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> Sensitive system and other banned items, Emotitoy rules unite!
suoq
post Jul 6 2011, 11:24 PM
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So, after the (to me anyway) sudden uprising against the Sensitive System quality in the Pacifism thread, I'm curious as to what other qualities (positive and negative), gear, software, abilities, etc. people have effectively "banned" at their table.

I've been amused with the "Sensitive System" responses because it's one of the qualities (such as "Restricted Gear") that doesn't really impact play once the session starts. Sure, the character isn't going to get ware, but that's the player's intent anyway. Then again. any "disadvantage" is, when you look at it, something the player intends to impact the game in a way they either enjoy or don't mind. I want to find the table where the GM tries to shift the player away from something like Sensitive System and towards something like, for example, Combat Monster, which is going to be a lot more disruptive to the game.

So I'm trying to think of other cheese people will claim they would ban that just doesn't get talked about here. I understand we're used to things like the Emotitoy. I'm more interested in things like Technomancer faces (Complex Forms: Empathy Software and Simrig), the HK-227X (It's only Restricted?), Dermal Sheathing (It's not even restricted?), Glamor, or other things your (or other people's) players have tried to get away with over the years.

Where does the cheese just get too stinky for your tastes?
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Mäx
post Jul 6 2011, 11:49 PM
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QUOTE (suoq @ Jul 7 2011, 02:24 AM) *
So, after the (to me anyway) sudden uprising against the Sensitive System quality in the Pacifism thread

Okey, i'm seriously wondering if we're reading the same thread or not, considering i'm not seeing anykind of "uprising" in that thread.
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redwulf25
post Jul 6 2011, 11:55 PM
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No one said anything about banning sensitive system. They said don't be a munchkin and take it if you don't intend to get any ware.
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KarmaInferno
post Jul 7 2011, 12:19 AM
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I personally only smack players for trying to take it if their character already has some reason they wouldn't take 'ware.

Like, for example, no, your pixie power mage can't take it, cos he really can't take 'ware anyhow. There's no negative impact.

But the mundane guy who wants to make a skill-based character? He could benefit greatly from 'ware. If he chooses to take Sensitive System, it's fine with me, even if he never takes any 'ware. Because 'ware is a viable source of advantages and power for that character, and Sensitive System cripples that source. It has actual impact on him.



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suoq
post Jul 7 2011, 12:36 AM
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QUOTE (redwulf25 @ Jul 6 2011, 05:55 PM) *
No one said anything about banning sensitive system. They said don't be a munchkin and take it if you don't intend to get any ware.
Even if the character is taking ware, it's not necessarily an issue.
For awakened characters, any ware less than .5 is not an issue. Any ware greater than 1.5 is cost-ineffective.
For non-awakened characters it's not an issue at all. The moment it becomes an issue, the character can't be built.

So yes, effectively it's banned by those GM's who consider it being a munchkin for unwired characters to take. There's a small window where it's 5 free points instead of 15 free points, but it's either free points or worthless. It doesn't impact play, it only impacts character creation, except for a couple edge cases.

For a mage, it's a choice. Take the cybereyes or take the sensitive system. (Or work the cybereyes to be .5 essence or less and take both). I can't think of any ware a technomancer even needs off the top of my head, so it seems like a no-brainer for technomancers to take unless you don't care about the points (understandable, but technomancers can always use some more points) or you already have the disadvantages you want (also understandable). But I can't think of a reason for a technomancer to take it that some GM won't call "munchkin" on.

So yes, if you're saying "don't be a munchkin and take it if you don't intend to get any ware", you're really saying "it's banned", because once character creation is over, it's never going to impact the character as much as other -15 BP qualities.

I'm fine with it being banned. I'm just fascinated by the stance people are taking on it.
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redwulf25
post Jul 7 2011, 01:08 AM
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QUOTE (suoq @ Jul 6 2011, 08:36 PM) *
So yes, if you're saying "don't be a munchkin and take it if you don't intend to get any ware", you're really saying "it's banned", because once character creation is over, it's never going to impact the character as much as other -15 BP qualities.


People don't upgrade their ware/buy new ware in your games?

QUOTE
I'm fine with it being banned. I'm just fascinated by the stance people are taking on it.


You're discussing a stance no one is taking. No one said anything about banning it.

It's like the thread this discussion spun off from. Don't take Sensitive System if you're not going to take ware, just like you don't take pacifist and then shoot people in the face with your drones BFG.
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Yerameyahu
post Jul 7 2011, 01:17 AM
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It's not a question of banning. There's a simple general rule: a Negative Quality is invalid if it doesn't hurt you. Sensitive System skirts that line, because avoiding 'ware is very close to 0% hurtful for certain characters (i.e., many Awakened/Emergent). It does restrict their future options, etc.

It's not the most blatant example, and (personally) it's more in the 'mitigated so it's worth less' category (like paraplegic hackers, etc.). Such examples are available in the RAW, with 'mitigated' NQs being worth less BP. Sensitive System, for Awakened/Emergents, could easily be a 5 or 10 BP NQ. It depends on the group, the GM, the players…

Clearer examples of fully invalid NQs are also available. Say, Incompetent (Pilot Suborbital). And so on.
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MikeKozar
post Jul 7 2011, 01:36 AM
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There are generally two schools of thought on Qualities - either it's a simple point-buy system for building an optimal character from the options available, or it is a way to aid role-playing and character development by making more interesting and unique shadowrunners.

Role-players find Sensitive System to be a cop-out since it is rarely used to add drama or characterization to a Shadowrunner - it is bought, worked around, and ignored. Getting those same points from having a tragic background and some enemies might not be in the character's best interest, but it is in the best interest of the story. (I have to admit, I used Sensitive System as a tragic background for my Rigger, but I'm probably the exception)

Advocates of the point-buy philosophy see Sensitive System as easy points; a well-planned character who takes it will suffer less from it then they would from most other choices. Barring forced implantation, the GM can't use Sensitive System to screw you. This is unbalanced in the player's favor, and the argument for and against it is pretty much along the lines you would expect - depending on who you ask, it's either a great trick or a dirty cheat.

Personally, I think that the GM deserves to have veto power over the entire rulebook, and I think that it doesn't get used often enough. One thing that Shadowrun lacks is any sort of progression from "rookie with a scrounged 9mm" to "cyborg war hero with an AI-driven rocket launcher". If a GM allows the entire RAW at character creation, then he's committing to a high-power campaign, and that's not necessarily the best place to start. I'm not saying ban things, but don't let them *start* with armored trucks and assault cannons unless you *want* to be running a war zone.
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suoq
post Jul 7 2011, 02:51 AM
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QUOTE (redwulf25 @ Jul 6 2011, 07:08 PM) *
People don't upgrade their ware/buy new ware in your games?
I'm lucky. I fell into a group with FOUR other GMs. I haven't gotten to just play like this in... Wait. I've never had it this good. I have home campaign notes, but if I keep up this lucky streak I'll never have to use them.

That being said. This is what I, personally am used to:
1) If one of my characters had the nuyen to buy new ware, he'd retire.
2) If someone was offering me new ware, I'd be really paranoid about what's going into my body.

Sure, there are games out there where the secondhand ware is trustworthy and the pirated software is clean as a whistle, but while I'm not a fan of the "the whole world is a horrible dystopia" line, I still don't trust gift horses.

QUOTE
Don't take Sensitive System if you're not going to take ware, just like you don't take pacifist and then shoot people in the face with your drones BFG.

Shouldn't that be "Don't take Sensitive System if you're not going to take ware, just like you don't take pacifist if you're not going to hurt people." That makes a much better analogy to me. The whole point of "pacifist" is to remove a choice that the player didn't intend on making in the first place. You don't take pacifist if you're going to shoot people because you take it NOT to shoot people. You don't take Sensitive System if you're going to take ware because you take it as the reason your character doesn't and isn't planning on getting ware.


QUOTE (Yerameyahu @ Jul 6 2011, 07:17 PM) *
Clearer examples of fully invalid NQs are also available. Say, Incompetent (Pilot Suborbital). And so on.
The thing is, even Incompetent (Pilot Groundcar) isn't that much of a handicap. Chances are someone else on the team is driving anyway. In many locations today it's not even a handicap (New York City and London both leap to mind). A bunch of the 5 point ones seem that way to me. Weak Immune System for example. "-2 dice pool to resist diseases." Really. Not even a "and you can't roll edge"? Was that ever intended to have a game impact? It's even written in such a way as to encourage those with .002 essence left to take it as a disadvantage.
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Tymeaus Jalynsfe...
post Jul 7 2011, 02:56 AM
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QUOTE (suoq @ Jul 6 2011, 07:51 PM) *
That being said. This is what I, personally am used to:
1) If one of my characters had the nuyen to buy new ware, he'd retire.
2) If someone was offering me new ware, I'd be really paranoid about what's going into my body.


Interesting... New Ware is not all that expensive, actually. I am amazed that you never purchase ware after character creation. Kind of hard to retire on 50,000 Nuyen after all (expecially since most Ware is cheaper than 50,000 Nuyen).
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suoq
post Jul 7 2011, 03:08 AM
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QUOTE (Tymeaus Jalynsfein @ Jul 6 2011, 08:56 PM) *
Interesting... New Ware is not all that expensive, actually. I am amazed that you never purchase ware after character creation. Kind of hard to retire on 50,000 Nuyen after all (expecially since most Ware is cheaper than 50,000 Nuyen).

Hmmm. 10 months of a nice middle lifestyle or buy more ware and keep getting shot at.

I'd definitely consider a nice long vacation, and not in Bogata. I'm imagining what Philip Marlowe or Sam Spade, would do with that kind of dough, and I'm imagining a room over a bar, not a better gun, car, suit, and office.

I think one of my personal character issues is that none of my characters WANT to be shadowrunners. Some sample backgrounds trimmed to short.
  • "Burn Notice" except from the mafia.
  • Ares gun salesman to the rich and powerful suddenly finds himself unemployed and unemployable.
  • Docwagon employee wondering why he gets paid so much less than shadowrunners to go in there and pull them out.
All of these characters had a plan. Shadow running is what happened to them when the plan failed. I understand that there are people who can get behind a character who likes doing this and isn't suicidal, but I'm not one of those people. For example, I could never play (in a game) Ed Moseby (Mickey Rourke's character in Domino). I simply don't understand the character. Maybe this is all he knows, and this is all he's good at, but such a character doesn't seem to be going anywhere to me. They're already there.
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Glyph
post Jul 7 2011, 03:39 AM
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I already replied in the other thread, but I think sensitive system is basically a character growth limiter. Any character growth limiter is inherently cheesy, because they are nearly always taken for areas the player doesn't plan to develop more than minimally, in the first place. You won't see a budding face take uncouth. You won't see the street samurai take sensitive system. You won't see the hacker take sim vertigo. You will see the troll muscle take uncouth, the bioware-enhanced adept take sensitive system, and the neo-Luddite mage take sim vertigo.

Nothing wrong with that. Nothing wrong with having a problem with it, either. I'm only saying, don't be a dick about it. Like me with the ever-popular emotitoy ban. If I got a player with a fuzzy cat toy emotitoy, I would just say, "Sorry, but emotitoys are banned in my games." That's all. There's no call for whining, name-calling, or finger-pointing over it.
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redwulf25
post Jul 7 2011, 04:26 AM
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QUOTE (Glyph @ Jul 6 2011, 11:39 PM) *
I already replied in the other thread, but I think sensitive system is basically a character growth limiter. Any character growth limiter is inherently cheesy, because they are nearly always taken for areas the player doesn't plan to develop more than minimally, in the first place. You won't see a budding face take uncouth. You won't see the street samurai take sensitive system. You won't see the hacker take sim vertigo. You will see the troll muscle take uncouth,


And you damn well bet if I'm running that will actually bite him the ass like a negative quality should.

QUOTE
the bioware-enhanced adept take sensitive system, and the neo-Luddite mage take sim vertigo.


Not in any game I'm running. That's munchkin cheese along the lines of the "Geas: Being Alive" brought up in the other thread. If I wanted players to have free points I'd start them with more BP/Karma when you take a negative quality it should be a negative.
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Rubic
post Jul 7 2011, 04:53 AM
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QUOTE (redwulf25 @ Jul 7 2011, 12:26 AM) *
And you damn well bet if I'm running that will actually bite him the ass like a negative quality should.

Sensitive system is a bit different; if you force cyberware on an awakened character (as a GM), then you're being a tool. If you don't, then you're giving them free points. There's not really a middle ground on this particular flaw. Uncouth can EASILY be called out in a "Fish out of water" manner, but how can you do that with Sensitive System, really? Lost essence = wasted BP/Karma that could go elsewhere.
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LurkerOutThere
post Jul 7 2011, 07:50 AM
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Suoq it's the second time in a thread you've mentioned hawking your characters ware as a viable alternative to starting shadowrunning or not upgrading your ware because it is theoreticly viable to retire that money. I don't buy either bit of logic, if your an ex-commando with a 250,000 dollars worth of ware in you your looking at 25-50kk maximum, that's going to buy you a couple years maximum at medium lifestyle. In that exchange you've gone from being someone able to handle themselves in the rough and tumble world of Shadowrun to what we might refer to as "a victim".

Not a good career move if you ask me.

I've always felt that retirement level for my characters is less measured in raw money and buying a permanent lifestyle and more in having the right contacts to get out of the game and stay out or at least get into a position where I profit off runners rather then do Shadowruns myself.

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suoq
post Jul 7 2011, 08:49 AM
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QUOTE (LurkerOutThere @ Jul 7 2011, 02:50 AM) *
Suoq it's the second time in a thread you've mentioned hawking your characters ware as a viable alternative to starting shadowrunning or not upgrading your ware because it is theoreticly viable to retire that money.

I must be misunderstanding. In this case I thought it was "You've saved up 50 grand, cash, why aren't you buying ware?" To which I wonder, why? That just gets me deeper into the shadows, and my characters goals tend to be, oddly enough. get out of the shadows. Maybe I should play an Ed Moseby someday, but I don't see the avenues for character growth. I'm not saying they're not there, I'm just saying I don't see them.

QUOTE
I've always felt that retirement level for my characters is less measured in raw money and buying a permanent lifestyle and more in having the right contacts to get out of the game and stay out or at least get into a position where I profit off runners rather then do Shadowruns myself.

And I believe that 50 grand could be better saved against the day where you can become the gunsmith, or the fixer, or REMF for a merc squad than spent on letting some street doc go digging in my military ware. To you, does your ex-commando with a 250,000 dollars worth of ware need more ware if his goal is to get into a position where he profits off runners rather then do Shadowruns himself? What does your ex-commando do when he's banked 50 grand?

But you're a much better person to ask than myself, since you've been running Missions and non-Missions longer and more often than me. How often do people upgrade their ware at the tables you sit at? (GM or player)
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TheOOB
post Jul 7 2011, 08:56 AM
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Unless you're playing one of those races that can only take delta, I allow sensitive system. 'ware is really powerful, and even mages are better off with it.
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LurkerOutThere
post Jul 7 2011, 09:20 AM
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Ex-commando might be a bad example as most of them that i've known (and therefore those who i've modeled character after) were adrenaline junkies and thrills seekers. So they used that 50k on better ware and thought it a good investment.

PS. It's 4AM+ go to bed.
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Ascalaphus
post Jul 7 2011, 10:07 AM
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I'm sort of on the fence about Sensitive System. A mage with cybereyes certainly has a right to it; he loses precious fractions of Essence he might have used to buy some other interesting 'ware. But a character who wouldn't really want 'ware anyways, I'd call it cheesy.

I've got a much bigger beef with stuff like Incompetent: Blades for the Unarmed Adept.

I think emotitoys are cute; I just don't allow them to give a big bonus to social rolls. But you could use them as a sort of improvised lie detector, if you don't feel the need to be taken seriously.

I might ban SnS, or restrict it only to shotguns. Because they're a bit too good, and they damage the niche for tasers.
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Brazilian_Shinob...
post Jul 7 2011, 11:43 AM
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QUOTE (suoq @ Jul 7 2011, 05:49 AM) *
I must be misunderstanding. In this case I thought it was "You've saved up 50 grand, cash, why aren't you buying ware?" To which I wonder, why? That just gets me deeper into the shadows, and my characters goals tend to be, oddly enough. get out of the shadows. Maybe I should play an Ed Moseby someday, but I don't see the avenues for character growth. I'm not saying they're not there, I'm just saying I don't see them.


And I believe that 50 grand could be better saved against the day where you can become the gunsmith, or the fixer, or REMF for a merc squad than spent on letting some street doc go digging in my military ware. To you, does your ex-commando with a 250,000 dollars worth of ware need more ware if his goal is to get into a position where he profits off runners rather then do Shadowruns himself? What does your ex-commando do when he's banked 50 grand?

But you're a much better person to ask than myself, since you've been running Missions and non-Missions longer and more often than me. How often do people upgrade their ware at the tables you sit at? (GM or player)


It usually goes like this: I could save this 50k it took me three months to save and keep saving it until I get 500k to retire -IF- I survive until then -OR- I take this 50k and spend it right now in gear or ware to give me an edge so I can survive more easily and be able to take more money.

I know this is kind of a vicious cycle but in the end of the day what does it matter if you were 10k away from retirement if the corp you were invading gave you the permanent-no-going-back-kind of retirement?
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suoq
post Jul 7 2011, 01:36 PM
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QUOTE (Brazilian_Shinobi @ Jul 7 2011, 06:43 AM) *
It usually goes like this: I could save this 50k it took me three months to save and keep saving it until I get 500k to retire -IF- I survive until then -OR- I take this 50k and spend it right now in gear or ware to give me an edge so I can survive more easily and be able to take more money.

Note that the character with the sensitive system (that's what this discussion is about after all) isn't likely to be buying more ware.
Neither is the awakened character at the edge of losing more magic.
Neither is the character already out of essence.

The only characters likely to buy ware are the characters whose creators either:
1) planned to have them buy ware during the game at character creation.
2) learned something that has encouraged them to make new choices for the character.

I don't know what's on your shopping lists, but ware is very rarely, if ever on mine. I'm curious as to what ware other people have bought over their careers since it seems to be a surprise to people that my characters tend not to. What ware have people bought for your characters POST char creation and why didn't they start with it?
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Ascalaphus
post Jul 7 2011, 01:38 PM
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What about 'ware with an availability above what's accessible at CharGen?
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squee_nabob
post Jul 7 2011, 01:55 PM
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I think it is interesting in a game called shadowrun, where the characters are shadowrunners, some characters have motivations to stop being shadowrunners. It is a completely logical, sensible move for the average person. I know if I became a shadowrunner, I’d want to get out of the shadows ASAP. OTOH since Shadowrun is fun, I want to play a character that goes on shadowruns, regardless of the fact that he could do legal activities, or become a fixer (being a fixer is where the real money is at, and you are almost never shot).

I guess what I’m saying, is that while 99% of the runners in the shadows may want to get out, I have found it more fun to play the 1% that want to be there. Usually my characters retire when they care strongly enough about something that they would run for free (my TM is retiring to become a full time TM’s rights terrorist for example).

As far as banned stuff: Emotional Software, Emotoy, Iron Will, Resonance Realms, Metaplanes, probably a few other things.

If I was being more extreme in my house rules, and not just banning things then adepts need a complete rework to work based on their magic score to make non-cyber, non-mystic adepts better

Example:
Improved Skill +(Magic devoted to power points/2, round up) to a skill. This cannot exceed skill rating x1.5, .5 power point.

The matrix rules need to be simplified and replaced,

Mages need a modification, although I would have to think more about how to do this.

EDIT: Usually I'm buying ware above avail 12, such as rating 3 cerebral boosters, cyberweapons, and some cyber limbs.
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suoq
post Jul 7 2011, 02:01 PM
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QUOTE (Ascalaphus @ Jul 7 2011, 08:38 AM) *
What about 'ware with an availability above what's accessible at CharGen?

Unless I'm missing something, that would be ware that's beta or better or ware with an availability > 20.

I'll be honest. I'm not that nice of a guy. Such an opportunity would be (in other genre's terms) more like going on a quest. Getting possession of the ware and a place that can insert it is likely to require taking everyone else down the rabbit hole with you. But that's me. I'm not that nice.

Does it happen frequently in your campaign?
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Elfenlied
post Jul 7 2011, 02:07 PM
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The only quality banned at our table is Astral Hazing. Everything else goes, although we have a Gentleman's agreement not to take incompetences in skills that you can't actually use.

Oh, and there was the one incident where a PC took Big Regret, and said something along the line of Ex-member of the Russian mob. The DM then decided that the character in question was responsible for breaking in new "recruits" in a russian child porn racket.

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