The Tanheuser Directive (OOC), For all out of character and mechanics |
The Tanheuser Directive (OOC), For all out of character and mechanics |
Jul 29 2008, 05:51 AM
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#1
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
Here is the OOC thread for the Tanheuser Directive game. Please only players of this game post here.
Alright, here are some basic guidlines for the IC posting for when we get to that part. I know this is old hat for some of you, but its nice to have a reference from the get go. To make things easier to read, you may optionally use the following color chart (you don't have to - so long as your posts are written in some fashion that is clear, but if you tend to have long paragraphs then color coding is better)
Also, a few standardized conventions:
Alrighty then, now lets get on with the character generation. Feel free to discuss things amongst yourselves (I'd recommend discussing things like vehicles, etc). I do allow collective lifestyles if your characters have a linked backstory, but in general while you have heard of each other this will be your first time working together - unless you work out concurrent backstories between individual characters. When you have a final draft of your character sheet and backstory, PM it to me, and I will look it over, approve it, and PM back your backstory karma award. You spend karma via PMing me so that I can update my copy of your char-sheet. If you post a char-sheet or backstory to this thread, put it in a spoiler with a note as to what it is and whether you intend it for me or for the group to critique. This helps cut down on clutter. Oh, one more thing, in the following spoiler is a short list of questions that I often use to help me flesh out a character's backstory. This is by no means necessary to complete or anything, I just thought I'd share in case someone is having writer's block. [ Spoiler ] - Scope_47 |
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Jul 29 2008, 10:38 AM
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#2
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Ok transport wise what shall we do pool for a few transports or have the costs across only one persons BPs. Again another quicky how do you want me to use my drones spotters and tacnet support. or more agresively. If we get a tacnet I sugest every one get a simrig as that is 5 feeds for the one piece of gear (for a human the other race get 6 feeds) allowing for +2 to most dice rolls more feeds higher the bonus up to +4 with 8 feeds each. The more vision modes and other such item you have the more feeds.
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Jul 29 2008, 03:27 PM
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#3
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
Here is my first draft of the rules for an android metatype at Divine Virus' request. (this is something that should be rare enough I would only allow one at the table, for the record)
I'd like everyone to comment on these - I want to make sure its balanced and everyone is cool with it before allowing it. I've placed them in a spoiler tag to avoid clutter: [ Spoiler ] - Scope_47 |
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Jul 29 2008, 03:50 PM
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#4
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Im unsure about the high edge score but other than that looks nice. I'd just to make things look neat bing it the reaction cap up to 10.
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Jul 29 2008, 05:07 PM
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#5
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
The edge cap was a typo - I had intended it to cap at 6.
On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well. - Scope |
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Jul 29 2008, 05:27 PM
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#6
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Bah smell and taste can help with tacnets but yeah they should be one feed not two if any. You can smell gunpowder after it been fired as well as smoke and other thing that could be useful. well thast still 4 feed form a Dwarf Elf, Troll or Orc the rest in a hand held in you pocket and you set.
A simrig is gear as well as wear. so for 1000 nuyen you can get simrig trodes with sim module. |
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Jul 29 2008, 05:55 PM
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#7
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Target Group: Members Posts: 13 Joined: 29-July 08 From: Milan, MI Member No.: 16,171 |
I'm probably the biggest noob in the group, so I'm going to throw out my general idea for my character and see if anyone wants to offer any guidance, suggestions, or ways to tie me into our team with backstory. I don't have all the details sorted out. I put it in a spoiler in case anyone doesn't want to read it.
[ Spoiler ]
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Jul 29 2008, 06:40 PM
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#8
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Target Group: Members Posts: 13 Joined: 29-July 08 From: Milan, MI Member No.: 16,171 |
Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)?
My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost? |
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Jul 29 2008, 07:14 PM
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#9
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)? My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost? What? as far as i know you can take the UC (Boxing) 5 (7) for 21 BP as normaly the martial art to tier 2 (10BP) alows you to pick to advanages for the lists on pages 156-8 of arsenal. all the detail is up to the GM though so thats all i can give you. |
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Jul 29 2008, 07:26 PM
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#10
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Target Group: Members Posts: 13 Joined: 29-July 08 From: Milan, MI Member No.: 16,171 |
Oh, so buying the MA doesn't give you the specialization +2 automatically, it still must be purchased for 2BP? Ah yes, I'm reading it again and see where it refrences BBB. I missed that part and somehow gathered that it was giving you the specialization with the 5BP purchase. It'll basically just cost me another 2BP to get 5 (7). Scope, can I start with a skill specialization at 7 or is 6 the cap?
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Jul 29 2008, 07:31 PM
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#11
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
no its 1BP IIRC. if you need hel cos we have karma to deal with as well just post what you want to do and im sure we'll try and help
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Jul 29 2008, 07:54 PM
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#12
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Target Group: Members Posts: 13 Joined: 29-July 08 From: Milan, MI Member No.: 16,171 |
Specializations are 2BP, skills are 4.
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Jul 29 2008, 09:10 PM
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#13
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Moving Target Group: Members Posts: 801 Joined: 13-March 06 Member No.: 8,374 |
Ok, so I buy skills as normal?
Can I use autosofts? Did I spontaneously come into existance (like the other AIs) or was I built to be an andriod? Or is this my call? If I spontainiously evovled (as you seemed to imply) then why do I have a positronic brain? That is not standard hardware Is it correct that I have no willpower attribute? You said that matrix actions are skill+attribute instead of skill+program. What attributes are used for what matrix actions? A plug in powersupply implies batteries, so why am I radioactive? Those are the first questions that come to mind. All in all, I have to say I dislike the rules. They seem unbalanced and complicated. If I build towards the phsyical side, I could take out a platoon of street sammies. If I build towards the mental, I could outhack anything in existance. I mean, the way you wrote it I have every program at the same rating as my Logic of Intution, constantly loaded and ready. I have 220 BP to spend on attributes. No willpower means I could get Logic 8, Intuition 8, Reaction 8 for 180 BP. Which means, if I pick up my electronics and cracking skillgroups at four, I will be rolling base 14 dice (2 for hot sim) for every matrix test. In cybercombat, I will have such a high firewall, and such a high system, I will be nigh invulnerable. Heck, with that system and firewall, who could hack me? It would take at least a maxed out 2nd grade submerged TM to at least be on par with me. And I could still lick most sammies in a fight. If I went the physical route and made all mental attributes 3, I would still have 160BP. That means I could have all physical stats at 8. But who needs such a high strength? I could have reaction 8, agility 9, body 11, strength four? I would almost never miss, almost never be hit, and when I was... well I could soak it like nothing. Consider the amount of armour I could wear. Natural armour 3, Full bodysuit with PPP system, and an armoured jacket with PPP system puts me around 21/21 armour. Which means I am soaking physical damage with around 32 dice. Plus, with that much space for mods, I could put in an anti-theft system, meaning anyone who touched me would take 10 electric. I don't mean to offend, I appreciate the effort, but these rules aren't balanced, and are not what I am looking for. They kind of move away from all the moods and themes I was hoping to play with, moving it away from a Sterling/Gibson/Ghost in the Shell type feel to a iRobot/Star Wars type feel. Moves away from the cyberpunk core I love. I think it would be much, much easier to take on of those Mitashu Omoto drones (I don't have my books with me, so pardon spelling), the one in Arsenal thats designed for full body cyborgs, and treat it as a rigged drone. I had a bit of a background started where the AI developed spontainiously into existance from the expert system that sculpted the unique features on the Omoto drones. It was given specs of what the drone should look like, and its job would be to figure out how to make it look and feel right, without damaging the drone's performance. After computing this, it would program the automated equiptment with instruction on how to construct the design. Eventually, it became sophisticated enough to make a leap to sentience. As suggested by Unwired, AIs have motivations, drives or urges based on their original function. Likewise, the program, once sentient, became obsessed with mimicking humanity. So it made itself the finest Omoto drone it could, downloaded itself into it, and escaped the factory. It is a bit naive, and highly artistic. A master craftman, and it knows it, and takes pride in its work, but with an underlying humility. It runs the shadows because there are no other options for someone in a stolen Omoto drone, especially when it is trying to hide the fact it is in AI. The body would be a standard Omoto drone, with mods, treated like rigged drone. So body 6, strength six when needed, response=3 (upgradable as normal). I would pay for it normally, base cost being 150,000 (22BP) It would actually be a bit of a hinderance because any damage would have to be repaired, taking hours and availability 24R parts worth 1500 nY per health box of damage. I need to look at the rules again, but probably buying mental attributes for twice normal cost would be fair, and I imagine I could use autosofts (possibly with some restrictions). Skills mostly purchased as normal, possibly some penalty for real world skills unrelated to prior function, normal TM mental stats to matrix stats conversion. That's if you wanted to stay away from the more complex Unwired rules about AI, with home nodes and the like. Well, my laptop is about to run out of batteries. I ment to only make a five minuet post, been better part of an hour. Cheers! |
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Jul 29 2008, 09:49 PM
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#14
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
All in all, I have to say I dislike the rules. They seem unbalanced and complicated. This is why it was a first draft (Honestly, I'm more of a story person than a rules guru) - my intention was to make something simple that would be easy to book-keep. Obviously I failed - not a surprise considering I drafted those rules in the fifteen minutes between classes today. So back to the drawing board with that... I'll post a new draft in a few hours. Like I said, I like your concept and want to make it work. - Scope |
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Jul 29 2008, 10:30 PM
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#15
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
New draft of AI character rules - anyone who cares should please comment on them:
[ Spoiler ]
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Jul 29 2008, 10:43 PM
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#16
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Runner Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 |
The edge cap was a typo - I had intended it to cap at 6. On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well. - Scope What about other sensors that I can buy, such as motion, radar and ultrasound? |
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Jul 29 2008, 10:54 PM
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#17
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
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Jul 29 2008, 11:30 PM
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#18
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
my current plan is a master of 1000 faces (face/infiltration). In order to accomplish this build, however, I need to know a couple things:
1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?) 2) Is it alright to break skill groups at buildtime? 3) Is it alright for yet another magic character to be in the group (I'm thinking adept)? That's all I can think of at the moment, but I'm sure I'll have more later. |
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Jul 29 2008, 11:38 PM
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#19
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?) 2) Is it alright to break skill groups at buildtime? 3) Is it alright for yet another magic character to be in the group (I'm thinking adept)? 1) As BBB while using BP. May be broken by karma. 2) Not with BP. You may break them with the karma though. 3) Go right ahead... all it will mean is that you guys will have to get creative if you run into a background-count or are on a sub-orbital flight - Scope |
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Jul 30 2008, 05:23 PM
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#20
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Moving Target Group: Members Posts: 801 Joined: 13-March 06 Member No.: 8,374 |
I think this is a very good second draft. I understand that it was only a first draft, and didn't intend to come off as harsh. I have a knack for finding weak points in rules. You should hear some of the stuff I have to say about the new Unwired book (IMG:style_emoticons/default/nyahnyah.gif) I do have eight questions (see below), though only four of them pertain to the draft itself. Also, could someone please give an updated summery of what we have in the group so far? I still have riggle room in my concept, so I can build it into a face, a street sammie, a rigger, a B&E expert... just let me know what we need. I am not quite sure yet what this character will naturally turn into... I have found myself making characters recently without a proper specialization, or fitting into any of the archtypes really. They have been useful, just not specialized. So if the team is lacking anything, let me know or else I will just let the character evolve naturally. 1) Are the Firewall and System stats of the AI based on mental attributes or the commlink of the home node? 2)Could I carry spare batter packs? I don't exactly expect a quick change to be possible, but in case of emergency it would be good to have the option. 3) I plan on taking a mechanics skill (automotive? I am not sure) so I can do maintenance on the drone body (only makes sense), and I also I want to take a skill to represent knowledge of designing the appearance of the drone bodies. Again, it makes sense with background that I have it. If I have a proper shop, could I alter the appearance of the drone body? Obviously not the body type, gender or metatype, but features like skin tone, scars, and freackles can be changed with some touch-ups on the skin. Adjusting the peramiters of the servators under the artificial skin should allow for changes is facial structure, etc. I like the idea of my apperance evolving, becoming more personalized as the AI gets a better sense of identity. 4) The only thing I dislike in this draft is that edge costs double. I do not understand a reason for that. Furthermore, because I get free skillwires, and edge can't be used properly with skillwires, edge is less useful to an AI then a normal character. So why should one pay twice as much for something less useful then normal? 5) Theoretically I can take up to 12 armour for the drone, but even with concealed armour I presume that would be rather bulky. So if I wanted some subdermal reinforcements around vital areas- battery packs, processors, important servos, etc, plus some high tensile strength materials woven into the skin, maybe a layer of kevlar under the skin itself, maybe some of that gel used in the "gel packs" armour upgrade in the skill itself... nothing really noticeable, how much of an armour rating would this offer? 6) I am planning on taking the SunCell mod, so I can recharge on the go. They describe the solar cells as being in the paint. I presume this could still transfer over to the drone and not be visible. Also, I am not sure if you are keeping abreast of modern solar research, but what they are working on right now is a revolutionary new kind of solar panel that just looks like a pane of coloured glass. Light hits it, some of it goes through, but most of the light is redirected towards the edges of the pane, where is it collected by solar panels in the window frame. It strikes me that the same technological principle could be applied to fiber optic hair, no? 7) What would be used for the skills in the athletics skill group? As maneuvering, or as normal? If I was in melee combat, could I use the appropriate melee skill instead of vehicle skill for a full defense? (IMG:style_emoticons/default/cool.gif) Would you be open to the possibility of me taking some of the AI positive or negative qualities? I am not sure which I would want yet, but if I give you a list would you provide BP values? Alrighty, that's all for now, thanks! P.S. For attributes increasing home node do we use natural rounding? so 1 no bonus, 2-4 1 point, 5-7 two points? Or round down so its 1-2 no bonus, 2-5 one point, 6-7 two points? |
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Jul 30 2008, 07:24 PM
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#21
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
@Divine Virus (Anyone can/should read this if you are interested in the answers to his posted questions - I just spoilered it to avoid clutter)
[ Spoiler ] <EDIT: After further consideration, I decided to allow "Redundancy" as a 15BP quality and "Improved Realignment" as a 15BP quality with the following modification: It only works when reinitializing due to combat damage, not due to being on a node that went offline - it also only gives the extra box if you had at least one net hit on the test that interval. -Scope |
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Jul 30 2008, 10:08 PM
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#22
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Rigger to sam or both would most likely be the best or B&E. As we have me matrix (a few drones for tasks and one doberman if needed if we get a pro rigger i'll divert to move useful stuff), a face, a melee pysad, a "Mage of some variety" from trigger if hes still playing that way and a Possession Mage (late entry into game)
Edit: change useless to useful (a typo) This post has been edited by Dumori: Jul 30 2008, 10:09 PM |
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Jul 30 2008, 11:15 PM
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#23
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Shooting Target Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 |
I've got a face/infiltration set-up going... but he's going to be using more disguises and con than "I'm invisible and you can't see me" sneaking.
Question! what is necessary to use empathy software? Does the Pistol Crossbow use archery or pistols? |
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Jul 30 2008, 11:30 PM
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#24
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
An emo toy or camera with thermal and Lowlight (if its dark) and a comlink I'd guess by RAW. Its archery for that as its a perjectile weapon not thrown pretty sure that pure RAW not even an interpretation of RAW.
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Jul 30 2008, 11:53 PM
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#25
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Moving Target Group: Members Posts: 321 Joined: 7-March 07 From: Hapeville, GA Member No.: 11,175 |
Archery is used for crossbows.
The empathy software needs a camera and a commlink with a system/response rating equal or greater than its program rating. The empathy software can use cyber-eyes in lieu of a camera, but you'd have to have the cybereyes subscribed to your commlink in some fashion. - Scope |
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