Gun Generator, Where do I find one? |
Gun Generator, Where do I find one? |
Jan 22 2004, 02:16 AM
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#1
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I know there is a program out there that will calculate all the gun creation stuff from CC, but I can't remember where it is? Can someone fill me in?
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Jan 23 2004, 11:43 PM
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#2
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
No one? I know one exsists somewhere!
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Jan 23 2004, 11:54 PM
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#3
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Target Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
Check in the dumpshock archives, I seem to recall something there
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Jan 24 2004, 12:15 AM
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#4
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I have, all the links I've found are broken.
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Jan 24 2004, 07:53 PM
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#5
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Moving Target Group: Members Posts: 102 Joined: 26-February 02 From: harrisburg metroplex, pa Member No.: 623 |
its on this site if i remember correctly.
http://matrix.dumpshock.com/tzeentch |
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Jan 25 2004, 03:14 AM
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#6
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
Yeah, but he took the downloads page down. :(
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Feb 6 2004, 09:52 AM
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#7
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Target Group: Members Posts: 9 Joined: 26-July 03 Member No.: 5,027 |
http://pathwalker.freehomepage.com/
Partially completed gun shop program, can download from above web page. If anyone interested in an updated version version, contact me at soulpathwalker@hotmail.com and I'll get around to finishing it. Uses Cannon Conpanion rules from the gun creation section, though the customization section hasn't been programed in yet. |
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Feb 6 2004, 04:51 PM
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#8
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Target Group: Members Posts: 25 Joined: 20-December 02 Member No.: 3,759 |
I think that it needs to updated and finished.
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Feb 6 2004, 05:19 PM
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#9
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Runner Group: Members Posts: 3,035 Joined: 26-February 02 From: Anahiem, CA Member No.: 100 |
I'd agree. I finally tracked down a program for making guns, but the guy I got it from didn't know where he found it and neither of us know who made it.
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Feb 13 2004, 04:29 PM
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#10
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Target Group: Members Posts: 11 Joined: 11-February 04 Member No.: 6,075 |
How was the program written? What format?
I actually started making something like that using simple excel. (since it's mostly just cross-checking charts). Curious how others made it. |
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Feb 18 2004, 07:01 AM
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#11
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Target Group: Members Posts: 9 Joined: 26-July 03 Member No.: 5,027 |
GunShop v0.8 out!
Ok runners and GM's alike, got a fully working (hopefully!) Gunshop program made. v0.8 cause it still might have a few bugs/flaws/errors in it, and perhaps a couple extra options to add in later. Web site again for anyone too lazy to look up: http://pathwalker.freehomepage.com/ contact me for any suggestions, questions, or if yah find any errors. The program was written in Delphi 4.0. I did think about using execl at first, but a few things I found much easier to do in Delphi, including saving guns and exporting to html. -Pathwalker |
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Apr 24 2004, 03:04 PM
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#12
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Moving Target Group: Members Posts: 278 Joined: 26-February 02 From: Rehovot, Israel Member No.: 265 |
Nice little program you got there :love:
And an efficient one, too - like programs used to be in the good, old DOS age. Compact, one-file, no registery messing, no complec installation. I like this style. The only bugs I ran into this far are inaccurate available options for various gun types; SMGs, for example, show a Folding Stock as a blank box (marking an unavailble option, as far as I understand), while it should be available for them. Assualt Rifles show it as a grey box, despite the fact that it doesn't matter much for ARs (no RC for them from stocks, IIRC). Also, the program should list recoil compensation options among the other customizations/options in addition to increasing the RC stat. And, it'd be nice to have the "Firearm prices the sensible way" from TSS as a "house rule" option (basically multiplying the final cost by a certain factor to represent the cheaper prices of mass-produced firarms in comparison to prototypes). |
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Apr 24 2004, 06:14 PM
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#13
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Target Group: Members Posts: 67 Joined: 18-March 02 From: Saskatoon Saskatchewan Canada Member No.: 2,412 |
I think it would probably be a little better to have both, the way cannon companion calculates the cost, then an option to turn on TSS. Since TSS isnt canon, its just fixing what we generally think is wrong. Some GM's may want to use the full cost for the guns. Just my 2 :nuyen:
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Apr 24 2004, 06:42 PM
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#14
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I think I would charge the full price for a custom firearm at chargen. I view it like how you don't get any modifiers for street index on starting gear, even favourable ones. It costs what it's worth to the character, not nessecarily how much it costs.
Retail prices would probably be somewhat less though. |
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Apr 24 2004, 08:05 PM
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#15
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Ooh, conceal 10 assault rifle. Rocktastic.
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Apr 24 2004, 09:13 PM
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#16
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
hmm...
Forbidden Remote Host: [X.X.X.X] You do not have permission to access http://pathwalker.freehomepage.com/GunShop.zip Data files must be stored on the same site they are linked from. Thank you for using Community Architect |
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Apr 24 2004, 09:18 PM
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#17
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Running Target Group: Members Posts: 1,049 Joined: 24-March 03 Member No.: 4,323 |
WOAH! Is there some sort of autolinking feature now? I didn't use hyperlink tages for that!
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Apr 25 2004, 12:12 AM
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#18
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
This post has been edited by Austere Emancipator: Apr 25 2004, 12:14 AM |
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Apr 25 2004, 12:47 AM
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#19
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Nice program, however your non-standard interface is perplexing... A greyed out box should not become un-greyed when you click it... In fact, I have no freaking clue of what the various check-box modes mean. What is the differance between a greyed out checked check-box and a unchecked check-box?
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Apr 25 2004, 06:39 PM
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#20
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Target Group: Members Posts: 13 Joined: 10-October 03 Member No.: 5,705 |
I love it.
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Apr 25 2004, 07:59 PM
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#21
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
As near as I can tell, grayed out empty box means that you can't get the modification for that weapon frame. A grayed out box with a check means you don't currently have the modification attached to the weapon but it is available.
There's probably a better way to do it, but it seems to work fine. |
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Apr 26 2004, 12:02 AM
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#22
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
I was working on a shotgun, and it had the max ammo for break action and internam magazine backward. The initial ammo count was correct, but it allowed for a 10 shot break action (a very interesting idea, but not in the rules). Also, the increased ammo capacity is only for cylinders and internal magazines, the extended clip modification is for removable magazines (as the retro-lingual nazis call them).
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Apr 27 2004, 12:20 AM
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#23
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Moving Target Group: Members Posts: 117 Joined: 26-February 02 Member No.: 654 |
I get the fallow error when ever I try to add a clip
access violation at address 00402A63 in module GUNSHOP.EXE Read of Address FFFFFFFF |
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Apr 30 2004, 05:39 AM
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#24
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Target Group: Members Posts: 9 Joined: 26-July 03 Member No.: 5,027 |
Ok, made some updates to the program, new version on the same site.
Bulk costs added in the house rules. Fixed a couple calcuation bugs, including Smartlink-2 costs and Stock Options, hopefully. If your having any read of address errors, for now try selecting the Gun Type (aka Frame) first. I'll see about more error-proofing the program later so you only get a friendly reminder rather then a quite ugly 00402A63 message. Shotgun and ammo fix next version, I'll see about it hopefully this weekend if I got the time. Couldn't find a good way to do it with the standard interface, any suggestions welcome. 10 Conceal Assult Rifles only for GM's who bend the rules (eg the grayed area on the Improve Conceal bar the limit of what you allowed to do per Companion Rules), and for players who kill the NPC's that hold the weapons that the GM bent the rules with. Never give an NPC something you don't want the players to have :D |
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Apr 30 2004, 01:20 PM
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#25
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Moving Target Group: Members Posts: 673 Joined: 30-March 04 Member No.: 6,206 |
I clicked shotgun frame, selected tripod, and the top mount was gone. This gives me a very cool idea for my next session :D My players never quite notice the ceiling vent openings.
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