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Moving Target ![]() ![]() Group: Members Posts: 198 Joined: 26-December 03 Member No.: 5,935 ![]() |
Am I reading things correctly, are sprites completely uninhibitted by the response of the node they are on?
Could a technomancer set up a response 1, system 1 death trap that has several rating 6 sprites guarding it? would be hacker (or agent) logs in, gets limited by the system to rating 1 for all attributes and programs. Gets immediately jumped by things throwing 12 dices around. Intruder destroyed in a couple of phases? |
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Moving Target ![]() ![]() Group: Members Posts: 861 Joined: 27-November 07 Member No.: 14,397 ![]() |
Well, right off the hacker isn't limited by the responce of the server he is logged onto. But yes, sprite responce is not limited by the server they are on.
*edit* Really, the only thing this would be good for is taking out agents, as a hacker isn't at all limited by the system they are logged onto. Second, you'd have to give agents a reason to actually log onto this crappy system. Oh, and if its raitings are so low, it is likely that a hacker could get in without being noticed very easily. |
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Lo-Fi Version | Time is now: 14th February 2025 - 07:46 PM |
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