Help - Search - Members - Calendar
Full Version: Recruitment : Lone Eagle Incident
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3
FrostyNSO
I was thinking about running an adventure based upon the Lone Eagle incident before the awakening.

A lot of elements will be unavailable since it is so early in the timeline.

The group would play as part of a unit of U.S. Delta Operatives, sent in to the missile base to try and disable the nukes as the government stalled the Amerinds in negotiations.

Since the whole thing is basically an experiment, we will be using Raygun's firearms and some accompanying rules nyahnyah.gif

-specifically: Physiological Shock, Dodging with Reaction, Movement Modifiers and Scopes, and Suppression Rules.

-Becks 625 karma (should go far with no magic/race mods) <or> Points(123)/Priority system + 200 good karma
- Avail 16
- Max rating 10
- Allow to exceed 1,000,000 (basically you requisition equipment...we will have to come up with approximations of vehicles for which we can swap out stats, i.e. Hummer = GMC MPUV). Money goes into a collective pool (the "budget pool", not divided by 10 at character finalization) to requisition equipment onc4e the details of the mission and plan become more clear.
- karma pool mod max of 12


Anything else anyone can think of...this is all subject to change wink.gif

Call it a pre-SR flashback.
Mister Juan
Now, that is REALLY cool!
I'm going to start thinking about a concept of some sort.
I've never used Becks system to create a character, so it might take some time for me to come up with a sheet.

The first two things that come into my mind, concept wise, is either demolition/combat engineer guy, or your regular assault grunt.
FrostyNSO
Well everybody will have some specialty or special skill to add to the team. Nobody is just "an extra gun". So there wouldn't really be a "regular assault grunt".

There would be a weapons specialist. Basically a guy trained in the use of most weapons that a foreign military would use, and with the ability to instruct another person in their use.

I was thinking I'd like to run this one too, but I'd be stuck GMing since it's my spitball.
Mister Juan
Well, you get to play the "bad" guys and the CO nyahnyah.gif
For some reason, I feel like going with an irishman on this one. I'll probably PM you the concept + background (and maybe a sheet) sometime tonite or tomorrow.

Since the thing will take place in 2009, I take it there's no cyberware whatsoever, right?
And what about edge and flaws?
FrostyNSO
Well that's why I'm looking for feedback on this. I'm pretty sure no cyber would be around at that time.

Edges and Flaws would be fine. It can't be something like bio-rejection or spirit bane for obvious reasons. Also, remember guys with 'combat monster' monster probably wouldn't cut it in Delta.
Tashio
Sounds like fun. I could toss together a combat medic.

There could probably be some sort of "Rigger" while no Neural interfaces I'm sure by 2009 Robots/Drones should be developed enough to be used in such forces.

Some sort of a team leader with Small Unit Tactics would also be a good idea.

I think would need more than demo specialist just incase 1 gets knocked out of action.

Cyber, considering current status of "public" information on such technologies I'm sure certain basic types of Cyber would be available for "experimental forces". While eyes may not be completely replacable, I'm sure a number of the options available may be. They can already implant small cameras into persons eyes allowing people to see even if only a few colours are visible. I'm sure military research is more advanced than civilian.

Weapons may also need to be looked at, while most weapons should be okay couple may be needed to looked at. (Lasers for example)

What sort of armour would be available?

I'll add more as I think of it.
Mister Juan
Yea but don't forget that some pieces of cybeware that are considered "basic", like the datajack, won't be around until another 25 years or so. To make things easier, I think that there shouldn't really be any cybeware/bioware availible.

Since the group will be a government / military sponsored team, some of the gear would have to be the "same" amongst team member... like, one pistol, one primary (rifle n such) and one secondary (like smg or shotgun). Since we'll be using Raygun's rules, same should go for the ammo.

Exemple: every assault rifle should chamber the same rounds to make them shareable.

Drones can are probably ok, since the SR universe is, even in its early years, more advanced than ours. I mean... we're in 2005, and we already have those predator drones, police robots, etc... Recon drones would be in there, for sure, and maybe basic combat drones. Of course, not VCR, so everything would have to be done with a remote control deck, and only one drone can be controlled at a time.
Tashio
Rudementary datajacks exist today, mostly grafted onto the nervous system. While not used for "matrix" access they have wired someones nervous system up to a machine and linked via the net to anouther person wired up.

But prehaps for simplicity sake no cyber is probably easier.

As for weapons yup, as a special forces team, all members would carry identical weapons, at least from a basic + ammo point. Accessories may change.
Shadow
You really need to use Rayguns guns on this one. Since all the guns in SR books wouldn't have been made yet.

If you do I will put something together smile.gif
FrostyNSO
QUOTE (FrostyNSO @ Aug 14 2005, 05:41 PM)
we will be using Raygun's firearms and accompanying rules  nyahnyah.gif

wink.gif

For AR's, pick something in 5.56 that feeds m-16-style (STANAG?) mags. It shouldn't make a big deal because this wouldn't be an extended deployment, so it wouldn't be out of the question to see someone sporting a 6.8 spc or 7.62 AR either. Don't be limited by these guidelines though! You choose the tools that are appropriate for the job above all else. Be creative.

If the team opts for SMG's (the facility has substantial acreage where a rifle would be preferable, so I wouldn't expect this), go with something in 9mm. It wouldn't be out of the question for the team to have one or two with suppressors. Agian, not an extended deployment, shouldn't matter as much, so be creative.

Pistols are traditionally up to the operator's preference. I used a .40 USP, then switched to a 5.7 FN. .45 is the caliber of choice (most were too damn big for me...but granted I was never in Delta either). Have a silencer available (doesn't have to be on the weapon all the time).

Snipers should go with whatever seems best for the mission.

I wouldn't be suprised to see a shotgun available for door-jobs. Otherwise, we'll be using a lot of breach charges (too many). Those will be slower, and teams don't want to have to rely on trying to kick down every door they see.

Grenades will be in order...flashbangs (concussion grenades) at your discretion. Also, everybody will need to explain how they are carrying their gear. (load bearing stuff from SOTA2063 is good for this) Otherwise with the packages we take it could get out of hand.

If we decide to go ahead with this, I'll write up an official-style Warning Order. (before every mission awarning order is issued outlining everythng needed for the mission, as well as rules of engagement, etc...)
Mister Juan
Well; I'm in 100%
I take it all our gear is coming out of the character's "pockets" right? Or do we simply ignore ressources and make badass characters?

I'm also starting to feel my way more around a support guy: heavy machin gun, nade launcher, shotgun.... big guy.... tall guy... yea....
FrostyNSO
Well your character doesn't have much money at all, but still buy whatever you intend to use out of your starting cash, just so you have some gear to build on. It would be assumed the weapons aren't yours anyways, you just requisitioned them for this mission.

If everybody wants, we can save the cash and pool it before the mission as a "budget" (I'll waive the /10 thing with leftover money), and select our gear after we get the Warning Order.
FrostyNSO
Need more people though...it seems not many are interested.
Mister Juan
I believe that selection the gear once we have the orders is just simpler... so you don't have to get every single possible thing in advance. We'll also be able to discuss the approach amongst the whole team, and distribute the gear.
Noctum
I'm interested... not sure what I would play maybe a Sniper, but Marine snipers are better then Delta. No offence to anyone who served Delta. Maybe an Infiltration Specialist for getting into the facility, he would probly have the ability to disarm the Nukes... Maybe NSA or CIA operative sent in with the team. Not sure yet, I want to see what others are interested in playing.
FrostyNSO
QUOTE (Noctum @ Aug 16 2005, 01:50 AM)
No offence to anyone who served Delta.

Oh yeah, you better be careful, they hang out here all the time. nyahnyah.gif

edit:

QUOTE (Noctum)
Marine snipers are better then Delta


That's debatable. They are both damn good, otherwise they wouldn't both be elite.

QUOTE (Noctum)
Maybe NSA or CIA operative sent in with the team


Delta has been known to draw from all different places for certain operations, specifically for personnel who possess hard-to-aquire skills or language.
imperialus
I've never done a play by post RPG before but if you're willing to put up with me dealing with a learning curve I'm in. I was going to suggest sniper but it looks like someone already wants to be one so how about... I'm not sure if this is the proper technical term but pointman. The guy in SWAT who stands beside the guy with the shotgun blowing the door down and is then the first one through.

Also what kinda armour are we looking at? A lot of stuff like sec grade armour would be out of the timeline but what about statting up something like the Land Warrior gear? By the time 2009 hits that should be pretty commonplace in most special forces.
FrostyNSO
Stat it up (land warrior gear) and we can take a look. I was thinking we would just use security armor as the "good stuff" and just call it something else. Then leave all the lesser stuff pretty much the same.

I don't know if we have anybody at all for this. I havn't gotten any submissions one way or the other, so if you want to do a sniper, go for it. Usually, a very motivated, powerful guy will be the first in. One of those guys who's single minded goal is to get through that door no matter what's in front of him so the rest of the team can get in and clear the funnel. That's an important job.
Mister Juan
As I said; I'm in. I'll start working on the character sheet + the background right now.
FrostyNSO
I'm thinking it's the absence of cyber and magic putting people off. We could always just do up a run to play as a sixth world SF unit.
Cedric Rolfsson
I'd be interested in playing if we used SR characters, i.e. magic and cyber.
imperialus
Ok I'm working on a backstory now. I'll see what direction it seems to take me in, either sniper or door kicker. I'll hopefully post something within an hour or so I've been jotting down notes all day at work.

I like the idea of no cyber or magic. It might be fun for a change.
Mister Juan
Well, I'd be in for both.
My character for the 2009 game is done, sheet wise, and the background is coming along quite nicely. Something of a heavy weapons (not demolitino) guy... the big tough one with the huge machine gun wink.gif Does also pretty well with all other weapons, knows all the SF stuff (high athletics, diving, parachuting, survival) and is an amateur boxer.

I'd be in for a "later" game also... but I'll have to redo the whole character in that case.
imperialus
Sorry this is taking a bit longer than I figured. I'm getting a bit carried away with the backstory... grinbig.gif
imperialus
ok backstory for Sargent Ayaz. It's still kinda floating up in the air as I have yet to determine a specialty and the ending is still largely unfinished. I've enclosed it in spoiler tags to keep people from having to read it if they don't want to... Warning... it is kinda long... like I said in my last post I got a little carried away.

[ Spoiler ]
Mister Juan
Would there be any logical reason for an SAS trooper to be on this mission? I mean, is there such thing as "exchange students" in the SF wink.gif Its just that I really feel like making my character an irishman.
FrostyNSO
@imperialus

Nice backstory. How'd he earn the silver and bronze stars?

Also, it is a little strange to end up in Delta from the marines without some specific hard to come by skills or other abilities. Does he have anything like that? Did he know anybody in Delta already? If his signup was reaching an end, it wouldn't be unheard of for him to leave the marines and sign up with the army as an SF candidate (which if he knew somebody in Delta, would be his fastrack to Delta).
FrostyNSO
@MS

Irish Immigrant?
Mister Juan
Ok... so no exchange student programs in the SF... I get it...
frown.gif
imperialus
QUOTE (FrostyNSO @ Aug 17 2005, 04:27 AM)
@imperialus

Nice backstory.  How'd he earn the silver and bronze stars?

Also, it is a little strange to end up in Delta from the marines without some specific hard to come by skills or other abilities.  Does he have anything like that?  Did he know anybody in Delta already?  If his signup was reaching an end, it wouldn't be unheard of for him to leave the marines and sign up with the army as an SF candidate (which if he knew somebody in Delta, would be his fastrack to Delta).

The silver and bronze stars I figured would have been awarded simply through efforts in combat... Running in and out of combat to save troops under fire whole probably tend to garner more medals than other service groups...

As for how he ended up in Delta, this is mostly due to my lack of knowledge about the structure of the American military. I wasn't unsure which service group Delta force was attached to and the marines seemed as good a starting point as any. I had recently seen a documentary on a Marine para-rescue unit and it interested me... I suppose that Infantry=> Airborne=> Rangers=> Delta Force would be a better career path? What kind of skills and abilities would he require to make it into Delta that would be lacking in the Marines? From my (admittedly limited) research pararescue teams train intensively for airborne operations so he'd defiantly be airborne certified. They are also given intensive survival training to keep both themselves and their charges alive behind enemy lines for extended periods of time. He'd have medical training and be pretty damn good with a gun.

As for knowing other Delta force members I could definitely work that in. A great deal of his personality surrounds being as open and approachable as he can be and working with the Para-Rescue he probably would have pulled other special forces teams out of trouble on several occasions.
FrostyNSO
QUOTE (Mister Juan @ Aug 16 2005, 11:31 PM)
Ok... so no exchange student programs in the SF... I get it...
frown.gif

It's not out of the question, but a U.S. missile base in the middle of Montana...

Usually there would be a lot of cross-training with organizations like the SAS, GIGN or RAID though. I just couldn't see any reason to bring along a brit unless he had some specific purpose to fill which they couldn't find anybody else to do.
FrostyNSO
QUOTE (imperialus @ Aug 16 2005, 11:53 PM)
QUOTE (FrostyNSO @ Aug 17 2005, 04:27 AM)
@imperialus

Nice backstory.  How'd he earn the silver and bronze stars?

Also, it is a little strange to end up in Delta from the marines without some specific hard to come by skills or other abilities.  Does he have anything like that?  Did he know anybody in Delta already?  If his signup was reaching an end, it wouldn't be unheard of for him to leave the marines and sign up with the army as an SF candidate (which if he knew somebody in Delta, would be his fastrack to Delta).

The silver and bronze stars I figured would have been awarded simply through efforts in combat... Running in and out of combat to save troops under fire whole probably tend to garner more medals than other service groups...

As for how he ended up in Delta, this is mostly due to my lack of knowledge about the structure of the American military. I wasn't unsure which service group Delta force was attached to and the marines seemed as good a starting point as any. I had recently seen a documentary on a Marine para-rescue unit and it interested me... I suppose that Infantry=> Airborne=> Rangers=> Delta Force would be a better career path? What kind of skills and abilities would he require to make it into Delta that would be lacking in the Marines? From my (admittedly limited) research pararescue teams train intensively for airborne operations so he'd defiantly be airborne certified. They are also given intensive survival training to keep both themselves and their charges alive behind enemy lines for extended periods of time. He'd have medical training and be pretty damn good with a gun.

As for knowing other Delta force members I could definitely work that in. A great deal of his personality surrounds being as open and approachable as he can be and working with the Para-Rescue he probably would have pulled other special forces teams out of trouble on several occasions.

The career path you have is good, we just need an explanation from jumping from the marines to the army. Probably, he would've done survival school before being certed as a pararescueman too but I'm not sure. Coming over from the marines adds some interesting flavor, we just need to make it work.

Also, with his background, I'm getting a definate Medical Sergeant vibe from this guy.
imperialus
hrm... well I gotta go to bed... so let me sleep on it... I'll see what I can think up. I'll post again tommorow morning and hopefully work out some stats for the Land Warrior too.
Sicarius
was just reading the thread. I think you should recruit a terrorist team too, and play the two against each other.

Donno how viable that would be.. lol, but the thought came up, and i figured I'd share.
imperialus
just to be clear when statting up my character I don't need to worry about putting more than a bare minimum into resources right? Mo only has about 1500 dollers (I had 3 karma points left over at the end of the day) so I assume that it is just personal savings?

edit: Oh and I did go the medical sargent rout Biotech/Firstaid:3/10 should be sufficant right? nyahnyah.gif
imperialus
Here is an explination of how he made it into Delta Force.

[ Spoiler ]


edit: oh and I also updated his backstory to account for his medical training and fixed the juxtaposition of the survival school/pararescue school.
Penta
Thoughts:

1. If one has won the Medal of Honor (which I assume Imperialus meant in one of the last lines of his backstory when he mentioned a Congressional Medal of Valor), you will never, ever again see active combat service in a special operations unit. You are no longer covert, and have no chance of being so ever again.

2. That assumes that one, in fact, *is alive*. Those who have won the Medal for actions since Vietnam have, without exception (that I could find), won it posthumously. Even those in Vietnam who won it and lived, in many cases were severely injured - amputees and the like.

Edit: I was correct. According to the US Army:

"So few Medals of Honor are awarded, in fact, that the only ones awarded after the Vietnam War were bestowed posthumously to Army Master Sgt. Gary I. Gordon and Army Sgt. 1st Class Randall D. Shughart for valor in Somalia in 1993, and posthumously to the most recent recipient, Sgt. 1st Class Paul R. Smith for valor in Iraq. There were no Medals of Honor awarded during Operation Desert Storm and operations in Grenada, Panama and Lebanon.

However, since 1993, 39 other Medals of Honor have been awarded to correct past administrative errors, oversights, follow-ups on lost recommendations or as a result of new evidence."

http://www.army.mil/medalofhonor/medal/index.html

John says: What that last line from the Army means is that the vast majority of those 39 Medals were awarded for actions from WW2, as cases come under review through the intervention of members of Congress. (Not all of the reasons for delay are as nefarious as you might think. In many cases, the paperwork simply got lost. There were, however, more than a few cases where racism stopped the process dead. 7 Medals (out of the 39 since 1993) were awarded to black soldiers from WWII who should have gotten it but didn't. 22 of the other 32 were to Asian-Americans who were awarded the Distinguished Service Cross during the war; racism, hysteria, and the like at the time meant they didn't get the Medal. The awards were upgraded in 2000.

3. Someone here can probably find a precedence list of the various awards and decorations of the services (each has their own list). It may be helpful to consult.
imperialus
herm... Ok that makes sence. I could easally ammend it to another Silver Star.
Penta
Uh...One Silver Star is rare. Multiple is very rare, at least after Vietnam.

In general, in the US, awards for valor are given out *very* rarely, at least in the modern age.
Tashio
Okay with Imp going as the combat med I'm going to switch to a computer/electronics expert.
imperialus
Ok so does a silver star sound reasonable for his actions in Afganistan while a bronze would fit his actions during the ambush in Iraq? I did have a superfluous bronze star in there somewhere that I would be happy to see go away.

Also since you seem to know a great deal more than me about the subject are there any other decorations that would make sence for him to have? Really the only 4 American medals that I know about are the Purple Heart, Bronze Star, Silver Star and the Congerssional Medal of Valor.
FrostyNSO
I'm not particularly worried one way or the other with your medals, I was gonna let the CMH slide in the interest of "movieness". What I'm more interested in, is without the availability of cyber or magic, that Mo have a well fleshed out personality that can set him apart from the rest of the group.

Also, it might be a good idea to have some resources available. That money makes up our budget. (we're not dividing leftover cash by 10)
FrostyNSO
Ok, to offset the lack of interest:

Who would be interested in a 6th World Special Forces campaign? No need for bios and stuff yet, I'm just checking interest.
Mister Juan
Honestly: if you GM something, I'm in wink.gif I like your style nyahnyah.gif
Shadow
Sorry, I am still very interested. Work caught me off guard this week is all. I would love either campaign as long as it was a serious one. In other words as true to a millitary atmosphere as we can.

If the sniper spot is already taken (my fav) I can go with a standard Soldier/Leader type.
Mister Juan
Also getting overloaded at work, so I'm kinda slow on the producing stuff side of thing... but my guy's sheet is done. To sum him up: big, tall, large, strong as an ox, good with shotguns, his fists and anything heavy (from machin guns to rocket launchers).
Penta
I'd be interested in a 6W Special Forces campaign, though it's been so long since I've generated a character I might just wait to get into SR4.
FrostyNSO
I want to "keep it real" for the most part in regard to military feel. I'm already trying to figure out how to justify only 4 operators (5 if I play one). Probably, we will be responsible for a "part" of the mission (attempting to disable the nukes, while the other element secures the operations center...just in case).

Oh and FYI.

Here is some info on organization/structure. Not sure how they do it in Delta (if they use the traditional A-team layout, like Special Forces does), but it's all we have to go on...and it is still army.

Team Leader : A Captain
Second in Command : A Warrant Officer

The rest of the team consists of NCO's (noncommissioned officers), generally 2 of each of the following SF Functions:

Weapons - Know how to use a variety of weapons, foreign/domestic, and be able to instruct another in their use.
Engineer - Construction and Demo
Medical - Be able to not only perform light field surgury, but also know how to set up a forward medical post for receptions of wounded soldiers with little support.
Communications - Be knowledgable in the most advance communications and computer concepts and devices, while also skilled with even the most primitive. Must be able to Build/Repair all of these things too.
Operations and Intelligence - Be versed in recon techniques and the analysing of intelligence, plus know how to apply that information to future operations. (A lot of Team Leaders and SIC's come from here)

Members would be crosstrained with a variety of skills, and know at least 1 other language and have knowledge of that culture.

From what I can tell, we have: (I want to make sure, if we only have a few people, we have the bases covered.)

Mister Juan - Is that guy a weapons guy?

imperialus - Looks to be a medical sergeant

Tashio - Said he was switching to a communications sergeant

Shadow - Sniper could fall under weapons sergeant or operations/intelligence easily, but it wouldn't be out of the question for you to be any functionality and be the team's sniper.

Everybody be sure to check what would be expected of the character in your position before rolling up a character.

Did I miss anyone?
Mister Juan
Yep, weapons for me.
I know it sounds strange, but I don't have enough point left for SMGs... I just noticed that...
FrostyNSO
you got instruction and build/repairs?
oh and you don't have to have 8's in everything...6's and 5's will do fine but 8's help =)

SF and Delta's strengths are as much in tactics and doctrine than hands on.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012