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#1
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Moving Target ![]() ![]() Group: Members Posts: 228 Joined: 7-December 03 Member No.: 5,883 ![]() |
Ok, I heard of a rule a while ago (It might have been in SR2, that much of a while ago) that you cannot use your combat pool unless you got at least one success with your regular skill dice.
I was looking for that rule and couldn't find it. the reason I was looking for it is because I heard something else that you had to have a success on your skill dice to use bonus dice (such as from the adept power Improved Unarmed Combat). If the rule exists, there is a big problem with it that is not apparent above: open tests (and pseudo-open tests, like jumping). Lets say I have the Greatleap power at level 4 and athletics at 6. so I want to jump 10 meters (quickness 6+ 4 greatleap) I only need 1 success, so if I have to get one on the 6 skill dice to use the 4 great leap dice, I can't use the dice unless I've already passed the test and then I don't need them. So please, if you can give me a page number for that ruling (that you need a success to add pool dice), or tell me it doesn't exist, either way, I will be happy for your input. thanks |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 ![]() |
To my knowledge, there is no such rool as pool and skill are rolled simultaneously.
eg I have pistols 6 and 12 cp, 6 of which I decide to toss into this shot; I then roll 12 dice, and calculate successes from there, not 6 skill dice and then 6 cp. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 ![]() |
Think they ditched that rule from SR2. Now it works as Arethusa states. I remember it being in the 2nd ed combat, plus maybe in the basic dice rolling rules.
Don |
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#4
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Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
No, you don't need a success with your main skill in order for your Combat Pool successes to count.
The two places where you need at least one success before getting an additional bonus are: 1) Complementary dice (and Centering) where you need at least one success on the main roll for the additional successes from the complementary skill to count. 2) Purchasing a success with Karma Pool, where you have to have at least one success already in order to buy another. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 ![]() |
I think it also applies when re-rolling failures: I THINK you need one success there too. But I haven't looked it up, because I am lazy.
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#6
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 ![]() |
It is a good idea however to roll your skill and cp separately in some cases, like dodging.
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
There is no skill used in a Dodge Test, so it follows that the CP dice in a Dodge Test is not rolled with your skill dice. The Athletics (Gymnastics) must be rolled beforehand as a Complex Action to gain extra dice on the Dodge Test, if that's what you meant. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 334 Joined: 17-November 03 From: Texas Member No.: 5,828 ![]() |
Or just use different colored dice for pools and skills, like the BBB suggests. ;) That's what our team does. Skill / attribute dice are white with black pips, pool dice are blue with white pips. |
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#9
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
You might be thinking of the rule that you cannot permanently burn a point of Karma pool to buy an extra success unless you have achieved one success on the roll already.
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#10
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
Ironically an Adept using Centering to jump over a pit is -exactly- like the goofy situation Yum Donuts mentioned where you have to get a success on a lesser number of dice to be able to use the extra dice...which you now don't need. |
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
In that case, use centering to compensate for the low light, moderate wound, and other penalties, so you can get the one success easier.
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