IPB

Welcome Guest ( Log In | Register )

> The Tanheuser Directive (OOC), For all out of character and mechanics
Scope_47
post Jul 29 2008, 05:51 AM
Post #1


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



Here is the OOC thread for the Tanheuser Directive game. Please only players of this game post here.

Alright, here are some basic guidlines for the IC posting for when we get to that part. I know this is old hat for some of you, but its nice to have a reference from the get go.

To make things easier to read, you may optionally use the following color chart (you don't have to - so long as your posts are written in some fashion that is clear, but if you tend to have long paragraphs then color coding is better)

  • "Speech" (Cyan) - normally everyday talking, or whispering if described as such.
  • (yellow) - Matrix-based talking - like comm calls, text messaging, etc
  • (violet) - Subvocal speech
  • (darkkhaki italics) - Thoughts, what the character is thinking in his/her head (please use this one - it makes for more entertaining reads, helps with people getting into character, and lets me have NPCs assense and 'read thoughts' PCs without having to ask the players and tip them off OOC)
  • (lightgrey italics) Memories - this is mainly an RP thing, but sometimes something happening in the present can evoke a memory - it makes for a more entertaining read and helps characterization
  • (orange bold) Place, Time, other setting information - usually at the top of the post. I'll be using this in most of my posts for clarity's sake. If your post is in a different location/time than my last post, use this to make sure people don't get confused.


Also, a few standardized conventions:
  • Most IC posts should have an accompanying OOC post, but they don't have to. If your OOC post would just be the rolls for actions you obviously took in the IC post, go ahead and just put a spoiler tag around the rolls and include them in the IC post. If it needs explanation - or you are in doubt as to the clarity of what you are trying to do - then you need an OOC post
  • Rolls should always be posted in spoilers. I trust you to use your own dice if you want, but generally it is better to use www.invisiblecastle.com as that allows us to go back and look at past rolls in case a post gets eaten by the Internet. Please give the breakdown of what each die rolled and don't sort them numerically. If you are taking a die pool penalty for some reason, rather than make you re-roll I will remove the dice right-most in the breakdown first.
  • A spoiler meant for a player should have "@player/character name" in front of it (not in the spoiler tag). If it doesn't, assume it is GM-eyes only. (I understand if you are the curious type and read other people's spoilers, just be sure not to use OOC information on accident and its ok - nobody will yell at you)
  • General convention is that I post IC, then we wait for everyone to get a post in (its okay to post more than once in this time if there is something like an ongoing conversation between two PCs), then I will post again. If seven days pass after I make an IC post and we are still missing a player's input, I will post that PC's action in order to keep the game moving. Hopefully that shouldn't have to happen though (IMG:style_emoticons/default/smile.gif)
  • If you are going to be unavailable for more than a week, please let us know (partially so that we can keep the game moving, but more so because we'd like to know you still have a pulse.
  • Combat will be handled by OOC posts on your part. Once we are in combat, each combat turn everyone makes one post that declares your planned actions for the turn along with any rolls you know you will be making (for each IP if you have multiple - feel free to include some if-then statements as well (I'm breaking posts by combat turn rather than IP so that we aren't old and grey by the end of a combat)). At the end of each combat turn, I will post OOC the game mechanic consequences of the round (I'll roll out any rolls you didn't roll yourselves and I need - like body+armor, reaction, etc) and I will post IC what happened during those three seconds. Rinse, repeat, until the combat is over.
  • I am not a despot, I am not a Goddess, and I am certainly not all-knowing. If you disagree with my interpretation of something (or just think I am bald-faced wrong), please PM me and politely state your case. If you don't like the way I've chosen to handle something, PM me about it. I only ask that any such PMs include a suggestion as to how to fix the problem you are pointing out.


Alrighty then, now lets get on with the character generation. Feel free to discuss things amongst yourselves (I'd recommend discussing things like vehicles, etc). I do allow collective lifestyles if your characters have a linked backstory, but in general while you have heard of each other this will be your first time working together - unless you work out concurrent backstories between individual characters.

When you have a final draft of your character sheet and backstory, PM it to me, and I will look it over, approve it, and PM back your backstory karma award. You spend karma via PMing me so that I can update my copy of your char-sheet.

If you post a char-sheet or backstory to this thread, put it in a spoiler with a note as to what it is and whether you intend it for me or for the group to critique. This helps cut down on clutter.

Oh, one more thing, in the following spoiler is a short list of questions that I often use to help me flesh out a character's backstory. This is by no means necessary to complete or anything, I just thought I'd share in case someone is having writer's block.
[ Spoiler ]



- Scope_47
Go to the top of the page
 
+Quote Post
5 Pages V   1 2 3 > »   
Start new topic
Replies (1 - 24)
Dumori
post Jul 29 2008, 10:38 AM
Post #2


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Ok transport wise what shall we do pool for a few transports or have the costs across only one persons BPs. Again another quicky how do you want me to use my drones spotters and tacnet support. or more agresively. If we get a tacnet I sugest every one get a simrig as that is 5 feeds for the one piece of gear (for a human the other race get 6 feeds) allowing for +2 to most dice rolls more feeds higher the bonus up to +4 with 8 feeds each. The more vision modes and other such item you have the more feeds.
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 03:27 PM
Post #3


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



Here is my first draft of the rules for an android metatype at Divine Virus' request. (this is something that should be rare enough I would only allow one at the table, for the record)

I'd like everyone to comment on these - I want to make sure its balanced and everyone is cool with it before allowing it.

I've placed them in a spoiler tag to avoid clutter:
[ Spoiler ]


- Scope_47
Go to the top of the page
 
+Quote Post
Dumori
post Jul 29 2008, 03:50 PM
Post #4


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Im unsure about the high edge score but other than that looks nice. I'd just to make things look neat bing it the reaction cap up to 10.
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 05:07 PM
Post #5


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



The edge cap was a typo - I had intended it to cap at 6.

On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well.

- Scope
Go to the top of the page
 
+Quote Post
Dumori
post Jul 29 2008, 05:27 PM
Post #6


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Bah smell and taste can help with tacnets but yeah they should be one feed not two if any. You can smell gunpowder after it been fired as well as smoke and other thing that could be useful. well thast still 4 feed form a Dwarf Elf, Troll or Orc the rest in a hand held in you pocket and you set.

A simrig is gear as well as wear. so for 1000 nuyen you can get simrig trodes with sim module.
Go to the top of the page
 
+Quote Post
Raxle
post Jul 29 2008, 05:55 PM
Post #7


Target
*

Group: Members
Posts: 13
Joined: 29-July 08
From: Milan, MI
Member No.: 16,171



I'm probably the biggest noob in the group, so I'm going to throw out my general idea for my character and see if anyone wants to offer any guidance, suggestions, or ways to tie me into our team with backstory. I don't have all the details sorted out. I put it in a spoiler in case anyone doesn't want to read it.

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Raxle
post Jul 29 2008, 06:40 PM
Post #8


Target
*

Group: Members
Posts: 13
Joined: 29-July 08
From: Milan, MI
Member No.: 16,171



Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)?

My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost?
Go to the top of the page
 
+Quote Post
Dumori
post Jul 29 2008, 07:14 PM
Post #9


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



QUOTE (Raxle @ Jul 29 2008, 07:40 PM) *
Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)?

My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost?


What? as far as i know you can take the UC (Boxing) 5 (7) for 21 BP as normaly the martial art to tier 2 (10BP) alows you to pick to advanages for the lists on pages 156-8 of arsenal. all the detail is up to the GM though so thats all i can give you.
Go to the top of the page
 
+Quote Post
Raxle
post Jul 29 2008, 07:26 PM
Post #10


Target
*

Group: Members
Posts: 13
Joined: 29-July 08
From: Milan, MI
Member No.: 16,171



Oh, so buying the MA doesn't give you the specialization +2 automatically, it still must be purchased for 2BP? Ah yes, I'm reading it again and see where it refrences BBB. I missed that part and somehow gathered that it was giving you the specialization with the 5BP purchase. It'll basically just cost me another 2BP to get 5 (7). Scope, can I start with a skill specialization at 7 or is 6 the cap?
Go to the top of the page
 
+Quote Post
Dumori
post Jul 29 2008, 07:31 PM
Post #11


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



no its 1BP IIRC. if you need hel cos we have karma to deal with as well just post what you want to do and im sure we'll try and help
Go to the top of the page
 
+Quote Post
Raxle
post Jul 29 2008, 07:54 PM
Post #12


Target
*

Group: Members
Posts: 13
Joined: 29-July 08
From: Milan, MI
Member No.: 16,171



Specializations are 2BP, skills are 4.
Go to the top of the page
 
+Quote Post
Divine Virus
post Jul 29 2008, 09:10 PM
Post #13


Moving Target
**

Group: Members
Posts: 801
Joined: 13-March 06
Member No.: 8,374



Ok, so I buy skills as normal?
Can I use autosofts?
Did I spontaneously come into existance (like the other AIs) or was I built to be an andriod? Or is this my call? If I spontainiously evovled (as you seemed to imply) then why do I have a positronic brain? That is not standard hardware
Is it correct that I have no willpower attribute?
You said that matrix actions are skill+attribute instead of skill+program. What attributes are used for what matrix actions?
A plug in powersupply implies batteries, so why am I radioactive?

Those are the first questions that come to mind.

All in all, I have to say I dislike the rules. They seem unbalanced and complicated.

If I build towards the phsyical side, I could take out a platoon of street sammies.
If I build towards the mental, I could outhack anything in existance.
I mean, the way you wrote it I have every program at the same rating as my Logic of Intution, constantly loaded and ready. I have 220 BP to spend on attributes. No willpower means I could get Logic 8, Intuition 8, Reaction 8 for 180 BP. Which means, if I pick up my electronics and cracking skillgroups at four, I will be rolling base 14 dice (2 for hot sim) for every matrix test. In cybercombat, I will have such a high firewall, and such a high system, I will be nigh invulnerable. Heck, with that system and firewall, who could hack me? It would take at least a maxed out 2nd grade submerged TM to at least be on par with me. And I could still lick most sammies in a fight.

If I went the physical route and made all mental attributes 3, I would still have 160BP. That means I could have all physical stats at 8. But who needs such a high strength? I could have reaction 8, agility 9, body 11, strength four? I would almost never miss, almost never be hit, and when I was... well I could soak it like nothing. Consider the amount of armour I could wear. Natural armour 3, Full bodysuit with PPP system, and an armoured jacket with PPP system puts me around 21/21 armour. Which means I am soaking physical damage with around 32 dice. Plus, with that much space for mods, I could put in an anti-theft system, meaning anyone who touched me would take 10 electric.

I don't mean to offend, I appreciate the effort, but these rules aren't balanced, and are not what I am looking for. They kind of move away from all the moods and themes I was hoping to play with, moving it away from a Sterling/Gibson/Ghost in the Shell type feel to a iRobot/Star Wars type feel. Moves away from the cyberpunk core I love.

I think it would be much, much easier to take on of those Mitashu Omoto drones (I don't have my books with me, so pardon spelling), the one in Arsenal thats designed for full body cyborgs, and treat it as a rigged drone.

I had a bit of a background started where the AI developed spontainiously into existance from the expert system that sculpted the unique features on the Omoto drones. It was given specs of what the drone should look like, and its job would be to figure out how to make it look and feel right, without damaging the drone's performance. After computing this, it would program the automated equiptment with instruction on how to construct the design. Eventually, it became sophisticated enough to make a leap to sentience. As suggested by Unwired, AIs have motivations, drives or urges based on their original function. Likewise, the program, once sentient, became obsessed with mimicking humanity. So it made itself the finest Omoto drone it could, downloaded itself into it, and escaped the factory. It is a bit naive, and highly artistic. A master craftman, and it knows it, and takes pride in its work, but with an underlying humility. It runs the shadows because there are no other options for someone in a stolen Omoto drone, especially when it is trying to hide the fact it is in AI.

The body would be a standard Omoto drone, with mods, treated like rigged drone. So body 6, strength six when needed, response=3 (upgradable as normal). I would pay for it normally, base cost being 150,000 (22BP) It would actually be a bit of a hinderance because any damage would have to be repaired, taking hours and availability 24R parts worth 1500 nY per health box of damage.

I need to look at the rules again, but probably buying mental attributes for twice normal cost would be fair, and I imagine I could use autosofts (possibly with some restrictions). Skills mostly purchased as normal, possibly some penalty for real world skills unrelated to prior function, normal TM mental stats to matrix stats conversion. That's if you wanted to stay away from the more complex Unwired rules about AI, with home nodes and the like.

Well, my laptop is about to run out of batteries. I ment to only make a five minuet post, been better part of an hour.
Cheers!
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 09:49 PM
Post #14


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



QUOTE (Divine Virus @ Jul 29 2008, 05:10 PM) *
All in all, I have to say I dislike the rules. They seem unbalanced and complicated.


This is why it was a first draft (Honestly, I'm more of a story person than a rules guru) - my intention was to make something simple that would be easy to book-keep. Obviously I failed - not a surprise considering I drafted those rules in the fifteen minutes between classes today. So back to the drawing board with that... I'll post a new draft in a few hours. Like I said, I like your concept and want to make it work.

- Scope
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 10:30 PM
Post #15


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



New draft of AI character rules - anyone who cares should please comment on them:

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Jul 29 2008, 10:43 PM
Post #16


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



QUOTE (Scope_47 @ Jul 29 2008, 12:07 PM) *
The edge cap was a typo - I had intended it to cap at 6.

On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well.

- Scope


What about other sensors that I can buy, such as motion, radar and ultrasound?
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 10:54 PM
Post #17


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



QUOTE (Cthulhudreams @ Jul 29 2008, 06:43 PM) *
What about other sensors that I can buy, such as motion, radar and ultrasound?


Obviously each one would count as a feed. It just has to be subscribed to your commlink and attached to your person in some way that won't impede it's function.

- Scope
Go to the top of the page
 
+Quote Post
Mickle5125
post Jul 29 2008, 11:30 PM
Post #18


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



my current plan is a master of 1000 faces (face/infiltration). In order to accomplish this build, however, I need to know a couple things:

1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?)
2) Is it alright to break skill groups at buildtime?
3) Is it alright for yet another magic character to be in the group (I'm thinking adept)?

That's all I can think of at the moment, but I'm sure I'll have more later.
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 29 2008, 11:38 PM
Post #19


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



QUOTE (Mickle5125 @ Jul 29 2008, 07:30 PM) *
1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?)
2) Is it alright to break skill groups at buildtime?
3) Is it alright for yet another magic character to be in the group (I'm thinking adept)?


1) As BBB while using BP. May be broken by karma.
2) Not with BP. You may break them with the karma though.
3) Go right ahead... all it will mean is that you guys will have to get creative if you run into a background-count or are on a sub-orbital flight

- Scope
Go to the top of the page
 
+Quote Post
Divine Virus
post Jul 30 2008, 05:23 PM
Post #20


Moving Target
**

Group: Members
Posts: 801
Joined: 13-March 06
Member No.: 8,374




I think this is a very good second draft. I understand that it was only a first draft, and didn't intend to come off as harsh. I have a knack for finding weak points in rules. You should hear some of the stuff I have to say about the new Unwired book (IMG:style_emoticons/default/nyahnyah.gif)
I do have eight questions (see below), though only four of them pertain to the draft itself.

Also, could someone please give an updated summery of what we have in the group so far? I still have riggle room in my concept, so I can build it into a face, a street sammie, a rigger, a B&E expert... just let me know what we need. I am not quite sure yet what this character will naturally turn into... I have found myself making characters recently without a proper specialization, or fitting into any of the archtypes really. They have been useful, just not specialized. So if the team is lacking anything, let me know or else I will just let the character evolve naturally.

1) Are the Firewall and System stats of the AI based on mental attributes or the commlink of the home node?

2)Could I carry spare batter packs? I don't exactly expect a quick change to be possible, but in case of emergency it would be good to have the option.

3) I plan on taking a mechanics skill (automotive? I am not sure) so I can do maintenance on the drone body (only makes sense), and I also I want to take a skill to represent knowledge of designing the appearance of the drone bodies. Again, it makes sense with background that I have it. If I have a proper shop, could I alter the appearance of the drone body? Obviously not the body type, gender or metatype, but features like skin tone, scars, and freackles can be changed with some touch-ups on the skin. Adjusting the peramiters of the servators under the artificial skin should allow for changes is facial structure, etc. I like the idea of my apperance evolving, becoming more personalized as the AI gets a better sense of identity.

4) The only thing I dislike in this draft is that edge costs double. I do not understand a reason for that. Furthermore, because I get free skillwires, and edge can't be used properly with skillwires, edge is less useful to an AI then a normal character. So why should one pay twice as much for something less useful then normal?

5) Theoretically I can take up to 12 armour for the drone, but even with concealed armour I presume that would be rather bulky. So if I wanted some subdermal reinforcements around vital areas- battery packs, processors, important servos, etc, plus some high tensile strength materials woven into the skin, maybe a layer of kevlar under the skin itself, maybe some of that gel used in the "gel packs" armour upgrade in the skill itself... nothing really noticeable, how much of an armour rating would this offer?

6) I am planning on taking the SunCell mod, so I can recharge on the go. They describe the solar cells as being in the paint. I presume this could still transfer over to the drone and not be visible. Also, I am not sure if you are keeping abreast of modern solar research, but what they are working on right now is a revolutionary new kind of solar panel that just looks like a pane of coloured glass. Light hits it, some of it goes through, but most of the light is redirected towards the edges of the pane, where is it collected by solar panels in the window frame. It strikes me that the same technological principle could be applied to fiber optic hair, no?

7) What would be used for the skills in the athletics skill group? As maneuvering, or as normal? If I was in melee combat, could I use the appropriate melee skill instead of vehicle skill for a full defense?

(IMG:style_emoticons/default/cool.gif) Would you be open to the possibility of me taking some of the AI positive or negative qualities? I am not sure which I would want yet, but if I give you a list would you provide BP values?

Alrighty, that's all for now, thanks!

P.S. For attributes increasing home node do we use natural rounding? so 1 no bonus, 2-4 1 point, 5-7 two points? Or round down so its 1-2 no bonus, 2-5 one point, 6-7 two points?
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 30 2008, 07:24 PM
Post #21


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



@Divine Virus (Anyone can/should read this if you are interested in the answers to his posted questions - I just spoilered it to avoid clutter)
[ Spoiler ]


<EDIT: After further consideration, I decided to allow "Redundancy" as a 15BP quality and "Improved Realignment" as a 15BP quality with the following modification: It only works when reinitializing due to combat damage, not due to being on a node that went offline - it also only gives the extra box if you had at least one net hit on the test that interval.

-Scope
Go to the top of the page
 
+Quote Post
Dumori
post Jul 30 2008, 10:08 PM
Post #22


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



Rigger to sam or both would most likely be the best or B&E. As we have me matrix (a few drones for tasks and one doberman if needed if we get a pro rigger i'll divert to move useful stuff), a face, a melee pysad, a "Mage of some variety" from trigger if hes still playing that way and a Possession Mage (late entry into game)

Edit: change useless to useful (a typo)

This post has been edited by Dumori: Jul 30 2008, 10:09 PM
Go to the top of the page
 
+Quote Post
Mickle5125
post Jul 30 2008, 11:15 PM
Post #23


Shooting Target
****

Group: Members
Posts: 1,745
Joined: 30-November 07
From: St. Louis Streets
Member No.: 14,433



I've got a face/infiltration set-up going... but he's going to be using more disguises and con than "I'm invisible and you can't see me" sneaking.

Question!
what is necessary to use empathy software?
Does the Pistol Crossbow use archery or pistols?
Go to the top of the page
 
+Quote Post
Dumori
post Jul 30 2008, 11:30 PM
Post #24


Dumorimasoddaa
******

Group: Members
Posts: 2,687
Joined: 30-March 08
Member No.: 15,830



An emo toy or camera with thermal and Lowlight (if its dark) and a comlink I'd guess by RAW. Its archery for that as its a perjectile weapon not thrown pretty sure that pure RAW not even an interpretation of RAW.
Go to the top of the page
 
+Quote Post
Scope_47
post Jul 30 2008, 11:53 PM
Post #25


Moving Target
**

Group: Members
Posts: 321
Joined: 7-March 07
From: Hapeville, GA
Member No.: 11,175



Archery is used for crossbows.

The empathy software needs a camera and a commlink with a system/response rating equal or greater than its program rating. The empathy software can use cyber-eyes in lieu of a camera, but you'd have to have the cybereyes subscribed to your commlink in some fashion.

- Scope
Go to the top of the page
 
+Quote Post

5 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th January 2025 - 08:11 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.