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> To build a Green Beret..., No, not the silly hat...
TheOneRonin
post Jan 9 2008, 05:33 PM
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The "Game Level" thread has gotten me thinking about dice pools and skill levels, and how the rest of the dumpshock community thinks about what a trained expert looks like on paper.

Having said that, I'd like to conduct a bit of an experiment. I'd like to see what you all think, in terms of stats, a 2070s Army Green Beret (Special Forces) character would look like. This is not a challenge to build the most lethal ass-kicker, or the toughest street samurai. This is call to show what skills/abilities/implants/gear you think such a character would have. There is no right or wrong build, just your opinion based on your games, the power level you play at, and how you think that particular character would look if he/she showed up in one of your games.

Something else that would be neat, but not 100% required, is a short blurb stating your motivation behind the skills/attributes/ware you picked. It would really help me get some insight into your methods.



I'd like the characters to be built as close to RAW as possible, with the following considerations:

-Character is primarily a shooter with an Army Infantry background.

-Character should be capable of meaningfully engaging in all of the following operations: Direct Action, Unconventional Warfare, Recruit/Train/Equip indigenous guerrilla forces, Insertion by Land/Air/Sea, Long Range Recon, and Intelligence Gathering.

-No build point limit. Spend as many points as you think would make sense for this type of character.

-Money is a non-issue. Spend as much nuyen as you think the Government would spend.

-Availability rating is unlimited.

-Skill Groups capped at 6. Individual Skills capped at 6 (or 7 with Aptitude).

-No specializing within skill groups. Since there is no BP cap, there isn't any reason to rank up a group and then break it so you can add specializations.




I think that covers everything. And I will be asking questions...not to be hostile, but to find out more about what made you build your character the way you do. Also, I'm open to any questions/clarifications you may have/need.

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Karaden
post Jan 9 2008, 06:05 PM
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Sounds like fun, now I just have to figure out just how advanced I think a green beret is... Maybe I should go through and create a whole list of character: Starting private, trained private, tested/proven private, special forces inductee, special forces member, green beret... something like that. I'm not really familar with the military structure (and know you don't jump from private to special forces so easily, but private is a more encompassing term) but how does that general progression look?
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kzt
post Jan 9 2008, 06:37 PM
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Well, that means no obvious chrome. Typical cost of the the training today is many hundreds of thousands to over a million IIRC, so several million isn't out of line. Typical requirements are that people be smart, physically quite strong, extremely determined and tough. Assuming you are dealing with someone who has been around a while so has had multi-disciplinary training... Hmm.
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TheOneRonin
post Jan 9 2008, 06:37 PM
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QUOTE (Karaden)
Sounds like fun, now I just have to figure out just how advanced I think a green beret is...  Maybe I should go through and create a whole list of character: Starting private, trained private, tested/proven private, special forces inductee, special forces member, green beret... something like that.  I'm not really familar with the military structure (and know you don't jump from private to special forces so easily, but private is a more encompassing term) but how does that general progression look?

Well, it's pretty close. I'll give you an idea how it generally works with Army Special Forces (specifically the enlisted side).

A guy will start off as a private (E-2) after finishing basic training and Infantry School. He might also go to Airborne School, Ranger School, and/or some other school after that before deploying to his unit. Even after reaching his unit, he will get a chance to attend other schools, and someone who is SpecOps material will probably attend every school he can. The private will then progress on to PFC (E-3), Specialist (E-4), possibly Corporal (E-4 w/leadership responsibilities) or move straight on to Sergeant (E-5). Usually, a candidate for SF selection isn't even considered until he's had at least 5+ years experience and is an NCO (E-5 or higher).

At that point, if the soldier has the experience and recommendations from a senior NCO or Officer (Captain or higher), he can attend SFAS (Special Forces Assessment and Selection). It's 24 days of complete hell. And it's all about survival. A candidate's intelligence, agility and resourcefulness and endurance are all pushed to their limits. The washout rate is pretty high, but if you make it, you move on to the next phase, the "Q" Course.

The Special Forces Qualification Course, or "Q" Course, is a a 5-phase course that trains and tests you in a variety of skills.

The First phase tests your land nav, small unit tactics, and live fire skills.

The Second phase is your MOS (Military Operational Specialty) training. Here's where Commo guys learn how to become SF Commo guys, Combat Engineers learn how to become SF Engineers, and Infantry guys learn how to become SF weapons sergeants.

The Third Phase is called Collective training. Here you learn how to work as part of a 12-man ODA (Operational Detachment Alpha), and do all the nifty shit that SF teams do, like UW, DA, Insertions, etc. This phase is mostly an evaluation of the skills you already have and your ability to use them in a team environment. You also go through "Robin Sage" at this point. Google it...good stuff there.

The Fourth phase is language training. Proficiency in at least one language that is common in your future operational area is required. Often times, the level of proficiency is just a hair below fluency.

The Fifth and final phase is the SERE (Survival, Evasion, Resistance, and Escape) course.

If you pass all of that, you officially become an Army Special Forces operator. You are then sent to your unit and receive other training based on what types of missions your unit focuses on.

Your average SpecOps operator is in his 30s and has been in the military for the better part of 15 years.


Hope that helps some.

As for building a character at each level, I'd be glad to help you out and give you some suggestions, but posting all of those builds is a little beyond the scope of this thread. Although I wouldn't mind seeing what you so far.

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Karaden
post Jan 9 2008, 06:49 PM
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Ok, I'm going to keep what I have, because I don't like remembering all those ranks. Untrained will be the guy walking into the recruitment office, trained will be after a few months at boot camp, tested will be first taste of real combat (aftering going to whatever school) then a bit of a jump to someone who is being considered for special forces, then a while later when they are in and have performed as special forces, then the final build when they have been promoted from special forces to green beret (or are they the same thing?)

Here is Joe Private *salute*
[ Spoiler ]


Working on his next steps right now.

*edit*
QUOTE (kzt)
Well, that means no obvious chrome.

Why is that?
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Tarantula
post Jan 9 2008, 07:02 PM
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Well, going off the top of my head what I think a green beret requires for attributes and skills heres what I came up with:
[ Spoiler ]
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TheOneRonin
post Jan 9 2008, 07:03 PM
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QUOTE (kzt)
Well, that means no obvious chrome. Typical cost of the the training today is many hundreds of thousands to over a million IIRC, so several million isn't out of line.  Typical requirements are that people be smart, physically quite strong, extremely determined and tough.  Assuming you are dealing with someone who has been around a while so has had multi-disciplinary training...  Hmm.

You are dead on. These guys have to be able to mix and mingle with the indigenous population and generally keep a very low profile.

And roger that on the requirements.

You are a GO at this station. ;-)
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TheOneRonin
post Jan 9 2008, 07:08 PM
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QUOTE (Karaden)
Ok, I'm going to keep what I have, because I don't like remembering all those ranks. Untrained will be the guy walking into the recruitment office, trained will be after a few months at boot camp, tested will be first taste of real combat (aftering going to whatever school) then a bit of a jump to someone who is being considered for special forces, then a while later when they are in and have performed as special forces, then the final build when they have been promoted from special forces to green beret (or are they the same thing?)

Here is Joe Private *salute*
[ Spoiler ]


Working on his next steps right now.

*edit*
QUOTE (kzt)
Well, that means no obvious chrome.

Why is that?

"Green Beret" is the headgear that all Army Special Forces operators wear. In actuality, most of those guys dislike being called "Green Berets". The most frequently heard response from them is "I'm not a fucking hat."

For the purposes of this thread, I consider Green Beret = Special Forces Operator. Once you are in, you are a Green Beret. No further differentiation necessary as far as this thread is concerned.

And as for no "obvious" chrome, it's because these guys have to blend. Obvious cyberware will make you stick out, MUCH more so if you are operating in a 3rd world country. Plus it will make working with the indigs MUCH more difficult.

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Karaden
post Jan 9 2008, 07:08 PM
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*salute* Welcome Joe Trained Private!

[ Spoiler ]


*edit* Alright, maybe I'll drop the specialisty canadaite down to someone who has been around a while (That e-4 or whatever maybe).

P.S. Is dermal sheathing obvious? Seems like sometimes it says it is sometimes it says it isn't. (Course if your wearing clothing it definetly isn't obvious.)
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Tarantula
post Jan 9 2008, 07:14 PM
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Plates definately pretty much always are. Sheaths are less than plates, but different than basic normal skin.

And only if your clothing covers it. Rating 3 dermal sheathing is the whole body.

If you want subtle armor, go with orthoskin.
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Whipstitch
post Jan 9 2008, 07:19 PM
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As a general rule of thumb I wouldn't go with anything more drastic than the LoneStar SWAT suite seen in Augmentation, which consists of plastic bone lacing, Wired Reflexes 1 (which should be fine provided you turn it off as necessary) and some simple retinal mods which retails for 16k-32k nuyen depending on the grade.

And no offense Tarantula, but examples like yours are an interpretation I've never really agreed with. I've always figured that special forces guys would instead have 4's in most attributes along with the Guts, Toughness and high pain tolerance 1 qualities and a good Edge pool. It helps to be toned, gifted and otherwise blessed with natural talent, but 6s? These guys likely have very high skills and take great care of themselves, but they're not Rambo or Superman nor do they claim to be. Likewise I think skills in the 4+ range in just about all relevant skills is overkill. I've always figured that they'd have 4s and 5s in skills like Firearms, Perception, Athletics, Survival and Leadership but would otherwise have good, solid foundations like 1s, 2s and 3s with appropriate specializations in many, many other skills along with higher ratings in a few select specialties like the vehicle operation, instruction and repair skills. Special Forces guys are valuable for the breadth of their skills and accomplish things through grit, discipline and teamwork tests rather than being superhuman. For things like Leadership and instruction tests you don't always need a double digit dicepool to get the job done.
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TheOneRonin
post Jan 9 2008, 07:19 PM
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QUOTE (Karaden)
*salute* Welcome Joe Trained Private!

[ Spoiler ]


*edit* Alright, maybe I'll drop the specialisty canadaite down to someone who has been around a while (That e-4 or whatever maybe).

P.S. Is dermal sheathing obvious? Seems like sometimes it says it is sometimes it says it isn't. (Course if your wearing clothing it definetly isn't obvious.)

A Combat Arms branch US Army Specialist (E-4) has probably been in the Army for 3-6 years. These guys are generally the most experienced of enlisted personnel, though that hardly qualifies them as "Veterans". The really good ones will make Sgt. before 5 years in. Some of them get put in a Sgt. slot (a position like Fireteam Leader) before actually attending PLDC (Primary Leadership Development Course) and getting promoted to Sgt. Those guys will be mostly likely be Corporals (lateral promotion for a Specialist).

As for Dermal Sheathing, I would say that SpecOps would probably avoid that. Worn armor is a lot easier to replace, and can be discarded when damaged. Plus, I remember reading some fluff that unless you are wearing layered clothing, Dermal Sheathing is obvious by the way bunches up when you move in certain directions.
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Stahlseele
post Jan 9 2008, 07:26 PM
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yeah, with not limited ressources i'd rather go for biotech armor . . orthoskin which is more upgradeable and can heal itself at least partly if neccessary. . also MUCH harder to spot
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Karaden
post Jan 9 2008, 07:33 PM
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*salute* Joe Proven Private returning from the field.

[ Spoiler ]
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Wounded Ronin
post Jan 9 2008, 07:57 PM
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I'd had the impression that green berets were cultural specialists and that's part of the reason that JFK was obsessed with them and kept one of their hats on his desk.
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knasser
post Jan 9 2008, 08:03 PM
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Interesting idea. I'm not familiar with Green Beret's so went for something I think would represent British SAS. I don't know if that has given my take on it a slightly more squad-based approach. Some of the posts here are positing more of an "infiltrator" I think, which isn't what I've gone for.

[ Spoiler ]


Notes:

As you can see, he's acquired an impressive range of skills in his career. You could easily add some hacking type skills to this character to make a more technically adept character, though this one can carry out some basics. If adding hacking, electronic warfare, etc, I'd probably drop the Firearms group to 3 or 2.

I've fitted an implanted commlink not because it offers great advantage to the user, but because it is useful to command. It can't easily be taken out by the soldier themself and there's no reason they'd necessarily have admin rights to it. You might think the commlink used would be better, but it's pretty good (especially for range). I envisage IC with orders to erase data if compromised.

It was a close call between Wired Reflexes and Move By Wire, but I went with Move By Wire because otherwise I would have had to get Skillwires separately. I think Skillwires are essential for this role. Would otherwise use Wired Reflexes, however.

Willpower might seem a little low. It's a judgement call. This is someone who is conditioned to obey orders regardless of own feelings. I've always figured that has a fairly lowering effect on Willpower.

I consider this character about as good as you're going to get in any fair-sized group. Anyone better than this is going to be appearing in ones or twos at most, unless they're developed NPCs or a swarm of Mantids ;) .
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Ed_209a
post Jan 9 2008, 08:54 PM
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QUOTE (Wounded Ronin)
I'd had the impression that green berets were cultural specialists and that's part of the reason that JFK was obsessed with them and kept one of their hats on his desk.

I would use the term "unconventional warrior" over "cultural specialist". They train to secretly drop a dozen men in behind enemy lines, and 4 weeks later the enemy faces an infantry company appearing from nowhere. Or secretly go in and sweet talk the enemy of my enemy into being my friend.

Contrast this with US Navy SEALS who focus on direct action and reconnaissance missions. (SAS too, I believe)
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Wounded Ronin
post Jan 9 2008, 08:55 PM
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QUOTE (Ed_209a)
QUOTE (Wounded Ronin @ Jan 9 2008, 02:57 PM)
I'd had the impression that green berets were cultural specialists and that's part of the reason that JFK was obsessed with them and kept one of their hats on his desk.

I would use the term "unconventional warrior" over "cultural specialist". They train to secretly drop a dozen men in behind enemy lines, and 4 weeks later the enemy faces an infantry company appearing from nowhere. Or secretly go in and sweet talk the enemy of my enemy into being my friend.

Contrast this with US Navy SEALS who focus on direct action and reconnaissance missions. (SAS too, I believe)

Oh, I've got a cute anecodote to add to this discussion. Back when I was an undergrad at Cornell University, I knew a guy who was a green beret. At the time I told him about how I'd been considering joining the Peace Corps. He said, "That's like what we do, but without guns". It was funny.
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Backgammon
post Jan 9 2008, 08:56 PM
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I think Green Berets are going to hav Willpower in the 4 to 6 range. There are few as determined as they are, and that actually is a big part of the difference between soldier dude and specfor dude.

They should probably have a decent instruction skill, since they spend most of their operational time training locals to fight.

As has been said, they should be cyber-light. Cyberware requires maintenance and may break down - you don't want that to happen in the middle of a swampy forest in the middle of nowhere.

Depending on the unit type, though, cyber will take a different focus. Close Quarter specialists (like Delta Force) may go for typical Sammy cyberware - reaction enhancements and the likes, but behind enemy lines types would go with cyber like sleep regulators, synthacardium, etc, stuff to help them survive harsh environments, long walks and long deployment time rather that stuff to help them kill shit, as they will either kill silently with the element of surprise or, well, die regardless of cyber.
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Ed_209a
post Jan 9 2008, 08:59 PM
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An important thing to note about these stats is that skill at this level is very perishable. It takes a lot of expensive training to get to these levels, and a lot to stay there.

If the soldier were separated from that training, and wasn't doing it for real in the field, his skill levels could easily drop a point or two, depending on how high, and how active the skill is.
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Magus
post Jan 9 2008, 09:08 PM
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Also remember a SpecOp Alpha team consists of 5 men.
1 Commander LT or better
1 Weapon Specialist
1 Commo Specialist
1 Engineer
1 Medic

All of the guys will be specialized in their field of expertise very rightly a rating 6
and cross trained in the other disciplines. The commander eh whatever officers do. :P
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Ed_209a
post Jan 9 2008, 09:10 PM
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QUOTE (Backgammon)
I think Green Berets are going to hav Willpower in the 4 to 6 range. There are few as determined as they are, and that actually is a big part of the difference between soldier dude and specfor dude.


I agree. Special operators worldwide have immense mental endurance. Whether SF, SEAL, Ranger, SAS, GSG9, Spetznaz, or whatever, they all can suck it up and move on better than most people think is humanly possible. Stat wise, I think straight 4s would be believable, combined with that ability to never quit.

Physical fitness lets you score well on a PT test. Mental fitness lets you lug a 100lb ruck through the mountains on 1 MRE a day in near freezing temps for weeks on end.
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Riley37
post Jan 9 2008, 09:13 PM
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QUOTE (knasser)


I've fitted an implanted commlink not because it offers great advantage to the user, but because it is useful to command. It can't easily be taken out by the soldier themself and there's no reason they'd necessarily have admin rights to it.

It was a close call between Wired Reflexes and Move By Wire, but I went with Move By Wire because otherwise I would have had to get Skillwires separately. I think Skillwires are essential for this role. Would otherwise use Wired Reflexes, however.

Willpower might seem a little low. It's a judgement call. This is someone who is conditioned to obey orders regardless of own feelings. I've always figured that has a fairly lowering effect on Willpower.

I agree on the implanted comlink. It might have a program that activates on command to broadcast its location, so that if your teammate drops and you can't find his (unconscious or dead) body, you trigger his beacon to activate. Also, it will be the Fairlight Caliban rather than an upgraded cheapie, because Fairlight got the sweet deal on the supply contract!

Fluff for Move By Wire suggests that there might be mild ongoing tremors and tics, because the subject spends the rest of their life in a controlled seizure, and that would be bad for the part about blending in with indigenous populations. Maybe at betaware, those symptoms aren't visible.

I'm a stubborn individualist, and I disagree about Willpower. Basic breaks down individual willpower and crushes resistance, which is fine for a grunt that one can order into frontal assault. Along the path to SpecOps, the soldier has actively chosen to become a strong part in a strong machine, and can take pain, sit still in a leech-infested swamp while infiltrating/scouting, and follow orders that are counterintuitive but necessary to the mission. If someone with CHA 4 and Leadership 4 comes along, and gives an idiotic order to a SpecOps soldier, the soldier will try find a way around the order, eg appealing within line of command; if they do obey, it's not because they lost a Willpower test. Do the actual soldiers here agree?
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Stahlseele
post Jan 9 2008, 09:15 PM
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QUOTE
Fluff for Move By Wire suggests that there might be mild ongoing tremors and tics, because the subject spends the rest of their life in a controlled seizure, and that would be bad for the part about blending in with indigenous populations. Maybe at betaware, those symptoms aren't visible.

i'd probably houserule that this thing comes with a trigger like wired reflexes did/do if it is made for military use . .
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Magus
post Jan 9 2008, 09:30 PM
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QUOTE (Riley37)
QUOTE (knasser @ Jan 9 2008, 03:03 PM)


I've fitted an implanted commlink not because it offers great advantage to the user, but because it is useful to command. It can't easily be taken out by the soldier themself and there's no reason they'd necessarily have admin rights to it.

It was a close call between Wired Reflexes and Move By Wire, but I went with Move By Wire because otherwise I would have had to get Skillwires separately. I think Skillwires are essential for this role. Would otherwise use Wired Reflexes, however.

Willpower might seem a little low. It's a judgement call. This is someone who is conditioned to obey orders regardless of own feelings. I've always figured that has a fairly lowering effect on Willpower.

I agree on the implanted comlink. It might have a program that activates on command to broadcast its location, so that if your teammate drops and you can't find his (unconscious or dead) body, you trigger his beacon to activate. Also, it will be the Fairlight Caliban rather than an upgraded cheapie, because Fairlight got the sweet deal on the supply contract!

Fluff for Move By Wire suggests that there might be mild ongoing tremors and tics, because the subject spends the rest of their life in a controlled seizure, and that would be bad for the part about blending in with indigenous populations. Maybe at betaware, those symptoms aren't visible.

I'm a stubborn individualist, and I disagree about Willpower. Basic breaks down individual willpower and crushes resistance, which is fine for a grunt that one can order into frontal assault. Along the path to SpecOps, the soldier has actively chosen to become a strong part in a strong machine, and can take pain, sit still in a leech-infested swamp while infiltrating/scouting, and follow orders that are counterintuitive but necessary to the mission. If someone with CHA 4 and Leadership 4 comes along, and gives an idiotic order to a SpecOps soldier, the soldier will try find a way around the order, eg appealing within line of command; if they do obey, it's not because they lost a Willpower test. Do the actual soldiers here agree?

Not necessarily for the SpecOps/GreenBerets. These are guys whom have been in at least 10-15 years. They do not jump at odd orders. Yes they will complete them if it is indeed and order, but will question it.

I was in the 82nd Airborne in Ft. Bragg for many years. I had many buddies both go into the SpecOps and made many long time friends there. These guys are good. Basic for the ARMY at least does not break down your Willpower it does build it up. You learn to be self reliant and yes in the Infantry-arrogant. LOL

You do lose some of any stubborness as you learn to work with everyone. It breaks down walls you never knew you had. It does bring in a sense of Brotherhood with all soldiers.
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