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> Invisible Flashlights, Do they emit light?
Geekkake
post Jun 2 2006, 05:12 PM
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A coworker of mine who plays SR has posed an interesting question:

If you cast Improved Invis on a flashlight or other light source, and make the required Object Resistence hits, would it still emit light? I can't really think of a reason why it wouldn't work.
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stevebugge
post Jun 2 2006, 05:20 PM
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Ow, that hurts my brain!

It could be:

An invisible light source (the object is affected but the light still shines once away from the affected object)

or

It could be completely darkened as the light is trapped in side the light warp bubble that keeps you from seeing the object.

As far as I can tell there isn't anything in the RAW to help with this puzzle.....
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Austere Emancipa...
post Jun 2 2006, 05:32 PM
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Does Invisibility in SR4 still work with the "Indirect Illusion" principle, ie. it is cast on a "subject" but actually affects the minds of viewers or technological sensors (the targets)? If so, OR shouldn't matter, and it becomes more of a philosophical question -- falling tree in a forest full of deaf squirrels and all that.

To approach the problem from another angle, do you figure that an invisible mirror still reflects light?
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Geekkake
post Jun 2 2006, 05:38 PM
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QUOTE (Austere Emancipator)
Does Invisibility in SR4 still work with the "Indirect Illusion" principle, ie. it is cast on a "subject" but actually affects the minds of viewers or technological sensors (the targets)? If so, OR shouldn't matter, and it becomes more of a philosophical question -- falling tree in a forest full of deaf squirrels and all that.

To approach the problem from another angle, do you figure that an invisible mirror still reflects light?

The way Invisibility seems to work is regular invisibility is a mana-based illusion, while Improved Invisibility is physical. Which would infer bending light, which raises the question, "why can you still see?" which, I'm sure, has been addressed on this forum repeatedly.

As far as the mirror is concerned, of course not. If an invisible object or person doesn't reflect light from its surfaces (which would enable you to see them), then a mirror wouldn't, either. There'd be no difference.
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GrinderTheTroll
post Jun 2 2006, 05:39 PM
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QUOTE (Austere Emancipator)
Does Invisibility in SR4 still work with the "Indirect Illusion" principle, ie. it is cast on a "subject" but actually affects the minds of viewers or technological sensors (the targets)? If so, OR shouldn't matter, and it becomes more of a philosophical question -- falling tree in a forest full of deaf squirrels and all that.

To approach the problem from another angle, do you figure that an invisible mirror still reflects light?

I was thinking of this myself.

Logically, if Improved Invis bends light, then you couldn't observe it, but I'd wager you could see it's reflection.

Magically, if the explaination is "you can't see it at all cause of magic" then there ya go.
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Witness
post Jun 2 2006, 05:40 PM
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If you were truly invisible- light literally moving through or around you- then none of it would be entering your eyes and you would be blind.
EDIT: oops, should have read the preceding posts more thoroughly.
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Austere Emancipa...
post Jun 2 2006, 05:44 PM
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QUOTE (Geekkake)
The way Invisibility seems to work is regular invisibility is a mana-based illusion, while Improved Invisibility is physical. Which would infer bending light, which raises the question, "why can you still see?" which, I'm sure, has been addressed on this forum repeatedly.

In SR3, Improved Invisibility is a "Physical" spell, but it quite clearly does not affect light in any way -- it is unambiguously described as affecting only the minds of viewers and technological sensors. What, exactly, does the SR4 description of Invisibility say?

QUOTE (Geekkake)
If an invisible object or person doesn't reflect light from its surfaces (which would enable you to see them), then a mirror wouldn't, either. There'd be no difference.

If (as far as affected viewers are concerned) no light leaves the surface of an invisible object, then that probably counts for both reflection and emission, don't you think?
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mdynna
post Jun 2 2006, 05:46 PM
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I don't think you can apply the properties of Physics to Magical effects. Magic by definition overrides the rules of Physics.
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hyzmarca
post Jun 2 2006, 05:51 PM
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SR4 specificly says that the spell bends light.

Worst. Ruling. Ever.

On the bright side, making a wall invisible to cast at a target behind it is perfectly legal in SR4 where in SR3 there were all of these 'can you really see behind it'? questions.
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Geekkake
post Jun 2 2006, 05:51 PM
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Here's how we're breaking it down, so far:

Physics explanation: Once the photons being emitted leave the area affected by the spell, they become visible. Thus, you can see the light and it's source. You wouldn't see the flashlight itself (handle, hood, lens, bulb), but you would be able to locate it if it was pointing in your direction. If it was pointing away or perpendicular or otherwise not in the beam, you've see the reflection from various surfaces.

Gameplay compromise: Emitted photons are not visible until they reflect, for whatever reason. It's magic. This allows the light source to remain invisible without making the room dark.
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Austere Emancipa...
post Jun 2 2006, 05:52 PM
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QUOTE (hyzmarca)
SR4 specificly says that the spell bends light.

Ouch.
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Geekkake
post Jun 2 2006, 05:55 PM
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QUOTE (mdynna)
I don't think you can apply the properties of Physics to Magical effects. Magic by definition overrides the rules of Physics.

I fail to see how that's the case. Magic is simply another cosmic force that operates according to natural laws. It appears to violate some physical laws of 2006, but assuming it's somehow separate from the way everything else in the universe operates is a little ridiculous. I'd imagine that the physicists of 2070 are hard at work incorporating magical behavior into the overall body of physics knowledge.
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Geekkake
post Jun 2 2006, 06:06 PM
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QUOTE (Austere Emancipator @ Jun 2 2006, 12:52 PM)
QUOTE (hyzmarca)
SR4 specificly says that the spell bends light.

Ouch.

Ouch, indeed. If the Improved Invisibility bends light, that means the subject is essentially unaffected by all forms of radiant energy. In addition to be blind, the subject is completely immune to radiant heat, gamma radiation, X-rays, etc.

You could theoretically walk into the middle of a nuclear reactor unharmed as long as the spell was sustained.

Furthermore, because you're not releasing your own body heat, you would, theoretically, get hotter and hotter as you agitate more and more of the molecules composing your body.

So yeah, I need to write the developer on that.

[edit]: On the plus side, you'd also be steadily building a static charge, because you can't release it. So cast Improved Invis, do a little dance in a nylon suit for a few minutes, drop the spell, and backhand someone across the face with a good 8-10 amps. You'd practically defibrillate them.
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Witness
post Jun 2 2006, 06:15 PM
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um... 'bends light' doesn't necessarily mean 'bends the entire electromagnetic spectrum' does it?
Why am I even arguing the toss on this? *shrug* Bored I guess.
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Austere Emancipa...
post Jun 2 2006, 06:16 PM
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According to some dictionaries, "light is electromagnetic radiation with a wavelength that is visible to the eye (visible light) or, in a technical or scientific context, electromagnetic radiation of wavelengths that are studied in the field of optics."

Gamma radiation and X-rays usually fall outside that range and would still affect the target of the spell, so no walking in reactors. I doubt thermal radiation makes for a very large portion of the heat release of a (meta)human being, so overheating wouldn't be a huge problem.
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stevebugge
post Jun 2 2006, 06:27 PM
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From SR 4 Pg 201-202

QUOTE
Th is spell makes the subject more diffi cult to detect by normal
visual senses (including low-light, thermographic, and other
senses that rely on the visual spectrum). Th e subject is completely
tangible and detectable by the other senses (hearing, smell, touch,
etc.). Her aura is still visible to astral perception.
Anyone who might perceive the subject must fi rst successfully
resist the spell. Simply make one Spellcasting Test and use the hits
scored as the threshold for anyone that resists at a later point. Even
if the spell is resisted, the subject might remain unnoticed if she
wins a Shadowing or Infi ltration Test. An invisible character may
still be detected by non-visual means, such as hearing or smell.
Attacks against invisible targets suff er the Target Hidden
modifi er (p. 141) if the attacker is unable to see or otherwise
sense the subject of the spell.  Invisibility aff ects the minds of viewers. Improved invisibility creates an actual warping of light around the subject that affects
technological sensors as well.


Improved Invisibility bends light in the Visible Spectrum ( see this http://science.howstuffworks.com/light3.htm for just what makes up the visible spectrum). It's the around part that baffles me on both vision and now the flash light, does it also trap light in or does it work like one way glass?
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GrinderTheTroll
post Jun 2 2006, 06:31 PM
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QUOTE (hyzmarca)
SR4 specificly says that the spell bends light.

Worst. Ruling. Ever.

On the bright side, making a wall invisible to cast at a target behind it is perfectly legal in SR4 where in SR3 there were all of these 'can you really see behind it'? questions.

It's hard to logically have something invisible. The very nature of bending the light would have distortion issues to say the least.

Chalk it up to a Magic one-way-mirror where no one can see you, but you can see them.

It's hard, but don't try and argue realism too long with any RPG, especially one with magic in the mix.
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knasser
post Jun 2 2006, 06:32 PM
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Improved Invisibility says that it warps light... but it doesn't say in what way it warps light. If it creates a "bubble" around which light curves, like water flowing over a pebble (or better yet, like gravitational lensing), then who is to say that light generated from within the bubble can't get out. If this were the case, then you'd see the light itself, perhaps even the very flat disc of the flashlight's lamp but nothing else. If it were pointed other than directly at you, then you would only percieve some very weird lighting affects in your area.

Science downside to the above would be being visible to infra-red (you're emitting infra-red rays all the time). The FAQ over on Fanpro's website says that invisible characters cannot see themselves unless they successfully resist the spell, this implies that the "bubble" if that's how it works is wrapped around the character tight! More bandages than bubble. There's also the way you can cast invisibility on something such as a wall to see through it, where the light can't warp around the target at all, but has to either pass through it or teleport somehow. All of this makes the "warping" seems less likely. I like the transparency idea, which means that you could see the light from the flashlight, but not what generated it. Still stuck with giving off infra-read though.

QUOTE (Geekkake)
assuming [magic is] somehow separate from the way everything else in the universe operates is a little ridiculous. I'd imagine that the physicists of 2070 are hard at work incorporating magical behavior into the overall body of physics knowledge.


It's not necessarily ridiculous. Magic could supercede Physics entirely whereever they coincide. To use a metaphor we can probably relate to, they're different games systems.

But it is fun considering the physics of magic and leads to great atmospheric ideas. Example being that we know vision depends on photons exciting our retinas which means that we need to deal with this somehow. One solution would be that the mage becomes invisible in every way except for his eyes! Whether or not you'd want that in your game is a preference, but it's a creepy and striking image. Another corrolary would be that your eyelids no longer block light, making you unable to look away. Quickened invisibility could drive you nuts. Anyone who's ever seen that old sixties sci-fi movie "The Man with the X-Ray Eyes" will never forget the ending... (*shudder* with his own fingers, too).

I know that's a long post, but, uh, it's my first.... Hello Dumpshock. :embarassed:

-K.
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Witness
post Jun 2 2006, 06:36 PM
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Hello knasser. :)
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Cheops
post Jun 2 2006, 06:39 PM
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I may not be right about this since I'm not a physicist but...

Since light warps around the subject that technically means that the subject now has a gravity greater than the local gravity of the earth according to special relativity. Thus it should technically mean that stuff starts gravitating toward the character and there would be a ripple in space where the character moved basically making it impossible to not notice the character's presence. They just wouldn't be able to see you.

Maybe it's some sort of Quantum effect. Maybe the spell makes light that reflects off the character suddenly have a near 100% chance of being on the other side of the galaxy.
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Austere Emancipa...
post Jun 2 2006, 06:43 PM
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So, uhh, someone viewing the object that is subjected to an Improved Invisibility spell can resist the spell and somehow unwarp the light in his mind?

I'd take the "can you see through walls" issue over that any day.
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stevebugge
post Jun 2 2006, 06:46 PM
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I'm beginning to like the:
"God Damn it it's magic, it's not supposed to make sense!"
answer more and more as we try to figure out how this works.
Back to my original thought, Ow this makes my brain hurt.
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GrinderTheTroll
post Jun 2 2006, 06:49 PM
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QUOTE (Cheops @ Jun 2 2006, 11:39 AM)
I may not be right about this since I'm not a physicist but...

Since light warps around the subject that technically means that the subject now has a gravity greater than the local gravity of the earth according to special relativity.  Thus it should technically mean that stuff starts gravitating toward the character and there would be a ripple in space where the character moved basically making it impossible to not notice the character's presence.  They just wouldn't be able to see you.

Maybe it's some sort of Quantum effect.  Maybe the spell makes light that reflects off the character suddenly have a near 100% chance of being on the other side of the galaxy.

If light is bending around you (much like a large gavitaional body) then you'd see mirror images of things on the other side where normally straight paths of light are crossing but that's not what's happening here. The Target is just completely ignored by light, no reflection, no interaction, nothing.

Magic > Physics.
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knasser
post Jun 2 2006, 07:13 PM
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QUOTE (Cheops)
I may not be right about this since I'm not a physicist but...

Since light warps around the subject that technically means that the subject now has a gravity greater than the local gravity of the earth according to special relativity. Thus it should technically mean that stuff starts gravitating toward the character and there would be a ripple in space where the character moved basically making it impossible to not notice the character's presence. They just wouldn't be able to see you.

Maybe it's some sort of Quantum effect. Maybe the spell makes light that reflects off the character suddenly have a near 100% chance of being on the other side of the galaxy.


If the light was warped due to a gravitational effect, then you'd be able to detect the presence of invisible characters by the way you flew towards them at hundreds of k/ph. :D That would be some strong gravity!

Besides, as GrinderTheTroll pointed out, there's only a fixed focal distance at which the light would converge correctly to show you things behind the invisible character. Too close and you'd have a weird blindspot, too far away and the scenary behind the invisible character would appear mirrored.
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hobgoblin
post Jun 2 2006, 07:23 PM
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so the question becomes:

what did the writer mean with the word "warp".

it could may well be that he had the vision of the spell somhow messing around with the light after it had passed the lense of whoever observed the person or thing under the spell, but before it hit the light sensors (biological or technical).
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Shrike30
post Jun 2 2006, 07:30 PM
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Imp Invis is listed as affecting thermographic and low-light vision, which means that the effects extend into the infrared spectrum (thermographic is far-spectrum IR, low-light often utilizes near-spectrum IR in addition to visible spectrum). I've house-ruled that it affects the ultraviolet range, too.

Beyond IR - visible - UV, Imp Invis doesn't do much for you. That's why millimeter-wave radar (read: cyberwear scanners) are useful for detecting invisible folks walking through doors.
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GrinderTheTroll
post Jun 2 2006, 07:33 PM
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QUOTE (Shrike30)
Beyond IR - visible - UV, Imp Invis doesn't do much for you. That's why millimeter-wave radar (read: cyberwear scanners) are useful for detecting invisible folks walking through doors.

Good point, it's not a game breaker like it used to be at times.
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Geekkake
post Jun 2 2006, 07:35 PM
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QUOTE (Shrike30)
Imp Invis is listed as affecting thermographic and low-light vision, which means that the effects extend into the infrared spectrum (thermographic is far-spectrum IR, low-light often utilizes near-spectrum IR in addition to visible spectrum). I've house-ruled that it affects the ultraviolet range, too.

Beyond IR - visible - UV, Imp Invis doesn't do much for you. That's why millimeter-wave radar (read: cyberwear scanners) are useful for detecting invisible folks walking through doors.

That works for the bulk of breakage. It doesn't, however, address the blindness issue.
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Shrike30
post Jun 2 2006, 07:41 PM
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It doesn't have to. The light, in the process of bending in really twisted and mystical patterns on the way to avoiding the invisible character, twists through his eyeballs so he can see around him. The faint amount of light that is lost when some of the photons strike the back of your eyeball is spread out over the entirety of the "bend," so that you don't end up with two eye-shaped dark spots.

Nowhere does it say that it's a SIMPLE bend... :P
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Cold-Dragon
post Jun 2 2006, 07:45 PM
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...Maybe the improved Invis spell is partly a one way effect? It bends light/whatever in one direction, but not the other, thus allowing you to see or whatever other crap you can come up with.

So a mirror might not 'reflect' while invisible, but anyone that beats the illusion will see that the invisible mirror does still indeed have a reflection?

In that case, it's a tree falling, but another tree being in the way of you seeing the other tree fall (doesn't explain the sound of crashing, but I was going for the visual part.

Then again, not every game is perfect.
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Geekkake
post Jun 2 2006, 07:45 PM
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My co-worker and I have decided on the "same principle as a one-way mirror" idea from this thread. The spell just allows you to essentially pass light through your body (some, but not all), which would still allow you to see. And fuck what the book says, because the book idea is retarded.

So, here's the new question: What happens when you get hit with an MP laser?
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Shrike30
post Jun 2 2006, 07:46 PM
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You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P
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Geekkake
post Jun 2 2006, 07:48 PM
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QUOTE (Shrike30)
You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P

I'll bet you 50Y it shows up in Arsenal.
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Witness
post Jun 2 2006, 07:54 PM
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You know it might just detect the light coming from a given direction, while letting it pass through to eyeballs etc, and project a copy of that light heading in the same direction on the other side of the invis person. I don't need to take the 'bending light' bit literally.
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Cold-Dragon
post Jun 2 2006, 08:00 PM
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No invisibility spell is perfect (contrary to what people may want). Nothing stops you from seeing the rather blatant outline of someone invisible when rain is pouring down like mad on them (whether from a burst water tank above or really bad weather).

Given that invisibility doesn't make you intangible, I would say you'd get a spiffy, if somewhat incriminating, refraction of that laser beam to some extent (or at least to laser sights). Maybe if you're against a wall, the effect could be less obvious, but I would call that a tell-tale sign of intrusion otherwise.

If you're getting hit by a full blown laser, even if you refract it a little, the heat/radiation(?) will probably still get you.

But I'm not quite as good a physics buff as some are.

(and I hope this doesn't lead to another fiasco, heh...)
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Austere Emancipa...
post Jun 2 2006, 08:13 PM
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Sooo... How are all of you going to fit these physical explanations of Improved Invisibility with the fact that it allows someone who succesfully resists the spell to see the target as normal?
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Witness
post Jun 2 2006, 08:20 PM
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Dang. He's got us!
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mdynna
post Jun 2 2006, 08:30 PM
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QUOTE (Geekkake @ Jun 2 2006, 12:55 PM)
QUOTE (mdynna @ Jun 2 2006, 12:46 PM)
I don't think you can apply the properties of Physics to Magical effects.  Magic by definition overrides the rules of Physics.

I fail to see how that's the case. Magic is simply another cosmic force that operates according to natural laws. It appears to violate some physical laws of 2006, but assuming it's somehow separate from the way everything else in the universe operates is a little ridiculous. I'd imagine that the physicists of 2070 are hard at work incorporating magical behavior into the overall body of physics knowledge.

You are definitely a Hermetic Mage.

If Magic still conforms to the laws of physics then Mages are "magicians" they are "super-physicists!"
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TBRMInsanity
post Jun 2 2006, 08:34 PM
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While the flashlight (or lightsource) is invisible, the light is not. That means the light the second it comes out of the lightsource can be seen by all. Anyone looking at the lightsource will "see" it, or more specificly a point where all the light is comming out of.
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Shrike30
post Jun 2 2006, 09:59 PM
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QUOTE (Geekkake)
QUOTE (Shrike30 @ Jun 2 2006, 02:46 PM)
You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P

I'll bet you 50Y it shows up in Arsenal.

When I tell a joke, should I use more than one :P ? Had I said "You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P :wobble: :rotfl: :silly: :upsidedown: :scatter: :spin:", would it have been clearer?
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knasser
post Jun 2 2006, 10:08 PM
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QUOTE (Witness @ Jun 2 2006, 03:20 PM)
Dang. He's got us!


No he hasn't! He's actually solved the whole problem I think, though I'd lay 5 :nuyen: he doesn't know it.

How can one person see the mage and another not? Clearly the light isn't warping around the mage himself, but warping or editing the light as it approaches each of the witnessing characters, critters & cameras. This solves problems of warping light in such a way that you are invisible from any direction. It solves the problem of emitting infra-red radiation from within the "bubble" or indeed light from the flashlight of the original question.

It doesn't solve the problem of the invisible wall, exactly. Drek! He's got us.
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stevebugge
post Jun 2 2006, 10:17 PM
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The light warp created by the spell clearly has to overcome the object resistance threshold of the MPIII for the caster to be invisible to the weapon, hence you could have a situation where your MPIII can see and affect the target even if the person holding the gun can't :silly:
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Geekkake
post Jun 2 2006, 10:24 PM
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QUOTE (Shrike30)
QUOTE (Geekkake)
QUOTE (Shrike30 @ Jun 2 2006, 02:46 PM)
You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P

I'll bet you 50Y it shows up in Arsenal.

When I tell a joke, should I use more than one :P ? Had I said "You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P :wobble: :rotfl: :silly: :upsidedown: :scatter: :spin:", would it have been clearer?

I was aware you were joking. Don't make me come over there. I'LL TURN THIS MESSAGE BOARD RIGHT AROUND AND GO HOME
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Cold-Dragon
post Jun 3 2006, 12:10 AM
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QUOTE (knasser @ Jun 2 2006, 05:08 PM)

It doesn't solve the problem of the invisible wall, exactly. Drek! He's got us.

Actually, that might not be wrong either.

Let's think on this, if the failure of a spell to work allows you to see the object but others not to (if they fail), then why not the other way around? If you fail the save but they succeed, the wall is invisible to you, and since light or whatever moved 'around' so you couldn't see the wall, what is to say that the light that came from things behind the wall doesn't warrant LOS?

True, that's silly and, in a way, senseless, but so is how it works in the first place. The LOS is about seeing, not neccessarily LOE (Line of Effect). If you can actually see behind that wall in some strange, bizarre fashion that doesn't involve cutting off the 'line' to get there (such as from a video feed), then technically you have LOS. You just turned that wall into glass.


This is fun, hehe...
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Eyeless Blond
post Jun 3 2006, 01:11 AM
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QUOTE (knasser)
How can one person see the mage and another not? Clearly the light isn't warping around the mage himself, but warping or editing the light as it approaches each of the witnessing characters, critters & cameras.

That's kinda how I always figured it worked. It basically solves everything, though it leads to some interesting conclusions:

1) No internal overheating. The IR radiation still leaves your body; the photons just get "edited" before getting to that troll's thermographic eyes.
2) An invisible wall would not allow targetting through it. The photons are still bouncing off the wall; they're just being edited before they hit your eyes to make the wall invisible.
2a) This leads to an interesting complication: what would you see instead of the invivible wall? This question has no simple answer. My vote is that you will see whatever it is you expect to see; essentially your brain will "make up" whatever it needs to to render the wall invisible to your vision. See ***NOTE ON VISION*** below before going further.
3) The MP laser leads to an interesting conclusion. Now, obviously the laser would strike the invisible person, and damage him as well. The spell would, however, edit everyone's vision so neither the person nor, naturally, the damage to said person would be seen.
4) Similarly, a person in the rain would still be invisible. The image would be edited so that the rain looked to be falling straight down, even though it was in fact bouncing off the invisible person. Those who argue that you'd see the rain bouncing off the person, and thus see their outline, are totally off-base. Remember that what you're "seeing" does not necessarily need to have anything to do with physical reality, as you are under the effects of an illusion spell which specifically targets your vision.
4a) On the other hand, if you were standing right nest to the person, you would still be able to feel the spray of rain bouncing off of him, and would thus be able to infer something odd's going on if you were paying attention. Remember invisability affects vision only; invisability does not make someone transparent to touch, smell, hearing, or, more importantly, logic. :D
5) The invisible flashlight would still emit light. It wouldn't matter, though, because the light would be edited out of everything that could see it, rendering the flashlight effectively useless.

Doesn't that make sense? If the devs would just replace "warping" with "editing" it would solve everything. :)

***NOTE ON VISION***: This whole "seeing what you expect to see" thing actually makes a lot more sense than you may realise. Here's the thing: the brain already "makes up" a surprising amount of what you think you are actually "seeing". Take a look at this site for a demonstration and explainnation of a specific instance of this effect, the blind spot in your eyes that you're likely not aware you even have. There's also the more famous illusions of motion you get from viewing several still pictures

Going back to the invisible wall thing, your brain will likely be persuaded to "make up" whatever it needs to to make that wall invisible. pulling from your memories, your other senses, whatever it needs to. If you know what's in the other room through other means (having been there before, etc) then you'll see what you saw there before; otherwise your brain could make up just about anything, so long as the wall remains invisible.
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Austere Emancipa...
post Jun 3 2006, 06:41 AM
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And just like your Body attribute allows you to reduce the amount of burns you get when you get hit with a magical ball of fire, your Logic (or ?) allows you to edit the EMR in the visual spectrum that's approaching you back into how it's supposed to look?

It'd be lovely to get the old Invisible Wall arguments on this forum as well, though. :)
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Eyeless Blond
post Jun 3 2006, 07:52 AM
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QUOTE (Austere Emancipator)
And just like your Body attribute allows you to reduce the amount of burns you get when you get hit with a magical ball of fire, your Logic (or ?) allows you to edit the EMR in the visual spectrum that's approaching you back into how it's supposed to look?

It'd be lovely to get the old Invisible Wall arguments on this forum as well, though. :)

Hm. That gives me another idea, even more radical than the one above. I call it Advocacy Theory.

Here's an example of how it works. Mage casts a Fireball spell. Under this theory the mage's aura is telling the world: "Okay, world, there will be a giant ball of flame appearing right here." Now, the poor mooks in the way don't like this, so they say in response, "No way, buddy. I can't stop you from making your big-ass ball of fire around me, but you're sure as hell not touching me!" He rolls Body and undoes as much as he can of what he sees as the massive universal screw-up that intersected a giant ball of fire with him. Counterspelling is a friendly mage chiming in on his side of the argument. If the mage "wins" the argument the mook gets fried; if the mook wins then everything gets fried around him, but he doesn't because he won his part of the cosmic argument that is the fireball spell.

Another example: invisability. Mage tells camera: "You can't see me." Camera says: "The hell you say?" Mage argues with OR. If OR wins the mage shuts up and goes away. Otherwise, the camera loses and is no longer allowed to see the mage. Camera: "Well WTF am I supposed to put in the giant gaping hole there?" Mage: "Not my problem; ask someone else." Camera thinks back and 'remembers' there was a wall and a floor where mage is, and a picture frame on the wall as well, so he shrugs and puts all that in instead, then shrugs, calls it a day and resolves to get wasted later that evening, maybe hook up with that lamp down the hall.

So basically magic is the process by which auras bitch at each other. :D

Yeah, definately time for bed. :P
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Austere Emancipa...
post Jun 3 2006, 08:19 AM
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Do "Elemental Manipulation" spells like Fireball no longer use Ranged Combat damage resolution like in SR3? If they don't, then that's a brilliant way of dealing with it.
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James McMurray
post Jun 3 2006, 09:42 AM
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I haven't read the whole thread so I'll just toss my answer out:

Invisibility "warps light" via some magical process that results in the target being unseen but otherwise unaffected. Thus the character is not blind, light sources still work, and mirrors don't help any.

Trying to apply physics to magic is just asking for trouble.
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hyzmarca
post Jun 3 2006, 11:11 AM
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QUOTE (Austere Emancipator)
Do "Elemental Manipulation" spells like Fireball no longer use Ranged Combat damage resolution like in SR3? If they don't, then that's a brilliant way of dealing with it.

Nope. Indirect spells are still resolved like ranged combat.

QUOTE (James McMurray)
Trying to apply physics to magic is just asking for trouble.


In Shadowrun trying to apply physics to physics is just asking for trouble.
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NightHaunter
post Jun 3 2006, 02:29 PM
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I think the answer is YES it still emits light, but from the wrong end.
The invis spell would "bend" the light that way.
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James McMurray
post Jun 3 2006, 04:53 PM
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QUOTE (hyzmarca)
In Shadowrun trying to apply physics to physics is just asking for trouble.

That's why we don't do either unless absolutely necessary. If we want hardcore realism we play a different system.
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booklord
post Jun 3 2006, 04:55 PM
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What do you see when you see a person?

Light from an external light source reflecting off their body. The invisibility spell edits the light coming from a person's body. In the case off thermographic "light" the body is generating it on its own. In order for an invisible flashlight to work the spell would have to be able to distinguish between the light being reflected off the invisible person's body ( or thermographic light being generated by the individual's body heat ) and the light being generated by the flashlight. I don't think it would. It would require the spell to have intelligence. The spell would need to know which light the invisible object wishes to generate and which light it doesn't.

Note : The light would have to editted after it reflects off the person's body ( instead of editting it before it reaches the person's body ) As preventing light from reaching the invisible person's body would render them quite blind.

Another reason for the invisible flashlight not to work would be as follows: A ray of light is generated by an invisible flashlight. Now the ray of light hits either a person's eye or a hidden security camera or a wall. Under the theory that you'd be able to see the light reflecting off the surroundings but not from the flashlight itself it would have to work as follows: If it hits the wall then the invisibility spell chooses not to edit it. But if it hits the guard's eye or a hidden security camera the invisibility spell does edit it. Once again this results in the invisibility spell gaining "intelligence". The spell is choosing which light to edit based off external information it probably wouldn't know.

So my answer is no. The invisible flashlight would not generate light.
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hobgoblin
post Jun 3 2006, 05:42 PM
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or just have the light be edited when it hits the observers lense or eye.

that way a flashlight can generate light for the holder, but maybe not for the observer ;)
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booklord
post Jun 3 2006, 05:55 PM
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QUOTE (hobgoblin @ Jun 3 2006, 05:42 PM)
or just have the light be edited when it hits the observers lense or eye.

that way a flashlight can generate light for the holder, but maybe not for the observer ;)

Exactly, my point. The spell would have to be able to tell the difference between a hidden security camera and the every other piece of technology is the room. How would the spell be able to tell the difference? From the spell's vast knowledge of technical data?

Personally I don't think the invisibility spell can tell the difference between the lens of a security camera and a toaster. And thus I don't think that the invisibility spell can selectively edit the light it allows to be reflected or generated by the invisible subject. And thus I don't think an invisible flashlight would generate light.


Unless your talking about the invisibility only allowing the flashlight to generate'those light rays which are destined to be reflected back to the invisible person's eyes. But that sort of determination makes the entire process of editting the light being reflected off or generated by an invisible person seem trivial in comparison.
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hobgoblin
post Jun 3 2006, 06:03 PM
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by the very fact that the sensor accepts photons as input :P

the magic just ride the beam of light in and then mess around when it hits something that reacts to light and altering the signal there.

basicly, it edits the person out of the image. just like what happend to some people in soviet russia :P

to much detail can at times be a bad thing ;)
do one have to explain at a quantum physics level why a magical spell is able to damage a person?
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hyzmarca
post Jun 3 2006, 06:16 PM
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QUOTE (James McMurray)
QUOTE (hyzmarca @ Jun 3 2006, 06:11 AM)
In Shadowrun trying to apply physics to physics is just asking for trouble.

That's why we don't do either unless absolutely necessary. If we want hardcore realism we play a different system.

Dumpshock: Shoving square pegs into round holes since 1865.


QUOTE (booklord)
Exactly, my point. The spell would have to be able to tell the difference between a hidden security camera and the every other piece of technology is the room. How would the spell be able to tell the difference? From the spell's vast knowledge of technical data?

Personally I don't think the invisibility spell can tell the difference between the lens of a security camera and a toaster. And thus I don't think that the invisibility spell can selectively edit the light it allows to be reflected or generated by the invisible subject. And thus I don't think an invisible flashlight would generate light.


In the past invisibility and improved invisibility specificly influanced things that see rather than just things that sensed light. It didn't matter exactly what it saw, only that the sense be a type of vision. For example, which Invisibility would effect thermographic vision it would do nothing against a heat sensing organ. Likewise, while Improved Invisibility wouild prevent a camera from registering something it would do nothing to a photometer or a motion detector. It would prevent radiographic imaging but it would not prevent basic radiation sensors from working. All that mattered was the nature of the sense.

As for the ability of magic to tell the difference between one technological device and another, the question itself is missing the big picture. Sure, a camera is a complex technological device made from many different processed components. This is why it has an OR. But, the camera as a comcept is very simple. Conceptually, a camera is a thing that sees. Somethimes it records, as well. Sometimes it sends what it sees to another device to record. Either way, the concept is very basic.

Shadowrun and Earthdawn metaphics draws heavily from Plato and his concept of Forms. Everything has a Form of its own. Generic items have a generic Form based on a single template. Unique items have their own unique form. A tree has the metaphysical Form of a tree. A camera has the metaphycial form of a device that sees.
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booklord
post Jun 3 2006, 06:17 PM
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QUOTE
by the very fact that the sensor accepts photons as input :P

the magic just ride the beam of light in and then mess around when it hits something that reacts to light and altering the signal there.


Which requires the invisibility spell to be able to analyze the technology to determine that that is what it is doing.


QUOTE
to much detail can at times be a bad thing ;)
do one have to explain at a quantum physics level why a magical spell is able to damage a person?


To the extent that we tell players what they can and can't do with their invisibility spells. Yes.

What it comes down to is a very simple split in what we see improved invisibility spells doing. My theory is that the invisibility spell edits the light being reflected off or generated by an invisible person immediately after being reflected or generated. The other theory involves the light being editted when it reaches any person or thing which is capable of seeing or analzying the light.

My theory does not allow for invisible flashlights to generate light. The other one does.
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James McMurray
post Jun 3 2006, 07:02 PM
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QUOTE (hyzmarca)
QUOTE (James McMurray @ Jun 3 2006, 11:53 AM)
QUOTE (hyzmarca @ Jun 3 2006, 06:11 AM)
In Shadowrun trying to apply physics to physics is just asking for trouble.

That's why we don't do either unless absolutely necessary. If we want hardcore realism we play a different system.

Dumpshock: Shoving square pegs into round holes since 1865.

Yeppers. Sometimes that's the only way to make a game ssytem "make sense." Things get changed for simplicity's sake in games and realism suffers. You either shoehorn major changes, accept the problems, or debate about them endlessly on dumpshock without ever changing anyone else's mind. That last one isn't exclusive, you can combine it with either of the others, and most people do. :)
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Austere Emancipa...
post Jun 3 2006, 07:12 PM
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I take it this sort of thing counts as shoehorning major changes?
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Xenith
post Jun 3 2006, 08:06 PM
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Meh. I think it was a slight mistake for them to write down that it bends light... on the other hand... perhaps part of the spell is a minor clairvoyance effect... or some crap like that. XD

Its a game with magic... therefore it never has to make total sense... only mimic it. :grinbig:
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hobgoblin
post Jun 3 2006, 08:29 PM
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they say it warps light. ok so warping is a kind of bending, but it does not have to say it warps it around the subject. it may well be the writers way of saying that it mess up the light somhow else. "a warped interpetation of reality" :silly:
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knasser
post Jun 4 2006, 09:42 AM
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Okey-dokey. I think I have it, or very nearly. The spell says that it "warps" light. Light is a wave (yes, yes, and a particle too, shut up Heisenberg), and warping it could mean not simply refracting the light (re-directing it) but increasing or decreasing its wavelength.

Suppose I have some visible light just floating along when suddenly the light hits this mysterious field (the spell) and goes "Woah! I feel like really excited, I'm being charged with super mana energy and I'm vibrating so fast I'm an X-Raaaaay!!!"

In it's super hgh-energy state it quite naturally passes through the character, wall, whatever but as it leaves the field (spell) it's energy drops back to where it was before ("Man, that was a buzz, but now I'm blue again"). Voilá - invisibility.

Now how can we resolve this in terms of different people seeing different things? Okay, here goes! In the below, M equals our invisible Mage and A and B are observers. My dinky little ascii arrows are the paths of light going through the mage.
CODE

               ^
           \   |
             \ |
A  ------> M  ------->
               ^
               |  
               |  
               B

First thing to notice is that there is a ray of light that is colliding with M that doesn't go through her (this is the one coming from NW). Why should the mage bother altering this light wave? There's no person C standing to the NW of her that would notice this light reflecting back. She's safe to let it go. Okay, admittedly, it would be nice if she let that one through as well and if she cast the spell as high enough force, lets say she does, but it takes energy to turn on all those little light beams and make them go through you so the default is that she's only "warping" those light beams that she has to in order to make herself invisible to each observer. Yes there may be little give away shadows on the other side of her and other odd lighting effects, but that is why low force is low force and high force isn't.

Now light coming from the directions of A and B is encouraged to go straight through M thus no light reflects back to them to make the mage visible. How does the mage know which light beams to warp? Well the illusion magic "reads" this information in some sense from the victims minds or auras. We can come up with any number of plausible explanations for this, e.g. the spell locks onto the subjects' auras to keep light from their directions excited. You could use a different interpretation, it's not important. All that matters is that somehow a victim is able to resist this "tracking" somehow. Perhaps with a metaphysical shake, B's aura goes "rah - get offa me!" and *wham* - B vanishes from the invisibility spell's awareness or power and light from B's direction begins reflecting back again.

This interpretation satisfies the following criteria:
1/ Light from one side of the subject is able to appear on the other side of the subject in the same manner as if the subject had not been there; avoiding any of the numerous visible problems with our "bubble" model of light-bending or gravitational lensing.
2/ The mage is able to make subjects invisible where light would not be able to find a path around the subject, e.g our wall or closed door.
3/ Different subjects can be affected differently according to their resistance to the spell.
4/ There is a metaphysical conservation of energy in which the mage only does what she has to do to accomplish the magic. This even leads onto a natural explanation of the difference between low and high force castings of the spell, in terms of both effort and effect.
5/ It meshes reasonably well with accepted science. If you're worried about the mage's lead-lined knickers remaining visible due to their blocking X-Rays, bump the energy level up to Gama rays as I seem to recall you need very thick shielding to block these, and it's not likely to come up in a game. You can always ditch the scientific side of this if you like and just teleport the light waves if you must.
6/ It's really neat and Khadeem is really pleased with himself, thankyouverymuch. :D

The only thing that I can see is missing from this is the infra-red radiation given off by characters. I suppose it's not much of a hack to say that emitted light in tracked directions is also shielded. This would mean that a flashlight was invisible in the exact direction of the witnesses but the lighting effect elsewhere would be visible. Essentially, you can see the light, but not quite where it's coming from.

So how did I do? :)
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Edward
post Jun 4 2006, 03:13 PM
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QUOTE (booklord)

What it comes down to is a very simple split in what we see improved invisibility spells doing. My theory is that the invisibility spell edits the light being reflected off or generated by an invisible person immediately after being reflected or generated. The other theory involves the light being editted when it reaches any person or thing which is capable of seeing or analzying the light.

My theory does not allow for invisible flashlights to generate light. The other one does.


your theory dose not allow for a resistance roll or object resistance (the light was altered long before it got to a conceptual seeing device), the RAW calls for a resistance roll, thus your explanation is not in keeping with the raw.

My personal interpretation is that the spell creates an illusion of the invisible objects absence. Thus all observers that fail to resist the spell see things as if the invisible object did not exist. All observers that resist the spell see the invisible object.

How this is achieved is irrelevant to the game rules. I chose it because it was simple to implement and in keeping with the raw (with the exception of the fluff about bending light)

Further I would add
The position of an invisible object (or person) may be inferred buy an observer that did not resist the spell buy its affects on other objects (eg footprints). Only sensors designed to mimic the image gathering ability of a metahuman eye will fail to detect the target of a physical invisibility spell (IR motion detectors and laser tripwires are still a problem for you.

I believe these are inferred buy the raw, at least they do not contradict it (with the exception of the fluff about bending light, but that created problems with the requirement for resistance rolls and varied ORs)

If you want to know how this works for in character reasons your character will quickly become aware of a large and complex debate on how physical illusions work, and weather it is manna or photons that cross specific regions of space, illusions casting shadows, unaffected observers seeing shadows, the futility of illusionary sun shades. You will also realize that the debate is achieving nothing other beyond the amusement and bemusement of the academics involved (much like this one)

knasser

Your theory also works. I however find the level of complication unnecessary.
I would go so far as to say that under my theory academics are proposing your theory
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knasser
post Jun 4 2006, 03:50 PM
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QUOTE (Edward @ Jun 4 2006, 10:13 AM)
My personal interpretation is that the spell creates an illusion of the invisible objects absence. Thus all observers that fail to resist the spell see things as if the invisible object did not exist. All observers that resist the spell see the invisible object.


But there are two problems with this. The first is that it is not in keeping with the flavour of the spell description in which normal invisibility affects the mind but improved invisibility is strongly suggested to work on a physical principle. The second and more technical problem is that it does not allow for cases where the victim is unaware of what exists behind the invisible character. For example, Mandy the Mischevious turns the wall to the men's shower room invisible revealing everything to her giggling schoolfriends. If it were an illusion of the mind, then they wouldn't be able to tell you who was in there. Further example. Seamus the dwarf turns Angus the troll invisible (-1 die penalty for the kilt). When Angus walks across the hotel lobby unseen the minds of the observers imagine the floral wallpaper behind him. But now Seamus, walking on the other side of his big friend goes for free. (Enabling the notorious couple to skip out on yet another enormous room bill).

QUOTE (Edward)
knasser

Your theory also works. I however find the level of complication unnecessary.


??? I was feeling all smug about how elegantly simple it was. :(
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QUOTE (knasser)
QUOTE (Edward @ Jun 4 2006, 10:13 AM)
My personal interpretation is that the spell creates an illusion of the invisible objects absence. Thus all observers that fail to resist the spell see things as if the invisible object did not exist. All observers that resist the spell see the invisible object.


But there are two problems with this. The first is that it is not in keeping with the flavour of the spell description in which normal invisibility affects the mind but improved invisibility is strongly suggested to work on a physical principle. The second and more technical problem is that it does not allow for cases where the victim is unaware of what exists behind the invisible character. For example, Mandy the Mischevious turns the wall to the men's shower room invisible revealing everything to her giggling schoolfriends. If it were an illusion of the mind, then they wouldn't be able to tell you who was in there. Further example. Seamus the dwarf turns Angus the troll invisible (-1 die penalty for the kilt). When Angus walks across the hotel lobby unseen the minds of the observers imagine the floral wallpaper behind him. But now Seamus, walking on the other side of his big friend goes for free. (Enabling the notorious couple to skip out on yet another enormous room bill).

QUOTE (Edward)
knasser

Your theory also works. I however find the level of complication unnecessary.


??? I was feeling all smug about how elegantly simple it was. :(

I gotta go with Knasser's theory I think. Convinced me to even change my own previous house ruling on it.

An elegant theory and yet it could easily be put forth within the game world as Thaumaphysics. Speaking of which I'm sure there's a run or two in here with rival Thaumaphysics proponants trying to trash (or steal) each others research (Not all scientists use good science all the time).
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hyzmarca
post Jun 4 2006, 07:22 PM
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QUOTE (knasser)
QUOTE (Edward @ Jun 4 2006, 10:13 AM)
My personal interpretation is that the spell creates an illusion of the invisible objects absence. Thus all observers that fail to resist the spell see things as if the invisible object did not exist. All observers that resist the spell see the invisible object.


But there are two problems with this. The first is that it is not in keeping with the flavour of the spell description in which normal invisibility affects the mind but improved invisibility is strongly suggested to work on a physical principle. The second and more technical problem is that it does not allow for cases where the victim is unaware of what exists behind the invisible character.

The first problem isn't exactly a problem. In SR3 I always assumed that the physical nature of Improved Invisibility meant that it altered the observer in a physical way as opposed to the mana illusion that caused no actual physical changes in the observer. In a camera or a human this could mean altering the electrical impulses produced when light strikes the photoreceptors.

The second problem is only a problem when it comes to establishing LOS. Sense-editing magic can allow people to see things that they normally wouldn't b eable to see. Usually, such spells are called detection spells but illusions are also sense-editing; they simply edit senses for a different purpose. The problem only shows up when it trying to establish LOS. Sense editing magic cannot establish LOS. On the other hand, physical redirection of light can. Establishing Improved Invisibility as a spell that physically edits the target's senses so that it appears that the subject is not there prevents this rather large potential abuse.
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hobgoblin
post Jun 4 2006, 07:47 PM
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invisibility and similar have allways been presented as a kind of indirect illusion. rather then aiming right at someone that should directly experience the illusion, you aim at something that will appear alterd based on the spell.

in many ways its similar to the armor spell. it puts a layer of magic over the target of the spell, and this layer helps stop anything harmfull at the size of a bullet or larger.

if one was to follow the extension of the LOS requirement that some try to use on the invisibility spell, then the caster would have to see each and every bullet fired at the person coverd by the armor spell. if the caster didnt see a bullet then the armor spell didnt work on said bullet.

so the LOS requirement for the invisibility spell is only for the initial casting. the caster have to see where he wants to target the spell.
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hyzmarca
post Jun 4 2006, 08:17 PM
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QUOTE (hobgoblin)
invisibility and similar have allways been presented as a kind of indirect illusion. rather then aiming right at someone that should directly experience the illusion, you aim at something that will appear alterd based on the spell.

I don't think anyone has claimed otherwise. If you were responding to my LOS abuse arguments I was refering to making an object inviible for the pupose of casting through it, such as: "I make the Ares corporate headquarters invisible so I can manabolt Damien Knight." and "I cast invisibility on the planet Earth so I can manabolt Sum Yun Guy in China."
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knasser
post Jun 4 2006, 08:28 PM
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This needn't be listened to, and certainly isn't needed for the explanation I outlined, but the FanPro FAQ states that improved invisibility can be used to establish LOS. I don't know how much people consider that official, but it's there in black and white pixels. Just thought I'd mention it.

Anyway, the description of the spell does say "warps light" so I'd go with LOS allowed if only for that. If you can cast a spell round a corner with fibre-optic goggles, then quite frankly warping light by magic is good enough for me. Anyway, if the players don't think of this tactic, then I'm certainly going to surprise them with an NPC using it. :D
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hobgoblin
post Jun 4 2006, 08:56 PM
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where is this faq posted?
if its in german i dont care about it...
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knasser
post Jun 4 2006, 09:24 PM
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QUOTE (hobgoblin)
where is this faq posted?
if its in german i dont care about it...

http://www.shadowrunrpg.com/resources/faq.shtml

No german. You're safe. ;)

The invisibility stuff is about a third of the way down.
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post Jun 4 2006, 09:41 PM
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err, thats for SR3 not SR4. so its hardly applyable in this case...

and even then is a year old :P

btw, having the spell require a force higher then half the OR of the item target is flat out wrong. its the observer that need to resist the spell, not the object or person coverd by the spell...
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post Jun 4 2006, 09:49 PM
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Yeah, well, to be frank most of us here consider the FAQ to be a piece of junk. The writers don't even pretend that their answers have anything to do with the actual rules; much of what's in there directly contradicts what's written in the books, but without claiming to be errata so it's impossible to figure out whether to follow the actual rules or their "FAQ".

knasser's idea, while interesting, is a logistical nightmare. Let's look back at this diagram, and expand it a little so we can name points on M's body:
CODE

          ^        ^
           \       |
            \      |
C             \M M M
C'->A' ------> M'M M'' -------->
   A          M M M
                \  ^
                 \ |  
                  \|  
                 B B'

Now, assume that A does not resist the spell cast on M. So, the process begins as such: M's spell reaches into A's "mind", and tracks into the future where he is going to be at some time when photons from M are going to reach his eyes, which we name A'. Remember that people aren't going to stand still, so in order to avoid weird tracking issues the spell is going to have to read, not where the observer is now, but where he will be in the fraction of a second it takes to figure out where he will be, and to alter the photons accordingly.

So M's spell then tracks back to the exact points on M's body that A would see--M'--and tracks *through* M's body to points exactly opposite the subject--M''. It is these photons that are bumped up to higher energy levels in order to "pass through" the mage, incidentally causing all the problems associated with high-energy radiation damage along the way.

1) Okay, so far so good. Seems to me that we're granting a little more computational intelligence to the spell than I've seen in any other spell, but let's set that aside for now. The problem is that M'' is not the only place that photons need to be altered to make M invisible. You also have to alter everything striking M', because otherwise the light striking M' will scatter into A'-s eyes, resulting in a ghostly, translucent M walking around. *Every* photon striking M' has to be altered to prevent A' from seeing M, which exponentially increases the number of photons that need to be altered for every point on a target, to the point where roughly 30-50% of the photons striking the target have to be altered, just to make M transparent to a single observer.

2) Now let's look at B, who does resist the spell. Specifically, look at the diagonal "sight ray" going through M'. Since A' does not resist the spell, the diagonal photon striking at M' must be excited through M's body, in order to make M invisible to A'. But doing this would make M partly insivible to B' as well, which is a problem because he resisted the spell and thus shouldn't be affected by it. The problem is even worse with C, who also resisted the spell but is looking over A'-s shoulder.

3) The amount of work the spell must do increases with each observer, but neither the Force nor the drain does. This seems a contradiction.

4) In this interpretation, if someone ever looks into M's eyes, then M still goes blind, so it doesn't really solve that problem either.

5) It does solve the problem of LOS, but in a weird way. Since photons are actually being altered to smash through a person't body instead of being bent around him, they are no longer elligable for providing LOS. So if you were trying to make the silly FAQ valid it's still a failure.

6) However you have allowed the covered flashlight abuse, the one where a low-force unresisted Invisability cast on the cover of a flashlight will light a room but the guards who resisted the spell are left in the dark. Also it lets you peep through walls (and shoot through them) without letting the guards see back at you.

7) Radiation poisoning. Gamma rays, being ionizing radiation, are not at all healthy to have running through you all the time. I consider it a problem when other people not resisting my spells causes me to vomit blood. :P

Conclusion: meh. On the surface it seems to work, but the details kill it.
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hobgoblin
post Jun 4 2006, 09:54 PM
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heh, thats why its magic. magic fixes the flaws ;)

i dont know, is there any book that talks about magic moving at anything less then the speed of light?
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post Jun 4 2006, 10:17 PM
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The FAQ lets you kill a main battle tank with a derringer firing standard ammo.

Think about that for a second.

The FAQ lets you kill a main battle tank with a derringer firing standard ammo.

This, friends, is why we ignore the parts of the FAQ we don't like. It isn't canon untill its canonized. The FAQ is not yet available in book form.
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post Jun 4 2006, 10:41 PM
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QUOTE (Eyeless Blonde)
Conclusion: meh. On the surface it seems to work, but the details kill it.


Woah there, Eyeless blonde. Whilst your criticism may seem valid at first glance, the details kill it. ;)

I'll go through your points in a moment, but I need to clear up two things. One, I came up with this explanation from first principles, based solely on the functioning and text of the spell in SR4. I don't care about the FAQ much, I just mentioned it in passing.

The second thing that needs to be cleared up is the issue of abuse. You have described the LOS effect as abuse and the flashlight as abuse. I don't see any of this as rules-lawyering and am quite looking forward to the first time a couple of enemy mages turn a steel wall invisible and get blasting at the PCs! When you come at this with a loaded agenda of what you want the results to be, then you colour your arguments. So I don't see it as a problem that the logical consequences of my explanation have these results. All I'm interested in is internal consistency and compatability with the spell description and effect. I think I've achieved that.

Now your points.
1/ Compensating for the speed of light.
It's true that the victim may have moved fractionally by the time the light reaches him. Let us assume that using high-powered optics, the victim is watching the subject from 10 miles away. I think that's a nice generous distance to support your case. At the speed of light - 186,282 miles per second - it will take 1/18,628 seconds (or 0.00054 seconds) to reach the victim. If your observer is moving fast enough to notice the lag time, then I think he's going to be more concerned with air resistance roasting him to a crisp.

2/ Computational Intelligence
There are a couple of counters with this. The first off is the existence of other physical illusion spells. If it takes too much computational intelligence to edit light in different directions, then how much intelligence does it take to create the image of an angry wizword viewable from all directions? The "intelligence" necessary for this spell, assuming that spells work on a computational basis which I'm very far from allowing, is perfectly consistent with the level of computation that would be required for several other spells. Another argument would be that surely editing the light in a particular direction with a field it passes through has to be less complex than editing the firing of neurons in someone's brain to implant images in their brain.

3/ No increase in effort with number of observers.
This is a valid but minor point. I offer two options to people who like my explanation and don't want to ditch it for the sake of this. Firstly, are we certain that the difficulty does not increase? SR pg. 57 states that in opposed rolls against groups, larger numbers grant bonus dice for the resisting group. I'm not saying that this has to apply because you might roll for the victims separately, but you could quite easily put this down to lack of granularity in the rules. Maybe it is more effort or complexity, but not sufficiently so for the rules to pick up on it. Secondly, the statistical probability of being spotted by someone does increase with the number of people who are resisting. Each individual has the same chance as if they were alone, but given sufficient numbers, someone is likely to notice and you can attribute that to the mage's talents giving out if you so wish.

4/ Light passing through the mage's retina
The retina requires only a very little light striking it to send those nerve impulses to the brain. This nicely illustrates the point I was making earlier about how seemingly academic conversations like this can create interesting fluff for our games. One possibility is that the mage lets through only most of the light that strikes her retina. Perhaps the mage sees the world muted or spectrally whilst invisible, much like Frodo in LotR whilst he is invisible. Or maybe there is a ghostly pale image of the mage's eyes that drifts along not quite invisible but hard to notice. What a freaky effect, but so much more atmospheric when the guard notices than saying "the guard has made his resistance roll and can see you". Anyway, I'm just having fun with these stylish effects. The real consequence of skimming a few photons so you can see would be neglible.

5/ abuse of LOS
I've covered this. It's only abuse if the GM has a strong feeling about how this should work. I don't as whatever the PCs use, I'll just throw back at them later on. But if you do have a preference then choose from (a) LOS is possible because it is the same light that has passed through the invisible subject or (b) LOS is not possible because the spell has tampered with the photons in temporarily altering their state. Take your pick as both are entirely compatible with my explanation.

6/ X-rays and Gamma Rays cause cancer etc.
Yep - quite possibly they do. This is Shadowrun and the image of a burned out mage in the cancer ward cursing the way he did too much invisibility in his youth amuses me. Again we come back to the point about how I feel this sort of fluff can deeply enhance the reality of the setting for the players. It's not something that's likely to have a consequence in the time scale of a campaign. And I think cancer and other cell damage is curable in the Shadowrun setting, isn't it? Well it's up to the GM anyway. I'd probably just leave this as a potential problem in the background.

So anyway. That's my counter-arguments. There is a hole in my theory, but none of your points were it, I'm afraid. If no-one spots it, I'll fess up later. :P
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Eyeless Blond
post Jun 4 2006, 10:56 PM
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QUOTE (hobgoblin)
heh, thats why its magic. magic fixes the flaws ;)

Oh, so even after doing what knasser claims, then it's gotta go back and fix it all afterward as well? Yikes.

QUOTE
i dont know, is there any book that talks about magic moving at anything less then the speed of light?

In this case it'd have to move at much *more* than the speed of light. In fact, to be perfectly accurate the spell would actually have to read into the future in order to predict exactly where the observer will be when he is observing the subject. This reading-into-the-future problem would be even worse with the Silence series of spells, as sound travels more slowly and thus there would be an even larger gap between where the observer is "now" and where he wil be when the nullified sound is supposed to reach him.
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hyzmarca
post Jun 4 2006, 11:19 PM
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must point out that converting all light to gamma radiation would not cause cancer. It would cause complete organ failure within a few hours even with only a few minutes of exposure.
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hobgoblin
post Jun 5 2006, 12:25 AM
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QUOTE (Eyeless Blond)
QUOTE (hobgoblin)
heh, thats why its magic. magic fixes the flaws ;)

Oh, so even after doing what knasser claims, then it's gotta go back and fix it all afterward as well? Yikes.

QUOTE
i dont know, is there any book that talks about magic moving at anything less then the speed of light?

In this case it'd have to move at much *more* than the speed of light. In fact, to be perfectly accurate the spell would actually have to read into the future in order to predict exactly where the observer will be when he is observing the subject. This reading-into-the-future problem would be even worse with the Silence series of spells, as sound travels more slowly and thus there would be an even larger gap between where the observer is "now" and where he wil be when the nullified sound is supposed to reach him.

if you didnt notice by the ;), im slighty tired of seeing the X+1 iteration of a "how does improved invisibility work" thread. and right now we have two of them...

funny thing is that i dont see anything remotly similar to this dicussion over on say the wotc forums. ok, so there are some discussion over flaws on the d20 modern/future part (only part i bother with, d&d basicly boils down to making the most powerfull mix of classes, race and whatsnot), but there people just present their fixes and is done with it.

here on dumpshock its as if SR is RL, and we need to come up with how magic should play nice with the laws of physics (because, as we all know, the laws of physcis trumps all) in an empirical way.

basicly, SR isnt just a game to us. its more on the level of a religion. and this debate, in all its forms, reminds me of the classical "how many angels can dance and the head of a pin".

ok, so this time round it was made worse by some editor inserting the words "warps light" into the text. but other then that its exactly the same debate thats been had on atleast 3 versions of this forum, of not more...
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post Jun 5 2006, 12:52 AM
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Okay then, counterpoints:

1) The argument wasn't so much that the difference is meaningful, but that there is a difference at all. What this does is force the mage to either a) see into the future and know exactly where the target will be, and adjust where the altered rays will be sent accordingly, b) alter the rays in a swath around the observer, albeit a small one, to compensate for possible movement, or c) introduce artifacts into the invisability projection which will be easily discernable to the human eye *or* a well-written analytical program.

2) The computational intelligence point wasn't the actual argument here, though that is an interesting area to explore. The argument here was that it is physically impossible in a great many cases to make M invisible to A without also making him at least partly invisible to B and C, both of whom are supposed to have resisted the spell. To C the mage would be almost completely invisible, and to B he will be partly translucent. In some rare cases where two observers are looking at the mage at the exact same angle even if one of the observers resists the spell the mage will still be invisible, because the spell is busy making M invisible to the failing observer.

3) Point dropped, though page 57 actually has more to do with simulating the effect of several people rolling the same test several times, and not with simulating how much more difficult and in this case mana-intensive it is to affect multiple people at once.

4) So the retina is specifically exempted from the effect of the spell, or the effect is specifically damped by the presence of a retina? I'll buy that, though it's adding even more conditional clauses to the body of the spell.

5) *shrug* Okay.

6) Covered flashlight abuse. Still unanswered.

6b) In fact, this doesn't really answer the OP's question of an invisible flashlight either, does it? Of course, neither does my interpretation. so :oops:

7) Radiation: see hyzmarca's post above.


Oh, and your solution also doesn't deal with the shadow problem that I'm still wrestling with in my interpretation either. :)
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post Jun 5 2006, 01:03 AM
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Why does it need to see into the future exactly? Isn't the Astral the ultimate Unified Field Theories allowing for effective faster than light travel? At least for informational purposes.

As for the D20 boards on WOTC, go look at some of the larger threads. There are debates every bit as vehement as this (often moreso) about things like whether a 'Hulking Hurler' can throw a moon sized piece of adamantine or not, including refering to whether he'd simply sink into the ground or even if that much adamantine would be dense enough and crush itself enough to become a singularity.

SR4 for all its fantastical elements is a game far more grounded in reality (No wish spell just for starters) so the arguments about it will tend to be a little bit more gritty (and nitty for that matter).
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Eyeless Blond
post Jun 5 2006, 01:52 AM
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QUOTE (hobgoblin @ Jun 4 2006, 04:25 PM)
funny thing is that i dont see anything remotly similar to this dicussion over on say the wotc forums. ok, so there are some discussion over flaws on the d20 modern/future part (only part i bother with, d&d basicly boils down to making the most powerfull mix of classes, race and whatsnot), but there people just present their fixes and is done with it.

here on dumpshock its as if SR is RL, and we need to come up with how magic should play nice with the laws of physics (because, as we all know, the laws of physcis trumps all) in an empirical way.

basicly, SR isnt just a game to us. its more on the level of a religion. and this debate, in all its forms, reminds me of the classical "how many angels can dance and the head of a pin".

ok, so this time round it was made worse by some editor inserting the words "warps light" into the text. but other then that its exactly the same debate thats been had on atleast 3 versions of this forum, of not more...

Oh indeed it is. Much like PC vs. Mac, boxers vs. briefs, paper vs. plastic, the debate is not meant to have a real answer. Speaking perfectly logically, it's impossible to find the answer, in fact, because there's simply not enough information.

The debate itself isn't really meant to result in an actual answer, or at least not one that has any true value. Rather it is the contemplation of the question itself that's important. Like a Buddhist meditating on a koan, it is in the not-finding of an answer that the real value is.

:D
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Demon_Bob
post Jun 5 2006, 02:47 AM
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To Concord Flight attendant; "But, if we are flying faster than the speed of sound how come I can hear you?"

I would say that A flashlight in a invisibility field does emit light.
Does the light exit said field? For ease of game mechanics say YES.

Now give people extra die to roll vs the spell if they notice the flashlight beam comming from empty air, expecially in fog or smoke.
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hyzmarca
post Jun 5 2006, 02:59 AM
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But the answer is very important. It influances the flavor of the entire magic system.
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Edward
post Jun 5 2006, 06:29 AM
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The sr3 FAQ says imp invis establishes LOS????????!!!!!!!!????????


The rules for what magic can and cant do in MITS clearly stated magic can never be used to establish LOS.

Knasser. The main advantage of my theory over yours is that I don’t need to know how it works (note that your theory has been torn apart and mine hasn’t). The only thing I disobeyed from the RAW was a small bit of flavor text witch contradicts the need for a resistance roll. It also has it workings linked to other physical illusions.

Physical invisibility doesn’t mean it has to physically affect light. It can refer to the fact that it affects physical cameras.

Having the spell affect every object (living or not) with the conceptual quality of seeing within LOS of the invisible object (you can’t see it if your not within LOS of it) works at least as well, and means other physical illusions can work in the same way,

It also more really explains the relevance of object resistance and the absence of the higher drain true invisibility which doesn’t bother with the energy saving system and thus denies the relevance of OR and resistance rolls.

hyzmarca “But the answer is very important. It influances the flavor of the entire magic system”

you only need to know what magic dose, not how it dose it, especially in a world where the characters don’t know how it is done and there is a distinct possibility that different casters develop the same spell effect in different ways. Remember that the rules specifically do not say weather totem spirits really exist.

Edward


Ps. If you want to fix the radiation issue then shunt the light energy in a different direction. Have it translate into ultra low frequency radio.

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booklord
post Jun 5 2006, 04:21 PM
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I've updated and tried to clarify my views on improved or physical invisibility. In short I view physical immunity as a manipulation of light as it that is reflected off of or generated by an invisible object or person. It does not go around and identify each and every person or device which is looking at the invisible object or person so can it can maipulate the light when it reaches their eyes or viewing devices.


Physical ( or Improved ) Invisibility House Rules
------------------------------------

House Rule #1:
---------------------
Physical Invisibility dissapates all spectrums of light ( including visual and thremographic ) being reflected off of or generated by an object or person. The spell cannot tell the difference between thermographic light and the light from a flashlight. Thus an invisible flashlight would not work. In effect when it comes to light generated by the invisible object or target the spell is the visual equivalent to a silence spell.

Note: There are limits to what the physical invisibility spell can cover up. For example a low force invisibility spell may not be able to handle stopping the thermographic light from a blowtorch or the effects of an invisible flash grenade. Stronger invisibility spells are obviously able to cover up more.

House Rule #2:
-----------------------
The second function of Improved Invisibility is that it replicates all light that hits the invisible object or person on the opposite side of the person as if the light had traveled through unimpeded. The light must be allowed to hit the invisible person or he would be rendered quite blind. So any effects from the light hitting the target beyond visual ( such as a damaging laser ) is still felt by the invisible object or person. The laser light would still be replicated on the other side of the target but it would be an illusion equivalent of the original light and carry none of the effects beyond visual of the original light.

Note: All physical illusion spells work by modifying or negating existing light. ( with the obvious exception of illusions of things that generate light. Like on illusion of a fire ) For example, a runner mage is being followed some guards and sneaks into a completely dark room. He casts the illusion of a dragon to startle the guards. When the guards enter the room they can't see the dragon because there is no light. But when one of the guards turns on the lights then the light from the ceiling reaches the illusion spell and is modified to reflect outwards to show the dragon.

House Rule #3:
-------------------------
Improved Invisibility is a physical illusion and like all physical illusions resisting it does not cause the illusion to "go away". Instead the result would be that resisting individual is able to see that the illusion is fake. They may be able to see an outline or some visual disruption that signfies where the invisible object is. Such nuances are generally beyond the capabilities of most technological devices. However a spectral analyzer or similar device may be able to detect a physically invisible individual.

Note : It's generally cheaper for the corp the go for other methods of detecting invisible characters such as ultrasound or ( a personal favorite of mine ) pressure plates on the floor.

House Rule #4:
-----------------------
Improved Invisibility cannot be used to establish LOS. You cannot establish LOS with an illusion spell. If invisibility is cast on a wall, then you see an illusion image of what is on the other side of the wall. But this is light produced by the invisibility spell and not the original light that was reflected off the whatever was on the other side of the wall. A magician unaware of the invisible object may not be able to immediately ascertain why he or she can't establish LOS.


Other Methods of Physical Invisibility
-------------------------------

Illusionary environment
-------------------------------
It is also possible to pull of a physical illusion of the surrounding environment. For example if a magician "overlays" an empty hallway with the illusion of an empty hallway then any number of runners can travel down the hallway sight unseen. ( And probably unheard too as most physical illusions modify both sight and sound. ) The disadvantage of course is that this sort of illusion isn't that portable and would affect anyone who wandered into that hallway runner or guard.

Transparency spell
----------------------------
It is also possible to pull off invisibility with some sort of transparency spell. But that's not even remotely an illusion spell. That's a pure physical manipulation spell. It's an open question to whether an individual would be able to see with transparent eyes.

Radar Invisibility
--------------------------
Since illusion spells can generate sound as well as light it stands to reason that it should be possible to design a type of sound invisibility that allows for ultrasound or sonar or radar waves to hit the object or person to be deadened when the are reflected and then replicated on the other side of the individual. I imagine the drain for such a spell would be the same as visual invisibility. Furthermore a magician could design a spell that handled both sound and light. But the drain for that spell would be oppressive.
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hobgoblin
post Jun 5 2006, 04:32 PM
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to truely mess with your minds:

would a mirror created with a illusion be usable for targeting around corners?
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knasser
post Jun 5 2006, 06:44 PM
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QUOTE (hobgoblin)
would a mirror created with a illusion be usable for targeting around corners?


I would rule that an illusionary mirror can only reflect that which the caster is aware of. The physical version at least is generating light in accordance to the mage's will, it isn't an actual physical object with reflective capabilities. A mana version of the spell, perversely, might be able to show a reflection to the onlookers as you might rule that you are instructing them to imagine a mirror. In that case however, I'd not allow it to reflect around a corner that they couldn't themselves see around, even if they thought it was.

Eyeless Blonde. Your points in order:

1/ Again, I can only say that I really don't care where your character thinks he's headed in the next 1/10,000th of a second. There will be no difference in what he can see between the two positions. And that time scale was when I generously allowed your observer to watch the mage from 10 miles away with binoculars. Other points you made were good, but this makes no sense at all!

6/ I thought I had solved this one. The flashlight gives off light. Morale of the tale - don't shine a torch around when you're trying to be invisible.

7/ Radiation poisoning. I'm not aware of how quickly this amount of gamma radiation would harm you. However, I now invoke GM fiat and say I really meant downshifting the light energy to make longwave radio waves. Problem solved.

2/ Yep - this is the point I referred to in my last post. I'm surprised it took people so long to notice. I'll have a think about this one, but you win... for now. :-]

QUOTE (Edward)
Knasser. The main advantage of my theory over yours is that I don’t need to know how it works (note that your theory has been torn apart and mine hasn’t).


Hey now! My theory wasn't torn apart, it was just impaled. You make it sound as if it died under a hail of counter arguments. In fact it only fell to a single fundamental flaw. :P

Saying your theory has the advantage of not needing to know how it works is an odd idea. A theory is an explanation after all. Might as well say that you're less likely to lose a fight 'cause you didn't show up. ;) I think Eyeless Blonde put it well enough - we're arguing this not because we need an answer, but because we find the exercise good for us. And I'm 100% with hyzmarca in that this sort of stuff is good for the atmosphere of the game. That's why the answer of "it's magic" has no use to us.

QUOTE (booklord)
Lots and lots of theory *snip*


Woah. Booklord! I like the framework that you have established here. You've produced something that only needs a very little more detail to fill out the corners and we have a working theory. It does depend on a key element though, which is that resisting the invisibility spell is not seeing the character, but noticing the flaws in the invisibility. That makes resistance less potent and I'm sure you'd end up with players saying, "yeah he knew someone was there, but he couldn't identify me."

We might be almost there, though.
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Cray74
post Jun 5 2006, 08:12 PM
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QUOTE (Geekkake)
Ouch, indeed. If the Improved Invisibility bends light, that means the subject is essentially unaffected by all forms of radiant energy. In addition to be blind, the subject is completely immune to radiant heat, gamma radiation, X-rays, etc.

You could theoretically walk into the middle of a nuclear reactor unharmed as long as the spell was sustained.

Neutrons are not photons. If you walked through a functioning nuclear reactor, sure, maybe you wouldn't be bothered by the x-rays. But your DNA is going to be doing the neutron dance, and you'll accumulate a lethal dose in a fraction of a turn.

(10 years after removal from a reactor and ceasing fission reactions, fuel assemblies still emit about 10,000 rem/hour; lethal dose is about 500 rem. The neutron radiation released by an operating reactor is fearsome.)
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mrcatman
post Jun 5 2006, 08:26 PM
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Check out "On The Run" adventure, page 19, under "Detecting Invisibility." It doesn't address some of the "bend light" discussion, but it might help your group come to a decision on handling invis.

Personally, we just suspend our disbelief and say the invis character can see, and can't be seen (though can be found via other senses, leaves trail on dusty floor and so on). We don't much care how this happens any more than how trolls and dragons are around. It just is.
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Shrike30
post Jun 5 2006, 11:12 PM
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QUOTE (Geekkake)
QUOTE (Shrike30 @ Jun 2 2006, 04:59 PM)
QUOTE (Geekkake)
QUOTE (Shrike30 @ Jun 2 2006, 02:46 PM)
You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P

I'll bet you 50Y it shows up in Arsenal.

When I tell a joke, should I use more than one :P ? Had I said "You'll note that, with the new wording of Improved Invisibility, we've also seen the disappearance of the MP laser from the game :P :wobble: :rotfl: :silly: :upsidedown: :scatter: :spin:", would it have been clearer?

I was aware you were joking. Don't make me come over there. I'LL TURN THIS MESSAGE BOARD RIGHT AROUND AND GO HOME

Bhahahaa! :grinbig:
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Eyeless Blond
post Jun 6 2006, 01:49 AM
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QUOTE (knasser)
1/ Again, I can only say that I really don't care where your character thinks he's headed in the next 1/10,000th of a second. There will be no difference in what he can see between the two positions. And that time scale was when I generously allowed your observer to watch the mage from 10 miles away with binoculars. Other points you made were good, but this makes no sense at all!

Again, not quite getting what I'm saying. The point isn't so much that the image being projected is going to be any different, so much as the image being projected might well miss the intended target, unless either 1) the illusion is "spread out" over some sort of probability cone, or 2) the spell "reads ahead" somehow to find out where the target's eye is going to be.

Also keep in mind that the movement of light isn't the only process taking place here. You've also got to first detect all the observers in the area, a process which can be done at astral speeds and is therefore fast but not instantaneus (else there would be no limit to astral movement rate, among other things). Then you've got to figure out what points to manipulate the light, actually go about downshifting and upshifting all that light, making exceptions for certain hand-picked photons so the mage can still see, and send them on their way. Are all these things supposed to be instantaneus? If they are, a rather big assumption, only then will the time only be limited by the speed of light.

Likely you are asserting that all the processes described above are in fact instantaneus, when there is in fact no reason to suspect they should be, making that as much a waste of space as it is an attempt at reductio ad absurdum. My point was that the existence of this probability cone still does exist and makes the problem highlighted in 2) worse.

QUOTE
6/ I thought I had solved this one. The flashlight gives off light. Morale of the tale - don't shine a torch around when you're trying to be invisible.

The covered flashlight problem is different from the invisible flashlight problem. Here the flashlight is perfectly visible; only the cover is invisible. It's actually a specific case of the shadow problem, which I'm struggling with in my own thread.

Here's the case: The mage casts invisability on the cover of a flashlight, and is shining it around in a dark room. He casts it at a low force, and willingly fails his save, so the cover is effectively invisible.

A) If the flashlight is pointed away from him, does the room light up?
B) If the flashlight is pointed toward him, does the room light up?
C) If the mage leaves the room entirely (still sustaining the spell), does the room light up?
D) Same three questions, but from the perspective of guard D who *does* resist the spell.

The more general question would be for shadows: would an observer still be able to locate an invisible mage in a brightly lit room by looking at this shadow on the floor? The intuitive answer in your rule would be yes; just as random rays of light coming from other directions are not altered, the rays of light from the sun overhead would not be altered, because they're going to the non-observing ground instead of directly to the observer's eyes. Or is your spell calculating essentially random diffuse reflections too, and making those ?

This would make the answer to above questions A and C No, unless you are adding the extra escape clause I specified, in which case the answers would be Yes, then No respectfully. The answer to B above would be Yes, because the mage is looking directly at the flashlight cover, and thus the spell would be forced to allow light from the flashlight through in order to make the flashlight invisible to the unresisting mage. The answers to D would be similarly No, Yes, No, (or Yes, Yes, No) which is, frankly, really weird. Was this intended?

QUOTE
7/ Radiation poisoning. I'm not aware of how quickly this amount of gamma radiation would harm you. However, I now invoke GM fiat and say I really meant downshifting the light energy to make longwave radio waves. Problem solved.
Heh, all right then. That's better than X-rays at least.

I won't even bug you about violating the Heisenburg Uncertainty Principle, because I'm pretty sure there are certain tricks using quantum informaiton theory you can use to get the original photon back. That and I only barely understand the theory myself; someone else with a better grasp (and likely a higher degree) would have to evaluate things on those lines.
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ornot
post Jun 6 2006, 05:11 PM
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Woah! This thread is getting long and complicated!

My two pence...

Trying to create an invisible source of light is bloody silly, just as a stealth plane or submarine using active sensors (sonar or radar) will reveal its position.

For comedy value, consider the mage walking through a dark room shouting "Ping!" and listening for echoes.

I would allow invisibility to be cast on an object to permit line of sight for indirect spells, but not direct spells. Of course this does render the mage casting the spell visible to his target. This isn't a problem when it's a mook, but the caster would themselves be vulnerable to indirect spells cast at them.
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booklord
post Jun 6 2006, 05:23 PM
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QUOTE (knasser @ Jun 5 2006, 06:44 PM)
Woah. Booklord! I like the framework that you have established here. You've produced something that only needs a very little more detail to fill out the corners and we have a working theory. It does depend on a key element though, which is that resisting the invisibility spell is not seeing the character, but noticing the flaws in the invisibility. That makes resistance less potent and I'm sure you'd end up with players saying, "yeah he knew someone was there, but he couldn't identify me."

Two players are currently playing magicians with Improved Invisibility spells. Two other characters that used to have the spell have since been killed in action. I've had to make a lot of judgements when it comes to this spell.

It says right in the book that successfully seeing throught a physical illusion allows you to see that the illuson is fake but does not dispel the illusion. As such I've always thought that the improved invisibility spell disguised your identity even if the observer saw through it. Think of it as the equivalent of the high-tech "stealth" suit. Even if you saw through the suit's "invisibility" you wouldn't be able to make out who it was.
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knasser
post Jun 6 2006, 06:16 PM
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QUOTE (Eyeless Blond @ Jun 5 2006, 08:49 PM)

I won't even bug you about violating the Heisenburg Uncertainty Principle...


:rollin:

Werner Heisenberg speeding down the motorway when the police pull him over:
"Do you know how fast you were going" asks the officer?
"No," replies Heisenberg... "But I know exactly where I'm going!"

Actually, I'm okay with violating Heisenberg. I think if we ever really wanted to put together a comprehensive theory of Shadowrun magic, it would be based on manipulating quantum uncertainty somehow.

Now on with the dance...

:proof:

Firstly the magic vs. light in the 100m. We don't need to rule out instantaneous travel time for magic. Since we're on a quantum theme, please recall that quantum information does have an instantaneous speed (witness quantum entanglement or what Einstein termed "spooky action at a distance"). Now if magic were to use such a principle then it might certainly be possible to keep track of another aura instantly and irrespective of distance. And considering the gross violation of classical physics that magic represents, it seems quite reasonable to look for its explanations in post-classical physics. In addition to this, I can make a case for magic using higher dimensions which would also adequately explain the apparent instantaneous action at a distance. It's worth noting that one of the most popular theories of modern physics proposes 11 dimensions in total.

As a preliminary, I'll just cover why magic operating in higher dimensions would explain the instantaneous action at a distance, although I expect you will know this. Consider a point (x,y) in two dimensional space. Let's say it's co-ordinates are (2,4). Now it appears that another point (3,5) is actually in a different place and there is no contact between the two. However, if I look at the points in three dimensions, I may find that the points are actually (3,5,9) and (2,4,9). Suddenly it becomes clear that in one of the dimensions, there is a point of contact. To anyone viewing in two dimensions, the points are remote, but this is misleading, because there is actually a correspondence.

Now that's a wild hypothesis and may seem a fiddle, but there are other elements that support magic operating in higher dimensions. For example, magic appears to bring energy out of nothing. It doesn't consume matter or energy from anywhere discernable. It doesn't even give off tell-tale radiation that would indicate an atomic process. As far as we can tell, energy comes from nowhere. But classical physics denies that energy can be created or destroyed. We have two options compatible with known physics: a massive adjustment of quantum probability or translation of the energy from elsewhere, i.e. it is drawn from a higher dimension. Another argument is astral space, beings and perception. In each of these cases we have evidence of something being "there" but undetectible to any known scientific techniques. In what sense could this be? The only possibility is that it is in dimensions other than the common three which current scientific instruments can measure. Indeed, the more we consider this model, the more it fits with all the known elements of Shadowrun magic.

Now having said all that, it's pretty irrelevant because even if magic is limited to the speed of light, it still doesn't affect our invisibility spell.

Here is our illusion (whether presence or absence of light) at the time n. x represents our observer. WIDEMAGE represents our invisible subject from shoulder to shoulder. The little arrows (note the elegant new style) represent the light or absence of light for any given physical illusion spell.
CODE

               x

       ∆∆∆∆∆∆∆∆
       |  | | | | | | | |
       WIDEMAGE



Here are the new positions of both at the time the light reaches the observer,

CODE

               x
       ∆∆∆∆∆∆∆∆
       |  | | | | | | | |
       |  | | | | | | | |
       WIDEMAGE



Do you notice how x who is moving at incredible speed is now 0.5 pixels to the right? No, neither can I because a single pixel on our screen is not small enough to represent the difference. If we assume that x is going at supersonic speeds and is a couple of miles away then x may, just may, witness the small thread ends of of the left sleeve of Wide Mage's t-shirt become visible. Light is that fast. Play with the numbers yourself and see what I mean. We need neither probability cone nor sixth sense. The scenario you are talking about is the bullet hitting a bullet scenario of a single photon hitting a single receptor. This is not the case. We're talking about billions of photons aiming for a target that is, to them, the size of Jupiter's butt. I'm sorry to get excited, but it is.

Regarding the issue of shadows, etc. We're partly covered by this because the only shadows we have to worry about are those aiming [i]towards[/]i the observer. But yes, I consider the possibility of shadows being one of those things that an observant victim (i.e. made her resistance roll), could use to detect an invisible being. This is one of those instances where I think all of our theorising has resulted in adding more realism and atmostphere to the game. Admit it, it's pretty creepy when a player makes their roll and the GM tells them they see the faint shadow of a man walking along the floor towards them.

Okay, covered flashlight. I see what you mean now. I guarentee that any player that thought that up in my game would earn themself a karma point. That's brilliant. Yes, my theory does result in the room being lit for some people, dark for others and varying according to if you're looking in different directions. It seems that to resolve this with any variation on my theory, we now have to track not the location of targets, but whether or not they discern any environmental difference resulting from the target's presence or absence. I'm really torn on this. In a way, it would be enormous fun to have a combat in a room that was dark for some people and magnificently lit for others. I can just imagine the dialogue. Player to troll: "Aim left, left... No! Your other left!" But the long-term consequences of repeated use of this tactic would spoil things. So I suppose the answer is back to the drawing board.

Still it's been fun. I think we have to examine these arguments in the case of booklord's theories. He is our last best hope.

Khadeem now gracefully cedes the floor bloody but smiling having done his best to justify the absurd. :)

Although... looking back at my dimensions hypotheses... I might have one more idea. Hmmmmm.
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Eyeless Blond
post Jun 7 2006, 01:28 AM
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Just a few comments:

QUOTE (knasser)
As a preliminary, I'll just cover why magic operating in higher dimensions would explain the instantaneous action at a distance, although I expect you will know this.  Consider a point (x,y) in two dimensional space. Let's say it's co-ordinates are (2,4). Now it appears that another point (3,5) is actually in a different place and there is no contact between the two. However, if I look at the points in three dimensions, I may find that the points are actually (3,5,9) and (2,4,9). Suddenly it becomes clear that in one of the dimensions, there is a point of contact. To anyone viewing in two dimensions, the points are remote, but this is misleading, because there is actually a correspondence.

Good reasoning for most of the above, but this is an incorrect analogy. The addition of a third dimension does not decrease the distance between the two particles in any way. The particles are not in any more contact upon adding the third coordinate than they were when looking at the original two; the fact that they have the same z-coordinate is nothing more than an artifact of the frame of reference you chose for your coordinate system. Rotation of this frame of reference would make the z-coordinates different, but this does not mean that the particles themselves have somehow gained or lost any correspondence they once had, other than the mathematical convenience of being in the same z-plane.

QUOTE
Regarding the issue of shadows, etc. We're partly covered by this because the only shadows we have to worry about are those aiming [i]towards[/]i the observer. But yes, I consider the possibility of shadows being one of those things that an observant victim (i.e. made her resistance roll), could use to detect an invisible being. This is one of those instances where I think all of our theorising has resulted in adding more realism and atmostphere to the game. Admit it, it's pretty creepy when a player makes their roll and the GM tells them they see the faint shadow of a man walking along the floor towards them.

Perhaps it's not clear why this is a problem:
CODE
           B    
                         
           S              
           S              
A <-------- M <--------    
                         
           ^              
           |              
           |              
           |              

Now, Invisible mage M is standing in front of mook A. A can't see M because he failed to resist the spell, poor bastard, so the left-pointing light rays go through M as you predict. However, the upward-pointing rays aren't going anywhere near A, so they are unmolested. However, since those light rays are coming from a nice bright spotlight, this leaves a nice black shadow S under the mage, which A can clearly see.

Or can he? Let's assume the spell can somehow intuit that this shadow would be there and allows the upward light to go through M to compensate. Poor mook B! *He* resisted the spell, but now, because the spell had to make the light move through M to fool A, he gets shafted anyway.

See the problem?

QUOTE
Although... looking back at my dimensions hypotheses... I might have one more idea. Hmmmmm.

I await your new theory, boxing gloves at the ready. :D
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Cochise
post Jun 7 2006, 09:50 AM
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First I have to say: ~HAHA~
Second I have to say: ~HAHA~ again.

Why? Pretty simple: You guys are now experiencing the same problems that german players and GMs had with SR3 due to a fucked up translation that said that physical indirect illusions physically bend light around its primary target despite the illusionary effect for an observing "target" (Note that in SR3 both the person that was made invisible and any observers were "targets" of the spell).
But it wasn't a purely german problem back then, because more than once (even on this board) in the discussions on how the physical version of the invis spell worked the light bending theory came up .. soon to be followed by problems of being blind, potential overheating and a dilemma with spell resistance.
The RAW-solution back then still imposed certain LOS issues like the example given with the invisible troll working as shield for another person (the real trouble starting once that second person suddenly steps into vision field of a person that couldn't see her just seconds before).

So what's new? Someone in the SR4 staff brought that light bending into the spell description of physical invis ... and the argument starts once more.
And currently of two solutions one (namely the one where light is bent / warped at / around the observer) pretty much does what the SR3 version did, leaving certain LOS problems and the other solution (affecting the light at the invisible person) still raises the question how that would allow for a resistance test (the described effect being more of a complete physical alteration that a manipulation spell usually imposes).

But why the second laughter? Because of the FAQ-reference ... Even before shadowrunfaq took over the job, there were certain rulings in the FAQ that had nothing to do with RAW (and to a certain extend raised the question if Rob Boyle had actually read his own rules, since at some point he did the FAQ himself). Once shadowrunfaq took over we got a dedicated FAQ writer ... who simply created various instances where he went more or less straight against RAW and game concept... The LOS creation through walls by the physical invis spell being one of them, because the illusion of seeing through a wall (even if you decide to actually show what truely is behind that wall) doesn't generate what is required for casting spells: actually seeing a target with either physical or astral sight.
And that FAQ answer still ignores the debate whether or not in SR3 an invis spell can actually be cast on a single non-living object.

So what's my solution?
I'll stick with what I've played in SR3 and that's the solution where light is altered at / within a perceivers "eye" to create the false image of "there's nothing there" and where even the person under invis spell has to resist the spell in order to see him / herself. Both leading to the following when it comes to flash lights: The light of carried flash light will be "invisible" to anyone who failed to resist the spell ...

And since somebody brought up the "magic isn't intelligent" issue:
Magic clearly is "intelligent" despite what stood in MitS (or even prior rulebooks), since it's capable of fulfilling the desired purpose of spells with target restrictions.
But magic isn't intelligent enough to make decissions outside that. A spell cannot alter it's purpose or willingly ignore a normally valid target. But it will ignore any target that isn't valid by design.
To make an example: You could create invis a physical manipulation where light actually is bent around a target (let's just ignore the fact that this person would be blind during that time and let's also ignore the potential heat problem *that IIRC would only arise after quite a while*) => Such a spell could not be resisted by any observer since the target of the spell is just the light that's being bent. Now let's assume that our invisible person is holding a flash light and turns it on (doesn't matter that she can't even see the light) ... In this case the light (or better its reflections) of the flash light could be perfectly seen by any observer and only that part that actually travels back to the invisible person would be subject to the light beinding effect of the spell.
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Eyeless Blond
post Jun 7 2006, 12:36 PM
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QUOTE (Cochise)
So what's my solution?
I'll stick with what I've played in SR3 and that's the solution where light is altered at / within a perceivers "eye" to create the false image of "there's nothing there" and where even the person under invis spell has to resist the spell in order to see him / herself. Both leading to the following when it comes to flash lights: The light of carried flash light will be "invisible" to anyone who failed to resist the spell ...

See? My idea isn't so radical after all. :)

QUOTE
And since somebody brought up the "magic isn't intelligent" issue:
Magic clearly is "intelligent" despite what stood in MitS (or even prior rulebooks), since it's capable of fulfilling the desired purpose of spells with target restrictions.
But magic isn't intelligent enough to make decissions outside that. A spell cannot alter it's purpose or willingly ignore a normally valid target. But it will ignore any target that isn't valid by design.

Well, I argue that's not so much intelligence as it is limitation on the part of the targets. Dog whistles, for instance, affects dogs but not humans not because the sound itself is selectively choosing whom to affect so much as humans are simply incapable of perceiving high-frequency sound. I always kinda thought of mana invisability as similar; it affects living targets only, not because technological targets are being specifically excluded, but because the nature of the mana spell only affects living targets.

The whole idea of magic "consciously" selecting targets based off of a conditional criteria was why knasser's idea was originally so distasteful, and why I kept referring to "computational complexity" while discussing it.
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hyzmarca
post Jun 7 2006, 01:09 PM
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QUOTE (knasser @ Jun 6 2006, 01:16 PM)
Actually, I'm okay with violating Heisenberg. I think if we ever really wanted to put together a comprehensive theory of Shadowrun magic, it would be based on manipulating quantum uncertainty somehow.


Now that's just silly. Quantum physics =! metaphysics. Attempts to equte them in the real world are little more the pseudoscientific quackery that makes adherents look very foolish. Likewise, if you want a reaonable and realistic scientific foundation for magic in SR attempting to use Quantum physics to justify magical effects is a mistake.

In fact, there already exists a stable foundation upon which a player or GM can build metaphysical theory in the form of Earthdawn. The nature of magic and metaphysics is far better devolped in Earthdawn than it is in Shadowrun simply because magic in Shadowrun is very new. Metaphysics was the primary science of the Fourth World and it was well understood then.

In Earthdawn, everything has a metaphysical Pattern. Patterns are essentially similar to Plato's concpt of Forms. Generic objects have a generic Pattern while unique objects and sentient beings have a unique True Pattern but the principal is the same for both. An object's Pattern is what dtermines its nature and its properties. Magic is able to connect, manpulate,create, and alter these Patterns. Now, most of these magical manipulations are temporary. A fireball or an acid wave will quickly vanish. Long-lasting spells usually have to be sustained. However, it is possible to make permenant alterations to a Pattern or create a permenant True Pattern. The fact that these Patterns determine the physical properties of an object becomes very obvious when you look at the Wyrm Wood/Blood Wood. The change to its pattern caused massive changes throughout the forest.

Now, since magic is all about manipulating metaphysical energies and metaphysical patterns it seems obvious that the explination for any spell would be metaphysical.
LOS is fundamental to spellcasting. We might ask outselves why this is. Perhaps sight isn't just about interpertating reflected photons. Perhaps, sight has a metaphysical component. Perhaps, seeing something creates a temperory link from the Pattern of the viewed to the Pattern of the one that is seen. In this case, we can assert that Invisibility prevents this link from forming. This provides a great explination of mana invisibility. Cameras have Patterns just like anything else so we can assume form the same type of metaphysical link when they see but because they are not alive mana spells cannot do anything to them. Improved invisibility is simply prevents inanimate objects from forming this type of metaphysical link.

With this theory, the question of wether or not you can see behins an invisible object is not answered. It could go either way. However, it is obvious that you cannot form LOS using invisibility if this is the case. Personally, I would assume that you can see behind invisible objects, with all forms of invisibility.

As for the invisible flashlights, according to my theory an invisible flashlight can still illuminate objects but you cannot see the light it you look directly at it.
As for the invisible flashlight cover, you can see th elight if you look directly at it but it will not illuminate any object.

This theory also accounts for magical vision enhancements which are resisted. Instead of directly improving a sense it creates an artificial metaphysical connection between the target and the subject.
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