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Scope_47
Here is the OOC thread for the Tanheuser Directive game. Please only players of this game post here.

Alright, here are some basic guidlines for the IC posting for when we get to that part. I know this is old hat for some of you, but its nice to have a reference from the get go.

To make things easier to read, you may optionally use the following color chart (you don't have to - so long as your posts are written in some fashion that is clear, but if you tend to have long paragraphs then color coding is better)

  • "Speech" (Cyan) - normally everyday talking, or whispering if described as such.
  • (yellow) - Matrix-based talking - like comm calls, text messaging, etc
  • (violet) - Subvocal speech
  • (darkkhaki italics) - Thoughts, what the character is thinking in his/her head (please use this one - it makes for more entertaining reads, helps with people getting into character, and lets me have NPCs assense and 'read thoughts' PCs without having to ask the players and tip them off OOC)
  • (lightgrey italics) Memories - this is mainly an RP thing, but sometimes something happening in the present can evoke a memory - it makes for a more entertaining read and helps characterization
  • (orange bold) Place, Time, other setting information - usually at the top of the post. I'll be using this in most of my posts for clarity's sake. If your post is in a different location/time than my last post, use this to make sure people don't get confused.


Also, a few standardized conventions:
  • Most IC posts should have an accompanying OOC post, but they don't have to. If your OOC post would just be the rolls for actions you obviously took in the IC post, go ahead and just put a spoiler tag around the rolls and include them in the IC post. If it needs explanation - or you are in doubt as to the clarity of what you are trying to do - then you need an OOC post
  • Rolls should always be posted in spoilers. I trust you to use your own dice if you want, but generally it is better to use www.invisiblecastle.com as that allows us to go back and look at past rolls in case a post gets eaten by the Internet. Please give the breakdown of what each die rolled and don't sort them numerically. If you are taking a die pool penalty for some reason, rather than make you re-roll I will remove the dice right-most in the breakdown first.
  • A spoiler meant for a player should have "@player/character name" in front of it (not in the spoiler tag). If it doesn't, assume it is GM-eyes only. (I understand if you are the curious type and read other people's spoilers, just be sure not to use OOC information on accident and its ok - nobody will yell at you)
  • General convention is that I post IC, then we wait for everyone to get a post in (its okay to post more than once in this time if there is something like an ongoing conversation between two PCs), then I will post again. If seven days pass after I make an IC post and we are still missing a player's input, I will post that PC's action in order to keep the game moving. Hopefully that shouldn't have to happen though smile.gif
  • If you are going to be unavailable for more than a week, please let us know (partially so that we can keep the game moving, but more so because we'd like to know you still have a pulse.
  • Combat will be handled by OOC posts on your part. Once we are in combat, each combat turn everyone makes one post that declares your planned actions for the turn along with any rolls you know you will be making (for each IP if you have multiple - feel free to include some if-then statements as well (I'm breaking posts by combat turn rather than IP so that we aren't old and grey by the end of a combat)). At the end of each combat turn, I will post OOC the game mechanic consequences of the round (I'll roll out any rolls you didn't roll yourselves and I need - like body+armor, reaction, etc) and I will post IC what happened during those three seconds. Rinse, repeat, until the combat is over.
  • I am not a despot, I am not a Goddess, and I am certainly not all-knowing. If you disagree with my interpretation of something (or just think I am bald-faced wrong), please PM me and politely state your case. If you don't like the way I've chosen to handle something, PM me about it. I only ask that any such PMs include a suggestion as to how to fix the problem you are pointing out.


Alrighty then, now lets get on with the character generation. Feel free to discuss things amongst yourselves (I'd recommend discussing things like vehicles, etc). I do allow collective lifestyles if your characters have a linked backstory, but in general while you have heard of each other this will be your first time working together - unless you work out concurrent backstories between individual characters.

When you have a final draft of your character sheet and backstory, PM it to me, and I will look it over, approve it, and PM back your backstory karma award. You spend karma via PMing me so that I can update my copy of your char-sheet.

If you post a char-sheet or backstory to this thread, put it in a spoiler with a note as to what it is and whether you intend it for me or for the group to critique. This helps cut down on clutter.

Oh, one more thing, in the following spoiler is a short list of questions that I often use to help me flesh out a character's backstory. This is by no means necessary to complete or anything, I just thought I'd share in case someone is having writer's block.
[ Spoiler ]



- Scope_47
Dumori
Ok transport wise what shall we do pool for a few transports or have the costs across only one persons BPs. Again another quicky how do you want me to use my drones spotters and tacnet support. or more agresively. If we get a tacnet I sugest every one get a simrig as that is 5 feeds for the one piece of gear (for a human the other race get 6 feeds) allowing for +2 to most dice rolls more feeds higher the bonus up to +4 with 8 feeds each. The more vision modes and other such item you have the more feeds.
Scope_47
Here is my first draft of the rules for an android metatype at Divine Virus' request. (this is something that should be rare enough I would only allow one at the table, for the record)

I'd like everyone to comment on these - I want to make sure its balanced and everyone is cool with it before allowing it.

I've placed them in a spoiler tag to avoid clutter:
[ Spoiler ]


- Scope_47
Dumori
Im unsure about the high edge score but other than that looks nice. I'd just to make things look neat bing it the reaction cap up to 10.
Scope_47
The edge cap was a typo - I had intended it to cap at 6.

On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well.

- Scope
Dumori
Bah smell and taste can help with tacnets but yeah they should be one feed not two if any. You can smell gunpowder after it been fired as well as smoke and other thing that could be useful. well thast still 4 feed form a Dwarf Elf, Troll or Orc the rest in a hand held in you pocket and you set.

A simrig is gear as well as wear. so for 1000 nuyen you can get simrig trodes with sim module.
Raxle
I'm probably the biggest noob in the group, so I'm going to throw out my general idea for my character and see if anyone wants to offer any guidance, suggestions, or ways to tie me into our team with backstory. I don't have all the details sorted out. I put it in a spoiler in case anyone doesn't want to read it.

[ Spoiler ]
Raxle
Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)?

My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost?
Dumori
QUOTE (Raxle @ Jul 29 2008, 07:40 PM) *
Ok, so if you take a martial art to tier 2 (10BP), you can pick 4 maneuvers and 2 advantages. However, the first 5BP spent makes the MA a specialization of the Unarmed Combat skill. So, if I say had UC (Boxing) 5 (7), would the second 5BP spent to get more maneuvers and advantages also give me UC (Boxing) 5 (9) or still 5 (7)?

My other question is about contacts. Unlike BBB where it's BP = to the sum of L&C, we're doing (C*L)/3=BP cost?


What? as far as i know you can take the UC (Boxing) 5 (7) for 21 BP as normaly the martial art to tier 2 (10BP) alows you to pick to advanages for the lists on pages 156-8 of arsenal. all the detail is up to the GM though so thats all i can give you.
Raxle
Oh, so buying the MA doesn't give you the specialization +2 automatically, it still must be purchased for 2BP? Ah yes, I'm reading it again and see where it refrences BBB. I missed that part and somehow gathered that it was giving you the specialization with the 5BP purchase. It'll basically just cost me another 2BP to get 5 (7). Scope, can I start with a skill specialization at 7 or is 6 the cap?
Dumori
no its 1BP IIRC. if you need hel cos we have karma to deal with as well just post what you want to do and im sure we'll try and help
Raxle
Specializations are 2BP, skills are 4.
Divine Virus
Ok, so I buy skills as normal?
Can I use autosofts?
Did I spontaneously come into existance (like the other AIs) or was I built to be an andriod? Or is this my call? If I spontainiously evovled (as you seemed to imply) then why do I have a positronic brain? That is not standard hardware
Is it correct that I have no willpower attribute?
You said that matrix actions are skill+attribute instead of skill+program. What attributes are used for what matrix actions?
A plug in powersupply implies batteries, so why am I radioactive?

Those are the first questions that come to mind.

All in all, I have to say I dislike the rules. They seem unbalanced and complicated.

If I build towards the phsyical side, I could take out a platoon of street sammies.
If I build towards the mental, I could outhack anything in existance.
I mean, the way you wrote it I have every program at the same rating as my Logic of Intution, constantly loaded and ready. I have 220 BP to spend on attributes. No willpower means I could get Logic 8, Intuition 8, Reaction 8 for 180 BP. Which means, if I pick up my electronics and cracking skillgroups at four, I will be rolling base 14 dice (2 for hot sim) for every matrix test. In cybercombat, I will have such a high firewall, and such a high system, I will be nigh invulnerable. Heck, with that system and firewall, who could hack me? It would take at least a maxed out 2nd grade submerged TM to at least be on par with me. And I could still lick most sammies in a fight.

If I went the physical route and made all mental attributes 3, I would still have 160BP. That means I could have all physical stats at 8. But who needs such a high strength? I could have reaction 8, agility 9, body 11, strength four? I would almost never miss, almost never be hit, and when I was... well I could soak it like nothing. Consider the amount of armour I could wear. Natural armour 3, Full bodysuit with PPP system, and an armoured jacket with PPP system puts me around 21/21 armour. Which means I am soaking physical damage with around 32 dice. Plus, with that much space for mods, I could put in an anti-theft system, meaning anyone who touched me would take 10 electric.

I don't mean to offend, I appreciate the effort, but these rules aren't balanced, and are not what I am looking for. They kind of move away from all the moods and themes I was hoping to play with, moving it away from a Sterling/Gibson/Ghost in the Shell type feel to a iRobot/Star Wars type feel. Moves away from the cyberpunk core I love.

I think it would be much, much easier to take on of those Mitashu Omoto drones (I don't have my books with me, so pardon spelling), the one in Arsenal thats designed for full body cyborgs, and treat it as a rigged drone.

I had a bit of a background started where the AI developed spontainiously into existance from the expert system that sculpted the unique features on the Omoto drones. It was given specs of what the drone should look like, and its job would be to figure out how to make it look and feel right, without damaging the drone's performance. After computing this, it would program the automated equiptment with instruction on how to construct the design. Eventually, it became sophisticated enough to make a leap to sentience. As suggested by Unwired, AIs have motivations, drives or urges based on their original function. Likewise, the program, once sentient, became obsessed with mimicking humanity. So it made itself the finest Omoto drone it could, downloaded itself into it, and escaped the factory. It is a bit naive, and highly artistic. A master craftman, and it knows it, and takes pride in its work, but with an underlying humility. It runs the shadows because there are no other options for someone in a stolen Omoto drone, especially when it is trying to hide the fact it is in AI.

The body would be a standard Omoto drone, with mods, treated like rigged drone. So body 6, strength six when needed, response=3 (upgradable as normal). I would pay for it normally, base cost being 150,000 (22BP) It would actually be a bit of a hinderance because any damage would have to be repaired, taking hours and availability 24R parts worth 1500 nY per health box of damage.

I need to look at the rules again, but probably buying mental attributes for twice normal cost would be fair, and I imagine I could use autosofts (possibly with some restrictions). Skills mostly purchased as normal, possibly some penalty for real world skills unrelated to prior function, normal TM mental stats to matrix stats conversion. That's if you wanted to stay away from the more complex Unwired rules about AI, with home nodes and the like.

Well, my laptop is about to run out of batteries. I ment to only make a five minuet post, been better part of an hour.
Cheers!
Scope_47
QUOTE (Divine Virus @ Jul 29 2008, 05:10 PM) *
All in all, I have to say I dislike the rules. They seem unbalanced and complicated.


This is why it was a first draft (Honestly, I'm more of a story person than a rules guru) - my intention was to make something simple that would be easy to book-keep. Obviously I failed - not a surprise considering I drafted those rules in the fifteen minutes between classes today. So back to the drawing board with that... I'll post a new draft in a few hours. Like I said, I like your concept and want to make it work.

- Scope
Scope_47
New draft of AI character rules - anyone who cares should please comment on them:

[ Spoiler ]
Cthulhudreams
QUOTE (Scope_47 @ Jul 29 2008, 12:07 PM) *
The edge cap was a typo - I had intended it to cap at 6.

On an unrelated note, Simrig will only get three feeds for tacnet. Taste and touch aren't really going to help the software's tactical calculations. However, you can also join a tacnet with no cyber at all - just use a pair of contacts and a set of goggles - each with vision enhancements of your choice, then a set of earbuds with audio enhancements. Slave that stuff to your commlink (everything is wireless afterall), and you've got your sensors. Magic users are a bit more tricky since they have to have optical rather than digital enhancement, but just paying for the handheld sensors and sticking them on a belt or helmet works as well.

- Scope


What about other sensors that I can buy, such as motion, radar and ultrasound?
Scope_47
QUOTE (Cthulhudreams @ Jul 29 2008, 06:43 PM) *
What about other sensors that I can buy, such as motion, radar and ultrasound?


Obviously each one would count as a feed. It just has to be subscribed to your commlink and attached to your person in some way that won't impede it's function.

- Scope
Mickle5125
my current plan is a master of 1000 faces (face/infiltration). In order to accomplish this build, however, I need to know a couple things:

1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?)
2) Is it alright to break skill groups at buildtime?
3) Is it alright for yet another magic character to be in the group (I'm thinking adept)?

That's all I can think of at the moment, but I'm sure I'll have more later.
Scope_47
QUOTE (Mickle5125 @ Jul 29 2008, 07:30 PM) *
1) What are the skill maxes (are you leaving it at 2 skills at 5 or 1 at six and skill groups at 4?)
2) Is it alright to break skill groups at buildtime?
3) Is it alright for yet another magic character to be in the group (I'm thinking adept)?


1) As BBB while using BP. May be broken by karma.
2) Not with BP. You may break them with the karma though.
3) Go right ahead... all it will mean is that you guys will have to get creative if you run into a background-count or are on a sub-orbital flight

- Scope
Divine Virus

I think this is a very good second draft. I understand that it was only a first draft, and didn't intend to come off as harsh. I have a knack for finding weak points in rules. You should hear some of the stuff I have to say about the new Unwired book nyahnyah.gif
I do have eight questions (see below), though only four of them pertain to the draft itself.

Also, could someone please give an updated summery of what we have in the group so far? I still have riggle room in my concept, so I can build it into a face, a street sammie, a rigger, a B&E expert... just let me know what we need. I am not quite sure yet what this character will naturally turn into... I have found myself making characters recently without a proper specialization, or fitting into any of the archtypes really. They have been useful, just not specialized. So if the team is lacking anything, let me know or else I will just let the character evolve naturally.

1) Are the Firewall and System stats of the AI based on mental attributes or the commlink of the home node?

2)Could I carry spare batter packs? I don't exactly expect a quick change to be possible, but in case of emergency it would be good to have the option.

3) I plan on taking a mechanics skill (automotive? I am not sure) so I can do maintenance on the drone body (only makes sense), and I also I want to take a skill to represent knowledge of designing the appearance of the drone bodies. Again, it makes sense with background that I have it. If I have a proper shop, could I alter the appearance of the drone body? Obviously not the body type, gender or metatype, but features like skin tone, scars, and freackles can be changed with some touch-ups on the skin. Adjusting the peramiters of the servators under the artificial skin should allow for changes is facial structure, etc. I like the idea of my apperance evolving, becoming more personalized as the AI gets a better sense of identity.

4) The only thing I dislike in this draft is that edge costs double. I do not understand a reason for that. Furthermore, because I get free skillwires, and edge can't be used properly with skillwires, edge is less useful to an AI then a normal character. So why should one pay twice as much for something less useful then normal?

5) Theoretically I can take up to 12 armour for the drone, but even with concealed armour I presume that would be rather bulky. So if I wanted some subdermal reinforcements around vital areas- battery packs, processors, important servos, etc, plus some high tensile strength materials woven into the skin, maybe a layer of kevlar under the skin itself, maybe some of that gel used in the "gel packs" armour upgrade in the skill itself... nothing really noticeable, how much of an armour rating would this offer?

6) I am planning on taking the SunCell mod, so I can recharge on the go. They describe the solar cells as being in the paint. I presume this could still transfer over to the drone and not be visible. Also, I am not sure if you are keeping abreast of modern solar research, but what they are working on right now is a revolutionary new kind of solar panel that just looks like a pane of coloured glass. Light hits it, some of it goes through, but most of the light is redirected towards the edges of the pane, where is it collected by solar panels in the window frame. It strikes me that the same technological principle could be applied to fiber optic hair, no?

7) What would be used for the skills in the athletics skill group? As maneuvering, or as normal? If I was in melee combat, could I use the appropriate melee skill instead of vehicle skill for a full defense?

cool.gif Would you be open to the possibility of me taking some of the AI positive or negative qualities? I am not sure which I would want yet, but if I give you a list would you provide BP values?

Alrighty, that's all for now, thanks!

P.S. For attributes increasing home node do we use natural rounding? so 1 no bonus, 2-4 1 point, 5-7 two points? Or round down so its 1-2 no bonus, 2-5 one point, 6-7 two points?
Scope_47
@Divine Virus (Anyone can/should read this if you are interested in the answers to his posted questions - I just spoilered it to avoid clutter)
[ Spoiler ]


<EDIT: After further consideration, I decided to allow "Redundancy" as a 15BP quality and "Improved Realignment" as a 15BP quality with the following modification: It only works when reinitializing due to combat damage, not due to being on a node that went offline - it also only gives the extra box if you had at least one net hit on the test that interval.

-Scope
Dumori
Rigger to sam or both would most likely be the best or B&E. As we have me matrix (a few drones for tasks and one doberman if needed if we get a pro rigger i'll divert to move useful stuff), a face, a melee pysad, a "Mage of some variety" from trigger if hes still playing that way and a Possession Mage (late entry into game)

Edit: change useless to useful (a typo)
Mickle5125
I've got a face/infiltration set-up going... but he's going to be using more disguises and con than "I'm invisible and you can't see me" sneaking.

Question!
what is necessary to use empathy software?
Does the Pistol Crossbow use archery or pistols?
Dumori
An emo toy or camera with thermal and Lowlight (if its dark) and a comlink I'd guess by RAW. Its archery for that as its a perjectile weapon not thrown pretty sure that pure RAW not even an interpretation of RAW.
Scope_47
Archery is used for crossbows.

The empathy software needs a camera and a commlink with a system/response rating equal or greater than its program rating. The empathy software can use cyber-eyes in lieu of a camera, but you'd have to have the cybereyes subscribed to your commlink in some fashion.

- Scope
Trigger
QUOTE (Dumori @ Jul 30 2008, 05:08 PM) *
... a "Mage of some variety" from trigger if hes still playing that way...


She is a combat mage/ magical medic, with some skills as a face and a fiery attitude.
Raxle
I'm going to be a boxing ork adept running around in a chameleon suit basically. Is stealth group 2 good enough to go with Agility 5? I could up it to 3 with Karma.
Scope_47
QUOTE (Raxle @ Jul 31 2008, 01:15 AM) *
I'm going to be a boxing ork adept running around in a chameleon suit basically. Is stealth group 2 good enough to go with Agility 5? I could up it to 3 with Karma.


Stealth group 2 and an agility of five will get you 7 dice on infiltration. The chameleon suit will give your opponent a -4 dice penalty (if they hit 0, they have to spend edge for a long shot roll with one die). To help you out, here is a general guideline to people's perception rolls not including penalty. Remember that the die penalty only applies to normal and low-light vision - thermographic, ultrasound, radar, etc bypass it. Also keep in mind that these dice pools don't count the normal -2 penalty for not taking an observe-in-detail action, so if they aren't looking for you (most guards just stand there and gab with each other or smoke cigarettes/weed rather than watching their designated area like automotons):

Autistic Child: 0 dice
Slow kid: 1 dice
Plain Jane Wageslave: 2 dice
Rent-a-cop: 4 dice
Real Cop: 6 dice
Good corp-sec / average runner / average Police detective: 8 dice
Cybered Security Consultant / Fast Response unit: 10+ dice
Cyberzombie/Cyborg/Low-essence street sam: 16+ dice

This chart is based on the general availability of gear and cyber-ware that gives bonuses to perception, average intuition for the groups in question, specializations, and the skill table that says what sorts of people have certain skill ratings. The two high-end entries of the guide should only show up occassionally so long as your team doesn't have a Homer Simpson moment.

To help with thermographic visioned opponents, I'd recommend adding "Thermal Damping" at Rating 6 to your chameleon suit (keeping in mind the standard rule of no more culmulative modification ratings to armor than 1.5*highest armor rating, as per Arsenal. Note that I rule that since PPP gear is incorporated into the armor, it raises the armor rating for the purpose of accepting modifications to the suit - though you'll look pretty bulky if you have all the PPP gear in a 'skin-tight' suit)

- Scope
Divine Virus
Ok, A few more points/questions. In spoiler tags this time

[ Spoiler ]
Scope_47
QUOTE (Divine Virus @ Jul 31 2008, 12:49 PM) *
Ok, A few more points/questions. In spoiler tags this time

[ Spoiler ]


More verbose rules stuff - spoilered just to reduce clutter:
[ Spoiler ]


- Scope

Divine Virus
Well, that shuts me up for now.
Thank you very much, I'll get back to you with a draft before to long.
Mickle5125
my turn for more questions!

1) how does one go about disguising micro cameras? (I want to disguise it as a nondescript ring. will this cost extra?)

2) do you allow build-time hardware upgrades for comlinks?

3) are you going to be worried about encumberance?

4) how are you going to deal with licenses? (1 for every piece of R or F gear, or 1 for weapons, 1 for conceal carry, and 1 for misc?)

5) how do you want me to deal with clothing costs (for disguises and the like)?

6) What methods are there for quick eye color changes (IE: adept powers)?
Scope_47
QUOTE (Mickle5125 @ Jul 31 2008, 07:12 PM) *
my turn for more questions!


1) Such spy-gear will be availability +4, and automatically restricted. Nuyen Cost is +200, plus the cost of the item you are incorporating the camera into.

2) No, hardware skill will not give you a discount on character-gen gear. The BP you spend on gear represents all items you have acquired (and managed to keep) during your life... not just things you've purchased.

3) I expect all players to do their own bookkeeping - but if I glance at a character sheet and it is obvious that you should be encumbered even though you are not taking the penalties, I will call you on it (in other words, if you are close enough that it isn't blatantly obvious then I won't care... but if you are way, way off - like a 2 body, 1strength character carrying a panther cannon, full body armor, and every B&E item in the books - then I'll care).

4) Licenses are done as follows: Weapon licenses are done by category. Concealed weapons license covers all legal weapons (note that some areas like schools don't allow concealed weapons even with a license). Cyberware licenses are per piece of ware. Other licenses possible include things like commercial driver's license, bounty hunter's license, Private Investigator license, etc. All licenses must be attached to a SIN. All licenses for restricted gear must have a reason attached to them (Example, a license for wired reflexes might state that they are left-overs from an honorable discharge from the military. A license for muscle replacement might state that it was a medically necessary implantation) - if these reasons don't jive with your fake identity, then it may raise questions when they are checked.

5) For things like regular clothing, use real world prices at a 1 dollar = 1 nuyen cost. Things like uniforms will have the following availability and prices:
Lone Star beat cop: 8F, 1000
Knight Errant beat cop: 10F (harder to get in seattle), 1500
UCAS grunt (counts as camouflage suit armor): 10, 1600
UCAS officer (low rank): 12F, 3000
UCAS officer (mid-rank): 14F, 5000
UCAS officer (high-rank): 18F, 8000
Fast Response Security uniform (armor modification): +4F, +3000
Specific Facility uniforms (most corps don't use the same uniforms at every facility): find out in play

Things like police/FBI/lonestar badges ect are availability (Rating F * 4) and nuyen cost (Rating * 1000) up to rating 3.
They are (Rating * 2000) nuyen up to rating 6. Note that they must also be connected to a SIN that identifies you as a member of that organization, which doubles the cost of that Fake SIN and adds 6 to the availability.

6) Cyber-eyes let you change what your eyes look like to whatever floats your boat. The Adept power "Melanin Control" on page 178 of Street Magic should also be able to alter Iris color, since that is also based on melanin levels IIRC.

- Scope
Mickle5125
QUOTE (Scope_47 @ Jul 31 2008, 07:29 PM) *
2) No, hardware skill will not give you a discount on character-gen gear. The BP you spend on gear represents all items you have acquired (and managed to keep) during your life... not just things you've purchased.


I was referring to boosting the response and signal of a comlink beyond the 4/5 of the fairlight caliban for the listed price in the bbb...
Raxle
Here's my second draft. I think I need to use some Karma to get some BP back in some useful ways, because I still need to buy contacts and Nuyen.

[ Spoiler ]
Scope_47
QUOTE (Mickle5125 @ Jul 31 2008, 08:10 PM) *
I was referring to boosting the response and signal of a comlink beyond the 4/5 of the fairlight caliban for the listed price in the bbb...


That is fine - though just buying a custom commlink is cheaper (pay for the response and signal chips, and you've got a custom commlink).
Mickle5125
righty oh... just have a couple more supplies to procure, a backstory to put to paper, and a handful of buildpoints and karma to blow, and I'll have a copy o' my character ready for you.

How soon do you need the backstory if we want the karma payout?
Scope_47
QUOTE (Raxle @ Jul 31 2008, 08:33 PM) *
Here's my first draft. I think I need to use some Karma to get some BP back in some useful ways, because I still need to buy contacts and Nuyen.

[ Spoiler ]


Hon, you're math is wrong - and its definitely not in your favor.
You've actually spent BP as follows (keeping in mind you used Karma on the firearms skillgroup):
Stats: 210
Race: 20
Edge: 30
Magic: 40
Skills: 120
Positive Qualities: 20
Negative Qualities: -25 (this is a bonus)
M.A. Maneuvers: 8

So you've only spent 423 out of 450.

Further, you are better off to buy that Boxing specialization with 2 karma instead of two build points.

So, you've spent 12 karma and 421BP - leaving 18 karma and 29BP still to spend.

Also, all those skills at 2 have you spread pretty thin. You might want to consider dropping some of them and concentrating on others... for example, you could drop the Influence skill group and instead have a 4 in the negotiation skill, freeing up 4BP to spend elsewhere while making you much better at what is likely the skill you'd use most often from that skillgroup (though if I were in your place, I'd take Intimidation instead of any of the influence group skills - but thats just personal preference). You could do the same with the hardware skill instead of the electronics skillgroup (I say hardware since it would let you bypass maglocks and the like) thereby freeing another 4 build points.

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Scope_47
QUOTE (Mickle5125 @ Jul 31 2008, 08:49 PM) *
How soon do you need the backstory if we want the karma payout?


Before we start the IC thread - which won't happen until I have everyone's char-sheet.

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Dumori
Backstory time its long spoilered to reduce clutter.

[ Spoiler ]


Facts about screamer
[ Spoiler ]


Meta game stuff and other
[ Spoiler ]

Scope_47
@Dumori
[ Spoiler ]


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Dumori
New post the spenid of my karma
[ Spoiler ]


Fulff
[ Spoiler ]
Scope_47
Status update:

Dumori -> Ready to play (Technomancer)
Trigger -> Received Backstory draft, no charsheet yet (Fiery Mage)
Raxle -> Received draft backstory and charsheet, not finalized (Ork Boxer Phys-Adept)
Divine Virus -> received character idea (AI in a Drone)
Mickle5125 -> received character idea (Covert Ops Phys-Ad)
Chthulu -> Alternate timetable (Possession Mage)
Mickle5125
Probably my last couple questions before I fire off my background and character sheet. Aren't you happy?

1) do you mind if we use the magic group and initiatory ordeal discounts to lower our initiation costs (We would, of course, have to tie it into our backstory)?

2) what metatype is Boris (the vory fixer)?

3) how do you want me to send the character stuff to you? e-mail? post it here?
Scope_47
1) Yes, you may use those as per the rules in Street Magic - BUT, each source of discount MUST have repercussions that could possibly extend beyond the backstory into the game: IE, you must still be a member of the order, and the ordeal you take must have be some lingering effect (Like: Geas [if you take this one, you DON'T get the BP for the negative quality], Sacrifice [if you take this one, you must have paid BP for the lost stat-point], Suffering [you don't get bonus BP for the neg qualities, I recommend one of the mental neg qualities from augmentation], or Thesis/Masterpeice [you must tell me how many copies exist and where they are]

2) Boris Romanov is a tall Eastern European human. He has close cropped blonde hair, brown eyes, and a pale complexion. His well-toned body is covered with Russian prison tattoos, and the left side of his face appears to have been burned away by something along the lines of napalm - only having been crudely treated afterwards. He has a significant amount of cyberware (essence between 2 and 1), and usually wears a white suit with a pinstriped white shirt and a pink tie. His primary business involves smuggling anything that needs smuggling - be it weapons, people, or anything else. His business hides behind a diplomatic immunity he somehow managed to gain (probably through illicit means). Unlike most Vory, he remains level-headed during the syndicate warring, always doing what he thinks is best for the business.

3) E-mail, posting here in a spoiler tag, or PMing are all fine - just so long that I get it.


@Divine Virus
I decided not to allow the Designer quality... I don't feel it would be conducive to mechanical balance. However, I will remind you that you can always encrypt your home node with an encrypt program - strong encryption working best (if you stay in a safe place for a day and strong encrypt, then the decryption interval becomes 24 hours.)
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Divine Virus
Sorry I am taking so long. I don't have internet at home, and before today I haven't been able to bring a copy of your information home, so I've had to work from memory nyahnyah.gif
Which is slow work, because as soon as I don't remember something important, I need to stop working for the night. But I have things set up to bring a copy of the houserules home now, so hopefully I can make some manner of headway.

For the Otomo, its sensor rating is four. Does this mean the basic sensor package is all rating 4 sensors? Can you uprade the rating on a camera

Does the drone armour count towards worn armour for the purpose of encumbrance?
THanks!
DV
Mickle5125
Argh... I lied about it being the last questions. I have one more. Do you have a magical group that I can join, or should I build one myself for you to approve?
Scope_47
@Divine Virus
Drone armor does not count towards worn armor for the purpose of encumberance (similar to cyber/bioware armor points). Yes, the basic sensors in the standard sensor package count as Rating 4. You may not 'upgrade' them, but you can replace them with 'enhanced' versions at a nuyen cost of 100 per Rating point up to a rating of six - these enhanced versions take up [1] capacity.

@Mickle5125
Sample Magic Groups are listed on pages 69->74 of Street Magic. You may pick one of those that is appropriate for your character. I can make a group up for you, but not until I have seen a backstory since I know next to nothing about your character.

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Divine Virus
Is that 1 additional capacity? Does this include sensors normally capped at a lower rating (such as ultrawideband radar capped at 4)?

EDIT: The stat line for the mimic mod is missing from Arsenal. Synner, one of the devs for the project, posted in on dumpshock. I'll post it again below. The Otomo has this mod built in, but it does not say at what rating. Could I have a ruling on this please?

Mimic Modification (Rating 1-3)
Slots: 2
Modification Threshold: 15
Tool: Facility
Cost: Rating x 3000¥
Availability: Rating x 3
Special Skill: Cybertechnology
Scope_47
1 total capacity. I was just stating it just in case the table didn't have the capacity for a camera for some reason. That only would apply to the normal sensors. Sensors that already have ratings still cap at those ratings. I'm trying to be lenient since overall sensor rating determines a lot of things including tacnet use and your perception rolls, but I don't want to allow higher rating versions of sensors that have specific effects based on ratings (like ultraband radar) since that would be very likely to become unbalanced in an unforeseen way.

I'd say that as a general rule, if rating isn't listed then it is rating 1. Also, if something comes with a modification, then you should be able to pay for a new, higher rating version to replace it without using modification slots; IE, if you want rating 3 mimic to replace rating 1 which came as standard equipment, then you'd spend 9000nuyen, but it wouldn't cost any modification slots since the drone is designed to have a mimic system - you are just yanking off the old system and putting on a better one (like a mechanic does when he replaces a 60amp alternator with a 120amp one).

- Scope
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