Recruitment : Lone Eagle Incident, Alternate Reality? |
Recruitment : Lone Eagle Incident, Alternate Reality? |
Aug 14 2005, 10:41 PM
Post
#1
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I was thinking about running an adventure based upon the Lone Eagle incident before the awakening.
A lot of elements will be unavailable since it is so early in the timeline. The group would play as part of a unit of U.S. Delta Operatives, sent in to the missile base to try and disable the nukes as the government stalled the Amerinds in negotiations. Since the whole thing is basically an experiment, we will be using Raygun's firearms and some accompanying rules :P -specifically: Physiological Shock, Dodging with Reaction, Movement Modifiers and Scopes, and Suppression Rules. -Becks 625 karma (should go far with no magic/race mods) <or> Points(123)/Priority system + 200 good karma - Avail 16 - Max rating 10 - Allow to exceed 1,000,000 (basically you requisition equipment...we will have to come up with approximations of vehicles for which we can swap out stats, i.e. Hummer = GMC MPUV). Money goes into a collective pool (the "budget pool", not divided by 10 at character finalization) to requisition equipment onc4e the details of the mission and plan become more clear. - karma pool mod max of 12 Anything else anyone can think of...this is all subject to change ;) Call it a pre-SR flashback. |
|
|
Aug 15 2005, 04:27 AM
Post
#2
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Now, that is REALLY cool!
I'm going to start thinking about a concept of some sort. I've never used Becks system to create a character, so it might take some time for me to come up with a sheet. The first two things that come into my mind, concept wise, is either demolition/combat engineer guy, or your regular assault grunt. |
|
|
Aug 15 2005, 05:18 AM
Post
#3
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Well everybody will have some specialty or special skill to add to the team. Nobody is just "an extra gun". So there wouldn't really be a "regular assault grunt".
There would be a weapons specialist. Basically a guy trained in the use of most weapons that a foreign military would use, and with the ability to instruct another person in their use. I was thinking I'd like to run this one too, but I'd be stuck GMing since it's my spitball. |
|
|
Aug 15 2005, 05:49 AM
Post
#4
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, you get to play the "bad" guys and the CO :P
For some reason, I feel like going with an irishman on this one. I'll probably PM you the concept + background (and maybe a sheet) sometime tonite or tomorrow. Since the thing will take place in 2009, I take it there's no cyberware whatsoever, right? And what about edge and flaws? |
|
|
Aug 15 2005, 07:51 AM
Post
#5
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Well that's why I'm looking for feedback on this. I'm pretty sure no cyber would be around at that time.
Edges and Flaws would be fine. It can't be something like bio-rejection or spirit bane for obvious reasons. Also, remember guys with 'combat monster' monster probably wouldn't cut it in Delta. |
|
|
Aug 15 2005, 01:35 PM
Post
#6
|
|
Moving Target Group: Members Posts: 720 Joined: 15-October 04 From: Pretoria, South Africa Member No.: 6,767 |
Sounds like fun. I could toss together a combat medic.
There could probably be some sort of "Rigger" while no Neural interfaces I'm sure by 2009 Robots/Drones should be developed enough to be used in such forces. Some sort of a team leader with Small Unit Tactics would also be a good idea. I think would need more than demo specialist just incase 1 gets knocked out of action. Cyber, considering current status of "public" information on such technologies I'm sure certain basic types of Cyber would be available for "experimental forces". While eyes may not be completely replacable, I'm sure a number of the options available may be. They can already implant small cameras into persons eyes allowing people to see even if only a few colours are visible. I'm sure military research is more advanced than civilian. Weapons may also need to be looked at, while most weapons should be okay couple may be needed to looked at. (Lasers for example) What sort of armour would be available? I'll add more as I think of it. |
|
|
Aug 15 2005, 03:04 PM
Post
#7
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Yea but don't forget that some pieces of cybeware that are considered "basic", like the datajack, won't be around until another 25 years or so. To make things easier, I think that there shouldn't really be any cybeware/bioware availible.
Since the group will be a government / military sponsored team, some of the gear would have to be the "same" amongst team member... like, one pistol, one primary (rifle n such) and one secondary (like smg or shotgun). Since we'll be using Raygun's rules, same should go for the ammo. Exemple: every assault rifle should chamber the same rounds to make them shareable. Drones can are probably ok, since the SR universe is, even in its early years, more advanced than ours. I mean... we're in 2005, and we already have those predator drones, police robots, etc... Recon drones would be in there, for sure, and maybe basic combat drones. Of course, not VCR, so everything would have to be done with a remote control deck, and only one drone can be controlled at a time. |
|
|
Aug 15 2005, 05:11 PM
Post
#8
|
|
Moving Target Group: Members Posts: 720 Joined: 15-October 04 From: Pretoria, South Africa Member No.: 6,767 |
Rudementary datajacks exist today, mostly grafted onto the nervous system. While not used for "matrix" access they have wired someones nervous system up to a machine and linked via the net to anouther person wired up.
But prehaps for simplicity sake no cyber is probably easier. As for weapons yup, as a special forces team, all members would carry identical weapons, at least from a basic + ammo point. Accessories may change. |
|
|
Aug 15 2005, 06:20 PM
Post
#9
|
|
Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
You really need to use Rayguns guns on this one. Since all the guns in SR books wouldn't have been made yet.
If you do I will put something together :) |
|
|
Aug 15 2005, 09:52 PM
Post
#10
|
|||
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
;) For AR's, pick something in 5.56 that feeds m-16-style (STANAG?) mags. It shouldn't make a big deal because this wouldn't be an extended deployment, so it wouldn't be out of the question to see someone sporting a 6.8 spc or 7.62 AR either. Don't be limited by these guidelines though! You choose the tools that are appropriate for the job above all else. Be creative. If the team opts for SMG's (the facility has substantial acreage where a rifle would be preferable, so I wouldn't expect this), go with something in 9mm. It wouldn't be out of the question for the team to have one or two with suppressors. Agian, not an extended deployment, shouldn't matter as much, so be creative. Pistols are traditionally up to the operator's preference. I used a .40 USP, then switched to a 5.7 FN. .45 is the caliber of choice (most were too damn big for me...but granted I was never in Delta either). Have a silencer available (doesn't have to be on the weapon all the time). Snipers should go with whatever seems best for the mission. I wouldn't be suprised to see a shotgun available for door-jobs. Otherwise, we'll be using a lot of breach charges (too many). Those will be slower, and teams don't want to have to rely on trying to kick down every door they see. Grenades will be in order...flashbangs (concussion grenades) at your discretion. Also, everybody will need to explain how they are carrying their gear. (load bearing stuff from SOTA2063 is good for this) Otherwise with the packages we take it could get out of hand. If we decide to go ahead with this, I'll write up an official-style Warning Order. (before every mission awarning order is issued outlining everythng needed for the mission, as well as rules of engagement, etc...) |
||
|
|||
Aug 15 2005, 10:33 PM
Post
#11
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well; I'm in 100%
I take it all our gear is coming out of the character's "pockets" right? Or do we simply ignore ressources and make badass characters? I'm also starting to feel my way more around a support guy: heavy machin gun, nade launcher, shotgun.... big guy.... tall guy... yea.... |
|
|
Aug 15 2005, 10:56 PM
Post
#12
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Well your character doesn't have much money at all, but still buy whatever you intend to use out of your starting cash, just so you have some gear to build on. It would be assumed the weapons aren't yours anyways, you just requisitioned them for this mission.
If everybody wants, we can save the cash and pool it before the mission as a "budget" (I'll waive the /10 thing with leftover money), and select our gear after we get the Warning Order. |
|
|
Aug 15 2005, 10:56 PM
Post
#13
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Need more people though...it seems not many are interested.
|
|
|
Aug 15 2005, 10:58 PM
Post
#14
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
I believe that selection the gear once we have the orders is just simpler... so you don't have to get every single possible thing in advance. We'll also be able to discuss the approach amongst the whole team, and distribute the gear.
|
|
|
Aug 16 2005, 06:50 AM
Post
#15
|
|
Target Group: Members Posts: 72 Joined: 15-March 03 From: Bremerton, Wa Member No.: 4,256 |
I'm interested... not sure what I would play maybe a Sniper, but Marine snipers are better then Delta. No offence to anyone who served Delta. Maybe an Infiltration Specialist for getting into the facility, he would probly have the ability to disarm the Nukes... Maybe NSA or CIA operative sent in with the team. Not sure yet, I want to see what others are interested in playing.
|
|
|
Aug 16 2005, 07:38 AM
Post
#16
|
|||||||
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Oh yeah, you better be careful, they hang out here all the time. :P edit:
That's debatable. They are both damn good, otherwise they wouldn't both be elite.
Delta has been known to draw from all different places for certain operations, specifically for personnel who possess hard-to-aquire skills or language. |
||||||
|
|||||||
Aug 16 2005, 03:19 PM
Post
#17
|
|
Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
I've never done a play by post RPG before but if you're willing to put up with me dealing with a learning curve I'm in. I was going to suggest sniper but it looks like someone already wants to be one so how about... I'm not sure if this is the proper technical term but pointman. The guy in SWAT who stands beside the guy with the shotgun blowing the door down and is then the first one through.
Also what kinda armour are we looking at? A lot of stuff like sec grade armour would be out of the timeline but what about statting up something like the Land Warrior gear? By the time 2009 hits that should be pretty commonplace in most special forces. |
|
|
Aug 16 2005, 10:10 PM
Post
#18
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Stat it up (land warrior gear) and we can take a look. I was thinking we would just use security armor as the "good stuff" and just call it something else. Then leave all the lesser stuff pretty much the same.
I don't know if we have anybody at all for this. I havn't gotten any submissions one way or the other, so if you want to do a sniper, go for it. Usually, a very motivated, powerful guy will be the first in. One of those guys who's single minded goal is to get through that door no matter what's in front of him so the rest of the team can get in and clear the funnel. That's an important job. |
|
|
Aug 16 2005, 10:51 PM
Post
#19
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
As I said; I'm in. I'll start working on the character sheet + the background right now.
|
|
|
Aug 17 2005, 12:23 AM
Post
#20
|
|
Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
I'm thinking it's the absence of cyber and magic putting people off. We could always just do up a run to play as a sixth world SF unit.
|
|
|
Aug 17 2005, 12:59 AM
Post
#21
|
|
Running Target Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 |
I'd be interested in playing if we used SR characters, i.e. magic and cyber.
|
|
|
Aug 17 2005, 01:27 AM
Post
#22
|
|
Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Ok I'm working on a backstory now. I'll see what direction it seems to take me in, either sniper or door kicker. I'll hopefully post something within an hour or so I've been jotting down notes all day at work.
I like the idea of no cyber or magic. It might be fun for a change. |
|
|
Aug 17 2005, 01:56 AM
Post
#23
|
|
Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, I'd be in for both.
My character for the 2009 game is done, sheet wise, and the background is coming along quite nicely. Something of a heavy weapons (not demolitino) guy... the big tough one with the huge machine gun ;) Does also pretty well with all other weapons, knows all the SF stuff (high athletics, diving, parachuting, survival) and is an amateur boxer. I'd be in for a "later" game also... but I'll have to redo the whole character in that case. |
|
|
Aug 17 2005, 02:52 AM
Post
#24
|
|
Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
Sorry this is taking a bit longer than I figured. I'm getting a bit carried away with the backstory... :grinbig:
|
|
|
Aug 17 2005, 03:37 AM
Post
#25
|
|
Shooting Target Group: Members Posts: 1,532 Joined: 26-February 02 From: Calgary, Canada Member No.: 769 |
ok backstory for Sargent Ayaz. It's still kinda floating up in the air as I have yet to determine a specialty and the ending is still largely unfinished. I've enclosed it in spoiler tags to keep people from having to read it if they don't want to... Warning... it is kinda long... like I said in my last post I got a little carried away.
[ Spoiler ]
|
|
|
Lo-Fi Version | Time is now: 26th December 2024 - 08:34 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.