[OOC] Panzerknacker |
[OOC] Panzerknacker |
Jul 18 2017, 05:50 PM
Post
#1
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
As the fourth installment after
Deep Black Sea Pain and Gain Sins of the Fathers the latest run "Panzerknacker" has begun and migrated from the official forum here. This is a classic "heist" kind of run - find a way into the thing and get the thing out. The cast contains: Volker as.........bnc, the human hacker Qwikfix as........Krestov, the troll tank SquirrelDude as...Slobbertooth, the ork outlaw gilga as..........Yael, the human haunter [ Spoiler ] This thread will be used to display relevant information for the game. The team's safe house |
|
|
Jul 18 2017, 05:51 PM
Post
#2
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
NPCs:
There is a neighborhood in the Redmond Barrens that nobody talks about. Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret. The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it. In fact the folks that live there call it the Oasis. It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt. The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can. It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her. Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him. One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care. One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic. Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab. He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight. Name: Devon Harris Alias: Flatline Race: Human (mixed Black/White/Amerind) Sex: Male Nationality: UCAS Lifestyle: Middle (6 months prepaid) Karma Spent: 40 Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish Personality/background See 20q following Attributes Body Agility Reaction Strength 2 2 2 2 Charisma Intuition Logic Willpower 3 2 5 5 Edge Magic/Resonance Essence Initiative 3 6 6 5 (6) Positive Qualities HOMEGROUND (I know a guy) MENTOR SPIRIT (Protector [Bear]) Negative Qualities CODE OF HONOR-Doctor FAMILY BUSINESS (based on Dependants) Family Street Clinic ADDICTION (Mild-stims) Active Skills Conjuring Skill Group 4 Enchanting Skill Group 1 _ Spellcasting 6 Counterspelling 5 First Aid (GSW) 4(6) Arcana 4 Assensing 4 Perception 4 Etiquette (Street) 3(5) Astral Combat 3 Medicine 3 Biology 2 Cybertechnology 2 Ritual Spellcasting 2 Chemistry 1 Pistols 1 Computer 1 Survival 1 Knowledge Skills ( [Logic + Intuition] x 3 free points) Seattle (Academic) 3 Activist Movements (Professional) 3 Street Gangs (Street) 3 Magical Community (Street) 3 Biology (Academic 2 Language Skills English N Spells Magic Fingers Physical Barrier Levitate Improved Invisibility Resist Pain Heal Increase Reflexes Manabolt Stunbolt Fireball Stealth Ritual: Watcher Gear (XXXXX¥) Spell Formulas 19000¥ Toxic Wave, Lightning Bolt, Analyze Magic, Analyze Truth, Detect Magic (Extended), Mindlink, Mind Probe, Antidote, Stabilize, Chaos, Chaotic World, Physical Mask, Trid Phantasm, Armor, Control Actions, Light, Shadow, Mana Barrier 2@ Rating 2 Spellcasting Foci (Combat, Healing) 16000¥ 2@ Rating 4 Sustaining Foci (Illusion, Healing) 32000¥ Magic Lab (Medicine Lodge, Rating 6) 3000¥ 35@ Reagent Drams 700¥ Medkit Rating 6, 5 resupplies 2000¥ Patches 5350¥ Biomonitor 300¥ 50@ Cram 500¥ Armored Medical Bag 500¥ Urban Jumpsuit 650¥ Armored Jacket 1000¥ Helmet+Low-light and Thermo 1100¥ MageSight Goggles 3000¥ 2@ Commlinks (Emperor, Avalon) 5700¥ 2@ Rating 4 Fake ID each w/ Magical License 21600¥ Rating 4 Fake ID 10000¥ Toyota Gopher 25000¥ FFBA 1300¥ Middle Lifestyle (6 Months) 30000¥ Defiance EX Shocker w/ 4 extra clips (20 darts total) 1270¥ Contacts Contact C/L Decker 4/2 Fixer 1/3 Talismonger 2/2 Ganger 1/1 Isidora Salazar was born into one of South America’s most successful smuggling families. A (SINless) native of Peru, she was taught the basics of the trade at an early age and was accompanying runs by the age of 12. By the time she was 16 her uncle had sponsored her for her first control rig implant and she began training as a pilot. She quickly became one of the organization’s most effective smugglers, instrumental moving huge numbers of people and products in and out of Amazonia. Somehow Amazonia caught wind of the operation and was able to track one of the smugglers (no one knows who) back to their base. The base was attacked suddenly and explosively. Isidora almost managed to escape in her plane, but was shot down a short distance away. She crash-landed in the rainforest, sustaining heavy damage to her right side in particular. She was pulled from the wreckage by Brian Delaney, an accomplished smuggler based way up north in Seattle. Delaney managed to escape pursuit and get both Isidora and himself to safety. With the help of some cyberware, Isidora was soon on her feet again and together they travelled back to Seattle where Brian helped her start a new life. As far as either of them knows, they were the only ones to survive the attack, and no one knows they did. Since adopting Seattle as her new home, Isidora has taken the name Regina Merlo on her fake SIN, and she uses the moniker “Kite” when on a smuggling run or, more recently, a Shadowrun. == Info == Street Name: Kite Name: Isidora Salazar Movement: 4/8 Karma: 21 Street Cred: 2 Notoriety: 0 Public Awareness: 0 Human Female Age 27 Height 5'9" Weight classified Composure: 4 Judge Intentions: 5 Lift/Carry: 5 (30 kg/20 kg) Memory: 7 Nuyen: 2480 == Priorities == Metatype: D,1 Attributes: C,2 Special: E,0 Skills: B,3 Resources: A,4 == Attributes == BOD: 3 AGI: 3 (2) REA: 4 (6) STR: 2 CHA: 2 INT: 3 LOG: 5 WIL: 2 EDG: 5 == Derived Attributes == Essence: 2.76 Initiative: 7 (9) + 1d6 Rigger Initiative: 9 + 1d6 Astral Initiative: Matrix AR Initiative: 9 + 1d6 Matrix Cold Initiative: 3 + DP + 3d6 Matrix Hot Initiative: 3 + DP + 4d6 Physical Damage Track: 12 Stun Damage Track: 9 == Limits == Physical: 5 Mental: 5 Audio Enhancement [+2] (Only for audio Perception) Medkit [+3] (Only for First Aid and Medicine) Medkit [+6] (Only for First Aid and Medicine) Vision Enhancement [+1] (Only for visual Perception) Social: 3 Ballistic Mask [+1] (Only for intimidation, Must be visible) Astral: 5 == Active Skills == Aeronautics Mechanic : 5 Pool: 10 Animal Handling : 0 Pool: 1 Archery : 0 Pool: 1 Armorer : 0 Pool: 4 Automatics : 5 [Submachine Guns] Pool: 7 (9) Automotive Mechanic : 5 Pool: 10 Blades : 0 Pool: 1 Clubs : 0 Pool: 1 Computer : 0 Pool: 4 Con : 0 Pool: 1 Cybercombat : 0 Pool: 4 Cybertechnology : 2 Pool: 7 Demolitions : 0 Pool: 4 Disguise : 0 Pool: 2 Diving : 0 Pool: 2 Escape Artist : 0 Pool: 1 Etiquette : 3 [Mercenary] Pool: 5 (7) First Aid : 2 [Gunshot Wounds] Pool: 7 (9) Forgery : 0 Pool: 4 Free-Fall : 0 Pool: 2 Gunnery : 6 Pool: 8 Gymnastics : 0 Pool: 1 Hacking : 0 Pool: 4 Heavy Weapons : 0 Pool: 1 Impersonation : 0 Pool: 1 Industrial Mechanic : 5 Pool: 10 Instruction : 0 Pool: 1 Intimidation : 0 Pool: 1 Leadership : 0 Pool: 1 Longarms : 0 Pool: 1 Nautical Mechanic : 5 Pool: 10 Navigation : 0 Pool: 2 Negotiation : 0 Pool: 1 Perception : 4 [Visual] Pool: 7 (9) Performance : 0 Pool: 1 Pilot Aircraft : 6 Pool: 12 Pilot Ground Craft : 5 [Wheeled] Pool: 11 (13) Pilot Watercraft : 0 Pool: 5 Pistols : 0 Pool: 1 Running : 0 Pool: 1 Sneaking : 0 Pool: 1 Survival : 3 [Jungle] Pool: 5 (7) Swimming : 0 Pool: 1 Throwing Weapons : 0 Pool: 1 Tracking : 0 Pool: 2 Unarmed Combat : 0 Pool: 1 == Knowledge Skills == Engineering : 4 [Mechanical] Pool: 9 (11) English : 4 Pool: 7 Spanish : N Pool: 0 Underworld : 6 [Smuggling] Pool: 9 (11) == Contacts == Brian Delaney; Seattle; Smuggler (4, 3) Haley Shriver; Seattle; BTL Dealer (1, 1) == Qualities == Addiction (Moderate) (BTLs) Flashbacks I Gearhead Toughness Will to Live (Rating 1) == Lifestyles == Main 1 months Safehouse 1 months == Cyberware/Bioware == Control Rig Rating 2 Ocular Drone +Image Link Reaction Enhancers Rating 2 Synthetic Full Arm (AGI 3, STR 3, Physical 5) (Right) +Submachine Gun Synthetic Lower Leg (Right) +Large Smuggling Compartment == Armor == Armor Jacket 12 +Fire Resistance 3 +Nonconductivity 3 Ballistic Mask 2 +Gas Mask Coveralls 0 Forearm Guards 1 Helmet 2 +Trodes == Weapons == Cyber Submachine Gun +Smartgun System, Internal Pool: 7 (9) Accuracy: 6 DV: 7P AP: - RC: 4 Grenade: Smoke Pool: 1 Accuracy: 5 DV: (10m Radius) AP: - RC: 2 Knife Pool: 1 Accuracy: 5 DV: 3P AP: -1 RC: 2 Unarmed Attack Pool: 1 Accuracy: 5 DV: 2S AP: - RC: 2 == Commlink == CompuForce TaskMaster (ATT: 0, SLZ: 0, DP: 5, FWL: 4) +Encryption +Toolbox +Armor +Autosoft (Clearsight) Rating 3 +Autosoft (Electronic Warfare ) Rating 3 +Autosoft ([MCT FlySpy] Stealth) Rating 4 Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5) +Sim Module, Hot == Gear == Ammo: APDS (Submachine Guns) x100 Ammo: Stick-n-Shock (Submachine Guns) x50 AR Gloves Certified Credstick, Silver Certified Credstick, Standard x4 Crowbar DocWagon Contract, Basic Dreamchip x3 Earbuds Rating 3 +Audio Enhancement Rating 2 +Select Sound Filter Rating 1 Fake SIN (Regina Merlo) Rating 4 +Fake License (Automatic Weapons License) Rating 4 +Fake License (Driver's License) Rating 4 +Fake License (Drone License) Rating 4 +Fake License (Restricted Cyberware License) Rating 4 +Fake License (Pilot License) Rating 4 +Fake License (Marine License) Rating 4 Glasses Rating 4 +Smartlink +Image Link +Flare Compensation +Vision Enhancement Rating 1 Grenade: Smoke x2 Jammer, Directional Rating 4 Medkit Rating 3 Medkit Rating 6 Miniwelder Restraint, Metal Restraint, Plastic x10 Slap Patch, Stim Patch Rating 6 x2 Slap Patch, Trauma Patch Spare Clip (Cyber Submachine Gun) x4 Tag Eraser Tool Belt (Good) Tool Facility (Automotive Mechanic) Tool Kit (Automotive Mechanic) Tripchip x3 White Noise Generator Rating 6 == Vehicles == Artemis Industries Nightwing (Glider) +Rigger Interface +Signature Masking Rating 4 +Sensor Array Rating 1 Evo Proletarian (Small) +Drone Arm +Autosoft (Automotive Mechanic) Rating 2 +Sensor Array Rating 2 +Tool Kit (Automotive Mechanic) Jeep Trailblazer +Armor (Standard) Rating 4 +Multifuel Engine +Off-Road Suspension +Passenger Protection System Rating 3 +Rigger Cocoon +Rigger Interface +Sensor Array Rating 2 Lockheed Optic-X2 (Small) +Signature Masking Rating 3 +Autosoft (Optic-X2 Stealth) Rating 2 +Sensor Array Rating 3 MCT Fly-Spy (Minidrone) +Realistic Features Rating 2 +Sensor Array Rating 3 MCT-Nissan Roto-drone (Medium) +Armor (Standard) Rating 2 +Heavy Weapon Mount +Heavy Weapon Mount +Ammo: APDS (Medium Machine Guns) x250 +Autosoft (Electronic Warfare) Rating 3 +Autosoft ([Stoner-Ares M202] Targeting) Rating 4 +Autosoft ([AmTech MGL-12] Targeting) Rating 4 +Minigrenade: Fragmentation x20 +Sensor Array Rating 3 |
|
|
Jul 20 2017, 12:49 PM
Post
#3
|
|
Moving Target Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 |
Character Sheet
Name/Alias: Josiah Willows/Slobbertooth Metatype: Ork Remaining Karma: 12 Total Karma: 74 Street Cred: 6 Notoriety: 0 Nuyen: 21,493 Attributes: B: 7 A: 6(+2) R: 5(8 ) S: 5 W: 4 L: 3 I: 5 C: 3 Magic: 6 (Initiatiion 2) Ess: 6 Edge: 3 Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice. Limits: Physical 9, Mental 5, Social 6 Physical Init: 10(13)+1d6(4d6) Defense 10(17) Full Defense16(23+2) Surprise 10(15) + Always get a test Condition Monitor: 12 Phys, 10 Stun Armor: 12+2 (Armor Jacket, Helmet) or 15+3 (Full Body Armor, Helmet) or 9+4 (Berwick Suit,Argentum Coat) (not nearly that handsome) Skills: Active Skills Skill - DicePool (Augmented+Bonus) - Attribute - Skill Ranks Animal Handling: Base 1 Charisma 3. Dicepool 4 Acana: Base 1 Logic 3. Dicepool 4 Automatics: Base 6(8 )(+2 Assault Rifles) Agility 6(+2). Dicepool 12(14+2)(+2 Assault Rifles) Escape Artist: Base 1 Agility 6(+2). Dicepool 7(+2) Gymnastics: Base 6 Agilty 6(+2) Quality 2. Dicepool 14(+2) Heavy Weapons: Base 1 Agiltiy 6(+2). Dicepool 7(+2) Influence Group: Base 2 Charisma 3. Dicepool 5 Palming: Base 1 Agility 6(+2). Dicepool 7(+2) Perception: Base 6 (+3 Audio and Visual) Intuition 5. Dicepool 11 (+3 Audio and Visual) Pilot Ground Crafft: Base 1 Reaction 6(9). Dicepool 7(10) Pistols: Base 6 Agility 6(+2). Dicepool 12(+2) Running: Base 1 Strength 5 Quality 2. Dicepool 8 Sneak: Base 4 Agility 6(+2). Dicepool 10(+2) Swimming: Base 1 Strength 5. Dicepool 6 Throwing: Base 1 Agility 6(+2). Dicepool 7(+2) Tracking: Base 0 Intuition 5 Spirit Guide +2. Dicepool 6 Knowledge Skills: Firearms (Interest): Base 4 Intution 5. Dicepool 9 Human Supremacist Groups (Street): Base 4 Intution 5. Dicepool 9 Sprawl Life (Street): Base 4 Intuition 5. Dicepool 9 Languages: English Native, Japanese 4, Or'zet Native Positive Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way Negative Qualities: Code of Honor (Won't harm innocent bystanders), Distinctive Style, Wanted Contacts: Kazuya Armstrong, Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4) Adept Powers: Power Points Used/Total: 7/7 Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal. Agility Boost 2(Wolf spirit) - 0pp Combat Sense 4 - 1pp Danger Sense 2 - 0.5pp Improved Ability(Automatics) 2 - .5pp Improved Reflexes 3 - 3.5pp Killing Hands - 0.5pp Motion Sense - 0.5pp Rapid Draw - 0.5pp Initiation Initiate Level 1: +1 Power Points Initiate Level 2: Masking (8d6) Gear: Electronics Bug Scanner 6 Earbuds (Audio Enhancement 3) Glasses (Image link, Vision Enhance 3) Micro Transceiver Tag Eraser Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound) Commlinks 2 Meta Link (Rating 1) Hermes Ikon (Rating 5) Transys Avalon (Rating 6) Magic Equipment Weapon Foci Knucks Rating 3 Survival Gear Climbing Gear Gas Mask 5 Light Sticks 5 Magnesium Torches Medkit (Rating 3) Respirator (Rating 6) Survival Kit Licenses and Identification Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver's License. High Lifestyle (w/ 4 other tenants) B&E Gear 4 Thermite Burning Bars Monofilament Chainsaw Medical Equipment 2 Trauma Patches Misc Gold Credstick Silver Credstcik Standard Credstick 1 Containment Manacles 5 Plasteel Restraints 50 Plastic Restraints Duffel Bags Backpack Tactical vest Armor: Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator) OR Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used) w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever) OR Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability) Weapons Melee Weapons: Survival Knife Damage Code: Dice Pool: 5[5] Monofilament Chainsaw Damage Code 8p -6 (Double vs barriers) Dice Pool: 5[3] Knucks (Foci 3) Damage Code S+1P Dice Pool: 5(8 ) [Physical] Unarmed Damage Code S Dice Pool 5[Physical] Ranged Weapons: Combat Statistics Ruger Super Warhawk (Heavy Pistol) Damage Code: 9P -2AP. Dice Pool: 12 [6(8 )] Firing Mode(Ammo): SS(6cy) Concealability +0 Attachments: Silencer. 8 Speed loaders. Personalized Grip. Imaging Scope(w/ image link). Concealed quick-draw holster. Intergrated smartgun system. Hk-227 (SMG) Damage Code: 7P Dicepool: 14[6(8 )] Firing Mode(Ammo) BA/BF/FA (28c) RC 8 Concealability +1 Attachments: 9 spare clips. Gas vent 3 system, Imaginge Scop(w/image link). Low-light flashlight. Foregrip. Personalized Grip. Shock pad. Sling. Integrated suppressor, smartgun system. Yamaha Raiden (Assault Rifle) Damage Code: 11P-1 Dice Pool: 16[7(9)] Firing Mode (Ammo): BF/FA (60c) RC: 7/10 Concealment +6 w/ Underbarrel Grenade Launcher Damage Code: Grenade Fireing Mode (Ammo): SS (6c) Attachments: 9 spare clips. Advanced Safety System (Biometric, Electroshock). Rating 3 Gase Vent System. Folding Stock. Sling. Low-light Flashlight. Infrared Flashlight. Imaging scope(+image link). Slidemounts X3. Underbarrel Grenade Launcher OR Tripod. Integrated Suppresor and smartgun system. Ammunition *Notes ammunition shared by the team Heavy Pistol APDS: 60 Gel: 70 Hollow Point: 20 Standard: 30 Stick n Shock: 30 SMG APDS: 60 Gel: 30 Holllow Point: 30 Standard: 170+320* Stick n Shock: 320* Assault Rifle APDS: 300 Ex-Explosive: 241* Flechette: 252* Gel: 252* Standard: 540 Grenades Hand Grenades Flashbang 4 Smoke 5 Thermal Smoke 5 Flash Pak 4 High Explosive 4 NeuroStunX 5 NeuroStun VIII 5 Launcher Grenades Flashbang 12 Smoke 12 High Explosive 12 CS Gas 10 Vehicles Suzuki Mirage (Atmosphere and Motion Sensors Handl 5/3 Speed 6 Accel 3 Bod 5 Armor 6 Pilot 1 Sensor 2 Seats 1 Rover Model 2072 Handl 5/5 Speed 4 Accel 2 Bod 15 Armor 12 Pilot 2 Sensor 4 Seats 6 Housing High Lifestyle (Base stats Run Faster p. 218) Comfort and Necessities 4 Security [6] Neighborhood 5 (5 = A zone, 2d6+3 minutes response time) Points 6 Modifications: Garage (Car Body 4+) - 2 Points, 100¥ Garage (Car Body 4+) - 2 Points, 100¥ Security +2 Points Matrix Grid Access (SR5 p. 222): Saeder-Krupp Fashion: We might need to buy some halfway decent suits to fit in. Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month. Housing Images and Details Backstory & Description Backstory Nicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs. The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows. In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers. Daily Routine Josiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid. Personality Slobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts. Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that. Appearance Josiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows Picture of Slobbertooth Whatabout When Slobbertooth goes out on his own, he goes out for one of three purposes.
His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that. Whereabouts Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves. Whoabouts Slobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in. Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists. His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K. A picture of K He'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed between them over the years, though he does have feelings for her. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever. A picture of Hiroko After a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah's mother. A picture of Zelda |
|
|
Jul 20 2017, 11:48 PM
Post
#4
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Yael grew in poverty and as a SINless child, with a sick mother and a younger brother. Her formative years were spent begging, and conning people out of their money, pickpocketing and stealing everything she needed to survive. Her skills did not fail her and the family managed to somehow keep afloat. Yael was good enough at her trade and careful enough to reach puberty, at the age of 14 she had a life-changing event, pick-pocketing from the wrong person - a person with a gun, an Ares Predator. Finding herself at the wrong edge of a gun, the young girl had to return the credstick she lifted from a man that clearly did not belong in her neighborhood.
The man shot her anyway - he was that angry and she was sinless. He thought he'd get away with it. Yael has decided to play dead and had the chance to listen to the man talk to his lawyer. A brilliant criminal lawyer named Debbie that has later became one of Yael's contacts. Debbie has instructed the man to toss the gun in the garbage and create an alibi. The man tossed the murder weapon to a nearby garbage can and went away, having heard the conversation the wounded girl scouted nearby garbage cans before getting help. She was THAT excited about owning a gun. Once recovered, Yael has trained with the gun a lot, figuring out that she would be safer with it. Yael discovered that she was gifted with pistols, and quickly got proficient. A gun had many benefits and one of them was - that it was easier to find jobs - paying jobs. Yael awakened at the age of 16, and it was a mixed blessing. From one side she had a very bad opinion about mages that discovering that she was one of THEM was a crisis. Assensing and astral projection were her first capabilities. They seemed to be in high damned in the Barrens, being able to discreetly spy on people. It was a tool and like the gun, it increased her employability. Debbie, the shark lawyer that unintentionally saved Yael's life a few years ago became a regular client. She paid Yael to check things out for her, to sense clients and see if they are likely lying and get a glimpse at their true mental state. Until the age of 17, this was all Yael knew how to do, use the astral. Then, a local talismonger has taken the young teen under his wing and gave her some magical education. The very basics of spell-casting. The healing spell was Yael's first spell - and that one have made the young mage quite popular in her neighborhood. Street gangs have begun sending her they're wounded to heal and Yael finally had earned their respect. Over the years, Yael has managed to deepen her knowledge of magic and increase her vocabulary. At the age of 20, she is an established street mage, the pay has improved and along with it the chance of buying good for her little family. Her spell selection is still limited and is mainly aimed at augmenting Yael's mundane skills, The crunch (IMG:style_emoticons/default/wink.gif) == Info == Name: Yael Bar Alias: Human, F Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit 170, 60 Composure: 10 Street Cred: 4 Judge Intentions: 10 Notoriety: 0 Lift/Carry: 6 (15 kg/10 kg) Public Awareness: 0 Memory: 7 Karma: 41 Nuyen: 125 Age: 20 Skin: tan Eyes: Green Hair: Brown == Priorities == Metatype: E,0 Attributes: A,4 Special: C,2 Skills: A,4 Resources: E,0 Bonus Skill: Aeronautics Mechanic Bonus Skill: Alchemy == Attributes == BOD: 5 CHA: 5 AGI: 5 INT: 5 REA: 5 LOG: 2 STR: 2 WIL: 5 EDG: 2 MAG: 5 == Derived Attributes == Essence: 6 Initiative: 10 + 1d6 Physical Damage Track: 11 Rigger Init: 10 + 1d6 Stun Damage Track: 11 Astral Init: 10 + 2d6 Physical: 5 Matrix AR Init: 10 + 1d6 Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6 Audio Enhancement [+3] (Only for audio Perception) Vision Enhancement [+3] (Only for visual Perception) Social: 7 Matrix VR Hot Init: 5 + DP + 4d6 Vashon Island: Ace of Coins [+3] (Must be visible) Vashon Island: Sleeping Tiger [+1] (Must be visible) Zoé: Heritage 12 [+2] (Must be visible) Astral: 7 == Active Skills == Assensing (Aura Reading) Base: 6 + Karma: 0 = 6 Pool: 11 (13) Con Base: 4 + Karma: 0 = 4 Pool: 9 Counterspelling (Combat) Base: 6 + Karma: 0 = 6 Pool: 11 (13) Disguise Base: 6 + Karma: 0 = 6 Pool: 11 Etiquette Base: 5 + Karma: 0 = 5 Pool: 10 Impersonation Base: 4 + Karma: 0 = 4 Pool: 9 Palming Base: 6 + Karma: 0 = 6 Pool: 11 Perception Base: 6 + Karma: 0 = 6 Pool: 11 Performance Base: 4 + Karma: 0 = 4 Pool: 9 Pistols (Semi-Automatics) Base: 6 + Karma: 0 = 6 Pool: 11 (13) Sneaking Base: 6 + Karma: 0 = 6 Pool: 11 Spellcasting (Health) Base: 6 + Karma: 0 = 6 Pool: 11 (13) Summoning (Spirits of Man) Base: 6 + Karma: 0 = 6 Pool: 11 (13) == Knowledge Skills == Alcohol Base: 3 + Karma: 0 = 3 Pool: 8 Bars and Clubs Base: 1 + Karma: 0 = 1 Pool: 6 Magical Theory Base: 3 + Karma: 0 = 3 Pool: 5 Magical Threats Base: 3 + Karma: 0 = 3 Pool: 5 Music Base: 1 + Karma: 0 = 1 Pool: 6 Underworld Base: 1 + Karma: 0 = 1 Pool: 6 == Contacts == Debbie Millier (Shark Lawyer) (CON: 4, LOY: 1) Little Jim (Talismonger) (CON: 5, LOY: 1) Moni 'No Show' Naor (Talent Scout) (CON: 1, LOY: 3) == Qualities == Code of Honor (Uninvolved) Dependent (Inconvenience) Focused Concentration (Rating 5) Magician Mentor Spirit (Bear) Poor Self Control (Thrill Seeker) == Spells == (Tradition: Chaos Magic, Resist Drain with WIL + INT (10)) Heal DV: F-4 Improved Invisibility DV: F-1 Increase [Attribute] (CHA) DV: F-3 Increase [Attribute] (INT) DV: F-3 Increase [Attribute] (REA) DV: F-3 Levitate DV: F-2 Stunbolt DV: F-3 == Lifestyles == Shitty Apartment (Low) 1 months == Armor == Ballistic Mask 2 Chameleon Suit 9 +Fire Resistance 1 +Nonconductivity 2 +Thermal Damping 6 Vashon Island: Ace of Coins 7 +Electrochromic Clothing +Faraday Pocket +Nonconductivity 1 +Trodes Vashon Island: Sleeping Tiger 13 +Custom Fit +Newest Model +Nonconductivity 4 +Ruthenium Polymer Coating 3 +Thermal Damping 6 +Trodes Zoé: Heritage 12 12 +Custom Fit +Newest Model +Thermal Damping 6 Zoé: Second Skin 2 +Custom Fit (Stack) +Newest Model +Nonconductivity 2 +Ruthenium Polymer Coating 4 +Trodes == Weapons == Ares Predator V +Chameleon Coating (Pistol) +Concealed Quick-Draw Holster +Gas-Vent 3 System +Shock Pad +Smartgun System, Internal Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 5 (6) Defiance EX Shocker +Chameleon Coating (Pistol) +Concealed Quick-Draw Holster +Laser Sight Pool: 11 Accuracy: 5 DV: 9S(e) AP: -5 RC: 2 Ruger Super Warhawk +Chameleon Coating (Pistol) +Concealed Quick-Draw Holster +Gas-Vent 3 System +Smartgun System, Internal Pool: 11 Accuracy: 7 DV: 9P AP: -2 RC: 5 Streetline Special +Chameleon Coating (Pistol) +Concealed Quick-Draw Holster +Personalized Grip +Smartgun System, Internal Pool: 11 Accuracy: 7 DV: 6P AP: - RC: 2 Unarmed Attack Pool: 4 Accuracy: 4 DV: 1S AP: - RC: 2 == Commlink == Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5) == Gear == Ammo: APDS (Heavy Pistols) x40 Ammo: Regular Ammo (Heavy Pistols) x100 Ammo: Regular Ammo (Light Pistols) x60 Ammo: Taser Dart (Tasers) x12 Contacts Rating 3 +Vision Enhancement Rating 3 Cram x10 Earbuds Rating 3 +Audio Enhancement Rating 3 Fake SIN (Anna Mirochnik) Rating 3 Glasses Rating 4 +Smartlink +Thermographic Vision +Image Link +Low Light Magical Lodge Materials Rating 6 Smart Wig +Trodes Tool Kit (Disguise) == Karma Expenses == -10 Attribute STR 1-->2 3/26/2017 10:51:17 PM 11 Mission Reward 2/1/2017 8:53:59 PM 10 Mission Reward 9/13/2016 9:20:20 PM -5 Learned Spell Levitate 9/13/2016 9:20:02 PM -5 Learned Spell Improved Invisibility 9/13/2016 9:16:57 PM -10 Attribute LOG 1 -> 2 9/13/2016 9:16:30 PM 20 Mission Reward == Nuyen Expenses == 3/27/2017 9:05:56 PM -150 Purchased Armor Ballistic Mask 3/27/2017 9:04:12 PM -120 Purchased Gear Ammo: Regular Ammo 3/27/2017 9:03:01 PM -60 Purchased Gear Ammo: Taser Dart 3/27/2017 9:01:48 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster 3/27/2017 9:01:39 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol) 3/27/2017 9:01:13 PM -125 Purchased Weapon Accessory Laser Sight 3/27/2017 9:00:49 PM -250 Purchased Weapon Defiance EX Shocker 3/27/2017 8:59:41 PM -70 Purchased Armor Gear Trodes 3/27/2017 8:59:25 PM -70 Purchased Armor Gear Trodes 3/27/2017 8:59:03 PM -70 Purchased Armor Gear Trodes 3/27/2017 8:57:02 PM -500 Purchased Armor Mod Nonconductivity 3/27/2017 8:56:09 PM -3000 Purchased Armor Mod Thermal Damping 3/27/2017 8:55:03 PM -12000 Purchased Armor Zoé: Second Skin 3/27/2017 8:54:46 PM -8000 Purchased Armor Zoé: Heritage 12 3/27/2017 8:52:14 PM -1500 Purchased Gear Audio Enhancement 3/27/2017 8:51:19 PM -150 Purchased Gear Earbuds 3/27/2017 8:50:23 PM -1500 Purchased Gear Vision Enhancement 3/27/2017 8:49:59 PM -600 Purchased Gear Contacts 3/27/2017 8:49:10 PM -500 Purchased Gear Low Light 3/27/2017 8:46:26 PM 30000 Mission Reward 3/26/2017 11:26:49 PM -3000 Purchased Gear Magical Lodge Materials 3/26/2017 11:24:53 PM -100 Purchased Weapon Accessory Personalized Grip 3/26/2017 11:24:25 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster 3/26/2017 11:24:10 PM -120 Purchased Weapon Accessory Smartgun System, Internal 3/26/2017 11:23:53 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol) 3/26/2017 11:23:42 PM -120 Purchased Weapon Streetline Special 3/26/2017 11:19:55 PM -70 Purchased Gear Trodes 3/26/2017 11:17:46 PM -1200 Purchased Gear Smart Wig 3/26/2017 10:51:28 PM 5000 Mission Reward 9/13/2016 9:37:04 PM -200 Purchased Gear Ammo: Regular Ammo 9/13/2016 9:36:10 PM -480 Purchased Gear Ammo: APDS 9/13/2016 9:34:36 PM -7500 Purchased Gear Fake SIN 9/13/2016 9:33:16 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster 9/13/2016 9:32:58 PM -400 Purchased Weapon Accessory Smartgun System, Internal 9/13/2016 9:32:43 PM -600 Purchased Weapon Accessory Gas-Vent 3 System 9/13/2016 9:32:37 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol) 9/13/2016 9:32:18 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster 9/13/2016 9:32:11 PM -50 Purchased Weapon Accessory Shock Pad 9/13/2016 9:31:59 PM -600 Purchased Weapon Accessory Gas-Vent 3 System 9/13/2016 9:31:48 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol) 9/13/2016 9:30:24 PM -400 Purchased Weapon Ruger Super Warhawk 9/13/2016 9:30:21 PM -725 Purchased Weapon Ares Predator V 9/13/2016 9:28:11 PM -500 Purchased Armor Mod Nonconductivity 9/13/2016 9:27:55 PM -3000 Purchased Armor Mod Thermal Damping 9/13/2016 9:27:16 PM -260 Purchased Armor Mod Fire Resistance 9/13/2016 9:26:47 PM -1000 Purchased Armor Mod Nonconductivity 9/13/2016 9:26:25 PM -3000 Purchased Armor Mod Thermal Damping 9/13/2016 9:25:41 PM -1700 Purchased Armor Chameleon Suit 9/13/2016 9:25:27 PM -13500 Purchased Armor Vashon Island: Sleeping Tiger 9/13/2016 9:24:44 PM -25 Purchased Gear Image Link 9/13/2016 9:24:23 PM -500 Purchased Gear Vision Enhancement 9/13/2016 9:24:09 PM -500 Purchased Gear Thermographic Vision 9/13/2016 9:23:56 PM -2000 Purchased Gear Smartlink 9/13/2016 9:23:15 PM -400 Purchased Gear Glasses 9/13/2016 9:22:47 PM -500 Purchased Gear Tool Kit 9/13/2016 9:21:08 PM -100 Purchased Gear Cram 9/13/2016 9:16:37 PM 40000 Mission Reward 9/13/2016 9:16:19 PM 1440 Starting Nuyen bnc's 'background check' [ Spoiler ]
|
|
|
Jul 28 2017, 09:46 AM
Post
#5
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
I'm in!
I'll post bnc shortly. |
|
|
Sep 6 2017, 02:06 PM
Post
#6
|
|
Moving Target Group: Members Posts: 846 Joined: 19-July 17 Member No.: 211,063 |
So quick team huddle.
Slobber is going to quickly leave the room, but I have a question for other players how to best proceed. 1. Put everything back where he found it, and leave the room with no indication that he was there. 2. Steal the bible: To cover up what we were interested in: steal the credsticks, flip a mattress, mess up the closet, leave the safe open, smash the mirror. Basically do we think the note is enough, or do we want the bible as evidence as well? |
|
|
Sep 6 2017, 02:31 PM
Post
#7
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
FYI:
There is no indication that Ramirez plans to remove the items in the near future from the safe. Also, Dr. Schmitt told you not to raise suspicions prematurely. |
|
|
Sep 6 2017, 03:15 PM
Post
#8
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
I think that the note is enough to get Kynos and Remirez to try and kill one another. It is hinted that the blood of the 'mercenary' is used...
|
|
|
Sep 14 2017, 02:03 PM
Post
#9
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Hiho my fellow heisters,
I just got asked by rednblack - a fellow player from another pbp I participated in - if we have a slot open for another player. Personally, I'm in favor of adding a bit of fresh blood, now that we seem to be down to effectively three players. What do you say? |
|
|
Sep 14 2017, 02:21 PM
Post
#10
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
I enjoyed playing with him in the past. I am for it.
However, somehow all my previous games with him died prematurely. |
|
|
Sep 14 2017, 02:29 PM
Post
#11
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif)
|
|
|
Sep 15 2017, 03:53 PM
Post
#12
|
|
Target Group: Members Posts: 10 Joined: 14-September 17 Member No.: 213,022 |
Hoi chummers. I recognize most everyone's sn from the other forums, so it's nice to see y'all again and to game with some of you again. I'll be taking over face duties shortly. I've starting reading through the IC, and I'm a little over 2 pages in now.
I'll finish up the crunch for my char over the weekend and should be ready to join the game early next week. Looking forward to it, and thanks for having me. |
|
|
Sep 16 2017, 01:54 PM
Post
#13
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif) Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune. |
|
|
Sep 16 2017, 01:54 PM
Post
#14
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
True, but not because he wasn't posting (IMG:style_emoticons/default/wink.gif) Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune. |
|
|
Sep 19 2017, 07:15 PM
Post
#15
|
|
Target Group: Members Posts: 10 Joined: 14-September 17 Member No.: 213,022 |
Name: Chaim Delgado
Alias: Senor Fuente, AKA Blue Eyes, AKA Claudia Perez, AKA Stacks Role: Primary face, B&E secondary Age: 28 Race: Human Sex: Male Nationality: Aztlan Ethnicity: Jewban Physical Description: Slight of build, average height, with a forgettable face but a winning smile, Chaim looks like the guy -- or sometimes gal -- that gets passed over. He has brown hair that is slightly wavy when worn long, blue eyes, and a latte-like complexion. He eschews jewelry, but likes bespoke clothes, fine liquors, and a good cigar. Personality and Background: Chaim is a social chameleon. He forgets himself sometimes when he's in "role," and may even believe some of the lies he's spinning, at least while he's spinning them. From his history, he's comfortable fraternizing with street rats as well as rubbing elbows with men and women of the corps. He's a natural diffuser of tension, a born negotiator, and a cool-headed infiltrator. Of course, all this comes at a cost. He finds trust a difficult emotion to invest in others, though he desperately wants to. More than anything he would like a group of friends, people he could let his guard down around, but he tends to believe that others are as adept at manipulation as he is, or they're rubes undeserving of getting to know the real him. This tends to play itself out in a small handful of well-worn patterns. He may see a spark in someone, whether a potential romantic or platonic partner, invest himself in that person, and reveal too much too quickly, putting himself at risk. Then, he flees, burns SINs, and sets up in the next town. Or he'll keep people at arm's length too long, so long in fact that they begin to mistrust him, catch him in lies he has had running too long to keep straight himself, and there's another bridge burned. And sometimes, once, maybe twice, there was nothing wrong with Chaim or the person he chose to invest his trust in, but when Aztechnology came looking, they were the ones who paid the price. Maybe his current crew will be different, though? They seem like a solid group of chummers. One or two might even be friends. One day. If they both live long enough. Chaim grew up in Managua, the middle of three boys raised by a single mother in the barrens. His older brother was a dedicated fuck up and junkie who didn't live to see his seventeenth birthday. His younger brother was a nice kid, but perhaps looked up to his eldest brother a little too much on the one hand, and the underground rabbis on the other. Chaim was taken away for his "training" before that situation really resolved itself, and this long-lost little brother -- named Micah -- remains Chaim's biggest regret. At fourteen, Chaim's hands were discovered in the wrong pockets. A Criminal SIN, or worse, would have been the most likely outcome, but instead, Ms. Ichtaca was taken by the pluckiness of it. Here was a boy, obviously of no means, who had purloined a waiter's coat, manufactured the proper credentials to get into the restaurant, had bathed himself in the employee bathroom to wash the stench of the streets off of himself, and had already acquired three commlinks and a credstick before she caught him. Yes, Ms. Ichtaca could use a young man like that. He was given a choice with schooling and a job with Aztechnology on the one hand, and far worse on the other, but the illusion of free will was at least offered. Upon graduating, Chaim went into intelligence. The work was dangerous, but the basic plan was for Chaim to be an indispensable as possible for as long as possible so that he could get back into the classroom, this time on the other side of the podium. Things didn't exactly go as planned. A rival as Aztech doctored his files -- for what Chaim thinks of as a very petty, if personal, reason -- and Chaim's been on the run every since. Denver, Atlanta, and now as far away from Aztlan as he can get and still stay on the continent he's always called home. == Personal Data == Street Name: Name: Chaim Delgado Movement: 12/24 (2m/hit) Swim: 8 (1m/hit) Karma: 7 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Human Composure: 10 Judge Intentions: 11 Lift/Carry: 7 (60 kg/40 kg) Memory: 6 Nuyen: 2,514¥ == Priorities == Metatype: E,0 Attributes: B,3 Special: E,0 Skills: A,4 Resources: B,3 == Attributes == BOD: 3 AGI: 4 (6) REA: 3 STR: 2 (4) CHA: 7 INT: 4 LOG: 3 WIL: 3 EDG: 3 == Derived Attributes == Essence: 3.18 Initiative: 7 +1d6 Rigger Initiative: 7 +1d6 Astral Initiative: Matrix AR: 7 +1d6 Matrix Cold: 4 + DP +3d6 Matrix Hot: 4 + DP +4d6 Physical Damage Track: 10 Stun Damage Track: 10 == Limits == Physical: 5 Mental: 5 Audio Enhancement [+1] (Only for audio Perception) Vision Enhancement [+2] (Only for visual Perception) Social: 9 Custom Ballistic Mask [+2] (Only for intimidation, Must be visible) Mortimer of London: Berwick Suit [+1] (Must be visible) Mortimer of London: Ulysses Coat [+1] (Must be visible) Astral: 9 == Active Skills == Computer Base: 2 Pool: 5 Con (Fast Talk) Base: 6 Pool: 13 (15) Disguise Base: 4 Pool: 8 Etiquette Base: 6 Pool: 13 Exotic Melee Weapon (Monofilament Whip) Base: 6 Pool: 12 Gymnastics (Climbing) Base: 1 Pool: 7 (9) Impersonation (Human) Base: 4 Pool: 11 (13) Intimidation (Interrogation) Base: 4 Pool: 11 (13) Leadership Base: 6 Pool: 13 Locksmith Base: 2 Pool: 8 Negotiation Base: 6 Pool: 13 Palming Base: 4 Pool: 10 Perception (Searching) Base: 6 Pool: 10 (12) Performance (Presentation) Base: 1 Pool: 9 (11) Pistols (Semi-Automatics) Base: 5 Pool: 11 (13) Running (Sprinting) Base: 1 Pool: 5 (7) Sneaking Base: 4 Pool: 10 == Knowledge Skills == Area Knowledge: Seattle : 6 Pool: 10 Bars and Clubs : 2 Pool: 6 English : 0 Pool: 0 Fashion : 3 Pool: 7 Gangs : 3 [ID] Pool: 7 (9) Hebrew : 4 Pool: 7 Politics : 2 Pool: 5 Spanish : 0 Pool: 0 Sprawl Life : 2 Pool: 6 Syndicates : 2 Pool: 6 == Contacts == Castille; Puyallup; Ganger (2, 1) M. B. Carter; Downtown; Journalist (2, 1) Meaghan Delayne; Downtown; Bartender (3, 2) Suzette Ormann; Redmond; Fixer (5, 2) == Qualities == Bilingual College Education.RF Consummate Professional Did You Just Call Me Dumb? Quick Healer Records on File (Aztechnology) School of Hard Knocks Social Stress (Azzie Scum) Too Pretty To Hit Wanted (Aztechnology) == Lifestyle == Crummy Apartment (Low) 1 Months + Extra Secure == Cyberware/Bioware == Datajack Fingertip Compartment (Monofilament Whip) Genetic Optimization (CHA) Muscle ReplacementRating 2 Reflex Recorder (Skill) (Exotic Melee Weapon (Monofilament Whip)) Skin Pocket Smartlink Tailored PheromonesRating 2 == Armor == Armor Jacket 12 + Auto-Injector + Chemical Protection 3 + Nonconductivity 4 + Pulse Weave 4 Custom Ballistic Mask 2 + Audio EnhancementRating 1 + Flare Compensation + Gas Mask + Image Link + Vision Magnification Mortimer of London: Berwick Suit 9 + Auto-Injector + Concealability + Custom Fit + Electrochromic Clothing + Nonconductivity 3 Mortimer of London: Ulysses Coat 3 + Chemical Protection 5 + Concealability + Custom Fit (Stack) + Electrochromic Clothing + Nonconductivity 5 + Shock Frills == Weapons == Ares Light Fire 75 + Hidden Gun Arm Slide + Silencer, Ares Light Fire 70 + Smartgun System, Internal + Spare Clip Pool: 11 (13) Accuracy: 8 DV: 6P AP: - RC: 3 Colt Agent Special + Concealed Quick-Draw Holster + Smartgun System, Internal + Spare Clip Pool: 11 (13) Accuracy: 7 DV: 8P AP: - RC: 3 Defiance EX Shocker Pool: 11 Accuracy: 4 DV: 9S(e) AP: -5 RC: 3 Monofilament Whip Pool: 12 Accuracy: 5 DV: 12P AP: -8 RC: 3 Savalette Guardian + Concealed Quick-Draw Holster + Smartgun System, Internal + Sound Suppressor + Spare Clip Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 4 Unarmed Attack Pool: 5 Accuracy: 5 DV: 4S AP: - RC: 3 == Commlink == Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2 Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6) == Gear: Equipped == Advanced Medkit Rating 3 Ammo: APDS (Light Pistols) x100 Ammo: APDS (Heavy Pistols) x60 Ammo: Capsule Rounds (Light Pistols) x30 + DMSO + Narcoject Ammo: Stick-n-Shock (Heavy Pistols) x50 Ammo: Taser Dart (Tasers) x10 Biomonitor Certified Credstick, Silver Certified Credstick, Standard Rating 1 Contacts Rating 3 + Vision Enhancement Rating 2 + Low Light Cram x3 Endoscope Fake License (Concealed Carry Permit) Rating 4 Fake License (Restricted Cyberware License) Rating 4 Fake SIN (Enrique Casada (UCAS)) Rating 4 Gecko Tape Gloves Jazz x3 Lockpick Set Long Haul x2 Micro-Transceiver Novacoke x10 Personalized Grip: Colt Agent Special Personalized Grip: Taser Psyche x2 Slap Patch, Stim Patch Rating 6 x4 Slap Patch, Trauma Patch x2 Stealth Tags x10 Survival Kit Synthskin Face Mask x2 Tool Kit (Disguise) |
|
|
Sep 19 2017, 07:28 PM
Post
#16
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Looking forward to meeting Chaim.
|
|
|
Oct 7 2017, 10:02 PM
Post
#17
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
We really should have stopped joking about bad luck:
rednblack informed me that he has a RL time crunch and won't be able to continue gaming with us. So for now I'll take over the character. Which brings me to the question: Do you guys need anything from me for this little information gathering act? |
|
|
Oct 9 2017, 02:53 AM
Post
#18
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Would be nice to finish the conversation with Chaim - though not mandatory as its mainly nonsense.
|
|
|
Oct 9 2017, 02:14 PM
Post
#19
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
You're kidding, right?
You mean, he ain't coming back? If so, I'd personally rather ignore and retro-edit the fact that he's ever been here. His impact on the storyline is marginal and I'd rather go without Chaim than with another ghost NPC. Does anyone know anything about Special K? |
|
|
Oct 9 2017, 02:18 PM
Post
#20
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Edit is also an option.
Damn shame. And no, haven't heard or read anything. Edit: I have set all my posts mentioning Chaim set in Spoilers - hopefully that will lessen the confusion for any later readers. |
|
|
Oct 11 2017, 09:15 PM
Post
#21
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
You are a nerd. And one of the best ones I ever met.
Thanks, dude! |
|
|
Oct 15 2017, 02:39 PM
Post
#22
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken.
|
|
|
Oct 15 2017, 02:40 PM
Post
#23
|
|
Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
I'll have to dig them up once the old forum works again
|
|
|
Oct 15 2017, 05:18 PM
Post
#24
|
|
Great Dragon Group: Members Posts: 5,039 Joined: 12-June 16 From: Israel Member No.: 200,423 |
For when it is time for bnc to answer questions: (Anna casted the improve charisma on her before going to the park).
Improve charisma: 15d6t5 4 drain: 10d6t5 5 |
|
|
Oct 16 2017, 05:14 AM
Post
#25
|
|
Shooting Target Group: Members Posts: 1,970 Joined: 22-July 17 From: Austria Member No.: 211,160 |
Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken. bnc, you are Ruth Axes, Analyst. Krestov you are Jonathan King, Chief of Security Slobbertooth becomes Michael Maday, Compliance Officer Flatline is Dr. Justin Thyme, Head of Purchasing Anna you'll be Roberta Ublind, Abstractor at Purchasing Kite goes by Naimsa Lei, Pilot EDIT: Important question: Isn't bnc present? It sounded a bit like the two were alone ("was happy to talk about her girlfriend"). But then she received the spell. So where am I? |
|
|
Lo-Fi Version | Time is now: 12th January 2025 - 11:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.