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#1
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
This is the Downtime Disccussion Thread for my Group at Game Theory. I would ask that my Non-Players do not post to this thread.
1. What Mods are being put on the plane, and who is putting them on? I know that you are putting on an Expanded Sensor Array, and moving the Missile Defense System from the Citymaster 2. Modding Weapons- I know you were doing some of that, building automated Sniper Turrets. Anything Else? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
I'm pretty sure that between me and Mr. Weaponmaster, we can handle any of the vehicle/weapon mods.
By the way, while I'm busy making rating 6 vehicle sensors, which vehicle is higher priority - the citymaster or the skytrain? |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 12-August 06 Member No.: 9,097 ![]() |
"Gee Brain, what are we gonna do tonight?" "The same thing we do every night, Pinky. Try to take over the world!"
...Okay, I'm leaving now. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
if we take off the ecm like we were talking about, then we would get 10k more to spend. Tom I'll be taking what we were talking about yesterday
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#5
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Target ![]() Group: Members Posts: 2 Joined: 25-August 08 From: San Luis Obispo. CA Member No.: 16,276 ![]() |
first off weapons that im buying are
2X ares desert strike with mods for both including electronic firing easy breakdown(powered version) and chameleon coating 2X smart firing platform 3X scopes with thermal, vision magnification image link and, smart link (one for missile launcher below) as well as 2 silencers and if im not mistkaen our code monkey cluster was working on improved pilot software(wont be done for a while) weapons currently being considered (dependng on budget and time to procure them) 1X phalanx vogeljager (22F 8750) pg 31 arsenal 3X AV missles (rating 5 sensors) 3500 each 25F from what i heard we had a weapons dealer contact but the costs would be increased 20% or something along those lines as well as a large delay in procuring them |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
first off weapons that im buying are 2X ares desert strike with mods for both including electronic firing easy breakdown(powered version) and chameleon coating 2X smart firing platform 3X scopes with thermal, vision magnification image link and, smart link (one for missile launcher below) as well as 2 silencers and if im not mistkaen our code monkey cluster was working on improved pilot software(wont be done for a while) weapons currently being considered (dependng on budget and time to procure them) 1X phalanx vogeljager (22F 8750) pg 31 arsenal 3X AV missles (rating 5 sensors) 3500 each 25F from what i heard we had a weapons dealer contact but the costs would be increased 20% or something along those lines as well as a large delay in procuring them Yeah- To Buy Item on the Black-Market QUOTE If a character wishes to purchase a controlled item on the black market, make a Negotiation + Charisma Extended Test with a threshold equal to the Availability and an interval based on the item’s cost (see the Availability Interval table, p. 303). With a Black Market Contact, You can use his connection instead of Negotiation . Since you are looking for Milspec stuff, there is 50% markup due to LS crackdown. |
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#7
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Target ![]() Group: Members Posts: 2 Joined: 25-August 08 From: San Luis Obispo. CA Member No.: 16,276 ![]() |
okay we will do the rolling etc next session, just giving you a heads up on what im going for
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#8
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
Also, since we're doing lots of extended test type stuff, I'm going to ask the mage (can't remember character name at the moment) to summon a spirit to put Guard on us - no glitches makes rushing a job much easier.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
Also... what mods are we ending up with on the citymaster & the skytrain?
And what kind of guns do the turrets have? |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
Also... what mods are we ending up with on the citymaster & the skytrain? And what kind of guns do the turrets have? I don't have a list, unfortunately. However, the Skytrain has a Non-Concealed Light Autocannon, while the roadmaster have a hidded mini-gun, and a Pain inducer. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
on page 95 of unwired it talks about forging nuyen, why not buy a bunch of blank credsticks and have the botnet forge us a bunch of money
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#13
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Moving Target ![]() ![]() Group: Members Posts: 192 Joined: 15-November 08 Member No.: 16,598 ![]() |
Because I haven't finished coding my Forgery autosoft yet.
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#14
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
We already have a ton of (poorly) forged credsticks from that last run in Hong Kong. I thought the plan was to systematically launder them through low-rating transactions like stuffer shack purchases, then use the money to put a bounty on the jackass Yakuza boss who set us up?
Not to rip off ATHF (or admit that I've watched it), but I still want to be eating my cereal out of that guy's f--king skull. As for weapons, a little late, but here's the specs for my latest dronegun, for the rest of the board's amusement and horror: (Why I didn't think to go with automatics earlier I never know, it's not like I need the skill to use the damn thing!) Base Weapon: Ingram Supermach 100 Slots: 6 Concealability: +4 Recoil Compensation: 3 (4) Ammo: 40 or 60 © Availability: 9F Cost: 975Â¥ Gas Vent II Mod Slots: 1 RC: 2 Availability: 4R Cost: 200Â¥ Melee Foregrip Slots: 1 Concealability: +1 Availibility: - Cost: 50Â¥ External Smartgun System w/ Vision Enhancement (3) & Vision Magnification Slots: 0 Availibility: 8R Cost: 800Â¥ Melee Hardening Slots: 1 Availability: 4 Cost: 300Â¥ Trigger Removal Slots: 0 Availability: 2 Cost: 50Â¥ Trigger Replacement Slots: 0 Availability: 2 Cost: 50Â¥ Skinlink Slots: 1 Availability: 6 Cost: 50Â¥ Voice Activation/Response Slots: 1 Availablility: 2 Cost: 50Â¥ Lanyard Slots: 0 RC: 1? (Not sure from the wording if lanyards also give the +1 recoil comp or just slings) Availablility: - Cost: 10Â¥ Ceramic/Plasteel Components 3 Slots: 1 Availability: 20F Cost: Total Weapon Cost x6 Total Hardware Cost: 15,210Â¥ Software Pilot Upgrade, Rtg 6 Availability: 18R Cost: 15,000Â¥ Clearsight Autosoft, Rtg 4 Availability: 8 Cost: 2,000Â¥ Targeting Autosoft, Rtg 4 Availability: 8 Cost: 2,000Â¥ Total Software Cost: 19,000Â¥ Final Stats: Ingram Supermach 100 Slots: 0 Concealability: +5 Recoil Compensation: 5 (6) [6 (7) if the Lanyard give recoil comp] Ammo: 40 or 60 © Availability: 20F Cost: 34,210Â¥ This is from my original notes, I can't recall if we were able to copy that rating 6 Targeting Autosoft or not. Think we did. Also, I traded in my one of my old droneguns to help cover the costs/parts needed. Working on getting my comlink/programs upgraded with the money we got. For those unfamiliar: "Melee Foregrip" is a GM okayed tweak on the foregrip mod. Replaces the guns original grip with a forward-mounted one that allows you to punch people while holding the gun, instead of providing recoil comp. Trigger Removal and the houseruled "Trigger Replacement" cover moving the trigger to it's new location. The concept: The gun's pilot is programed to interface with my character's smartlinked glasses, subvocal mic, and the shock frills on my armor via skinlink, as well as the team's tacnet. If my shock frills discharge, the drone gun fires, shooting along the line of my fist and hitting the person I just punched. Alternately, I can designate a target via subvocalized voice command and casually sweep the arm carrying the dronegun towards and past the target. The pilot interfaces with the data from my glasses, and at the moment the image in the smartgun's camera matches the target image in my glasses, it fires. Essentially the gun waits for it's shot and then takes it, as if it were the target/scene moving through it's field of vision while it remained stationary. It's like waiting for a guy to step out from behind cover. The result? My character can walk into a room and wave his arms around like Chow-Yun Fat dual-wielding pistols in a Hong Kong action flick, and the guns will fire themselves whenever they move over the designated targets. The best part is that the drone guns have a higher dicepool than me, and with the new one, I don't even have the right skill to fire it manually. Lets just hope this little innovation never catches on, or you'll have untrained security grunts shooting holes in you with droneguns. Thankfully it's not very cost-effective, the only real advantage over actual drones is that there's no wireless signal to hack, and it's fragging cool... ...downsides are the guns can't take aim, and the recoil affects my actions as well. That's why I always take my actions first. (IMG:style_emoticons/default/cool.gif) |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
well, i would say it makes you look more like John Preston from Equilibrium and your krav maga fits perfectly with Preston
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#16
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
I'll probably see you today before you read this, but here's what I'm doing with all that nuyen we got. (Should've saved more, but oh well.)
1) Upgrading the Autosofts on all my droneguns to 6 2) Regarding the briefcase for my Drone-SMG: Smart Firing Platform: Availability 12F 2,000Â¥ Briefcase Disguise (-6) Availability 12 10,000Â¥ Skinlink Availability 6 50Â¥ Basically it's a briefcase-shaped docking port for the SMG. You plug the gun in and relay commands through the case's handle via skinlink, while the case acts as a motorized turret, allowing the gun to orient and aim on it's own like a smart firing platform. You could also set it down on a counter somewhere and let it go to town. I really should get a suppressor when I have the money, so it can shoot people without anyone noticing... Also, I want to sell off the pilot and autosofts the smart firing platform comes with, and instead have it upload and use the gun's rating 6 software. 3) Stats for my new Drone-Grenade Launcher: ArmTech MGL12 2,000Â¥ Chameleon Coating 1,000Â¥ External Smartgun System 400Â¥ Vision Enhancement (3) 300Â¥ Vision Magnification 100Â¥ Pilot Upgrade, Rtg 6 15,000Â¥ Clearsight Autosoft, Rtg 6 3,000Â¥ Targeting Autosoft, Rtg 6 3,000Â¥ Extreme Environment Mod (2) 6,000Â¥ Sling 10Â¥ -Ammo- HE Grenade Clip (12c) 545Â¥ Freeze Foam 6 Grenades (12c) 533Â¥ DMSO/Narcoject Grenades (11c) 965Â¥ Decided on Narcoject over Gamma Scop due to the 400% price difference. Marked off the grenade I used in the Fallout dimension. 4) Regarding the EvoHEL suit: It didn't occur to me at the time, but my ruthenium overcoat wouldn't have worked if I had this over top of it, so I modded the overcoat and my form-fitting armor to have the mods the HEL suit would have given: Chemical Protection (2) 500Â¥ Insulation (4) 600Â¥ Radiation Shield (3) 600Â¥ Sorry for the retcons, but we did rush out without taking the time to finalize gear selection. I made sure the mechanics of what I got fit with everything I did out there, so the difference is minimal. On that note: Monofilament Chainsaw 300Â¥ I figured this cost in as well. Also bumped my Fake SINs and licenses up from 4 to 6. Would have done this a while back, just been behind on figuring costs between runs--it's been a busy couple months. Finally, I've worked out a better picture of my armor and how it works together: There's the form-fitting half-suit, which has the insulation and radiation shield mods. Over that is my custom jumpsuit, with fire resistance, nonconductivity, and my tweaked out shock frills. I never liked the mental image of shock frills being "fur", and as I recall the explanation we decided on for why they do more damage than regular shock gloves was that a bigger item could store a bigger power source, so I'd like to fluff them out as being more like electrified brass knuckles with power cables running back up the inside of the sleeve. I added "personalized grip" to the list of mods on the shockfrills to help represent this. As for the never-described ruthenium item I got in Hawaii, I picture it as a long coat with separate gloves, shoes, and a hood, so it covers the whole body. In social situations I'd set the hood do display a face as though I wasn't wearing anything over my head, while the shoes, gloves, and coat would take the appearance of regular clothing. The sweet thing about this is I can use the ruthenium as a disguise to change the appearance of what I'm wearing and what the "face" I'm displaying looks like. |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
The UCAS Air Force detects and shoots down Santa. A large chunk of his sleigh, including his bag of toys and a list detailing where they should be delivered, crashes into the PCs' hideout. The place stinks of burning reindeer flesh and the Metroplex Guard is immediately dispatched to the crash site, so the PCs have no choice but to abandon their safehouse. The GM should strongly encourage them to take the bag and the list with them, preferably delivering the toys to children around Seattle. Santa himself is nowhere to be found. Before his sleigh went down, he jumped off and landed on one of the fighters that shot him down, driving his claymore weapon focus though the cockpit and killing the pilot before setting the drone autopilot to crash into the White House at Mach 3 and vanishing. The PCs are made aware of this via newsfeeds depicting the carnage; President Colloton was offsite at the time of the impact, but most of her staff died in the attack. Some point later in the session a news report from the PCs' former safehouse shows a couple dozen Metroplex Guard members with their chests torn open and their internal organs ripped out and replaced with coal. There is no actual footage of the slaughter and authorities remain unaware of what actually did it, though forensic specialists are being called it. The actual killer is the motherfragging Krampus, who has been unleashed to retrieve Santa's toybag and ensure its contents get delivered. It is an absurdly strong faerie creature (treat as a spirit without an Astral Form and with the ability to move bodily to the metaplanes or from with a single complex action). It wields a birch rod to punish the naughty (does stun that cannot overflow) and has sharp claws to punish the wicked (does physical damage). The Krampus will eventually catch up with the PCs no matter what they do. If they are attempting to relieved the toys then the Krampus will be on their side, protecting them from any threat with its life. If they are not, however, the Krampus will attempt to kill them. If they dumped the toybag at some point it will try to capture a PC to interrogate. When the night is over Santa himself will show up. If the PCs delievered the toys then Santa will present them with toys of their own, expensive high-availability weapons and equipment tailored specifically for them, possibly including things like heavy weapons, portable anti-tank missile launchers, maxed-out comlnks, milspec armor, 'ware, high-rating foci, and etc. One per character. If they chose to be greedy and were forced to kill the Krampus in self-defense, then they'll fight Santa instead, and he'll wield those very same toys against them. this run is so what we need to do when Tom is back from Connecticut |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
so, Tom can we use this website Drones & Vehicles for the game, updating it from 3rd to 4th ed?
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#19
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
so, Tom can we use this website Drones & Vehicles for the game, updating it from 3rd to 4th ed? Sure, I'll just have to come up with some conversion formula. Edit: OOOH, mil-spec vehicles. Those will come in handy later. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
i want one of those ares morningstar lav's, it says it has 8 external mounts as standard equipment, all for the low low cost of 2,420,000
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#21
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
it is basically a eagle-c in drone lav form, but a little bit weaker
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#23
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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
Hey, kinda off topic, but this is easier that PMing everyone individually:
I still need to sign up for the winter mini to run that DBZ game again, who's going to be there and what day would be best? I've got a great one-shot campaign in the works--significantly more organized than last time, but still with plenty of multi-hundred-dicepool ki-blasting madness. (And a decent chance of hitting the "Over Nine-Thousand!" trope. (IMG:style_emoticons/default/wink.gif) ) Also worked up an auto-calculating character sheet in excel to speed up chargen. It runs from Friday the 16th to Monday the 19th, so let me know when would be a good day. Also, when are we going to start our regular Shadowrun and Cthulhu Tech games again? PS: I'm toying with the notion of making this an ongoing campaign, and just bringing it out at each of the events and whatnot. Don't think I have enough of a social life left to make it a more regular game, but it'd be interesting to pick it up where we left off each time... |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 256 Joined: 30-August 08 From: san luis obispo, CA Member No.: 16,295 ![]() |
i'm up for it
in order to use that website we need to change the body stats of the vehicles, 'cause one of the MBT's has 7 bod i think tom said we'll start again this week with the games Happy New Year |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
i'm up for it in order to use that website we need to change the body stats of the vehicles, 'cause one of the MBT's has 7 bod i think tom said we'll start again this week with the games Happy New Year Yeah, I'll definitly be running CT, and Most likely Shadowrun, unless Bug Spirits Eat Chicago in the next 4 hours or so. Also, on a completely Unrelated note QUOTE Shinji frowned.
“Excuse me, Doctor...?” “Doctor Ritsuko Atagi.” “Doctor Atagi, but the Engels have been around for over ten years. How is this the prototype if the Engels have been around for so long, and I've never heard of them.” She narrowed her eyes. Evidently, she had a wonderful speech ready which he had disrupted, or this was a major raw nerve. “After the construction of the first prototypes, funding was shifted to the cheaper, more... controllable Engels. We have suffered reduced funding for a long while because of Dr Miyakame and his defection.” |
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Lo-Fi Version | Time is now: 13th June 2025 - 03:47 AM |
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