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#1
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
After looking at the Combi glove thread I remembered all the ideas i had for dumb/fun weapons made within the mod rules, all heavily relying on the underbarrel weapon mod and decided I would share them.
I know there are other threads like this out there but a quick search didn't yield anything from the last year or two so rather than necrothreading i'll make a new one. Remember, these are just for fun and many do bend the rules slightly here and there. Defiance HardShock Gloves Base weapon: Hardliner Gloves Modded with: Underbarrel Defiance EX shocker (taser)(modded with melee hardening, Smartgun system, skinlink, and trigger removal) Total Cost: 800 (IMG:style_emoticons/default/nuyen.gif) This set of gloves packs a wallop in more ways than one. The hardliner gloves allow you to deal out some heavy handed justice, while the Defiance EX shocker mounted along the top of the hand can allow you to deliver and 8S(e) shock, both in melee, as well as firing up to 2 smartgun assisted darts up to a range of 20 meters! Stealth Knife Base weapon: Cougar Fineblade Modded with: Ceramic/plasteel components lvl3, Personalized grip, Gecko grip Total Cost: 5250 for shortbade version, 7700 for longblade version This knife is super sharp and can go through MAD detectors all day long. With a personalized grip it feels like an extension of your hand, and the gecko grip makes it so it might as well be if someone tries to disarm you of it. The gecko grip also means you can stick it just about anywhere on your body without the need for straps to get it in those fun places (and we all remember how Bruce Willis in Die Hard taped a gun to his back with no shirt on so the bad guy would think he was unarmed) Tactical MGL-46 Micro-Grenade launcher Base Weapon: MGL-12 Grenade launger Mods: Additional Clip, Extended Clip, Underbarrel MGL-12 (additional clip, extended clip) Accessories: Smartgun system (top mount), Airburst link, Shock pad, Sling Total Cost: 9960 This bad boy gives you 4 different clips to choose from, each of which can be loaded with a different grenade type. With 2 clips with a 15 round capacity (which would be loaded with your most likely used grenades) and 2 with 8 round capacities (which could be loaded with the more situational grenades), you also have a total of 46 rounds to work with. With the smartgun system added, its a free action to switch between whichever clip/weapon you want, and reloading is made a snap with mental commands to eject spent clips, or loading a new payload. And the Airburst link helps make sure your payload is delivered exactly where you need it. The sling and shock pad help when lugging this beast around the battle field, and helps control it during firing. I had some more ideas too, but thats all i have time for at the moment since I'm at work. I'll post some more later and feel free to add your own interesting creations if you like. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 138 Joined: 1-October 11 Member No.: 39,548 ![]() |
Flamethrower with underbarrel harpoon to fetch the enemy and burn him i to ashes while he can't escape (extra fun with monofilament cable instead of normal wire for the harpoon)
Harpoon launcher attached to a portable carbattery for streetgang fun |
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#3
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Onotari Xfactor III assault rifle
- Standard features: Additional Clip, Underbarrel Shotgun, Imaging Scope, Advanced Safety - Modifications: Extended Clip (Drum 100), Sound Suppressor, Foregrip - Additional accessories: Sling, External Smartgun - Ammunition: 200 rounds Ex-Ex >>FINAL PRICE: 6,165 (IMG:style_emoticons/default/nuyen.gif) "If you have to reload before the fight is done .... welcome to the zombie apocalypse!" (IMG:style_emoticons/default/smile.gif) |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Onotari Xfactor III assault rifle - Standard features: Additional Clip, Underbarrel Shotgun, Imaging Scope, Advanced Safety - Modifications: Extended Clip (Drum 100), Sound Suppressor, Foregrip - Additional accessories: Sling, External Smartgun - Ammunition: 200 rounds Ex-Ex >>FINAL PRICE: 6,165 (IMG:style_emoticons/default/nuyen.gif) "If you have to reload before the fight is done .... welcome to the zombie apocalypse!" (IMG:style_emoticons/default/smile.gif) The onotary xfactor...is that from the first gun heaven book? |
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#5
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
A drum is not a clip. Extended Clip (Drum option) "replaces" the ability to use clips with the ability to use drums.
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#6
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
The onotary xfactor...is that from the first gun heaven book? Yep. (IMG:style_emoticons/default/smile.gif) Not the most impressive gun out there - but the first one I happened across in HeroLab that came with "Additional Clip" as a standard feature. A drum is not a clip. Extended Clip (Drum option) "replaces" the ability to use clips with the ability to use drums. Not sure what your point is, here. |
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#7
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's a stretch at best to have dual 100 drums, that's all. (IMG:style_emoticons/default/smile.gif) Pretty obvious point.
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#8
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
http://en.wikipedia.org/wiki/Beta_C-Mag
Essentially, twin 50-round drums. Also, I can see a feed mechanism that had one of those inserted from above, and another from below. (Or one to either side.) |
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#9
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I'm only talking about the rules, which rarely have anything to do with reality/sense. (IMG:style_emoticons/default/smile.gif) I'm not saying 'you can't', just pointing out that it's a stretch.
In reality, the same gun can use 'clips' and drums interchangeably, so that's a disconnect already. However, that example is not at all the same as two separate 100 drums. I'd have mentioned 'underbarrel' gloves, but I already did in the other thread. …However, I now see that he added the ability to *fire* the taser at range? We're now having firearms installed in our gloves? Hehehe. As OP said, rules are being bent a little. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Not sure what your point is, here. I think what he's trying to say is that drum isn't a clip so it doesn't qualify for additional clip mod. This was the reasoning I used, but its all up to the GM. I've bent the rules harder than that before... Eichiro Hatamoto II Extreme Base Weapon: Eichiro Hatamoto II Mods: High-powered chambering, Personalized grip, Underbarrel weapon(Eichiro Hatamoto II: High powered Chambering) Accessories: Internal smartlink, Folding Stock At 9P, -2 AP, this gun is a true handcannon. The underbarrel mod effectively makes this gun into a double barrel gun, doubling its single shot capacity, as well as allowing to fire at SA rates (since technically you fire the one gun first, and then the underbarrel weapon second). The folding stock and personalized grip help with the excessive recoil of the weapon. |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
I'm only talking about the rules, which rarely have anything to do with reality/sense. (IMG:style_emoticons/default/smile.gif) I'm not saying 'you can't', just pointing out that it's a stretch. I disagree. The rules do not, IMO, suggest any such incompatibility. As I said: one Beta C above, one below. Giving the appearance of four drums, and the effect of two. At 9P, -2 AP, this gun is [...] ... hobbled by it's inability to use APDS or other non-standard rounds. Sorry. I can get 8P, AP -2 just by loading Ex-Ex. Or 7B AP-5, using APDS. High Powered Chambering is ... well, RAW, it's busted. In a "bad choice to ever make" sort of way. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Defiance infiltrator
Base weapon: Defiance T-250 / Short barrel version Mods: Powered folding stock (ruled this as replacing the built in stock so when folded down reduces concealabilty by one removes point of RC) Barrel reduction (since it is a short barrel version which uses heavy pistol ranges, it doesn't actually already have barrel reduction mod so this can still apply) easy breakdown personalized grip smartgun system Sling Ceramic/Plasteel components lvl3 Total Cost: 11,585 While being extremely expensive, you can get this gun just about anywhere. It easily breaks down into several component parts that are unrecognizable as any sort of weapon. And none of those parts are detectable by MAD scanners. On top of that, once you have it re-assembled, with stock retracted it has a concealabilty mod of 0. And all that cash will be worth it when you see the look on the face of a security guard when you put a SHOTGUN in his face AFTER going through a security checkpoint. |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
... hobbled by it's inability to use APDS or other non-standard rounds. Sorry. I can get 8P, AP -2 just by loading Ex-Ex. Or 7B AP-5, using APDS. High Powered Chambering is ... well, RAW, it's busted. In a "bad choice to ever make" sort of way. This is something i'm aware of but it all comes out pretty close to the same in the end really. -3 AP = +1 damage (for purpose of damage calculation only, i know it makes more of a difference against hardened armor) so 7P -5 would be equal to 8P, -2 AP....which is the same performance as Ex-EX. And this is 9P, -2 AP. so the extra recoil penalty offsets that a little with one less hit on occasion so back to 8P, -2. there are some differences but they all come pretty close in performance This idea was just for big numbers syndrome |
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#14
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
I'd have mentioned 'underbarrel' gloves, but I already did in the other thread. …However, I now see that he added the ability to *fire* the taser at range? We're now having firearms installed in our gloves? Hehehe. As OP said, rules are being bent a little. I don't see a problem with it since they mentioned "underbarrel guns on smart swords" in the book...not that much of a stretch if you think about it. And the Defiance EX shocker already has the option to both use in melee and fire darts that trail wires up to 20 meters. It normally has 4 darts but is reduced by 50% due to underbarrel mod so I didn't ADD functionality by allowing it to shoot. Really this is one of the my mildest creations since it doesn't really bring anything else more to the character other than allowing them to wear the tazer. A tazer with gecko grip and skinlink could do the same thing really. Activate it when its on the back of your hand and then at any time mentally command it to fire over the smartlink. |
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
Defiance infiltrator This one, I really like. I think, with it's small size and MAD-invisible components, that the breakdown feature is redundant ... but it's not a game-breaker, either. (IMG:style_emoticons/default/smile.gif) |
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#16
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
High Powered Chambering is ... well, RAW, it's busted. In a "bad choice to ever make" sort of way. I disagree... A Super Warhawk is 8P AP -3. Pretty damned impressive if You ask me. And it makes a Statement. (IMG:style_emoticons/default/smile.gif) |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
This one, I really like. I think, with it's small size and MAD-invisible components, that the breakdown feature is redundant ... but it's not a game-breaker, either. (IMG:style_emoticons/default/smile.gif) Well...my main thinking was that the Mad immune would get you past mad scanners(of course) but not cyberscanners. And the small size will get you past a pat down, but not a strip search. This will on all of the above. Ammo on the other hand... |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
The breakdown feature is the only way to stop a cyerware scanner ^^
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
My hollywood hacker was a fan of non-lethal damage, usually in the form of electricity damage.
His original gloves were a pair of AR gloves, crossed with shock gloves, and out fitted with a hologram projector. They had a nice advantage of being able to illustrate things, and display AR and info to people not on the team's network. This was actaully before I found the mod rules from augmentation, so it was gm-enabled mishmash of parts. He later upgraded to Tesla gloves(attitude), and tinkered with them to have a melee hardening, a shock glove function, smartlink, a better built-in jammer, and the trademark holo projector. |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Two more good ones for the Defiance Hardshock.
Firing Selection Semi-auto... and personalized grip :). Personalized grip +1 dice in melee (and 1 free point of RC). SA... fire both darts in a single pass with 2 simple actions. |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Two more good ones for the Defiance Hardshock. Firing Selection Semi-auto... and personalized grip (IMG:style_emoticons/default/smile.gif) . Personalized grip +1 dice in melee (and 1 free point of RC). SA... fire both darts in a single pass with 2 simple actions. Ah yes, and we could also toss on the gecko grip so it can do triple time as climbing gloves... And I like the idea for the name change, I think i'll adopt that also, new idea formulating.... Something like the Spetsnaz Ballistic knife.... |
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#22
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
I just couldn't remember what the name was... so improvised when I was too lazy to look back up.
Can you get your hand stuck geckoed into a fist? Yeah, but generally when dealing with a straight up defiance shocker... I like to get a built in laser sight, and personalized grip. (no nasty 'R' legalities to deal with). Gecko to make it harder to disarm or stick it to all kinds of odd locations is nice as well. Not as good as a smartgun, but don't need a permit either. Also the laser is better for intimidation purposes... people tend to notice that red dot on them. |
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#23
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
I also had a samurai use an HK-227X. It comes with some really really nice built-in features, which makes them count as mods, not accessories.(thank you arsenal). It comes with a silencer, a folding stock, and a smartgun system.
The first change was to alter the built-in folding stock to be Powered. Then an auto-adjusting weight, chameleon coating, and a sling. Some accessories rounded it out. A gasvent 3 and Skinlink adapter, and a foregrip finished it off. It wasn't a weapon that you used to sneak past security checkpoint and scanners, but once you were in a fight it, it was either fully compensated on FA Longbursts or silenced and compensated on Shortbursts. Also had the nice plus of not breaking your own chameleon suit. |
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#24
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I think it is a hell of a stretch from a sword to a glove, ZeroPoint, that's all. Wrist-mounted guns are not a normal thing in SR4 (for good reason). I'm not saying it's impossible, and I'm fully aware we're talking in a context of 'bendable' rules.
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
You don't bother to read rules do you Udoshi.
Half those things don't stack with each other for recoil comp. (p148 Arsenal). You only have 6 points RC no matter how you slice and dice it. Most GM's won't let you slide with skinlink as an accessory (it's built into the device; not something you attach to it). Unwired and arsenal both made it a modification for any electrical device. So depends on the GM there. |
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