Perception & Seeing in the Dark |
Perception & Seeing in the Dark |
Dec 2 2005, 06:20 PM
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#1
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Moving Target Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
So I've noticed that normal vision gets a -6 modifier in complete darkness. However, Perception dice pools are commonly 7 dice or larger. Which means that there is no lighting condition in which a character with a decent Perception skill cannot still see.
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Dec 2 2005, 06:24 PM
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#2
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Moving Target Group: Members Posts: 263 Joined: 18-October 03 From: Cal Free State Member No.: 5,734 |
Um, specifically cannot still sense. Perception covers hearing, touch, smell, and taste, too. In the dark, I would imagine your hearing them, rather than seeing. Of course, there's thermographic and/or low-light...
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Dec 2 2005, 06:24 PM
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#3
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
well. cannot still sense, in some manner. hearing, smell, taste--you know, all the stuff your camp counselor used to find during his you when you were hiding under your bunk because you didn't want to play "special time" any more.
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Dec 2 2005, 06:32 PM
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#4
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Moving Target Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 |
Good point, my bad 8)
Except that causes some problems, because you can't hear or smell a door, or the rifle you need. You can touch them, yes, but they have to be within arm's reach for that. |
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Dec 2 2005, 06:37 PM
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#5
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
eh, meh. perception is one of those things that the GM has to take a heavy hand in anyway. as a GM, i wouldn't make someone standing in the middle of the room roll perception to find a door unless they start looking for it (or, at least, i'd assume they're stumbling around in the dark with their hands held out if they roll).
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Dec 2 2005, 06:49 PM
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#6
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
Like the book says, at some point GM discretion needs to come in to fill the mechanical holes.
If you have a plot clue hidden in the subject matter of a painting on the wall, you might normally ask for Perception rolls (plus applicable visual modifiers). Someone might be rolling upwards of 15 dice on that and easily spot the clue. But, if the same situation occurs in total darkness and Mr. Superpeepers doesn't have lowlight or thermo, then rather than still rolling 9 dice the GM should probably just assume autofailure, despite what the dice pool says. Technically you're shafting the guy who spent so much for those eagle eyes, but realistically he can't see his hand in front of his face much less a detail on a painting in a pitch black room. |
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Dec 2 2005, 06:51 PM
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#7
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Immortal Elf Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 |
hey, maybe you could smell the clue. down with anti-smellist GMs!
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Dec 2 2005, 06:52 PM
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#8
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Shooting Target Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 |
*sniffsniff* I smell oilpaints used only in happy trees. Heyy, is that a Bob Ross painting? Someone get me a flashlight.
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Dec 3 2005, 07:53 AM
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#9
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Moving Target Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 |
I get the feeling there would be much more pungent aromas about than oil paints in the case of Bob Ross. "Dirty Hippy" and "Happy Herbs" being the two that come to mind first.
Not that I didn't love his show, mind you. Just say'n. |
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