If we're going by Dark Knight Rises...
Knockout BaterangBase weapon: Boomerang
Mods: Custom Look Rating 1, Underbarrel Weapon: Injection Dagger (AR German)
Ammo: Narcojet
Total Cost: 950I was inspired by
this image to create some katarguns (easily confused with equally-awesome guitarguns). I couldn't decide which firearm to use with it, so I designed it to be a modular weapon that can accept various forms of weapons to be attached to it. I also created a secondary "fluffy" weapon to round out the "brochure". Here are the base katarguns (not bass guitarguns!
):
Zero Arms, Inc. Style KatarZero Arms, Inc. is a small, but growing, corp based out of Calcutta. Their focus is on the development of unique weaponry. They cater to the local kshatriya, or warrior caste, and market their weapons not just for their efficiency, but for their style. The Style Katar is one of their more popular weapons. It combines the classic punch dagger with an underbarrel pistol to create a versatile weapon system. It also ships with AR-enhanced features, chosen by the customer, such as covering the blade in crackling lightning or creating a fiery blade arc using the internal accelerometer. The customer may also use a pair of AR gloves to order a personalized grip for the weapon for the ultimate online ordering experience.
Base Weapon: Katar
Mods: Custom Look Rating 1, Gecko Grip, Lanyard, Personalized Grip, Underbarrel Weapon (Onotari Arms Security Special)
UBW Mods: Electronic Firing, Trigger Removal, Melee Hardening
Availability: 9R
Total Cost: 3,035 Concealability: Huh? You're stylin' and profilin'! Besides, if you're waving this thing around, you probably have a valid SIN and license for it, anyway.
Zero Arms, Inc. Tactical Stealth KatarZero Arms, Inc. also has a "premium catalog" for the professional crowd who have no desire for a flashy weapon - merely one that can get the job done, or rather, several jobs done at will. The Tactical Stealth Katar is one such weapon found in this catalog - a stripping-down and fixing-up of their Style Katar. It features a modular system that allows the user to attach a different custom firearm to the frame without affecting grip. [This probably doesn't work in real life
at all, but I thought it would be cool.
] It also features a ruthenium polymer-coated blade composed of advanced materials that are not as easily detected by a MAD system and a secure skinlink system that interfaces with the wireless-disabled firearms.
Base Weapon: Katar
Mods: Ceramic/Plasteel Components Rating 1, Chameleon Coating, Lanyard, Personalized Grip, Powered Slide Mount Rating 3, Personalized Grip
Availability: 12F
Total Cost: 10,820 Concealability: 0 (+3 with UBW)
And to go with it...
Anti-MADBase Weapon: Izom PHP-131, Removed Laser Sight
Mods: Exchangeable Weapon Modification, Chameleon Coating, Electronic Firing, Melee Hardening, Smartgun System, Trigger Removal
Accessories: HK Urban Fighter Silencer (GM permission required, of course.)
Availability: 13F
Total Cost: 4,250 RC: 1
Concealability: -4
Notes: Hey, you can sneak your gun in with your katar now! No room for an internal Silencer, but you could always trade it for the Chameleon Coating. You could also ask to apply the Ceramic/Plasteel Components rules to a standard Silencer accessory, or just go without!
Silent OpsBase Weapon: Yamaha Sakura Fubuki, Detached Folding Stock
Mods: Exchangeable Weapon Modification, Electronic Firing, Smartgun System, Sound Suppressor, Trigger Removal
Availability: 12F
Total Cost: 5,700 RC: 1
Concealability: -2
Notes: With subsonic ammunition, you're looking at a -9 to Perception tests to notice this weapon being fired, i.e., good fragging luck chummer. No room for Melee Hardening on this one, but silent work shouldn't need to worry about that. Also consider the Ingram Smartgun X - it's cheap and comes along with many of the mods that go on here anyway. But, it's an SMG, so it might be considered cheesy, even though it looks kind of like a machine pistol to me.
Burst FireBase Weapon: Onotari Equalizer, Removed Laser Sight and Folding Stock
Mods: Exchangeable Weapon Modification, Electronic Firing, Extended Clip, Folding Stock (Powered), Melee Hardening, Smartgun System, Trigger Removal
Accessories: Gas Vent 3
Availability: 10R
Total Cost: 3,900 RC: 5
Concealability: +2
Fully compensated for BF, can perform FA in a pinch. I chose the Equalizer for the -1 AP, but the FN 5-7C can get an additional point of RC. Or go with the B&P MP9 if you can figure out how to keep the foregrip.
Shotgun FunctionalityBase Weapon: Shiawase Arms Riot Guard
Mods: Exchangeable Weapon Modification, Barrel Reduction, Electronic Firing, Extended Clip, Folding Stock (Powered), Smartgun System, Trigger Removal
Availability: 12R
Total Cost: 6,320 RC: 3
Concealability: +5
Notes: This one is a little bit cheesier because it's a big shotgun instead of a pistol. You'll want some form of outside RC for this if you intend to fire it in BF mode. Ask your GM if it can take a Gas Vent like the Auto Assault-16 - after all, he's already letting you stick a shotgun on your katar grip.
Range AdaptationBase Weapon: Hammerli 620S
Mods: Exchangeable Weapon Modification, Barrel Extension, Electronic Firing, Improved Range Finder, Melee Hardening, Smartgun System, Thermal Suppressor, Trigger Removal
Availability: 10F
Total Cost: 3,900 RC: 2
Concealability: -1
Notes: Can fire out to 22 meters without penalty, and out to 44 at only -2 dice!
I would like to imagine someone owning one of these, and carrying the attachments on a combat load vest, swapping them out as needed. Better than carrying around 13 different kinds of weapons! That's right, I'm looking at you, Weapons Specialist. >_>