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Aria
post Oct 25 2010, 08:05 AM
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RECRUITMENT ALWAYS OPEN...plenty of slots for everyone...

Original Brief in spoiler tag:
[ Spoiler ]


Important Links
Combat Round Initiative: Here
Stillwater Map (Emerging)
Eco Tower Diagram (Emerging)

This post has been edited by Aria: Jun 13 2011, 12:05 PM
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Aria
post Oct 25 2010, 08:08 AM
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Character Rosta & Accompanying NPCs

Mission Summary:

LAV: C&C Squad [2 hackers, 2 riggers, 1 mage]
FB C 1: Point Squad [2 infiltrators, 1 tech, 1 drone rigger, 1 fire support, 3 soldiers + 2 runners]
FB C 2: Support Squad [1 mage, 1 combat medic, 1 combat hacker, 1 fire support, 4 soldiers + 4 runners]
Sky: Heavy Squad [4 hard shells]
FB C R: [Mage, hacker, 3 hard shells]

Present after "Wake Up"

Cpt Roberts
Lt Bryn
Lt Tantilla [Military Intelligence Shaman, Magic]

Sgt Sticks
Sgt. Andrew Reid [Comms officer / hacker]

Cpl. Laura Archer [Covert Ops, AR]
PFc. Jamie West [Soldier, AR]

PFc. John Bradley [Soldier, AR]
PFc. Stuart Davies [Soldier, AR]

Gash
Joshua




Squad Summary [Specialist Role, Primary Weapon]:

LAV “Sultan”
[ Spoiler ]


FB Commando 1 “Arc”
[ Spoiler ]


FB Commando 2 “Buzzard”
[ Spoiler ]


Skytrain “Outlaw”
[ Spoiler ]


FB Commando Σ63 (Response Unit)
[ Spoiler ]


Second Wave Reinforcements
[ Spoiler ]


Retired PCs:
[ Spoiler ]


NPC Character Notes:
[ Spoiler ]

Note: 1DW spotter and 2 runners have been sent to deal with Engles. A full squad of DW, including 2 combat mages, have been sent against Balefire.

Equipment Requisitions
[ Spoiler ]


This post has been edited by Aria: May 17 2011, 06:27 PM
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klinktastic
post Oct 25 2010, 04:57 PM
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I'm interested. Working up a stealth sam (more stealth, less street). I'll have a character sheet over to you this afternoon.

Here's the basic outline of my cybered merc specialist. He's the point man for a Black Watch recon/strike squads. With his 'ware, he's got built in armor, and with his stealth skills and jacked up perception, he makes an obvious point man. See below for a jist of what I'm working with.

Quinton "Armored" Greaves

Char Sheet

[ Spoiler ]


Weapons:

[ Spoiler ]



Background/Personality:

[ Spoiler ]




Edit: Full Edit of character sheet
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AStarshipforAnts
post Oct 25 2010, 05:27 PM
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I think I'll jump over here until unsound resurfaces. (IMG:style_emoticons/default/smile.gif) If it's cool with you, I'd like to play Dahlia--who's probably been hired to make up the numbers and/or provide support for actual Deep Watch members. Her character sheet is up on the 2072 master database.

Character Sheet
[ Spoiler ]


Backstory
[ Spoiler ]


Personality and Motivations
[ Spoiler ]
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sabs
post Oct 25 2010, 06:32 PM
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I'm interested in playing a Combat Vehicle Rigger. Probably ground vehicles, but if there's some interest I wouldn't mind playing a helicopter guy.

I know you said no hackers, but I'm thinking a Rigger with only the most basic of protective hacker skills.
[ Spoiler ]


Background Foo
[ Spoiler ]


This is my basic premise.
You asked about Military grade stuff.
There's a couple of vehicle options I'd throw at you :) that you can say no to.

MiG-67 LAV Avail 20F Cost: 950,000
Modded Ares Dragon: Avail 12F Cost: 500,000 + mods (Cargo Helicopter)
Modded Ares Roadmaster Avail 4 Cost: 48K + mods
Modded Tata Hotspur Avail 8 Cost: 60k + mods

Additionally if there was interest by the rest of the group. Vehicle could host a nexus running our tacnet. (If DeepWatch would give us that kind of hardware)
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Relecs
post Oct 25 2010, 10:44 PM
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Born Frank Tull, now goes by the name Dozer due to his stature and the way things seem to move out of his way. He is a battering ram, a tank, and a movable barricade if need be. That aside he is far from incapable of stealth and managed to keep his specially commissioned suit of Milspec after he was honorably discharged from the UCAS special forces. Unfortunatley for him they wouldn't let him keep the panther on his way out the door.

[ Spoiler ]


"Mick" is an Irish born Ork who specializes in up close and personal assassinations, specifically getting up close and personal and then performing them. He is a known cop killer under his criminal SIN <<information removed>> for the brutal murder of Lone Star Officer Lorenzo Statnic. His skills are in stealth and disabling metahuman opponents.

[ Spoiler ]


@Aria I assume you mentioned "Dozer" being in the second wave due to his tactics, I thought "Mick" might be more appropriate for the first wave. I'm open to playing either, both, or switching between waves.
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klinktastic
post Oct 26 2010, 01:58 AM
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For other PC's reference, I posted up a generic outline what my character in the spoiler in my post above. Do the same so we know what each other are thinking.
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Aria
post Oct 26 2010, 08:04 AM
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QUOTE (klinktastic @ Oct 25 2010, 05:57 PM) *
I'm interested. Working up a stealth sam (more stealth, less street). I'll have a character sheet over to you this afternoon.

Here's the basic outline of my cybered merc specialist. He's the point man for a Black Watch recon/strike squads. With his 'ware, he's got built in armor, and with his stealth skills and jacked up perception, he makes an obvious point man.


Yep, this looks good…although I think the smilies in your sheet may be a glitch 

QUOTE (AStarshipforAnts @ Oct 25 2010, 06:27 PM) *
I think I'll jump over here until unsound resurfaces. (IMG:style_emoticons/default/smile.gif) If it's cool with you, I'd like to play Dahlia--who's probably been hired to make up the numbers and/or provide support for actual Deep Watch members. Her character sheet is up on the 2072 master database.


Great, I’ve always liked Dahlia. We’ll work something out with Unsound if she ends up posting in both threads at the same time (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (sabs @ Oct 25 2010, 07:32 PM) *
I'm interested in playing a Combat Vehicle Rigger. Probably ground vehicles, but if there's some interest I wouldn't mind playing a helicopter guy.

I know you said no hackers, but I'm thinking a Rigger with only the most basic of protective hacker skills.


I’m old school SR enough to think of Riggers as a slightly different ball game to hackers…looks good to me!

QUOTE (Relecs @ Oct 25 2010, 11:44 PM) *
Born Frank Tull, now goes by the name Dozer due to his stature and the way things seem to move out of his way. He is a battering ram, a tank, and a movable barricade if need be. That aside he is far from incapable of stealth and managed to hand on to his specially commissioned suit of Milspec after he was honorably discharged from the UCAS special forces. Unfortunatley for him they wouldn't let him keep the panther on his way out the door.


Well I suspect you may be in the second wave but that’s cool 

Thanks for these guys…will keep on looking through the character sheets and get back to you with any queries! There will be more info appearing in the first post soon...will let you know so you can go back and check on it.

Cheers

A
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klinktastic
post Oct 26 2010, 09:40 PM
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Well if we have 4 characters ready to roll, and if that suits your storyline, let us know and we can get this into motion. I'm hoping there lots of action!!!
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Aria
post Oct 26 2010, 09:54 PM
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We'll give Sabs some time to flesh out a concept...I know from experience the rigger options take a while to go through!

In the meantime any requisition requests? I'm thinking tacnet 4 for a start!

A
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Relecs
post Oct 26 2010, 10:12 PM
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I have 2 Requisitions one is a personal item and the second would be a team item.

1. Ares Vigourous Assault Cannon
2.Ares City Master (SR4A) with the following Upgrades
a) Antitheft
b)+20 Armor
c) Passenger Protection (rating 6)
d) Personal Armor 10
e) Ram Plate
f) Reinforced Armored heavy Turret mount
f2) GM Light Cannon

For reference the vehicle is the equivelant of 30.24 BP's
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Relecs
post Oct 26 2010, 10:12 PM
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(Double Post)
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AStarshipforAnts
post Oct 26 2010, 10:22 PM
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I'm paralyzed by the infinite goodies I could ask for. Anyone got any ideas on what to outfit the team medic and demoman with?
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Doc Chase
post Oct 26 2010, 10:35 PM
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An r6 medkit. A full range of slap patches. A doctor's kit.

A few satchels of explosives. An eyepatch. A bottle of scotch. A black beanie cap.

Oh, and a linguasoft with Auld Scots.
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sabs
post Oct 26 2010, 10:37 PM
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DId you look under my spoilers Aria?
I think I have a decent concept.. but only if I can get the main vehicle as special gear (IMG:style_emoticons/default/smile.gif)


I still have a little bit of money to squeeze out, so I might try and squeeze out a 2nd one of those flying medium drones (IMG:style_emoticons/default/smile.gif)

And I ofcourse completely approve of Relecs Groundmaster Request, especially if the LAV is right out (IMG:style_emoticons/default/wink.gif)
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klinktastic
post Oct 27 2010, 01:08 AM
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Could always throw a Crashcard AutoDoc in the Citymaster as well.

As far as special needs, I'm good. I could potentially use a sniper rifle to complement my stealth and mobility. I'm not to concerned either way though.

As an FYI for my team, one of my contacts is a Deep Watch Quartermaster. We can probably get him to help us out.
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AStarshipforAnts
post Oct 27 2010, 01:32 AM
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AutoDoc? You have Dahlia to patch you up. (IMG:style_emoticons/default/spin.gif)

And speaking of Dahlia, I've got a little shopping list for the quartermaster, courtesy of AH's PACKS.

100 meters of detonating cord [2,500¥],
50 1-kg sticks of dynamite [4,000¥],
3 kilograms of foam explosive (15) [4,500¥],
10 blasting caps [100¥],
10 radio detonators [400¥],
3 light sticks [15¥],
3 radiation film badges [75¥],
demolitions toolkit [500¥],
ear plugs (3, w/select sound filter(3)) [630¥],
4 fake licenses (4, blasting caps, detonating cord, dynamite, radio detonators) [1,600¥],
miniwielder [250¥],
monofilament chainsaw [300¥],
wireclippers [25¥],
4 doses of CS/Tear gas [80¥]
2 bottles of whiskey [25¥]

Total: 15,000¥
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Relecs
post Oct 27 2010, 02:22 AM
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Just wanted to mention I've included a second character concept along with the first.
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klinktastic
post Oct 27 2010, 02:56 AM
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Relecs, I like both characters, but your 2nd one would complement our stealth forces well. And some B&E would help our team I think as well.
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Aria
post Oct 27 2010, 07:55 AM
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QUOTE (Relecs @ Oct 25 2010, 11:44 PM) *
@Aria I assume you mentioned "Dozer" being in the second wave due to his tactics, I thought "Mick" might be more appropriate for the first wave. I'm open to playing either, both, or switching between waves.


If you're up for the challenge then I'm happy for you to play both, Dozer coming along when the sh*t hits the fan (which it almost certainly will do otherwise where's the challenge to you lot?!? (IMG:style_emoticons/default/smile.gif) )! Anyone else want a second character then we could do with a mage of some sorts...

@ Dahlia, do you intend to carry that lot?!? (IMG:style_emoticons/default/biggrin.gif) ...and that's really cheap whisky, you going to clean engines with it???!!!

@ Everyone, could I have some basic character background from you all (unless you want to write up a full bio?)? Given that it is going to be a single mission the things I am most interested in are personality, motivations, anything you won't do...?

Vehicle wise, I was thinking of a Citymaster running an Evo Mobile Terminus nexus, a load of drone racks and possibly a couple of laser guided mortars? The rest of you would turn up in a couple of Fed Boeing Commandos (military variants of the Commuter) and then walk in to preserve stealth.

I will look at the rest of the requisitions this morning! Sorry for not posting up more background stuff...will get to that.

A
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Aria
post Oct 27 2010, 12:52 PM
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This thread was from the Emerging game...it has some additional background info about the Stillwater community...

Emerging Cast of Shadows

A
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sabs
post Oct 27 2010, 01:52 PM
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Updated my post with background info under the 2nd spoiler.

Aria.. so I take it a LAV is right out (IMG:style_emoticons/default/wink.gif)

Still, I can make a GroundMaster work.

Who else would be riding in with the GroundMaster?
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AStarshipforAnts
post Oct 27 2010, 01:59 PM
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Absolutely not, all of that's going into the Citymaster! I'll work up a list of what she's got on person. (IMG:style_emoticons/default/spin.gif)

Engines...wounds...masking the smell of chloroform...the possibilities are endless. (IMG:style_emoticons/default/wobble.gif)

I've already got Dahlia's backstory up in her character sheet. But, I'll throw up something slightly more relevant to Emerging later today.
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Aria
post Oct 27 2010, 04:36 PM
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QUOTE (sabs @ Oct 27 2010, 02:52 PM) *
Updated my post with background info under the 2nd spoiler.

Aria.. so I take it a LAV is right out (IMG:style_emoticons/default/wink.gif)

Still, I can make a GroundMaster work.

Who else would be riding in with the GroundMaster?


I haven't ruled out a LAV, it's just I've never thought they made particularly good operations hubs - it most cost a fortune to keep one 'on station' whereas a Citymaster just turns the engine off (IMG:style_emoticons/default/nyahnyah.gif) They are also not exactly subtle and might draw unwanted attention flying across Seattle! Convince me otherwise if you can (IMG:style_emoticons/default/biggrin.gif)

As to who else might be on board with you, I suspect your signals int officer (hacker) and possible a guard/gunner to man the vehicle while you go jaunting off in VR.

A
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AStarshipforAnts
post Oct 27 2010, 05:52 PM
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I threw up some more information on Dahlia on my original post.
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sabs
post Oct 27 2010, 06:06 PM
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I had the impression we were not going to be in the greater Seattle Area. Obviously if that's where we'll be then a LAV is a bit.. conspicous. But really, if we're in the hinterlands? Some Ruthenium coating and signature masking and the LAV would work just fine as an operational point. It has mobility, speed, armor, and plenty of room for toys.
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klinktastic
post Oct 27 2010, 06:40 PM
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Why not have both availale to us based on the mission parameters.

Also, my merge background and personality are up.
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Aria
post Oct 28 2010, 12:17 PM
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QUOTE (sabs @ Oct 27 2010, 07:06 PM) *
I had the impression we were not going to be in the greater Seattle Area. Obviously if that's where we'll be then a LAV is a bit.. conspicous. But really, if we're in the hinterlands? Some Ruthenium coating and signature masking and the LAV would work just fine as an operational point. It has mobility, speed, armor, and plenty of room for toys.


I've studied the map a bit and done some more research online and your target is just inside the Salish border

Live Maps: Here shows how the area is now. In (my version of) 2070 there is a large eco tower (will try and find a link for the kind of thing I'm thinking of here...) spanning the island to the bank in the north of Marcel lake. This is your principal target. The land around has changed somewhat but not vastly. Some areas are more built up in a complex around the tower and there is more abandoned land/properties from when the Salish took over the area. The toxic sludge of the river to the west hasn't migrated this far, satellite images show the area around the tower to be quite verdant!

So all that said, you can have a LAV or the Citymaster (I don't think both, they have a budget to operate!) and each has its advantages and disadvantages (and you have to get to the target from Fort Lewis!).

@ Sabs (or anyone else that wants to)...do you want to consider what aerial/ground support drones you might want? You've already got a rota drone or two for close support but you might want some ground based drones or something like the Optic-X or Condor for surveillance and a couple of Nimrods for drone air strike capabilites (after all, part of this game is playing with toys you might not otherwise get to do!)

@ Relecs, the assault cannon is ok!

@ AStarShip, your list is fine (although I'm not sure you need the fake licenses...you've got security cleared ones for this stuff from Deep Watch)

EDIT: Hmmm, link broken, try typing in Lake Marcel, Stillwater, Seattle in to your map software of choice (IMG:style_emoticons/default/smile.gif)

This post has been edited by Aria: Oct 28 2010, 12:21 PM
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sabs
post Oct 28 2010, 01:18 PM
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I looked at the Map, and did some research.

If we decided to go with the LAV, we could fly East, and then curve around and north and completely avoid most of the Seattle Metroplex. We would be breaking across into Salish territory earlier, and then basically doing a border run. At Top speed it would take us about 30 minutes or so to get to Lake Marcel.

Using the groundmaster, we're taking about 2-3 hours to get there and we're having to cut through some pretty rough ganger territory. Including the damn 405s

I'm happy to leave the CityMaster/LAV decision to a team vote.

As for Drones:
2x Heimdell anti AV (under orders not to expend these unless absolutely necessary)
2x Ferret RAD-1X with nano-paint coating to they can be made to look like local Ferrets. A nice combination of camera, microphone, uwb radar, MAD, cyber sensors to get a good lay of the land and try and figure out how dangerous the opposition is.
2x Nimrod
1x Ares Centaur (Crimson Samurai variant) with the LMG replaced by a Sniper Rifle firing APDS.
2x Optic-X
1x Armadillo (it's an Aerial EW Drone)
1 x Auxilia MK3 (For carrying heavy weapons, extra ammunition, medical supplies for the team)

This is on top of my 3 personal MCT-Nissan Roto-Drone with LMG's and their sensor package.
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klinktastic
post Oct 28 2010, 01:53 PM
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@Sabs - Could you get a roto-drone with a MGL-12 w/ airburst and ammo skip filled with smoke grenades, thermal smoke, and maybe HE? It'd be nice to have some deployable cover or ranged fire support.

As far as the LAV vs Citymaster, I'd image the Citymaster might have more uses down the road. However, I'd go with the LAV, just because its cooler.
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sabs
post Oct 28 2010, 02:19 PM
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@Klinktastic - I changed one of my 3 Roto-Drones to have that setup. smoke, thermal smoke, HE, and maybe some fragmentation just in case.
25 of each, loaded in alternating rounds so smoke,thermal,he,frag
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klinktastic
post Oct 28 2010, 03:33 PM
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Perfect. It's nice to have mobile heavy weapons support, even if it's not super accurate. Never know when you need a smoke screen, a light vehicle popped, or unarmed infantry shredded.

PS - That's my favorite drone setup!!!!
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Aria
post Oct 28 2010, 04:39 PM
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Sounds like the LAV is a favourite then...just don't get caught by NAN forces, needless to say you won't have their permission to operate on their land as they don't view the sitaution as their problem (whether it is or not is up for debate!)

What sort of armament do you want to go with on that? I'm sure somewhere there's something about seating capacity on one of these things but I'm away from my books at the moment, anyone know? I don't think there's much space in them though and it will have to act as your C&C/medical station while you are on mission!

I'm assuming the ground forces will still go in by 2x FB Commandoes but these will then bugger off until called for extraction.

Sabs, the drone list looks good to me and I see no reason why they shouldn't be available, hi tech is the key here (IMG:style_emoticons/default/smile.gif)

I've got to do some work on the Deep Watch / runner NPCs, (as it won't just be the 5 of you going up against a community of 300+ people no matter how good you are!) and some work on the NPCs you'll be targetting, but we are nearly good to go I think!

A
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AStarshipforAnts
post Oct 28 2010, 04:46 PM
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We can take off the licenses and get Dahlia something better, then.

How about (5) doses of Gamma-Scopolamine ( (IMG:style_emoticons/default/nuyen.gif) 1,000)?

That and some better whiskey.
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klinktastic
post Oct 28 2010, 04:49 PM
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Sweet! Looks like this is gonna be fun. Lots of gear and lots of things to make other things blow up. It will be cool to use a lot of the SR stuff you dream about using but never get a chance to in normal games.
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sabs
post Oct 28 2010, 04:53 PM
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The MiG-64 is a T-bird which has a seating capacity of 8. Additionally it was built as a 'transport' so it's got plenty of cargo space.

I'll do a little modding on one and see what I can come up with for something cool but reasonable.

something like this:?

MiG-67
Handling +2
Accel 50/200
Speed 800
Pilot 1
Body 18
Armor 10
Sensor 2

Mods
1 Armor: 20
2 Chameleon Coating
1 ECM R8
1 Interior Cameras
1 Lock-On Countermeasures
2 Personal Armor 5
1 Rigger Adaptation
3 Signature Masking R3
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

The S-K taurus Light Gauss Cannon
Damage 14P AP -8* Mode SS Blast -2/m Ammo50(belt)
* Half all but smart armor and then apply AP.

Unfortunately it only has 18 Mod points, so I had to cut some things out...
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Relecs
post Oct 29 2010, 12:28 AM
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Sorry for the absence of replies, my internet was down for over 24 hours...(IMG:style_emoticons/default/frown.gif)

I will think up and put a short bio for both dozer and mick probably later today but I had an additional request for mick, anyone else who wants a high threat response suit might consider it.

Heavy Military Armor
1.Helmet
a) comm upgrade to device rating 6
b)Vision enhancement 3
c)Audio enhancement 3
d)Thermographic Vision
2.Hydraulic Jacks 6
3. Mobility Upgrade 3
4. Strength Upgrade 2
5. Ruthenium Polymer Coating
6. Thermal Dampening 6

It comes to a total of 13.84 build points and requires a body of 4 to use without penalties it provides 18/16 armor and would be useful to have stocked in the vehicle of our choice.

I would also cast my vote for the MiG-64
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Aria
post Oct 29 2010, 08:08 AM
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QUOTE (Relecs @ Oct 29 2010, 01:28 AM) *
Sorry for the absence of replies, my internet was down for over 24 hours...(IMG:style_emoticons/default/frown.gif)

I will think up and put a short bio for both dozer and mick probably later today but I had an additional request for mick, anyone else who wants a high threat response suit might consider it.

Heavy Military Armor
1.Helmet
a) comm upgrade to device rating 6
b)Vision enhancement 3
c)Audio enhancement 3
d)Thermographic Vision
2.Hydraulic Jacks 6
3. Mobility Upgrade 3
4. Strength Upgrade 2
5. Ruthenium Polymer Coating
6. Thermal Dampening 6

It comes to a total of 13.84 build points and requires a body of 4 to use without penalties it provides 18/16 armor and would be useful to have stocked in the vehicle of our choice.

I would also cast my vote for the MiG-64


Hmmm, I had assumed Mick was a runner (?!?) and so Deep Watch might provide him with a set of pimped up security armour but Milspec has to be crafted for the individual! No problem with sec spec but will have to think about this one...
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Aria
post Oct 29 2010, 08:11 AM
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QUOTE (sabs @ Oct 28 2010, 05:53 PM) *
The MiG-64 is a T-bird which has a seating capacity of 8. Additionally it was built as a 'transport' so it's got plenty of cargo space.

I'll do a little modding on one and see what I can come up with for something cool but reasonable.

something like this:?

MiG-67
Handling +2
Accel 50/200
Speed 800
Pilot 1
Body 18
Armor 10
Sensor 2

Mods
1 Armor: 20
2 Chameleon Coating
1 ECM R8
1 Interior Cameras
1 Lock-On Countermeasures
2 Personal Armor 5
1 Rigger Adaptation
3 Signature Masking R3
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

The S-K taurus Light Gauss Cannon
Damage 14P AP -8* Mode SS Blast -2/m Ammo50(belt)
* Half all but smart armor and then apply AP.

Unfortunately it only has 18 Mod points, so I had to cut some things out...


If you aren't sticking the Nimrod drone racks on this I guess they'll go on the Tower?!? Will your rota drones be dropped off by the Commandos and left on standby? Just trying to get a feel for how this will play.

Had a thought about the Citymasters...two will be deployed with teams to the secondary targets and so assuming those strikes happen 1-2 hours before yours then they could cross Redmond and act as reinforcements as required?
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sabs
post Oct 29 2010, 11:22 AM
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well, at 6 body / rack that's a huge amount of mod space.
It would be nice to have 2 takeoff/landing racks on the outside of the thing so that the nimrods can take off while we're actually moving without having to be unpacked.
Let me rethink.

Mods
1 Armor: 20
1 ECM R8
1 Interior Cameras
2 Personal Armor 5
1 Rigger Adaptation
6 Landing / Large Drone rack
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

I could do that.
Alternatively I could get rid of the weapon entirely go with:

1 Armor: 20
1 ECM R8
1 Interior Cameras
2 Personal Armor 5
1 Rigger Adaptation
6 Landing / Large Drone rack 1 Nimrod
3 Landing / Small Drone rack 1 Roto
3 Landing / Small Drone rack 1 Roto
or another 6 Landing / Large Drone rack with Nimrod #2

This leaves the MiG with no weaponry of it's own. But it does have 1 nimrod and 2 roto drones, or 2 nimrods for air support. So that's something.

As for the Roto Drones. I had imagined those would be packed in a crate and have to be unpacked and deployed out of the back cargo hold. Much like all the other drones. It's just not possible to put enough drone racks in for all those.

Drone racks are /big/ and take up tons of space.
I also had to get rid of the chameleon coating and the sig masking. Which makes me sad.


Pardon me while I drool over the 30 body Skytrain (IMG:style_emoticons/default/smile.gif)
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Relecs
post Oct 29 2010, 04:27 PM
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QUOTE (Aria @ Oct 29 2010, 02:08 AM) *
Hmmm, I had assumed Mick was a runner (?!?) and so Deep Watch might provide him with a set of pimped up security armour but Milspec has to be crafted for the individual! No problem with sec spec but will have to think about this one...

Mick is a runner and I forgot that Milspec had to be specially crafted, what did you have in mind for pimped up security armor?
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Aria
post Oct 29 2010, 04:35 PM
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QUOTE (Relecs @ Oct 29 2010, 05:27 PM) *
Mick is a runner and I forgot that Milspec had to be specially crafted, what did you have in mind for pimped up security armor?


Well similar bells and whistles (ruthenium, thermal masking etc) but it depends how it compares with your body so you don't end up with penalties...you might be better off with the armour from the Deep Watch pack (although it seems a bit cheeky to make Klinktastic pay for it if you get it for free (IMG:style_emoticons/default/nyahnyah.gif) )
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Aria
post Oct 29 2010, 04:40 PM
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QUOTE (sabs @ Oct 29 2010, 12:22 PM) *
well, at 6 body / rack that's a huge amount of mod space.
It would be nice to have 2 takeoff/landing racks on the outside of the thing so that the nimrods can take off while we're actually moving without having to be unpacked.
Drone racks are /big/ and take up tons of space.
I also had to get rid of the chameleon coating and the sig masking. Which makes me sad.


I was thinking that the Tower had more space but of course the racks on that are for mini/micro drones...we're back to seeing that a big lorry might be a drone launching platform (IMG:style_emoticons/default/biggrin.gif)

Will continue to mull on this one...

Probably no more posts from me until after the weekend but feel free to start asking mission specific questions or more equipment load outs and I'll get back to you as soon as I can!

A
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klinktastic
post Oct 29 2010, 06:06 PM
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As far as the mission is concerned. I guess I'm a little confused. Are all the targets in the Stillwater Community? Are we there to neutralize the targets or capture them? Or is this going to be a multi-tiered mission, hitting each target in turn?
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sabs
post Oct 29 2010, 06:15 PM
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I think there's a multi-tiered mission, and they're not sure where Balefire is.

Our mission is to go in and infiltrate to find out if there's technomancers.
Which is ouch bad for me (IMG:style_emoticons/default/smile.gif) technos can really mess with drones.
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klinktastic
post Oct 29 2010, 06:32 PM
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Thats ok, my character is prejudiced radical outspoken against techno's. They shall DIE!!!!
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Doc Chase
post Oct 29 2010, 06:44 PM
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What do you have against electronic music? o.O
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sabs
post Oct 29 2010, 07:00 PM
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Have you ever been to one of their clubs?

The pain is insufferable.
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klinktastic
post Oct 29 2010, 07:30 PM
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Yup, I go to rave's and just start frag grenading the place.
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Branmac
post Oct 31 2010, 05:10 PM
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I don't suppose there is room for another to join in? The setup looks kind of interesting, and I have an idea for a nice military intelligence type mage to provide intell and support.
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Aria
post Nov 1 2010, 11:30 AM
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QUOTE (Branmac @ Oct 31 2010, 06:10 PM) *
I don't suppose there is room for another to join in? The setup looks kind of interesting, and I have an idea for a nice military intelligence type mage to provide intell and support.


Yes, there's always room for more and we could do with a mage! Are you thinking of being the sort who gets stuck in or hangs back in the C&C LAV and waits for the action to unfold? Either would be cool and I'll make an NPC for the other (IMG:style_emoticons/default/smile.gif)

QUOTE (klinktastic @ Oct 29 2010, 07:06 PM) *
As far as the mission is concerned. I guess I'm a little confused. Are all the targets in the Stillwater Community? Are we there to neutralize the targets or capture them? Or is this going to be a multi-tiered mission, hitting each target in turn?


Ok, I'll try and clear this up...I really wasn't too specific to start with I know. I wanted people to have lots of options to try and attract players but the main focus of the mission is the Stillwater Community. The Secondary targets are just that, secondary (Balefire are located in Renton somewhere and Engles is either Downtown or Bellevue) so people could elect to pursue them or we could send a load of NPCs out there and it will happen as background material to the main game (there are reasons for including them as background rather than ignore them entirely). Given that there as a fair chance of getting injured in these secondary runs it might be better that you skip straight to the main event (trust me, there will be plenty of RP material there (IMG:style_emoticons/default/biggrin.gif) ), but it is your game, in a manner of speaking, and if you've always wanted to be on the other side of an attack on a runner team then I'm happy to play that out!

The main mission is to get inside the Stillwater tower (undetected or not...) and get to their main servers and download the evidence that the UCAS government needs to nuke them back to the stone age. You lot have been chosen (rather than just a team of runners) because the community has a higher than normal ratio of magic users, hackers and baddass cybered monsters (The Transhumanist Way!) to deal with (so I suggest you choose stealth to begin with at least (IMG:style_emoticons/default/nyahnyah.gif) ). Hopefully that makes things a little clearer but yell if you want more specific info...more is coming anyway.

A
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sabs
post Nov 1 2010, 09:27 PM
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What did you think of the various LAV re-mods?
Oh and I wanted to add some a few more drones to the list.
20 Toyota Mk-Centipede Search and Rescue Walker MicroDrones. (which are in the GTS Tower carrier)
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Aria
post Nov 2 2010, 01:14 PM
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QUOTE (sabs @ Nov 1 2010, 10:27 PM) *
What did you think of the various LAV re-mods?
Oh and I wanted to add some a few more drones to the list.
20 Toyota Mk-Centipede Search and Rescue Walker MicroDrones. (which are in the GTS Tower carrier)


I've thought about it and I think that if you wanted to, I'd allow you to have a Skytrain as an equipment delivery vehicle 'stationed' at a distance from the conflict. This could carry your Nimrods, other drones etc and might even be the 'heavy guns' that drops Dozer and a couple of other mil spec hard suited soldiers in to the field. Keeps him away from the mage and would allow the LAV to have some fire power, masking etc...

The Centipedes are fine!
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sabs
post Nov 2 2010, 03:13 PM
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This is what I was thinking for the LAV

MiG-67
Handling +2
Accel 50/200
Speed 800
Pilot 1
Body 18
Armor 10
Sensor 2

Mods
1 Armor: 20
2 Chameleon Coating
1 ECM R8
1 Improved Sensor Array
1 Lock-On Countermeasures
2 Personal Armor 5
1 Rigger Adaptation
3 Signature Masking R3
6 Reinforced Heavy turret w/ remote control S-K Taurus Light Gauss Cannon

The S-K taurus Light Gauss Cannon
Damage 14P AP -8* Mode SS Blast -2/m Ammo50(belt)
* Half all but smart armor and then apply AP.

Sensor Package: Capacity 30, Signal 6
Radar R6 5
6x Camera R6 1(6)
Atmosphere sensor R3 1
Barometric 1
6x Laser Range Finder 1 (6)
Radio Signal Scanner R6 1
6x Directional Microphone 1 (6)
Cyberware Scanner R6 1
3x Laser Microphone R6 1 (3) F, B, U
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Aria
post Nov 2 2010, 05:33 PM
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QUOTE (sabs @ Nov 2 2010, 04:13 PM) *
This is what I was thinking for the LAV


Looks fine to me. The Heimdall drones can be launched from external wing mounts on the LAV with no need for slots!
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Aria
post Nov 2 2010, 05:40 PM
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Mission Briefing continued...

Target Images: Stillwater Community

Target 1 Dr Simon Finney [Dwarf snake shaman, cybertechnologist, community leader, SINer] The driving force behind the Stillwater community. He was a reputed Transhumanist lecturer at Seattle U until he left to persue this ‘experiment.’ [Threat Lvl 2]
Target 2 “Desire” [Human shaman, community leader & head of the Stillwater Circle, SINless?] Less is known about her and her background and no SIN has been found. She is a European, possibly British and is reportedly responsible for the regrowth magics in the area. The Stillwater circle is believed to be a shamanic initiatory group. [Threat Lvl 3]
Target 3 Kate Franklin [Human geneticist, SINer] She followed Dr Finney from Seattle U and is now playing an active part in their transhuman agenda. [Threat Lvl 2]
Target 4 Lucy Holt [Dwarf Transhuman politician, SINer] An active matrix participant in Seattle politics it would be unfortunate if anything visibly happened to her. [Threat Lvl 1 / 5]
Target 5 “Ricardo” [Orc shadowrunner, spy / info gatherer, SINless] Having been employed by a third party he is the source of much of our soft intel on the Community and is believed to still be on site. [Threat Lvl 3]
Target 6 Yoshio Harada [Human cybertechnologist, SINer] Not much is known about him other than he is believed to have come from one of the Japanacorps specialising in cutting edge cyber and matrix research. [Threat Lvl 2]
Target 7 Geoffrey Dreen “Rush”? [Dwarf hacker, possible Technomancer, SINless] On the face of it an uninteresting individual, he is believed to be an active hacker on various pirate VPNs under the handle Rush. [Threat Lvl 4]
Target 8 Nathan King [Human theoretical thaumatergist, SINer] A leading scientific mind in research in to combining technology and magic he does not represent a significant threat, although his creations within the Community might. [Threat Lvl 1]
Target 9 Feral [Human adept, leader of the Wolf Pack, SINless] An enigma, there is little information on him other than wildly improbable tales of his martial prowess. He is the leader of the adept initiatory group, the Wolf Pack. [Threat Lvl 6?]
Target 10 Sasha Wilde [Elf talismonger, SINless] Working in Touristville she has links to the group and is known to deal with them for telisma farmed in the magic rich environment around the Community. [Threat Lvl 2]
Target 11 Monika Novac [Community decker & matrix researcher, SINer] An old school decker who lends her matrix skills to the already considerable matrix presence of the community. [Threat Lvl 4]
Target 12 Andrew Novac “Cypher” [Human adept, SINer] Monika’s son and an adept in the Wolf Pack, his recruitment was what led Monika to the community. [Threat Lvl 5]
Target 13 Justin Akiyama [Human Corp Sec Officer, Ares Arms, St. James Lake, Redmond, SINer] A number of the Stillwater community are employed at the facility and he is thought to supply them with equipment and intelligence. [Threat Lvl 4]
Target 14 Jared Engles [Human pro Technomancer politician, SINer] [Threat Lvl 3]
Target 15 Dinah Lane [Elf courtesan, shadowrunner “Whisp”?, SINer] [Threat Lvl 5]
Target 16-20 Balefire Runner Team [Bale, human combat mage, Mother, orc rigger, Escapade, human infiltrator, Silk, orc infiltrator, Aria, human Technomancer?] [Threat Lvl 9]

This will give you some idea of who you may be up against, at least the significant players.

There are approx. 8 mages/shamans in the Community, 12 adepts and rumours of 5 TMs. There are 40 or so CyWolves who form the security force for the area. Given the nature of the group a large number of the 'civillians' will have cyber modifications and be considered a minor threat to the task force.
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sabs
post Nov 2 2010, 05:45 PM
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QUOTE (Aria @ Nov 2 2010, 06:33 PM) *
Looks fine to me. The Heimdall drones can be launched from external wing mounts on the LAV with no need for slots!


Yeah
Though I have to fill out a giant report if I fire them (IMG:style_emoticons/default/smile.gif)

Noone likes to spend 3K nuyen per missile (IMG:style_emoticons/default/smile.gif)
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Doc Chase
post Nov 2 2010, 06:25 PM
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QUOTE (sabs @ Nov 2 2010, 05:45 PM) *
Noone likes to spend 3K nuyen per missile (IMG:style_emoticons/default/smile.gif)


Whaaaaaat do you know how much the U.S. pays to launch a plane-mounted missile?

A lot. (IMG:style_emoticons/default/nuyen.gif) 3,000 is nothing compared to that. (IMG:style_emoticons/default/nyahnyah.gif)
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klinktastic
post Nov 3 2010, 01:53 AM
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I made a slight adjustment, I removed firearms groups 4, added some more cash to get platelet factories and metabolic arrester. I went to automatics 5, then pistols and unarmed with specializations. I dropped the T250 snubbie for an Ares Crusader machine pistol.
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Aria
post Nov 3 2010, 12:57 PM
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@Sabs: Do you intend to pilot the LAV yourself or shall I provide an NPC rigger as a pilot leaving you to concentrate on the small army of drones you have and allowing you to be more 'on site' ? How 'all terrain' is your Terrier, just in case you end up going in with the troops?

Oh, and feel free to stat the Skytrain if you want otherwise I'll give it some generic stats and two belly mounted drone racks for the Nimrods...

I've begun to edit post 2 with the mission rosta and your requisitioned equipment. Deep Watch NPCs to follow shortly...
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sabs
post Nov 3 2010, 04:01 PM
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@Aria: I had nitented to pilot the LAV myself for the most part. But It might well make more sense to have a 'copilot' there to do the driving when I'm otherwise engaged with the drone army of doom.

My terrier is all terrain like a motorcross bike is all terrain. "kinda" (IMG:style_emoticons/default/smile.gif) It doesn't have walker mode. It's on large offroad wheels, with decent shock. It's not climbing cliffs or even boulders.

Do you have a link to post 2?
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Branmac
post Nov 3 2010, 04:22 PM
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My apologies for not replying quicker. Been down with the crud for the last few days.

I am thinking a more forwardly oriented mage. Not a combat specialist, we have lots of boom boom available for that, but an information specialist.

Probably a snake shaman, doing the detect and mind probe things, with a little support added on for good measure. Heavy on the spirits for support. I should have the background and stats for you latter today.
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Aria
post Nov 3 2010, 05:40 PM
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QUOTE (sabs @ Nov 3 2010, 05:01 PM) *
Do you have a link to post 2?


If I could get it to work I would...just turn to page 1 of this thread (IMG:style_emoticons/default/nyahnyah.gif)

@Branmac, sounds good to me...you can always carry an assualt rifle to 'blend' in with the others and not suffer from 'geek the mage!' (IMG:style_emoticons/default/biggrin.gif)
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Aria
post Nov 4 2010, 08:59 AM
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Eco Tower: Image

This is one in Singapore but gives you an idea of what I have in mind. The one at Stillwater is considerably smaller (12 or so stories) but it also extends under the lake and has thermal power generators under the water. It is designed to be open to outside air and so from a security perspective it should be a nightmare to defend, with multiple roof terraces and entrances at almost every level. It is reached from the main bank by a single bridge, however, which forms an effective ground level choke point. There is a sprawling low level complex around the bridge where it meets the bank of the lake and then a few individual houses around the perimeter of the lake. Beyond that everything has mostly returned to wilderness, almost in an aggressive way - there is not much left of the road infrastructure that would have existed 40 odd years ago.

Again, let me know if you have any specific questions. If we can produce a broad brush 'plan' then we can hopefully begin the IC thread very soon!

A
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Branmac
post Nov 4 2010, 04:40 PM
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Here is the character sheet for my mage. Amusingly enough, like one of our targets he is a dwarven snake shaman. (IMG:style_emoticons/default/smile.gif)

[ Spoiler ]


And a short background
[ Spoiler ]
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Aria
post Nov 4 2010, 05:44 PM
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@Branmac: Looks good to me...will have to pay attention to that mind probe spell (IMG:style_emoticons/default/nyahnyah.gif) I've added you to the rosta in post 2.

@Everyone: Please check out post 2 when you have a sec as I'm building up the mission rosta and your comments would be welcomed (it's still a work in progress so no massive rush)...

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sabs
post Nov 4 2010, 06:07 PM
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One thing
Daniel should either be a Lt.

OR there should be 2 LT's one in charge of each Commando group.
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Branmac
post Nov 4 2010, 09:01 PM
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Considering the options available for requisition, the only thing I can think of would be time for summoning and some supplies to bind a few more spirits. Barring that. I think I am good. I did pick up a couple of spirits with a couple of services in CharGen, but it never hurts to have more.
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Aria
post Nov 5 2010, 09:06 AM
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QUOTE (sabs @ Nov 4 2010, 07:07 PM) *
One thing
Daniel should either be a Lt.

OR there should be 2 LT's one in charge of each Commando group.


Hmmm, I was thinking more of squad based stuff rather than platoon, but more spec ops than grunts. I assume there are more officer types in the latter? Klink, want to get a rank boost to Lt. ? Can make Branmac leader of the other squad and that covers us I think!

@Branmac, you can summon and bind one mission specific spirit with no drain and no cost...any more will have to be done in the 2-3 hours before the mission starts and drain will count.
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klinktastic
post Nov 5 2010, 12:29 PM
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That's fine by me. I'm the only one with influence group, which includes leadership. But yeah, since we're spec ops, everyone's a professional, probably not much for need for chain of command, but it makes sense.
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sabs
post Nov 5 2010, 12:31 PM
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Spec Ops tend to be Corporals, and various degrees of asskicking Seargents, but usually each squad has a Lt in charge.

A spec Ops Squad will usually be all Non-coms and 1 officer. Usually a Lt. But I guess it could be a captain. But usually Captains have Lt's under them.

Hey (IMG:style_emoticons/default/smile.gif)
I have Etiquette.
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Aria
post Nov 5 2010, 01:09 PM
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QUOTE (klinktastic @ Nov 5 2010, 01:29 PM) *
That's fine by me. I'm the only one with influence group, which includes leadership. But yeah, since we're spec ops, everyone's a professional, probably not much for need for chain of command, but it makes sense.


Godd, you're up!

QUOTE (sabs @ Nov 5 2010, 01:31 PM) *
Spec Ops tend to be Corporals, and various degrees of asskicking Seargents, but usually each squad has a Lt in charge.

A spec Ops Squad will usually be all Non-coms and 1 officer. Usually a Lt. But I guess it could be a captain. But usually Captains have Lt's under them.


Ok, Cpt. in charge (mission is fairly important) with Klink and Branmac as Lts. but as Klink pointed out there shouldn't be much need for a chain of command as you are expected to be more free thinking than your average grunt and certainly more independant!
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sabs
post Nov 5 2010, 01:27 PM
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Yeah the chain of command is probably all the guys in each squad report to the lt's.. the lt's report to Captain Hacker, and the rest of us special people report to Captain Hacker (IMG:style_emoticons/default/smile.gif)

But you know, we have our mission parameters, and our skill sets. We should know what to do (IMG:style_emoticons/default/smile.gif)
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Aria
post Nov 5 2010, 05:20 PM
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Post 2 editted again, possibly for the final time now (IMG:style_emoticons/default/smile.gif)

Any comments let me know otherwise I think we'll be ready to start the IC thread after the weekend and we can plan 'on the fly' so to speak...

A
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post Nov 9 2010, 01:10 PM
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Ok, the IC thread is up and running Here so feel free to start posting. There's still time for any planning in the OoC thread but I'd like to get the action moving and maintain momentum.

I'm assuming that the 'forward teams' have been dispatched to deal with Balefire and Engles and that you will all fly out along the Seattle/Salish border - your choice which side of it you stay - and then land sufficient distance away that you can move in undetected on foot and timing it to reach the target some time after dark (9.30ish in August?!?).

Let me know if you've got any questions or comments!

A
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sabs
post Nov 9 2010, 08:17 PM
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Hey I would like to have had the drones Signal Ratings reconfigured to 4? Except for the 2 nimrods at 5?

Is that possible?
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klinktastic
post Nov 9 2010, 08:36 PM
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And I made a few adjustments to my character, which I have editted in. I made my synapse boosters lvl 2 and turned them into used standards.
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AStarshipforAnts
post Nov 10 2010, 01:23 AM
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Not to be a pain, but could I get a ruling on this change of equipment? I do love me some Gamma-Scopolamine.



QUOTE (AStarshipforAnts @ Oct 28 2010, 01:46 PM) *
We can take off the licenses and get Dahlia something better, then.

How about (5) doses of Gamma-Scopolamine ( (IMG:style_emoticons/default/nuyen.gif) 1,000)?

That and some better whiskey.

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Aria
post Nov 10 2010, 09:07 AM
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@ Sabs - no problem. Pilot is also upgraded to 4 on all drones (unless higher) and you can have a selection of R:4 autosofts of appropriate types for the drones. Protocols mean that anyone in DW with commlink access can probably command the drones if the riggers are otherwise occupied (they have priority obviously)...

@ Klink - ok, noted

@ Astarship - don't see why not, eveyone else is getting toys to play with (IMG:style_emoticons/default/smile.gif)
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Aria
post Nov 10 2010, 12:57 PM
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Something I meant to add...if anyone wants a suit of light security armour (10/8, +2/2 helmet, chem seal, thermal dampening 2) as a half way measure between the stealth suits & milspec armour then that's fine...the NPCs in the support squad will probably be wearing this instead of the chameleon stuff...
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Aria
post Nov 11 2010, 02:34 PM
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Minor point on timestamps - Klink you're onboard 'Arc' and Branmac, you're on 'Buzzard', not on board 'Sultan' ...but it's not a big issue (IMG:style_emoticons/default/biggrin.gif)
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klinktastic
post Nov 11 2010, 02:54 PM
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Changed. Could you take a screen shot of the operations zone and place some markers so we know where we are landing and then our mission objectives. Some sort of legend maybe. I don't know how possible this is.
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Aria
post Nov 11 2010, 05:37 PM
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QUOTE (klinktastic @ Nov 11 2010, 03:54 PM) *
Changed. Could you take a screen shot of the operations zone and place some markers so we know where we are landing and then our mission objectives. Some sort of legend maybe. I don't know how possible this is.


Let's see if this works (and this is a work in progress and you lot can make suggestions for changes etc if you want)

Map

The LZ is about 5km from the target...I would think that would be sufficient so that you can set down undetected?
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sabs
post Nov 11 2010, 05:41 PM
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ooh 5KM?
oooops
mm, I need to change my post (IMG:style_emoticons/default/smile.gif) I think

I put us down at 2km. (the drones have a 1 KM range.. but I'm using the Armadillo as a relay station)

I can put us down at 5km and then get my character's but out in the terrier, with the Ares Centaur as protection.
My commlink has a 4km range.
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AStarshipforAnts
post Nov 11 2010, 05:48 PM
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Not really sure what to do until the action hits. Dahlia's just twiddling her thumbs at the moment.
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Aria
post Nov 11 2010, 05:50 PM
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QUOTE (sabs @ Nov 11 2010, 06:41 PM) *
ooh 5KM?
oooops
mm, I need to change my post (IMG:style_emoticons/default/smile.gif) I think

I put us down at 2km. (the drones have a 1 KM range.. but I'm using the Armadillo as a relay station)

I can put us down at 5km and then get my character's but out in the terrier, with the Ares Centaur as protection.
My commlink has a 4km range.


@Sabs: Don't change anything...I'll move the LZ on the map (IMG:style_emoticons/default/smile.gif)

@Dahlia: Feel free to moan about the 2km trek you're about to start (IMG:style_emoticons/default/biggrin.gif) Will get the action going as soon as I can, probably after the weekend now though, sorry...
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AStarshipforAnts
post Nov 11 2010, 05:56 PM
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No problem. It's just that Dahlia is very much...not a military type. So she's listening to all of this and hearing 'blah blah blah military blah blah blah'. (IMG:style_emoticons/default/biggrin.gif)
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klinktastic
post Nov 11 2010, 06:21 PM
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@ Aria - Very cool. Which way is Lt. Greaves's team going. Nort, up by the school or swinging around south? Oh yeah, can we blow up the school? Pretty please?
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sabs
post Nov 13 2010, 10:15 PM
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@Aria - I want to do a couple of things with the Armadillo.

I want to scan for nodes. Get a feel for the wireless traffic in the area.

EW 4 + Scan 5 + PuSheD 1 + Customized Interface 1 = DP 11


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Aria
post Nov 15 2010, 01:01 PM
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QUOTE (klinktastic @ Nov 11 2010, 07:21 PM) *
@ Aria - Very cool. Which way is Lt. Greaves's team going. Nort, up by the school or swinging around south? Oh yeah, can we blow up the school? Pretty please?


Well I've given you an excuse to blow up the school if you want (IMG:style_emoticons/default/biggrin.gif) As to which way you approach the tower that's entirely up to you...you'd need to walk through a bit less territory controlled by Stillwater around the school but there's also some sort of meeting going on there so you takes your chances!

@ Sabs - for the acronym challenged, what is PuSheD?!?

I've updated the map a bit since I posted you the link - it shows the ritual lines now and some additional info. Any more info requests will get added in as I get them.
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sabs
post Nov 15 2010, 01:40 PM
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@Aria
PuSHeD is from Augmentations. It's a genetic enhancement that gives +1 to all logic linked skills.
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Aria
post Nov 15 2010, 02:04 PM
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QUOTE (sabs @ Nov 15 2010, 02:40 PM) *
@Aria
PuSHeD is from Augmentations. It's a genetic enhancement that gives +1 to all logic linked skills.


Thanks! Been a while since I read that book (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Nov 15 2010, 02:24 PM
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So same dicepool. EW 4 + Sniffer 5 + PuSheD 1 + Customized Interface 1 = DP 11
I'm going to:
QUOTE
Capture Wireless Signal (Sniffer)
You eavesdrop on wireless traffic going to and from a device. You must
be within the device’s Signal range to capture the traffic. You must succeed
in an Electronic Warfare + Sniffer (3) test to start the capture,
and then you may copy, record, or forward the traffic without another
test as long as you remain within the target device’s Signal range and
keep the Sniffer program running.
There is no way for other parties to detect your capture (without
access to your commlink, of course). If the traffic is encrypted, you
must break the encryption before it can be captured.


Using the Armadillo, going to try and start capturing wireless signal and then transferring it back to the C&C Nexus so the hackers can start taking it apart.
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Aria
post Nov 15 2010, 05:46 PM
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QUOTE (sabs @ Nov 15 2010, 03:24 PM) *
So same dicepool. EW 4 + Sniffer 5 + PuSheD 1 + Customized Interface 1 = DP 11
I'm going to:


Using the Armadillo, going to try and start capturing wireless signal and then transferring it back to the C&C Nexus so the hackers can start taking it apart.


I take it from the IC thread that you want to intercept the signals coming in and out of the tower? There are lots so do you want to be more specific about what you are looking for or is the drone capable of intercepting the lot? (My matrix rules are a little rusty and I'm not too worried what the answer is, just want to get a feel for what you think is possible (IMG:style_emoticons/default/smile.gif) )

...and you want the hackers to spoof the drone net or otherwise do somthing subtle about getting you past it? It's widely enough spaced that you can direct your teams to avoid it provided they 'step where you tell them'
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sabs
post Nov 15 2010, 05:56 PM
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QUOTE (Aria @ Nov 15 2010, 05:46 PM) *
I take it from the IC thread that you want to intercept the signals coming in and out of the tower? There are lots so do you want to be more specific about what you are looking for or is the drone capable of intercepting the lot? (My matrix rules are a little rusty and I'm not too worried what the answer is, just want to get a feel for what you think is possible (IMG:style_emoticons/default/smile.gif) )

...and you want the hackers to spoof the drone net or otherwise do somthing subtle about getting you past it? It's widely enough spaced that you can direct your teams to avoid it provided they 'step where you tell them'


well, the drone can handle the relay. My commlink couldn't possibly handle the data. But we have a nexus with our ops Hackers sitting on it. I figure they can start figuring out what's in the data transmissions and give me feedback to stop listening to certain signals, focus on others.

If I can label the TacNet with the location of all the drones and their sensor ranges (at best guess) so that I can show the teams where to avoid getting caught. That would be the way to go. Hacking = chance of getting caught. That said.. it would be nice to have a hacker available to spoof a drone if someone screws up.

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klinktastic
post Nov 16 2010, 07:28 PM
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Hearing the giggling, I'll do a perception check to identify the location and source type of the noise:

16d6 → [4,1,4,6,5,6,1,1,6,2,3,5,5,3,5,3] = (60) = 8 Successes
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Aria
post Nov 17 2010, 12:51 PM
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QUOTE (klinktastic @ Nov 16 2010, 08:28 PM) *
Hearing the giggling, I'll do a perception check to identify the location and source type of the noise:

16d6 → [4,1,4,6,5,6,1,1,6,2,3,5,5,3,5,3] = (60) = 8 Successes


That's a whole heap of successes! I'd tell you what colour shirts they have on except you can't see them yet (IMG:style_emoticons/default/nyahnyah.gif)

With pinpoint accuracy you know that the sounds are coming from inside the ruined house, ground floor left corner, you've identified at least 2 people, probably young teenagers by the timbre of the voices... for more info you'll have to send a drone in or go and look yourself!
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klinktastic
post Nov 18 2010, 03:00 AM
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@sabs and Aria - I requested a drone (ferret) to check out the two potential hostiles in the house. As stated, I think its two teens probably getting it on, or well at least the guy is trying to and the girl is trying to stop him. I'm thinking we might have to pacify with non-lethal. What's the best way to take them out for a while?
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sabs
post Nov 18 2010, 03:17 AM
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ok I'll modify my post to send a ferret out your way (IMG:style_emoticons/default/smile.gif)
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Aria
post Nov 18 2010, 09:00 AM
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QUOTE (klinktastic @ Nov 18 2010, 04:00 AM) *
@sabs and Aria - I requested a drone (ferret) to check out the two potential hostiles in the house. As stated, I think its two teens probably getting it on, or well at least the guy is trying to and the girl is trying to stop him. I'm thinking we might have to pacify with non-lethal. What's the best way to take them out for a while?


Well Stick n Shock is probably a RAW way to take them out, but given your training I'm sure you can apply a RP situation, slip over/around the wall and apply a sleeper hold/knife to the throat. Shooting anyone leaves the risk of noise, even with silencers. The Ferret confirms they are both teenagers 'getting it on' while the adults are busy elsewhere...as you say, wrong place, wrong time (IMG:style_emoticons/default/smile.gif)

Your choice as to how you play this but it's not technically a combat situation...yet (IMG:style_emoticons/default/biggrin.gif) I can either write up the encounter or you can if you get there first!
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