QUOTE (Falconer @ Jul 27 2012, 04:12 PM)
So once again you're making things up and ignoring the RC stacking rules. There is no merit whatsoever to your assertion that accessories don't count, as clearly items which are only available as accessories are listed as incompatible.
Thats a lot of words to make some personal insults, but hey, I can back this up. Italicized lines are my comments. Also, please excuse PDF-pasting: Sometimes formatting is messed up.
4a 332: Gasvents: Gas-vent recoil compensation systems vent a weapon’s barrel gases at a specific vector to counter barrel climb. Gas-vent systems can be built into machine pistols, SMGs, assault rifles, and machine guns. Installing them takes up the barrel mount and requires an Armorer + Logic (8, 1 hour) Extended Test; once installed, they cannot be removed. Weapons already equipped with a built-in gas-vent system cannot be equipped with an additional gas-vent system. The gas-vent 2 system provides 2 points of recoil compensation; the gas-vent 3 system provides 3 points of recoil compensation.
Note how core book gasvents do not have limitation text. RAW, they are superior to modifications, and DO work with silencers. Arsenal 152, gasvent modifications: Characters can have a a firearm equipped with a sound suppressor or thermal suppressor (p. 153) and a gas-vent system at the same time; however, the gas-vent system must be turned of in order to receive the benefits from the suppressor.
Modifications have this additional line. Accessories do NOT. Don't confuse sense-making real life common sense here - you're welcome to houserule that at your table, but its not what the rules say. Arsenal 153: An auto-adjusting weight moves a heavier weight to the end of the barrel as the weaponfires, providing 1 point of recoil
compensation for the first shot of an Action Phase, and 2 points of recoil compensation for the second shot. A weapon firing on FA mode receives 2 points of recoil compensation.
So that's 2 points on FA, +1 for the first shot and 2 for the second. Got it. The rest are easier.Arsenal 34: foregrip: 1 RC to Fullbursts
Arsenal 153: The sling provides one point of recoil compensation.
Arsenal 151: The folding stock provides 1 point of recoilcompensation when braced against the shoulder
Ars 148: Restrictions to Recoil Compensation:
Recoil compensation from an
auto-adjusting weight, bipod,
foregrip, gyromount,
sling, tripod, or underbarrel weight are not cumulative with each other except that the compensation from a
foregrip and sling can be combined into an overall recoil compensation of 2
Recoil compensation from a
folding stock, hip pad, rigid stock, shock pad, or
sling are not cumulative with each other
Recoil compensation from a gas-vent system is not cumulative with that from any other gas-vent system
heavy barrels, personalized grips, and electronic firing aren't pasted because they're not being usedArsenal 163: Recoil and Strength: In addition to modifications to the weapons and various accessories, characters can reduce a weapon’s recoil penalty simply by having extraordinary Strength. A character with Strength of 6–9 has 1 point of recoil compensation, Strength 10–13 has 2 points, Strength 14–17 has 3 points, and Strength 18+ has 4 points
Note this is an optional rule, but I already said I'm including one from strength earlier, so I'm including it again.Now that that's laid out, lets count up the RC. You're getting confused because this gun's RC changes a lot based on its settings at the moment. But first, a refresher on shooting:4a 153: Burst Fire Mode: Simple Action, two bursts per phase, -2 for the first, -3 for the second.
4a 154: Full Auto Mode: Characters can use a weapon in full-auto mode to fire bursts, as noted above(
on 153, which is directly above, each taking a Simple Action. Full-auto weapons can also be used to fire long bursts with a Simple Action or full bursts with a Complex Action.
This means you can fire short bursts on FA Mode, which is going to be pretty handy laterAs a final clarification, houserules at my table make Accessory Gasvents open, close, and stack with suppressors like modifications do. Its not RAW, but it does make more senseOkay so:BF MODE (Burst 1: -2. Burst 2: -3)
Autoweight: +1/+2(second shot)
Strength 6: +1
Sling 0: (Stacking: Autoweight is better)
Gasvent 0(assumed silenced)
Folding stock 1 (stacks with weight, but not sling)
= 3 RC for the first shot, 4 for the second. No recoil!
OR
Sling+Foregrip combo to 2 + strength=3 rc! No Recoil! (ignore weight+stock)
OR
Gasvent 3 = 3 rc! No Recoil!
FA Mode: Short Burst (Burst 1: -2. Burst 2: -3)
Autoweight: +2 for being on FA, +1/+2(second shot)
Strength 6: +1
Folding stock 1:
Sling: +0 (Stacking: Autoweight is better)
Gasvent: +0(assumed silenced)
= 5 RC first shot, 6 RC second shot: No recoil!
FA Mode: Long Burst (burst 1: -5. Burst 2: -6)
Assume that Chameleon Coating is temporarily replaced by High Velocity so that two Long Bursts are possible in one turn. Both are two slots. Autoweight: +2 for being on FA, +1/+2(second shot)
Strength 6: +1
Folding stock: +1
sling: +0 (stacking!)
foregrip: 0 (stacking! not full burst!)
Gasvent: +3
= 8 RC first shot, 9 RC second! No Recoil!
FA Mode: Full Burst: -9
Autoweight: +2 for being on FA, +1 first shot
Strength 6: +1
Folding stock: +1
Sling: +0 (stacking!)
foregrip: (stacking!)
gasvent: +3
= 8RC! -1 recoil penalty!
And that is why this is a good gun.
Falconer! Don't let yourself get angry over red herrings! : The sling isn't there for RC, its for its Readied and Concealed clause. The foregrip is there for shits and giggles when the stock is folded.
Two sidenotes. One, accessory foregrips are identical to heavy barrels. A case can be made to make them actually identical for RC purposes - I've seen it used, but my table doesn't use that houserule. There's also some room for discussion on whether the RC List means Accessory Foregrips, Modification Foregrips, or Both - because they actually do different things. Depending on what your GM thinks, your 'fake heavy barrel' might give you that last RC you need for fullbursting. Its cheesy to use an accessory foregrip and a sling for 2rc, but the gun doesn't actaully
need to make use of it.
Second, If your game isn't using the Strength for RC optional rule, you can completely substitute that with a Personalized Grip or an Electronic Firing. If it IS....a personalized grip lets you fullburst at no penalty.