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Jyster
post Jul 13 2010, 04:44 AM
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Can you make a Monofilament Whip weapon focus?
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Laodicea
post Jul 13 2010, 04:45 AM
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Yes.
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Emy
post Jul 13 2010, 05:17 AM
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Very yes.
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Wasabi
post Jul 13 2010, 10:21 AM
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Yes, even an implanted one.

(IMG:style_emoticons/default/wink.gif)
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Lansdren
post Jul 13 2010, 12:34 PM
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QUOTE (Wasabi @ Jul 13 2010, 11:21 AM) *
Yes, even an implanted one.

(IMG:style_emoticons/default/wink.gif)



Although I believe it has to be enchanted before implantation.
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Yerameyahu
post Jul 13 2010, 12:35 PM
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You shouldn't, though. It's lame.
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Stahlseele
post Jul 13 2010, 12:53 PM
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No, it's qute badass.
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Yerameyahu
post Jul 13 2010, 12:56 PM
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Not even a little bit badass.
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Stahlseele
post Jul 13 2010, 01:51 PM
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whipping it out and striking a spirit or so in half with your outstretched finger is VERY MUCH badass . .
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Laodicea
post Jul 13 2010, 01:57 PM
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just to weigh in on the badass vs. not badass argument here:
The whip doesn't have the same romance as a sword, but it is pretty damn badass. Particularly in terms of concealability, and in game terms of a low str character like a petite girl being able to rend a man in half.
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TheOOB
post Jul 13 2010, 02:17 PM
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The monofilament whip has good stats and is a viable melee options for low-strength characters, and it can be enchanted. There is nothing not to like.
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Lansdren
post Jul 13 2010, 02:19 PM
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QUOTE (TheOOB @ Jul 13 2010, 03:17 PM) *
The monofilament whip has good stats and is a viable melee options for low-strength characters, and it can be enchanted. There is nothing not to like.


A critical glitch


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Emy
post Jul 13 2010, 02:40 PM
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QUOTE (Lansdren @ Jul 13 2010, 08:19 AM) *
A critical glitch


If you plan on using a lot of either monowhips or explosives, I highly recommend the Guard power.
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Stahlseele
post Jul 13 2010, 03:05 PM
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That's one nice thing about weapon-focus . . you get more dice for using it, so the probabilty of a critical glitch goes down accordingly . .
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Laodicea
post Jul 13 2010, 03:15 PM
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QUOTE (Stahlseele @ Jul 13 2010, 09:05 AM) *
That's one nice thing about weapon-focus . . you get more dice for using it, so the probabilty of a critical glitch goes down accordingly . .



I've been wondering about this, actually. I'm not sure the answer is entirely intuitive.
It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool.

........
/confused
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Belvidere
post Jul 13 2010, 03:19 PM
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QUOTE (Laodicea @ Jul 13 2010, 11:15 AM) *
I've been wondering about this, actually. I'm not sure the answer is entirely intuitive.
It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool.

........
/confused


This is probably true. But as almost all gamers will agree. The higher your modifier/dice pool the better off you are. I believe it has something to do with gamer paranoia. Just like almost all Shadowrun players I've met must have their dice sitting on 6's when they aren't in use. (IMG:style_emoticons/default/grinbig.gif)
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AStarshipforAnts
post Jul 13 2010, 03:20 PM
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QUOTE (Laodicea @ Jul 13 2010, 11:15 AM) *
I've been wondering about this, actually. I'm not sure the answer is entirely intuitive.
It seems intuitive that you are at much less risk throwing 4 dice than 2 dice. With only 2 dice you need only one 1. Throwing 4 dice you need two 1s, but you have also increased your chances of getting 1s. Your need for 1s always remains at half your dice pool. Although you are increasing your chances to get a 1 with each dice thrown, there is still simply a 1/6 chance, independantly, for each die. It's not like you now have a 2/6 chance simply because you doubled your dice pool.

........
/confused


That's not the way probability works. To get two ones you have to have the event probability of 1/6 combined with an independent event with probability of 1/6. 1/6 times, the first die will come up 1. But, 1/6 of those times, the second die comes up 1. That ends up being a combined probability of 1/36.
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Draco18s
post Jul 13 2010, 03:24 PM
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QUOTE (AStarshipforAnts @ Jul 13 2010, 10:20 AM) *
That's not the way probability works. To get two ones you have to have the event probability of 1/6 combined with an independent event with probability of 1/6. 1/6 times, the first die will come up 1. But, 1/6 of those times, the second die comes up 1. That ends up being a combined probability of 1/36.


Welcome to statistics. After taking this course you'll understand why you've never gotten a full house or royal flush in poker and why you keep losing money in the slots.

Also:
Having an even sized dice pool is more glitch prone than the odd sized dice pool smaller than it.

(Reason: Same number of 1s needed, 1 extra die to help make it happen).
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AStarshipforAnts
post Jul 13 2010, 03:24 PM
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QUOTE (Draco18s @ Jul 13 2010, 11:24 AM) *
Welcome to statistics. After taking this course you'll understand why you've never gotten a full house or royal flush in poker and why you keep losing money in the slots.


Gambling: A tax on people who can't do math.
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Draco18s
post Jul 13 2010, 03:26 PM
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QUOTE (AStarshipforAnts @ Jul 13 2010, 10:24 AM) *
Gambling: A tax on people who can't do math.


Hehe, indeed.
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AStarshipforAnts
post Jul 13 2010, 03:28 PM
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QUOTE (Draco18s @ Jul 13 2010, 11:24 AM) *
Having an even sized dice pool is more glitch prone than the odd sized dice pool smaller than it.

(Reason: Same number of 1s needed, 1 extra die to help make it happen).


So what you're saying is that I can tweek the game not by munchkining my character, but by munchkining math. Oh happy day!
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Stahlseele
post Jul 13 2010, 03:31 PM
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And it took you how long to figure this out? ^^
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AStarshipforAnts
post Jul 13 2010, 03:37 PM
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Maybe.
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Draco18s
post Jul 13 2010, 03:43 PM
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QUOTE (AStarshipforAnts @ Jul 13 2010, 10:28 AM) *
So what you're saying is that I can tweek the game not by munchkining my character, but by munchkining math. Oh happy day!


Notably though, your odds of getting more successes go up more than your odds of a glitch. (IMG:style_emoticons/default/wink.gif)
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Karoline
post Jul 13 2010, 03:45 PM
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QUOTE (Lansdren @ Jul 13 2010, 09:19 AM) *
A critical glitch


How many times have you gotten a critical glitch period? In something that your character is actually good at? That you didn't then negate by spending edge?

It's funny how everyone is always so quick to bring up the 'critical glitch damages you' but forget that critical glitches almost never happen, and when they do, they can be canceled, and when they can't, you still have armor and body, so it sucks but isn't instantly deadly.
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