, religions, or other beliefs that allow them to have rituals for banishing, etc that are also effective in fighting spirits, now that magic has returned. For instance, a devout Christian could use a cross, holy water, and other devices to effectively combat a spirit using the Conjuring skill to represent the power of their faith and the understanding of various summoning and banishing rituals (prayers, etc).

maybe it was in Awakenings, but i can't remember...

anyways, it allowed adepts and mundanes to combat spirits if they had the Conjuring skill - still no pools though...
Go to the top of the page
 
+Quote Post
hahnsoo
post Mar 1 2005, 08:13 PM
Post #18


Mr. Johnson
******

Group: Dumpshocked
Posts: 2,587
Joined: 25-January 05
From: Berkeley, CA
Member No.: 7,014



The only thing I can remember that resembles this are house rules that I think were from NAGEE, but I don't have Awakenings or the original Grimoire sitting around anywhere near...
Go to the top of the page
 
+Quote Post
Endgame50
post Mar 1 2005, 08:18 PM
Post #19


Moving Target
**

Group: Members
Posts: 192
Joined: 19-July 04
From: N 42° 43.799'. W 84° 27.901'
Member No.: 6,496



QUOTE (bitrunner)
i can't find it in the second edition books i've glanced through, but i used to use an optional rule for my home campaign that allowed people to use Conjuring to combat spirits...the rationale being that people have certain cultural faiths, religions, or other beliefs that allow them to have rituals for banishing, etc that are also effective in fighting spirits, now that magic has returned. For instance, a devout Christian could use a cross, holy water, and other devices to effectively combat a spirit using the Conjuring skill to represent the power of their faith and the understanding of various summoning and banishing rituals (prayers, etc).

maybe it was in Awakenings, but i can't remember...

anyways, it allowed adepts and mundanes to combat spirits if they had the Conjuring skill - still no pools though...

Isn't that what bansihing is supposed to represent? Admittedly, I'd rather just pound the spirit into astral pulp, myself... but I've never been a big conjurer.

Sorcery seems more like on the spot astral energy manipulation--I suppose it could explain the astral combat specialization, but like someone said, it's probably just compensation for the poor projecting magician probably lacking a combat skill.
Go to the top of the page
 
+Quote Post
Necro Tech
post Mar 2 2005, 02:37 AM
Post #20


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



QUOTE (Shockwave_IIc)
though it may of been an oversight. One way of reading that is that, when using weapon Foci in Astral combat you use Charisma instead of Strength wether you be a Dual being or Purely Astral being (assuming you've bonded the weapon ofcause)

So if that is the case i use Sorcery as my skill, Astral Combat Pool as my Pool, Charisma as my Strength or weaopn Power. Offcause if im going up against a Materialized Spirit i'd need either a Real combat skill (Polearms) or used a Contest of Wills, since im a Sorcerer i've likely got a Good Willpower and we know i have a Charisma of 8, so that might be the best option (if we are short on skill points which is likely since the weapon Focus cost us a Bomb).

The Next question is, does the Weapon focus add it's rating in dice to my Willpower role in a Contest of wills? as under Weapon Foci pg 191 it says
QUOTE
An Active Weapon Focus adds its Force to its owners appropriate combat skill when wielded in combat

And on Pg 188 under Physical Form
QUOTE
The character uses Willpower to make a melee attack against the spirit (Combat Pool dice may not be used). The character can wield a weapon, although mundane weapons do not affect the base damage....

So what the effect of a Focus being used in a Contest of wills then???

You can't use sorcery and use a weapon of any kind. Sorcery for combat is just like deckers using hacking pool to attack with, a poor substitute when you have nothing else.

Your telescoping focus would require you to use armed combat polearms and you would do Charisma damage against astral targets plus get the extra dice.

When using contest of wills, it makes no difference if you are using a butter knife or a rating 10 great axe focus, the weapon is symbolic only, you are attacking with willpower.
Go to the top of the page
 
+Quote Post
Prospero
post Mar 2 2005, 04:58 AM
Post #21


Illuminate of the New Dawn
**

Group: Dumpshocked
Posts: 317
Joined: 9-June 03
From: Seattle 'Plex, UCAS
Member No.: 4,700



QUOTE (Eyeless Blond)
QUOTE (Prospero @ Mar 1 2005, 12:43 PM)
I mean, I kinda see where it comes from, but Conjuring also involves manipulating mana and, generally, in astral combat you *are* dealing with spirits - eihter them or astral magicians, whose astral bodies are made up of astral energy, so... why not conjuring? Makes sense to me. I realize it was probably a fairly arbitrary choice in terms of game design, but it also seems to me that sorcery is already the more powerful of the two skills and conjuring could use a bit of a boost in relation. Just my .02 :nuyen: .

This would all be true, except spirits don't come from or live on the astral plane normally, do they? They in fact have to be called there, which is the whole point of Conjuring in the first place. In fact, Conjuring appears to have more to do with controlling *metaplanar* energy than astral energy. Manipulating astral energy seems to be the province of Sorcery.

Not necessarily. Think of watchers - they're totally astral. And conjuring creates temporary astral constructs while it's going on - basically wards. And there are several places in the books where they refer to the astral plane as spirits' home turf. They're certainly at home there and reluctant to leave unless they have to. It just makes sense to me to have socery deal exclusively with casting spells - which is badass enough - and have conjuring deal exclusively with manipulating spirits and related astral energy. Anyway, I might put something like this in as a house rule and see how it works out. I've never actually had to deal with any of this stuff in a game yet and I've been playing for a loooong time, so it might just be a moot point.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 2 2005, 09:26 AM
Post #22


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Necro Tech)
You can't use sorcery and use a weapon of any kind. Sorcery for combat is just like deckers using hacking pool to attack with, a poor substitute when you have nothing else.


Do you have any kind of quote to back that up? SR3 p 174 states about Astral Combat ...

QUOTE
Use the melee combat rules (p. 120) to make attacks. The character may attack using an armed combat skill if armed with a weapon focus, Unarmed Combat if not, or Sorcery in place of either skill.


Since Sorcery can be used in place of armed combat (which, according to the rules, can only be used if the character is armed with a weapon focus), it stands to reason that a weapon focus can be used to normal effect with the Sorcery skill.
Go to the top of the page
 
+Quote Post
Necro Tech
post Mar 3 2005, 04:46 AM
Post #23


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



I been down this road a few times before. Its all about how you interpret the damage tables on the next page. Dual beings have their own listing for damage, STR (M). If sorcery is being used as a substitute for armed combat, why is there difference? Why the double listing? As an adept can only be armed or unarmed, there shouldn't be anything else on the table but those two choices and spirits.

Allow it or not, its still a crappy substitute. All the spirit you are fighting has to do is materialize and then you are defaulting to strength. Also, when it attacks back you only have the focus dice because your sorcery wont refresh until next turn because it got "used up".

Contradicting rules, who would have thunk it.
Go to the top of the page
 
+Quote Post
JaronK
post Mar 3 2005, 05:05 AM
Post #24


Moving Target
**

Group: Members
Posts: 942
Joined: 13-May 04
Member No.: 6,323



QUOTE (Necro Tech)
Allow it or not, its still a crappy substitute. All the spirit you are fighting has to do is materialize and then you are defaulting to strength. Also, when it attacks back you only have the focus dice because your sorcery wont refresh until next turn because it got "used up".

I'm not certain that's how it works. I mean, if Sorcery is substituted for those skills, shouldn't it behave exactly like those skills? So, if you have Sorcery 6, in the astral that should be the exact same as Unarmed 6 (or whatever), without any of this "used up" thing.

Of course, the spirit can still attack your meat body while materialized, and you can't use Sorcery if you have to fight in your body, but that's the only real difference I see.

JaronK
Go to the top of the page
 
+Quote Post
Necro Tech
post Mar 3 2005, 05:10 AM
Post #25


UMS O.G.
**

Group: Dumpshocked
Posts: 444
Joined: 18-May 04
Member No.: 6,335



It says so in the book. When you use sorcery for spell defense or casting its the same. If you use it up doing one thing, it can't be used for anything else until your next turn. So, no defense allowed unless you don't use it on your turn.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 24th September 2025 - 11:29 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.