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> RCD, External or Internal ?
Aramus
post Oct 19 2003, 12:15 AM
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That's the first time I will be playing a Rigger and hmm, I don't know if I'm going with a external or internal (cyberlimb) RCD. What do you think of both ? The cost is lower for a external (5k/r vs 20-25k/r) but internal is more usefull (easy to keep it everywhere and not lost it).

I'm not to sure of what to get, Ex. or In. What yours opinions ?

Thanks :cyber:
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Tanka
post Oct 19 2003, 12:26 AM
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Well, if you find you still have money left, and Essence, go for internal. If not, go for External (if you find more useful Riggerish items to sap your Essence away, that is ;p).
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lodestar
post Oct 19 2003, 12:28 AM
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While internal is convinient, it is also harder to upgrade. Given that when a rigger is riggin he usually is some place safe, its usually not necessary as well. (The +8TN to other actions while rigging being the big problem that hinders its use). My vote goes with external. Not to mention external ones also have greater flux, and don't take up essence you need for that VCR 3.
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John Campbell
post Oct 19 2003, 12:53 AM
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As a hardcore geek, I can't imagine having to get opened up every time I wanted to upgrade. External all the way... and that goes double for cyberdecks.
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sidekick
post Oct 19 2003, 02:11 AM
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Also keep in mind that without sig amplifiers your internal deck has a Flux rating of 0. But that is for crainial RCDs, if you are talking about just shoving one into a cyber arm with a DNI, then the only problem is that if you want to trick out the deck you'll be running tight on space and modding it will be kind hard since it's wedged in there.
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Kagetenshi
post Oct 19 2003, 02:34 AM
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External external external. Maybe internal if you're thinking of going to a really fancy ball, dropping some Arachnoids under the table, and then excusing yourself to the lavatory to make them crawl into people's pockets, but otherwise there's little to no reason for internal.

~J
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Aramus
post Oct 19 2003, 03:12 AM
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Thanks everyones !

And for a Drone Rigger, what the best accessory to get ? There's a lot of ECM floating around to get a good ECCM ? And for the flux, does it need a grreeeaatt flux or just a middle one is enough ?

I will certaintly think of others questions around the night, maybe :cyber:

Edit : Does a Gunnery B/R repair the gun himself and the turret/mount/pintles or just the turret/mount/pintles ?

Edit : And for the ones that have played a DR, do you get a lot of drone or just 2-4 is enough ? Cause I'm not gonna get a RCD Rating 10+ if I don't plan to have lot of them...

Thanks !

P.S : I'm a poor lonely french, sorry :wobble:
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Kagetenshi
post Oct 19 2003, 04:09 AM
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Get a decently high-rating deck later on. You never know when you might need the extras.
As for accessories, you can get a starting Flux rating of 9 or 10 if you take a decent-sized vehicle and a Signal Amplifier R6 in it, and then pump in power from the engines. Control your drones from 25 klicks away, oh yeah.
Have fun with your drones. Some people say that the Awakened are better than mundanes because they have truly infinite potential, but they're wrong. It's the Riggers whose potential is boundless and infinite.

~J
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Sphynx
post Oct 19 2003, 07:20 AM
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I agree External with one exception. If you are making a Security Rigger, you MUST go Internal. However, if you're a playing it safe drone/vehicle rigger stayingin your van, definitely external.

Sphynx
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lodestar
post Oct 19 2003, 04:57 PM
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Right off the bat get the best rating R/C deck you can get. That leaves it lots of room for customization later. Don't forget an intercomm too, the best twenty-five nuyen you'll ever spend. A good command vehicle is good too, something that can haul around the drones. Something like a Bulldog is good or a Roadmaster if you can get one. You know your typical unmarked van.
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Catsnightmare
post Oct 19 2003, 06:04 PM
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Spend the money and go for both. Did that with my drone rigger character, using the Server to CRD rules in Rigger 3. Came in damned handy on a couple of occasions. The biggest one was a on a daylight steatlh robbery job.
I had left my RCD (and it's amplifiers and boosters) in the limo parked outside. They are bulky and obvious so I didn't want to carry them around but needed the range. So I linked my CRD to the RCD as a server and ran things remotely from there, giving me almost total freedom of movement and free up my hands to carry a briefcase in with three stealth mini-spy drones into the building to monitor security. Allowing me to effectively monitor the guards inside and keep an eye outside with my Condor drone and provide escape cover if needed with a combat rotary drone all at once.
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Kagetenshi
post Oct 19 2003, 09:42 PM
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QUOTE (Sphynx)
If you are making a Security Rigger, you MUST go Internal.

Wha? Am I missing something here?

~J
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Drain Brain
post Oct 19 2003, 11:48 PM
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QUOTE (Kagetenshi)
QUOTE (Sphynx @ Oct 19 2003, 03:20 AM)
If you are making a Security Rigger, you MUST go Internal.

Wha? Am I missing something here?

~J

I think the logic is (correct me if I'm wrong!) that a security rigger can then roam the CCSS area and interface from wherever they want. This applies to Runner CCSS riggers though - you have to be mobile to insert into the compound and in this case external hardware would be a liability. Better to have all your modules on teh inside.

For a "resident" CCSS rigger, though, well that's another story.

Oh, and if you're gonna rig drones, get yourself a nice, inconspicuous van and build your RC deck into that, along with a signal amp and whatever other goodies you can think of. A little "base of operations" which can also make a handy getaway vehicle for your team. Just make sure that you leave the "normal" controls working so another team member can drive whilst you concentrate on air support against the persuing corporate guards... ;)
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Aramus
post Oct 19 2003, 11:59 PM
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But do you think that work the try to put a ''mini-base" in a van ? It's kind of easy to destroy a stationary van... What gonna help to prevent that ? Do you think that starting with 2 vehicles is good too ? 'Cause good chances to lost one...

Edit : And don't ya think it's too much a Int. RCD + Ext. RCD ? I'm not gonna work on Security and plus, if I have to go away of my "control base", I gonna play as a good "gunrunners" (Don't want to bother with being a Rigger 100% of the time).

Gonna let some others questions after answer :cyber:
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Tanka
post Oct 20 2003, 12:02 AM
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Simple: Buy a cheap van, deck it with Armor and Signature raising stuff, as well as some ECM and ECCM to defeat all those kids who plan on targetting you with something.
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Aramus
post Oct 20 2003, 12:04 AM
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Hmm good, and btw, does ECM can counter self-intelligent missile/rocket ?
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Tanka
post Oct 20 2003, 12:18 AM
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Hmm... Possibly...

Thing is, they have to get a lock in the first place before the semi-intelligence can take over. IIRC, that is.
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Kagetenshi
post Oct 20 2003, 12:33 AM
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Again, you can at chargen have your little base of operations be well over 20 kilometers away from the target.
At least at first, you won't have to worry about personal safety much.

~J
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Fortune
post Oct 20 2003, 12:37 AM
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QUOTE (Aramus)
But do you think that work the try to put a ''mini-base" in a van ? It's kind of easy to destroy a stationary van... What gonna help to prevent that ?

Who says the van has to be stationary? Equip it with Rigger Controls and associate it as a drone in your network. Then you can keep it moving while you rig your other drones.
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Aramus
post Oct 20 2003, 01:02 AM
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Hmm and controling all of yours drones is a complex action ? And if I want to fire with my turret on my van and letting my drones blow somes ennemies, that's a complex too ?

Sorry, gonna read more about combat rule with Rigger this week (I'm in the creation now)
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AK404
post Oct 20 2003, 03:08 AM
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Oh yeah, starting as a combat drone rigger or are you going for more of a James Bond-esque feel?
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Aramus
post Oct 20 2003, 03:15 AM
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Yop, gonna go with a few drones and with my guns (heavy, gonna go with assault rifles plus launch weapons) :cyber:
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Kagetenshi
post Oct 20 2003, 03:22 AM
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That's bad RiggerThink. Remember, your drones are your guns :D

~J

edit: "your drones are your drones"... someone slap me please.
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Aramus
post Oct 20 2003, 03:25 AM
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Btw I wanted to know, do I need to have the specific skill when piloting a drone ? Ex. piloting a vector-thrust drone, I need the Vector-Thrust Skill ?

Edit : "Slap Kagetenshi" That's why I didn't know what you was saying ! :wobble:
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Tanka
post Oct 20 2003, 03:33 AM
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Nope, you need, if I remeber right, a Computer skill (Non-Matrix Programming Concentration of Computer) to help Drones understand better (so worth it... Drones are dumber than sticks, but so much more helpful when they work right ;p). Also get the Control Systems Concentration of Electronics.

I'd also get Tactics, followed by the Concentration Vehicle Tactics. And, if you plan on firing lots of guns (or one), get Gunnery. Need it to fire stuff off from a Drone/Vehicle.

Anybody correct me if I'm wrong on any of this, or add anything as they see fit.
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