IPB

Welcome Guest ( Log In | Register )

> Deus Ex: Human Revolution Screenshots, I think I peed myself a little.
Adarael
post Aug 6 2010, 06:25 PM
Post #1


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



I thought there was already a Deus Ex Human Revolution trailer, but I guess it got archived or something.

Deus Ex Screenshots on Kotaku

Seriously, these fill me with such hope for the game that it boggles the mind. The cyber-renaissance style that hearkens to Blade Runner and both of Mamoru Oshii's Ghost in the Shell films has me completely sold, because they're really what I think cyberpunk should look like: retro thrown into the ultra-modern, with everything crumbling.
Go to the top of the page
 
+Quote Post
4 Pages V   1 2 3 > »   
Start new topic
Replies (1 - 24)
Mr. Mage
post Aug 6 2010, 06:38 PM
Post #2


Moving Target
**

Group: Members
Posts: 427
Joined: 24-June 09
From: Earth...I hope...
Member No.: 17,317



I think #3 is my favorite...

Knock knock!
Who's there?
FIST-BLADE!
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 6 2010, 06:47 PM
Post #3


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



Screenshots hold literally no meaning whatsoever for me. It's very, very easy anymore to make a game that looks amazing. Making a game that is amazing... that's a little trickier. You want to sell me on DX:HR, show me a playable demo.
Go to the top of the page
 
+Quote Post
Adarael
post Aug 6 2010, 06:49 PM
Post #4


Deus Absconditus
******

Group: Dumpshocked
Posts: 2,742
Joined: 1-September 03
From: Downtown Seattle, UCAS
Member No.: 5,566



Well, sure. As I said in the prior thread, however: visual style is *very* important to me. The fact that they got it right - regardless of the actual quality of the textures, polycount of the models, etc - is a huge plus. The visual language of a game - the coherence of industrial design, clothing concepting, lighting styles, etc - these are all things that many, many games do completely wrong and cause them to be condemned to feel very average. I think a perfect example of that is if you compare BioShock to Singularity. Bioshock has very nearly no 'innovative' gameplay mechanics; they've all shown up in earlier games. But the visual language of the game is so striking that you have a much more endearing experience with the game than you do in Singularity, despite Singularity being newer and technically "more advanced."

Edit: not quite 'well, sure'. It's actually pretty hard to make a game that looks amazing, even with the great tools we have now. It still takes a lot of work. However, it's pretty simple to make a game that looks amazing but has crap gameplay, because graphics are *all* you cared about.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Aug 8 2010, 04:44 PM
Post #5


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



See, I feel like graphics are primarily a distraction from gameplay.
Go to the top of the page
 
+Quote Post
Karoline
post Aug 9 2010, 01:24 AM
Post #6


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Wounded Ronin @ Aug 8 2010, 11:44 AM) *
See, I feel like graphics are primarily a distraction from gameplay.

As someone put it today when talking about the sequel to a game (don't remember which) 'The first thing they had listed was 'vastly improved graphics' and I was just thinking "Yeah, but how is the gameplay."'

I'd have to agree with this. Alot of my favorite games are ones that don't look that spectacular, but have very solid gameplay. Now, maybe when they came out they had fairly high end graphics, but by today's standards, they aren't good enough for a free game, but that doesn't matter because the gameplay itself rocks.
Go to the top of the page
 
+Quote Post
Blade
post Aug 9 2010, 10:33 AM
Post #7


Runner
******

Group: Members
Posts: 3,009
Joined: 25-September 06
From: Paris, France
Member No.: 9,466



Graphics aren't a distraction from gameplay. Good graphics are great for immersion and sometimes even gameplay.
But "good graphics" doesn't mean "latest-generation 3d effects".

Dreamweb had simple yet terrific graphics that helped immersion. The smoothness of the moves in Prince of Persia or Flashback helped the gameplay: it was easier to time correctly your jump in Flashback than in platformer with choppy movements.
LBA/Relentless had very good graphics... and still does! They just designed the world so that it could be rendered with the limited processing power that was available back then.
Outcast looked great (if pixellated) and the great graphics helped the immersion on the exotic planet the story took place.
I've played Dreamfall recently and even though the graphics weren't as complex as in more recent games, some of them are still to me some of the best I've ever seen in a game because of the direction and setting. Compared to its prequel, The Longuest Journey, the immersion is greater thanks to these graphics (but it's true the gameplay suffered a bit).
Go to the top of the page
 
+Quote Post
Voran
post Aug 9 2010, 11:54 AM
Post #8


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Screenshots are misleading. Like "OMG these Crysis screenshots are amazing!" which turns into "OMG it took me two years after Crysis came out to be able to play it on an affordable rig!"
Go to the top of the page
 
+Quote Post
Karoline
post Aug 9 2010, 01:41 PM
Post #9


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Blade @ Aug 9 2010, 05:33 AM) *
Graphics aren't a distraction from gameplay. Good graphics are great for immersion and sometimes even gameplay.

Didn't say they were a distraction, I'm just saying that many games focus more on pretty graphics than gameplay, and generally if the main thing you are touting is the great new graphics, then it might be because it doesn't have great new gameplay. I'd prefer a game with poor graphics and great gameplay over a game with great graphics and poor gameplay any day.

QUOTE (Voran @ Aug 9 2010, 06:54 AM) *
Screenshots are misleading. Like "OMG these Crysis screenshots are amazing!" which turns into "OMG it took me two years after Crysis came out to be able to play it on an affordable rig!"

I suppose I was fairly rare in being able to play mine with the computer that I already had which was a few years old and wasn't even cutting edge when it had last been upgraded. I ran the game on high till I started hitting that ice, then I had to knock stuff down some. From what I can tell, not having windows Vista/7 was a huge benefit because every game I've ever seen has nearly double requirements to play on Vista/7 over XP.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Aug 12 2010, 09:30 PM
Post #10


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



Apparently this game is a prequel, set before the invention of nanotechnology. Which leads me to guess that the cloak works by magic, then? Still, I always wanted to see more of the 'mechs' as cyber-augmented individuals were called in the first game. Also, if you've seen the trailer, then you now know the official definition of Street Samurai, at least in terms of physical ability.
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 12 2010, 10:15 PM
Post #11


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



Why would the cloak have to work by magic?
Go to the top of the page
 
+Quote Post
Karoline
post Aug 13 2010, 03:44 AM
Post #12


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Tanegar @ Aug 12 2010, 05:15 PM) *
Why would the cloak have to work by magic?

Because in the original Deus Ex it worked via nanotechnology, which hasn't been invented yet (Edit: Or likely has, but hasn't had a chance to be implemented). There was however camo armor (Expendable item) that did the same thing as I recall, so I don't see that it was something that had to work by nanotechnology, and don't see why cloak would have to work by magic.
Go to the top of the page
 
+Quote Post
Martin_DeVries_I...
post Aug 13 2010, 04:18 AM
Post #13


Moving Target
**

Group: Members
Posts: 359
Joined: 10-June 10
From: Renton--metas keep out
Member No.: 18,684



We have very very very rudimentary forms of the cloak now; I could imagine that in ~16 years (the timeframe of the game IIRC) we could have something like what they've got, especially if they've come so far with augment technology.
Go to the top of the page
 
+Quote Post
Karoline
post Aug 13 2010, 05:52 AM
Post #14


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Martin_DeVries_Institute @ Aug 12 2010, 11:18 PM) *
We have very very very rudimentary forms of the cloak now; I could imagine that in ~16 years (the timeframe of the game IIRC) we could have something like what they've got, especially if they've come so far with augment technology.

Do we? The best I've seen is regular cammo (which can work really well in the right terrain). Other than that I saw an interview with someone that was working on 'cloak' but he was basically in "This is how I want it to work." stages, and how he wants it to work is something that most of us could have likely told him ten years ago (Lots of tiny cameras and video screens on the armor). Funny part was he did a demonstration with one camera/video screen (12" size or so), but had the camera set poorly so when he walked behind the guy testing it, the screen didn't look anything like it should have.
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 13 2010, 08:01 AM
Post #15


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



QUOTE (Karoline @ Aug 12 2010, 11:44 PM) *
Because in the original Deus Ex it worked via nanotechnology, which hasn't been invented yet (Edit: Or likely has, but hasn't had a chance to be implemented). There was however camo armor (Expendable item) that did the same thing as I recall, so I don't see that it was something that had to work by nanotechnology, and don't see why cloak would have to work by magic.

Saying "it works by nanotechnology" is a little like saying a gun works by chemistry and metallurgy. While technically true, it doesn't actually describe anything.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Aug 13 2010, 04:12 PM
Post #16


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Tanegar @ Aug 13 2010, 03:01 AM) *
Saying "it works by nanotechnology" is a little like saying a gun works by chemistry and metallurgy. While technically true, it doesn't actually describe anything.


Yeah, "it works by nanotechnology" might as well say "it works by magic".




-karma
Go to the top of the page
 
+Quote Post
Martin_DeVries_I...
post Aug 13 2010, 05:37 PM
Post #17


Moving Target
**

Group: Members
Posts: 359
Joined: 10-June 10
From: Renton--metas keep out
Member No.: 18,684



QUOTE (Karoline @ Aug 12 2010, 10:52 PM) *
Do we? The best I've seen is regular cammo (which can work really well in the right terrain). Other than that I saw an interview with someone that was working on 'cloak' but he was basically in "This is how I want it to work." stages, and how he wants it to work is something that most of us could have likely told him ten years ago (Lots of tiny cameras and video screens on the armor). Funny part was he did a demonstration with one camera/video screen (12" size or so), but had the camera set poorly so when he walked behind the guy testing it, the screen didn't look anything like it should have.

Well here's some pleasant smooth jazz that shows the fruits of Japanese research in the subject.
And in case you think that's mere techno-wizard-video-editing, here's a piece from the news with Katie Couric making the requisite "Harry Potter' references. Sadly this one has no video of the actual technology, just her admitting her science ignorance and talking about Claude Rains. Still. We have rudimentary technology that allows for the type of refinement we see in the DE:HR era.
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Aug 13 2010, 07:17 PM
Post #18


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



QUOTE (Tanegar @ Aug 12 2010, 11:15 PM) *
Why would the cloak have to work by magic?



Because you failed your Perception test to spot my sarcasm. Let's see if it happens again.

[ Spoiler ]
Go to the top of the page
 
+Quote Post
Demonseed Elite
post Aug 13 2010, 11:01 PM
Post #19


Neophyte Runner
*****

Group: Members
Posts: 2,078
Joined: 26-February 02
Member No.: 67



New game footage
Go to the top of the page
 
+Quote Post
Martin_DeVries_I...
post Aug 14 2010, 05:54 AM
Post #20


Moving Target
**

Group: Members
Posts: 359
Joined: 10-June 10
From: Renton--metas keep out
Member No.: 18,684



Oh Jay thank you, you've made me the happiest girl at the ball!
That moment at 1:20... oh wow... I so want to do that in-game...
Go to the top of the page
 
+Quote Post
Tanegar
post Aug 14 2010, 07:23 AM
Post #21


Runner
******

Group: Members
Posts: 2,654
Joined: 29-October 06
Member No.: 9,731



Fancy moves. Makes me wonder if it's actually possible through the interface. By my count, all the actual "gameplay" in that movie is behind-the-sights gunplay. That's not necessarily a bad thing, I'm just saying they still haven't show us anything that you couldn't do in the original Deus Ex.
Go to the top of the page
 
+Quote Post
Voran
post Aug 14 2010, 10:26 AM
Post #22


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Yknow, some of that reminded me of the Chronicles of Riddick, escape from butcher bay game. Which is kinda a good thing. CoR was actually a pretty decent game, stealth kills, melee combat with counters. It was a little unpolished and buggy, but the overall sense was nice.
Go to the top of the page
 
+Quote Post
Thanee
post Aug 14 2010, 11:29 AM
Post #23


jacked in
**********

Group: Admin
Posts: 9,334
Joined: 26-February 02
Member No.: 463



Nice, this looks pretty cool. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
Go to the top of the page
 
+Quote Post
LurkerOutThere
post Aug 14 2010, 01:05 PM
Post #24


Runner
******

Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



I was fairly psyched until I heard the whole prequel thing. I guess they had to do something to avoid the elephant in the room that was invisible war. But couldn't they just have Highlander 2'd it?
Go to the top of the page
 
+Quote Post
Xahn Borealis
post Aug 14 2010, 04:04 PM
Post #25


Shooting Target
****

Group: Members
Posts: 1,717
Joined: 23-March 09
From: Weymouth, UK
Member No.: 17,007



I'm going to say something now which may provoke outrage.

I played Invisible War first, and liked it more than the original.

*dives for cover*

Seriously, what was wrong with the plot in IW? Made sense to me.
Go to the top of the page
 
+Quote Post

4 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th November 2024 - 09:45 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.