Monofilament Whip question |
Monofilament Whip question |
Jul 13 2010, 04:44 AM
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#1
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Target Group: Members Posts: 41 Joined: 28-November 07 Member No.: 14,417 |
Can you make a Monofilament Whip weapon focus?
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Jul 13 2010, 04:45 AM
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#2
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
Yes.
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Jul 13 2010, 05:17 AM
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#3
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Moving Target Group: Members Posts: 152 Joined: 12-January 10 Member No.: 18,033 |
Very yes.
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Jul 13 2010, 10:21 AM
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#4
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Running Target Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
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Jul 13 2010, 12:34 PM
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#5
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Moving Target Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
Although I believe it has to be enchanted before implantation. |
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Jul 13 2010, 12:35 PM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
You shouldn't, though. It's lame.
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Jul 13 2010, 12:53 PM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
No, it's qute badass.
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Jul 13 2010, 12:56 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Not even a little bit badass.
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Jul 13 2010, 01:51 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
whipping it out and striking a spirit or so in half with your outstretched finger is VERY MUCH badass . .
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Jul 13 2010, 01:57 PM
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#10
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
just to weigh in on the badass vs. not badass argument here:
The whip doesn't have the same romance as a sword, but it is pretty damn badass. Particularly in terms of concealability, and in game terms of a low str character like a petite girl being able to rend a man in half. |
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Jul 13 2010, 02:17 PM
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#11
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
The monofilament whip has good stats and is a viable melee options for low-strength characters, and it can be enchanted. There is nothing not to like.
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Jul 13 2010, 02:19 PM
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#12
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Moving Target Group: Members Posts: 572 Joined: 6-February 09 From: London Uk Member No.: 16,848 |
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Jul 13 2010, 02:40 PM
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#13
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Moving Target Group: Members Posts: 152 Joined: 12-January 10 Member No.: 18,033 |
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Jul 13 2010, 03:05 PM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
That's one nice thing about weapon-focus . . you get more dice for using it, so the probabilty of a critical glitch goes down accordingly . .
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Jul 13 2010, 03:15 PM
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#15
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
That's one nice thing about weapon-focus . . you get more dice for using it, so the probabilty of a critical glitch goes down accordingly . . I've been wondering about this, actually. I'm not sure the answer is entirely intuitive. It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool. ........ /confused |
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Jul 13 2010, 03:19 PM
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#16
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Moving Target Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 |
I've been wondering about this, actually. I'm not sure the answer is entirely intuitive. It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool. ........ /confused This is probably true. But as almost all gamers will agree. The higher your modifier/dice pool the better off you are. I believe it has something to do with gamer paranoia. Just like almost all Shadowrun players I've met must have their dice sitting on 6's when they aren't in use. (IMG:style_emoticons/default/grinbig.gif) |
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Jul 13 2010, 03:20 PM
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#17
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
I've been wondering about this, actually. I'm not sure the answer is entirely intuitive. It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool. ........ /confused That's not the way probability works. To get two ones you have to have the event probability of 1/6 combined with an independent event with probability of 1/6. 1/6 times, the first die will come up 1. But, 1/6 of those times, the second die comes up 1. That ends up being a combined probability of 1/36. |
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Jul 13 2010, 03:24 PM
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#18
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
That's not the way probability works. To get two ones you have to have the event probability of 1/6 combined with an independent event with probability of 1/6. 1/6 times, the first die will come up 1. But, 1/6 of those times, the second die comes up 1. That ends up being a combined probability of 1/36. Welcome to statistics. After taking this course you'll understand why you've never gotten a full house or royal flush in poker and why you keep losing money in the slots. Also: Having an even sized dice pool is more glitch prone than the odd sized dice pool smaller than it. (Reason: Same number of 1s needed, 1 extra die to help make it happen). |
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Jul 13 2010, 03:24 PM
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#19
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
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Jul 13 2010, 03:26 PM
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#20
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Jul 13 2010, 03:28 PM
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#21
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
Having an even sized dice pool is more glitch prone than the odd sized dice pool smaller than it. (Reason: Same number of 1s needed, 1 extra die to help make it happen). So what you're saying is that I can tweek the game not by munchkining my character, but by munchkining math. Oh happy day! |
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Jul 13 2010, 03:31 PM
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#22
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And it took you how long to figure this out? ^^
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Jul 13 2010, 03:37 PM
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#23
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Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
Maybe.
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Jul 13 2010, 03:43 PM
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#24
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
So what you're saying is that I can tweek the game not by munchkining my character, but by munchkining math. Oh happy day! Notably though, your odds of getting more successes go up more than your odds of a glitch. (IMG:style_emoticons/default/wink.gif) |
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Jul 13 2010, 03:45 PM
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#25
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Great Dragon Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
A critical glitch How many times have you gotten a critical glitch period? In something that your character is actually good at? That you didn't then negate by spending edge? It's funny how everyone is always so quick to bring up the 'critical glitch damages you' but forget that critical glitches almost never happen, and when they do, they can be canceled, and when they can't, you still have armor and body, so it sucks but isn't instantly deadly. |
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