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As the fourth installment after

Deep Black Sea
Pain and Gain
Sins of the Fathers

the latest run "Panzerknacker" has begun and migrated from the official forum here.

This is a classic "heist" kind of run - find a way into the thing and get the thing out.

The cast contains:

Volker as.........bnc, the human hacker
Qwikfix as........Krestov, the troll tank
SquirrelDude as...Slobbertooth, the ork outlaw
gilga as..........Yael, the human haunter

[ Spoiler ]

This thread will be used to display relevant information for the game.

The team's safe house

There is a neighborhood in the Redmond Barrens that nobody talks about. Actually there are a lot of places in the Barrens that no one talks about, but this part of the Barrens doesn't get talked about because the people that live there want to keep it secret. The reason they keep it a secret is because the people that live there don't want the world to know that life in this little part of one of the worst hellholes on earth is not really all that bad, it is kind of an oasis in the brutality around it. In fact the folks that live there call it the Oasis. It is near enough to Touristville that you can still hear sirens most nights, but a little too deep into the district for the slummers and thrill seekers to risk making the attempt. The Oasis is not really any better off than the area around it, there is crime and desperation, and rundown buildings, but the folks here care a little more and actually look out for each other when they can. It is the kind of place that a married Mafia lieutenant can stow the dime piece he keeps on the side with his illegitimate kid if he likes her. Where a Shadowrunner can have his brother's family move to after the brother takes a bullet for him.

One of the reasons that the Oasis exists is the Harris Clinic, a place where locals can do for real care. One of the reasons that the thin, awkward looking young man walking out of the Clinic knows he can safely walk these streets without fear is that his name is Devon Harris, he is the son of Dr Maxwell Harris, the founder of the clinic.

Devon knows that after the 12 hour shift he just finished that he really should just go home and sleep, but he also knows that he is going to the 'other' clinic a few blocks away to check on the razorgirl's new mod and spend a few more hours going over rituals in his Lab. He pops his last Caff-Tab and cracks a new pack, walking a little faster so that he might sleep in his real bed tonight.

Name: Devon Harris
Alias: Flatline
Race: Human (mixed Black/White/Amerind)
Sex: Male
Nationality: UCAS
Lifestyle: Middle (6 months prepaid)
Karma Spent: 40
Physical Description: Mulatto skinned, slim, bookish, with a serious face, a little skittish
Personality/background See 20q following


Body Agility Reaction Strength
2 2 2 2
Charisma Intuition Logic Willpower
3 2 5 5
Edge Magic/Resonance Essence Initiative
3 6 6 5 (6)

Positive Qualities
HOMEGROUND (I know a guy)
MENTOR SPIRIT (Protector [Bear])
Negative Qualities
FAMILY BUSINESS (based on Dependants) Family Street Clinic
ADDICTION (Mild-stims)

Active Skills
Conjuring Skill Group 4
Enchanting Skill Group 1
Spellcasting 6
Counterspelling 5
First Aid (GSW) 4(6)
Arcana 4
Assensing 4
Perception 4
Etiquette (Street) 3(5)
Astral Combat 3
Medicine 3
Biology 2
Cybertechnology 2
Ritual Spellcasting 2
Chemistry 1
Pistols 1
Computer 1
Survival 1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Seattle (Academic) 3
Activist Movements (Professional) 3
Street Gangs (Street) 3
Magical Community (Street) 3
Biology (Academic 2
Language Skills
English N

Magic Fingers
Physical Barrier
Improved Invisibility
Resist Pain
Increase Reflexes
Ritual: Watcher

Gear (XXXXX¥)
Spell Formulas 19000¥
Toxic Wave, Lightning Bolt, Analyze Magic, Analyze Truth, Detect Magic (Extended), Mindlink, Mind Probe, Antidote, Stabilize, Chaos, Chaotic World, Physical Mask, Trid Phantasm, Armor, Control Actions, Light, Shadow, Mana Barrier

2@ Rating 2 Spellcasting Foci (Combat, Healing) 16000¥
2@ Rating 4 Sustaining Foci (Illusion, Healing) 32000¥
Magic Lab (Medicine Lodge, Rating 6) 3000¥
35@ Reagent Drams 700¥
Medkit Rating 6, 5 resupplies 2000¥
Patches 5350¥
Biomonitor 300¥
50@ Cram 500¥
Armored Medical Bag 500¥
Urban Jumpsuit 650¥
Armored Jacket 1000¥
Helmet+Low-light and Thermo 1100¥
MageSight Goggles 3000¥
2@ Commlinks (Emperor, Avalon) 5700¥
2@ Rating 4 Fake ID each w/ Magical License 21600¥
Rating 4 Fake ID 10000¥
Toyota Gopher 25000¥
FFBA 1300¥
Middle Lifestyle (6 Months) 30000¥
Defiance EX Shocker w/ 4 extra clips (20 darts total) 1270¥

Contact C/L
Decker 4/2
Fixer 1/3
Talismonger 2/2
Ganger 1/1

Isidora Salazar was born into one of South America’s most successful smuggling families. A (SINless) native of Peru, she was taught the basics of the trade at an early age and was accompanying runs by the age of 12. By the time she was 16 her uncle had sponsored her for her first control rig implant and she began training as a pilot. She quickly became one of the organization’s most effective smugglers, instrumental moving huge numbers of people and products in and out of Amazonia.

Somehow Amazonia caught wind of the operation and was able to track one of the smugglers (no one knows who) back to their base. The base was attacked suddenly and explosively. Isidora almost managed to escape in her plane, but was shot down a short distance away. She crash-landed in the rainforest, sustaining heavy damage to her right side in particular. She was pulled from the wreckage by Brian Delaney, an accomplished smuggler based way up north in Seattle. Delaney managed to escape pursuit and get both Isidora and himself to safety. With the help of some cyberware, Isidora was soon on her feet again and together they travelled back to Seattle where Brian helped her start a new life. As far as either of them knows, they were the only ones to survive the attack, and no one knows they did.

Since adopting Seattle as her new home, Isidora has taken the name Regina Merlo on her fake SIN, and she uses the moniker “Kite” when on a smuggling run or, more recently, a Shadowrun.

== Info ==
Street Name: Kite
Name: Isidora Salazar
Movement: 4/8
Karma: 21
Street Cred: 2
Notoriety: 0
Public Awareness: 0
Human Female Age 27
Height 5'9" Weight classified
Composure: 4
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 2480

== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3
AGI: 3 (2)
REA: 4 (6)
STR: 2
CHA: 2
INT: 3
LOG: 5
WIL: 2
EDG: 5

== Derived Attributes ==
Essence: 2.76
Initiative: 7 (9) + 1d6
Rigger Initiative: 9 + 1d6
Astral Initiative:
Matrix AR Initiative: 9 + 1d6
Matrix Cold Initiative: 3 + DP + 3d6
Matrix Hot Initiative: 3 + DP + 4d6
Physical Damage Track: 12
Stun Damage Track: 9

== Limits ==
Physical: 5
Mental: 5
Audio Enhancement [+2] (Only for audio Perception)
Medkit [+3] (Only for First Aid and Medicine)
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+1] (Only for visual Perception)
Social: 3
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 5

== Active Skills ==
Aeronautics Mechanic : 5 Pool: 10
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 1
Armorer : 0 Pool: 4
Automatics : 5 [Submachine Guns] Pool: 7 (9)
Automotive Mechanic : 5 Pool: 10
Blades : 0 Pool: 1
Clubs : 0 Pool: 1
Computer : 0 Pool: 4
Con : 0 Pool: 1
Cybercombat : 0 Pool: 4
Cybertechnology : 2 Pool: 7
Demolitions : 0 Pool: 4
Disguise : 0 Pool: 2
Diving : 0 Pool: 2
Escape Artist : 0 Pool: 1
Etiquette : 3 [Mercenary] Pool: 5 (7)
First Aid : 2 [Gunshot Wounds] Pool: 7 (9)
Forgery : 0 Pool: 4
Free-Fall : 0 Pool: 2
Gunnery : 6 Pool: 8
Gymnastics : 0 Pool: 1
Hacking : 0 Pool: 4
Heavy Weapons : 0 Pool: 1
Impersonation : 0 Pool: 1
Industrial Mechanic : 5 Pool: 10
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 0 Pool: 1
Nautical Mechanic : 5 Pool: 10
Navigation : 0 Pool: 2
Negotiation : 0 Pool: 1
Perception : 4 [Visual] Pool: 7 (9)
Performance : 0 Pool: 1
Pilot Aircraft : 6 Pool: 12
Pilot Ground Craft : 5 [Wheeled] Pool: 11 (13)
Pilot Watercraft : 0 Pool: 5
Pistols : 0 Pool: 1
Running : 0 Pool: 1
Sneaking : 0 Pool: 1
Survival : 3 [Jungle] Pool: 5 (7)
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 1
Tracking : 0 Pool: 2
Unarmed Combat : 0 Pool: 1

== Knowledge Skills ==
Engineering : 4 [Mechanical] Pool: 9 (11)
English : 4 Pool: 7
Spanish : N Pool: 0
Underworld : 6 [Smuggling] Pool: 9 (11)

== Contacts ==
Brian Delaney; Seattle; Smuggler (4, 3)
Haley Shriver; Seattle; BTL Dealer (1, 1)

== Qualities ==
Addiction (Moderate) (BTLs)
Flashbacks I
Will to Live (Rating 1)

== Lifestyles ==
Main 1 months
Safehouse 1 months

== Cyberware/Bioware ==
Control Rig Rating 2
Ocular Drone
+Image Link
Reaction Enhancers Rating 2
Synthetic Full Arm (AGI 3, STR 3, Physical 5) (Right)
+Submachine Gun
Synthetic Lower Leg (Right)
+Large Smuggling Compartment

== Armor ==
Armor Jacket 12
+Fire Resistance 3
+Nonconductivity 3
Ballistic Mask 2
+Gas Mask
Coveralls 0
Forearm Guards 1
Helmet 2

== Weapons ==
Cyber Submachine Gun
+Smartgun System, Internal
Pool: 7 (9) Accuracy: 6 DV: 7P AP: - RC: 4
Grenade: Smoke
Pool: 1 Accuracy: 5 DV: (10m Radius) AP: - RC: 2
Pool: 1 Accuracy: 5 DV: 3P AP: -1 RC: 2
Unarmed Attack
Pool: 1 Accuracy: 5 DV: 2S AP: - RC: 2

== Commlink ==
CompuForce TaskMaster (ATT: 0, SLZ: 0, DP: 5, FWL: 4)
+Autosoft (Clearsight) Rating 3
+Autosoft (Electronic Warfare ) Rating 3
+Autosoft ([MCT FlySpy] Stealth) Rating 4
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
+Sim Module, Hot

== Gear ==
Ammo: APDS (Submachine Guns) x100
Ammo: Stick-n-Shock (Submachine Guns) x50
AR Gloves
Certified Credstick, Silver
Certified Credstick, Standard x4
DocWagon Contract, Basic
Dreamchip x3
Earbuds Rating 3
+Audio Enhancement Rating 2
+Select Sound Filter Rating 1
Fake SIN (Regina Merlo) Rating 4
+Fake License (Automatic Weapons License) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Drone License) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Pilot License) Rating 4
+Fake License (Marine License) Rating 4
Glasses Rating 4
+Image Link
+Flare Compensation
+Vision Enhancement Rating 1
Grenade: Smoke x2
Jammer, Directional Rating 4
Medkit Rating 3
Medkit Rating 6
Restraint, Metal
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Spare Clip (Cyber Submachine Gun) x4
Tag Eraser
Tool Belt (Good)
Tool Facility (Automotive Mechanic)
Tool Kit (Automotive Mechanic)
Tripchip x3
White Noise Generator Rating 6

== Vehicles ==
Artemis Industries Nightwing (Glider)
+Rigger Interface
+Signature Masking Rating 4
+Sensor Array Rating 1
Evo Proletarian (Small)
+Drone Arm
+Autosoft (Automotive Mechanic) Rating 2
+Sensor Array Rating 2
+Tool Kit (Automotive Mechanic)
Jeep Trailblazer
+Armor (Standard) Rating 4
+Multifuel Engine
+Off-Road Suspension
+Passenger Protection System Rating 3
+Rigger Cocoon
+Rigger Interface
+Sensor Array Rating 2
Lockheed Optic-X2 (Small)
+Signature Masking Rating 3
+Autosoft (Optic-X2 Stealth) Rating 2
+Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
+Realistic Features Rating 2
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Armor (Standard) Rating 2
+Heavy Weapon Mount
+Heavy Weapon Mount
+Ammo: APDS (Medium Machine Guns) x250
+Autosoft (Electronic Warfare) Rating 3
+Autosoft ([Stoner-Ares M202] Targeting) Rating 4
+Autosoft ([AmTech MGL-12] Targeting) Rating 4
+Minigrenade: Fragmentation x20
+Sensor Array Rating 3

Character Sheet
Name/Alias: Josiah Willows/Slobbertooth
Metatype: Ork
Remaining Karma: 12 Total Karma: 74 Street Cred: 6 Notoriety: 0 Nuyen: 21,493
Attributes: B: 7 A: 6(+2) R: 5(8 ) S: 5 W: 4 L: 3 I: 5 C: 3 Magic: 6 (Initiatiion 2) Ess: 6 Edge: 3
Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice.
Limits: Physical 9, Mental 5, Social 6
Physical Init: 10(13)+1d6(4d6)

Defense 10(17) Full Defense16(23+2)
Surprise 10(15) + Always get a test
Condition Monitor: 12 Phys, 10 Stun
Armor: 12+2 (Armor Jacket, Helmet) or 15+3 (Full Body Armor, Helmet) or 9+4 (Berwick Suit,Argentum Coat) (not nearly that handsome)


Active Skills
Skill - DicePool (Augmented+Bonus) - Attribute - Skill Ranks
Animal Handling: Base 1 Charisma 3. Dicepool 4
Acana: Base 1 Logic 3. Dicepool 4
Automatics: Base 6(8 )(+2 Assault Rifles) Agility 6(+2). Dicepool 12(14+2)(+2 Assault Rifles)
Escape Artist: Base 1 Agility 6(+2). Dicepool 7(+2)
Gymnastics: Base 6 Agilty 6(+2) Quality 2. Dicepool 14(+2)
Heavy Weapons: Base 1 Agiltiy 6(+2). Dicepool 7(+2)
Influence Group: Base 2 Charisma 3. Dicepool 5
Palming: Base 1 Agility 6(+2). Dicepool 7(+2)
Perception: Base 6 (+3 Audio and Visual) Intuition 5. Dicepool 11 (+3 Audio and Visual)
Pilot Ground Crafft: Base 1 Reaction 6(9). Dicepool 7(10)
Pistols: Base 6 Agility 6(+2). Dicepool 12(+2)
Running: Base 1 Strength 5 Quality 2. Dicepool 8
Sneak: Base 4 Agility 6(+2). Dicepool 10(+2)
Swimming: Base 1 Strength 5. Dicepool 6
Throwing: Base 1 Agility 6(+2). Dicepool 7(+2)
Tracking: Base 0 Intuition 5 Spirit Guide +2. Dicepool 6

Knowledge Skills:
Firearms (Interest): Base 4 Intution 5. Dicepool 9
Human Supremacist Groups (Street): Base 4 Intution 5. Dicepool 9
Sprawl Life (Street): Base 4 Intuition 5. Dicepool 9

Languages: English Native, Japanese 4, Or'zet Native
Positive Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way
Negative Qualities: Code of Honor (Won't harm innocent bystanders), Distinctive Style, Wanted

Contacts: Kazuya Armstrong, Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4)

Adept Powers:
Power Points Used/Total: 7/7
Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal.
Agility Boost 2(Wolf spirit) - 0pp
Combat Sense 4 - 1pp
Danger Sense 2 - 0.5pp
Improved Ability(Automatics) 2 - .5pp
Improved Reflexes 3 - 3.5pp
Killing Hands - 0.5pp
Motion Sense - 0.5pp
Rapid Draw - 0.5pp

Initiate Level 1: +1 Power Points
Initiate Level 2: Masking (8d6)

Bug Scanner 6
Earbuds (Audio Enhancement 3)
Glasses (Image link, Vision Enhance 3)
Micro Transceiver
Tag Eraser
Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound)

2 Meta Link (Rating 1)
Hermes Ikon (Rating 5)
Transys Avalon (Rating 6)

Magic Equipment
Weapon Foci Knucks Rating 3

Survival Gear
Climbing Gear
Gas Mask
5 Light Sticks
5 Magnesium Torches
Medkit (Rating 3)
Respirator (Rating 6)
Survival Kit

Licenses and Identification
Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver's License. High Lifestyle (w/ 4 other tenants)

B&E Gear
4 Thermite Burning Bars
Monofilament Chainsaw

Medical Equipment
2 Trauma Patches

Gold Credstick
Silver Credstcik
Standard Credstick
1 Containment Manacles
5 Plasteel Restraints
50 Plastic Restraints
Duffel Bags
Tactical vest

Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used)
w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever)
Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability)

Melee Weapons:
Survival Knife
Damage Code:
Dice Pool: 5[5]

Monofilament Chainsaw
Damage Code 8p -6 (Double vs barriers)
Dice Pool: 5[3]

Knucks (Foci 3)
Damage Code S+1P
Dice Pool: 5(8 ) [Physical]

Damage Code S
Dice Pool 5[Physical]

Ranged Weapons:
Combat Statistics
Ruger Super Warhawk (Heavy Pistol)
Damage Code: 9P -2AP.
Dice Pool: 12 [6(8 )]
Firing Mode(Ammo): SS(6cy)
Concealability +0
Attachments: Silencer. 8 Speed loaders. Personalized Grip. Imaging Scope(w/ image link). Concealed quick-draw holster. Intergrated smartgun system.

Hk-227 (SMG)
Damage Code: 7P
Dicepool: 14[6(8 )]
Firing Mode(Ammo) BA/BF/FA (28c)
RC 8
Concealability +1
Attachments: 9 spare clips. Gas vent 3 system, Imaginge Scop(w/image link). Low-light flashlight. Foregrip. Personalized Grip. Shock pad. Sling. Integrated suppressor, smartgun system.

Yamaha Raiden (Assault Rifle)
Damage Code: 11P-1
Dice Pool: 16[7(9)]
Firing Mode (Ammo): BF/FA (60c)
RC: 7/10
Concealment +6
w/ Underbarrel Grenade Launcher
Damage Code: Grenade
Fireing Mode (Ammo): SS (6c)
Attachments: 9 spare clips. Advanced Safety System (Biometric, Electroshock). Rating 3 Gase Vent System. Folding Stock. Sling. Low-light Flashlight. Infrared Flashlight. Imaging scope(+image link). Slidemounts X3. Underbarrel Grenade Launcher OR Tripod. Integrated Suppresor and smartgun system.

*Notes ammunition shared by the team
Heavy Pistol
APDS: 60
Gel: 70
Hollow Point: 20
Standard: 30
Stick n Shock: 30

APDS: 60
Gel: 30
Holllow Point: 30
Standard: 170+320*
Stick n Shock: 320*

Assault Rifle
APDS: 300
Ex-Explosive: 241*
Flechette: 252*
Gel: 252*
Standard: 540

Hand Grenades
Flashbang 4
Smoke 5
Thermal Smoke 5
Flash Pak 4
High Explosive 4
NeuroStunX 5
NeuroStun VIII 5

Launcher Grenades
Flashbang 12
Smoke 12
High Explosive 12
CS Gas 10

Suzuki Mirage (Atmosphere and Motion Sensors
Handl 5/3 Speed 6 Accel 3 Bod 5 Armor 6 Pilot 1 Sensor 2 Seats 1

Rover Model 2072
Handl 5/5 Speed 4 Accel 2 Bod 15 Armor 12 Pilot 2 Sensor 4 Seats 6

High Lifestyle (Base stats Run Faster p. 218)
Comfort and Necessities 4
Security [6]
Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
Points 6

Garage (Car Body 4+) - 2 Points, 100¥
Garage (Car Body 4+) - 2 Points, 100¥
Security +2 Points

Matrix Grid Access (SR5 p. 222): Saeder-Krupp
Fashion: We might need to buy some halfway decent suits to fit in.

Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month.
Housing Images and Details

Backstory & Description

Nicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.

The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.

In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers.

Daily Routine
Josiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.

Slobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.

Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.

Josiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows

Picture of Slobbertooth

When Slobbertooth goes out on his own, he goes out for one of three purposes.
  • To try and dig up leads on the murderers of his parents, William and Zelda Willows, and practice his skill with his weapons
  • To get wasted in a dive bar with K and their favorite local scum
  • To kick back and and relax by kicking in some Humanis punks' heads.

His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.

Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves.

Slobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in.

Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.

His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K. A picture of K

He'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed between them over the years, though he does have feelings for her. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever. A picture of Hiroko

After a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah's mother. A picture of Zelda
Yael grew in poverty and as a SINless child, with a sick mother and a younger brother. Her formative years were spent begging, and conning people out of their money, pickpocketing and stealing everything she needed to survive. Her skills did not fail her and the family managed to somehow keep afloat. Yael was good enough at her trade and careful enough to reach puberty, at the age of 14 she had a life-changing event, pick-pocketing from the wrong person - a person with a gun, an Ares Predator. Finding herself at the wrong edge of a gun, the young girl had to return the credstick she lifted from a man that clearly did not belong in her neighborhood.

The man shot her anyway - he was that angry and she was sinless. He thought he'd get away with it. Yael has decided to play dead and had the chance to listen to the man talk to his lawyer. A brilliant criminal lawyer named Debbie that has later became one of Yael's contacts. Debbie has instructed the man to toss the gun in the garbage and create an alibi.

The man tossed the murder weapon to a nearby garbage can and went away, having heard the conversation the wounded girl scouted nearby garbage cans before getting help. She was THAT excited about owning a gun. Once recovered, Yael has trained with the gun a lot, figuring out that she would be safer with it. Yael discovered that she was gifted with pistols, and quickly got proficient. A gun had many benefits and one of them was - that it was easier to find jobs - paying jobs.

Yael awakened at the age of 16, and it was a mixed blessing. From one side she had a very bad opinion about mages that discovering that she was one of THEM was a crisis. Assensing and astral projection were her first capabilities. They seemed to be in high damned in the Barrens, being able to discreetly spy on people. It was a tool and like the gun, it increased her employability.

Debbie, the shark lawyer that unintentionally saved Yael's life a few years ago became a regular client. She paid Yael to check things out for her, to sense clients and see if they are likely lying and get a glimpse at their true mental state. Until the age of 17, this was all Yael knew how to do, use the astral. Then, a local talismonger has taken the young teen under his wing and gave her some magical education. The very basics of spell-casting. The healing spell was Yael's first spell - and that one have made the young mage quite popular in her neighborhood. Street gangs have begun sending her they're wounded to heal and Yael finally had earned their respect.

Over the years, Yael has managed to deepen her knowledge of magic and increase her vocabulary. At the age of 20, she is an established street mage, the pay has improved and along with it the chance of buying good for her little family. Her spell selection is still limited and is mainly aimed at augmenting Yael's mundane skills,

The crunch wink.gif

== Info ==
Name: Yael Bar Alias:
Human, F Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60 Composure: 10
Street Cred: 4 Judge Intentions: 10
Notoriety: 0 Lift/Carry: 6 (15 kg/10 kg)
Public Awareness: 0 Memory: 7
Karma: 41 Nuyen: 125
Age: 20 Skin: tan
Eyes: Green Hair: Brown

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: C,2
Skills: A,4
Resources: E,0
Bonus Skill: Aeronautics Mechanic
Bonus Skill: Alchemy

== Attributes ==
BOD: 5 CHA: 5
AGI: 5 INT: 5
REA: 5 LOG: 2
STR: 2 WIL: 5
EDG: 2 MAG: 5

== Derived Attributes ==
Essence: 6 Initiative: 10 + 1d6
Physical Damage Track: 11 Rigger Init: 10 + 1d6
Stun Damage Track: 11 Astral Init: 10 + 2d6
Physical: 5 Matrix AR Init: 10 + 1d6
Mental: 5 Matrix VR Cold Init: 5 + DP + 3d6
Audio Enhancement [+3] (Only for audio Perception)
Vision Enhancement [+3] (Only for visual Perception)
Social: 7 Matrix VR Hot Init: 5 + DP + 4d6
Vashon Island: Ace of Coins [+3] (Must be visible)
Vashon Island: Sleeping Tiger [+1] (Must be visible)
Zoé: Heritage 12 [+2] (Must be visible)
Astral: 7

== Active Skills ==
Assensing (Aura Reading) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Con Base: 4 + Karma: 0 = 4 Pool: 9
Counterspelling (Combat) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Disguise Base: 6 + Karma: 0 = 6 Pool: 11
Etiquette Base: 5 + Karma: 0 = 5 Pool: 10
Impersonation Base: 4 + Karma: 0 = 4 Pool: 9
Palming Base: 6 + Karma: 0 = 6 Pool: 11
Perception Base: 6 + Karma: 0 = 6 Pool: 11
Performance Base: 4 + Karma: 0 = 4 Pool: 9
Pistols (Semi-Automatics) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Sneaking Base: 6 + Karma: 0 = 6 Pool: 11
Spellcasting (Health) Base: 6 + Karma: 0 = 6 Pool: 11 (13)
Summoning (Spirits of Man) Base: 6 + Karma: 0 = 6 Pool: 11 (13)

== Knowledge Skills ==
Alcohol Base: 3 + Karma: 0 = 3 Pool: 8
Bars and Clubs Base: 1 + Karma: 0 = 1 Pool: 6
Magical Theory Base: 3 + Karma: 0 = 3 Pool: 5
Magical Threats Base: 3 + Karma: 0 = 3 Pool: 5
Music Base: 1 + Karma: 0 = 1 Pool: 6
Underworld Base: 1 + Karma: 0 = 1 Pool: 6

== Contacts ==
Debbie Millier (Shark Lawyer) (CON: 4, LOY: 1)
Little Jim (Talismonger) (CON: 5, LOY: 1)
Moni 'No Show' Naor (Talent Scout) (CON: 1, LOY: 3)

== Qualities ==
Code of Honor (Uninvolved)
Dependent (Inconvenience)
Focused Concentration (Rating 5)
Mentor Spirit (Bear)
Poor Self Control (Thrill Seeker)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (10))
Heal DV: F-4
Improved Invisibility DV: F-1
Increase [Attribute] (CHA) DV: F-3
Increase [Attribute] (INT) DV: F-3
Increase [Attribute] (REA) DV: F-3
Levitate DV: F-2
Stunbolt DV: F-3

== Lifestyles ==
Shitty Apartment (Low) 1 months

== Armor ==
Ballistic Mask 2
Chameleon Suit 9
+Fire Resistance 1
+Nonconductivity 2
+Thermal Damping 6
Vashon Island: Ace of Coins 7
+Electrochromic Clothing
+Faraday Pocket
+Nonconductivity 1
Vashon Island: Sleeping Tiger 13
+Custom Fit
+Newest Model
+Nonconductivity 4
+Ruthenium Polymer Coating 3
+Thermal Damping 6
Zoé: Heritage 12 12
+Custom Fit
+Newest Model
+Thermal Damping 6
Zoé: Second Skin 2
+Custom Fit (Stack)
+Newest Model
+Nonconductivity 2
+Ruthenium Polymer Coating 4

== Weapons ==
Ares Predator V
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Shock Pad
+Smartgun System, Internal
Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 5 (6)
Defiance EX Shocker
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Laser Sight
Pool: 11 Accuracy: 5 DV: 9S(e) AP: -5 RC: 2
Ruger Super Warhawk
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Gas-Vent 3 System
+Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 9P AP: -2 RC: 5
Streetline Special
+Chameleon Coating (Pistol)
+Concealed Quick-Draw Holster
+Personalized Grip
+Smartgun System, Internal
Pool: 11 Accuracy: 7 DV: 6P AP: - RC: 2
Unarmed Attack
Pool: 4 Accuracy: 4 DV: 1S AP: - RC: 2

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: APDS (Heavy Pistols) x40
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Regular Ammo (Light Pistols) x60
Ammo: Taser Dart (Tasers) x12
Contacts Rating 3
+Vision Enhancement Rating 3
Cram x10
Earbuds Rating 3
+Audio Enhancement Rating 3
Fake SIN (Anna Mirochnik) Rating 3
Glasses Rating 4
+Thermographic Vision
+Image Link
+Low Light
Magical Lodge Materials Rating 6
Smart Wig
Tool Kit (Disguise)

== Karma Expenses ==
-10 Attribute STR 1-->2
3/26/2017 10:51:17 PM 11 Mission Reward
2/1/2017 8:53:59 PM 10 Mission Reward
9/13/2016 9:20:20 PM -5 Learned Spell Levitate
9/13/2016 9:20:02 PM -5 Learned Spell Improved Invisibility
9/13/2016 9:16:57 PM -10 Attribute LOG 1 -> 2
9/13/2016 9:16:30 PM 20 Mission Reward

== Nuyen Expenses ==
3/27/2017 9:05:56 PM -150 Purchased Armor Ballistic Mask
3/27/2017 9:04:12 PM -120 Purchased Gear Ammo: Regular Ammo
3/27/2017 9:03:01 PM -60 Purchased Gear Ammo: Taser Dart
3/27/2017 9:01:48 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
3/27/2017 9:01:39 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
3/27/2017 9:01:13 PM -125 Purchased Weapon Accessory Laser Sight
3/27/2017 9:00:49 PM -250 Purchased Weapon Defiance EX Shocker
3/27/2017 8:59:41 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:59:25 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:59:03 PM -70 Purchased Armor Gear Trodes
3/27/2017 8:57:02 PM -500 Purchased Armor Mod Nonconductivity
3/27/2017 8:56:09 PM -3000 Purchased Armor Mod Thermal Damping
3/27/2017 8:55:03 PM -12000 Purchased Armor Zoé: Second Skin
3/27/2017 8:54:46 PM -8000 Purchased Armor Zoé: Heritage 12
3/27/2017 8:52:14 PM -1500 Purchased Gear Audio Enhancement
3/27/2017 8:51:19 PM -150 Purchased Gear Earbuds
3/27/2017 8:50:23 PM -1500 Purchased Gear Vision Enhancement
3/27/2017 8:49:59 PM -600 Purchased Gear Contacts
3/27/2017 8:49:10 PM -500 Purchased Gear Low Light
3/27/2017 8:46:26 PM 30000 Mission Reward
3/26/2017 11:26:49 PM -3000 Purchased Gear Magical Lodge Materials
3/26/2017 11:24:53 PM -100 Purchased Weapon Accessory Personalized Grip
3/26/2017 11:24:25 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
3/26/2017 11:24:10 PM -120 Purchased Weapon Accessory Smartgun System, Internal
3/26/2017 11:23:53 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
3/26/2017 11:23:42 PM -120 Purchased Weapon Streetline Special
3/26/2017 11:19:55 PM -70 Purchased Gear Trodes
3/26/2017 11:17:46 PM -1200 Purchased Gear Smart Wig
3/26/2017 10:51:28 PM 5000 Mission Reward
9/13/2016 9:37:04 PM -200 Purchased Gear Ammo: Regular Ammo
9/13/2016 9:36:10 PM -480 Purchased Gear Ammo: APDS
9/13/2016 9:34:36 PM -7500 Purchased Gear Fake SIN
9/13/2016 9:33:16 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:58 PM -400 Purchased Weapon Accessory Smartgun System, Internal
9/13/2016 9:32:43 PM -600 Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:32:37 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:32:18 PM -275 Purchased Weapon Accessory Concealed Quick-Draw Holster
9/13/2016 9:32:11 PM -50 Purchased Weapon Accessory Shock Pad
9/13/2016 9:31:59 PM -600 Purchased Weapon Accessory Gas-Vent 3 System
9/13/2016 9:31:48 PM -1000 Purchased Weapon Accessory Chameleon Coating (Pistol)
9/13/2016 9:30:24 PM -400 Purchased Weapon Ruger Super Warhawk
9/13/2016 9:30:21 PM -725 Purchased Weapon Ares Predator V
9/13/2016 9:28:11 PM -500 Purchased Armor Mod Nonconductivity
9/13/2016 9:27:55 PM -3000 Purchased Armor Mod Thermal Damping
9/13/2016 9:27:16 PM -260 Purchased Armor Mod Fire Resistance
9/13/2016 9:26:47 PM -1000 Purchased Armor Mod Nonconductivity
9/13/2016 9:26:25 PM -3000 Purchased Armor Mod Thermal Damping
9/13/2016 9:25:41 PM -1700 Purchased Armor Chameleon Suit
9/13/2016 9:25:27 PM -13500 Purchased Armor Vashon Island: Sleeping Tiger
9/13/2016 9:24:44 PM -25 Purchased Gear Image Link
9/13/2016 9:24:23 PM -500 Purchased Gear Vision Enhancement
9/13/2016 9:24:09 PM -500 Purchased Gear Thermographic Vision
9/13/2016 9:23:56 PM -2000 Purchased Gear Smartlink
9/13/2016 9:23:15 PM -400 Purchased Gear Glasses
9/13/2016 9:22:47 PM -500 Purchased Gear Tool Kit
9/13/2016 9:21:08 PM -100 Purchased Gear Cram
9/13/2016 9:16:37 PM 40000 Mission Reward
9/13/2016 9:16:19 PM 1440 Starting Nuyen

bnc's 'background check'
[ Spoiler ]
I'm in!

I'll post bnc shortly.
So quick team huddle.

Slobber is going to quickly leave the room, but I have a question for other players how to best proceed.

1. Put everything back where he found it, and leave the room with no indication that he was there.

2. Steal the bible: To cover up what we were interested in: steal the credsticks, flip a mattress, mess up the closet, leave the safe open, smash the mirror.

Basically do we think the note is enough, or do we want the bible as evidence as well?

There is no indication that Ramirez plans to remove the items in the near future from the safe. Also, Dr. Schmitt told you not to raise suspicions prematurely.
I think that the note is enough to get Kynos and Remirez to try and kill one another. It is hinted that the blood of the 'mercenary' is used...
Hiho my fellow heisters,

I just got asked by rednblack - a fellow player from another pbp I participated in - if we have a slot open for another player.
Personally, I'm in favor of adding a bit of fresh blood, now that we seem to be down to effectively three players.

What do you say?
I enjoyed playing with him in the past. I am for it.
However, somehow all my previous games with him died prematurely.
True, but not because he wasn't posting wink.gif
Hoi chummers. I recognize most everyone's sn from the other forums, so it's nice to see y'all again and to game with some of you again. I'll be taking over face duties shortly. I've starting reading through the IC, and I'm a little over 2 pages in now.

I'll finish up the crunch for my char over the weekend and should be ready to join the game early next week. Looking forward to it, and thanks for having me.
QUOTE (Jack_Spade @ Sep 14 2017, 03:29 PM) *
True, but not because he wasn't posting wink.gif

Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune.
QUOTE (Jack_Spade @ Sep 14 2017, 03:29 PM) *
True, but not because he wasn't posting wink.gif

Yes, he just seems unlucky picking games... I hope we can cure him of this misfortune.
Name: Chaim Delgado
Alias: Senor Fuente, AKA Blue Eyes, AKA Claudia Perez, AKA Stacks
Role: Primary face, B&E secondary
Age: 28
Race: Human
Sex: Male
Nationality: Aztlan
Ethnicity: Jewban

Physical Description: Slight of build, average height, with a forgettable face but a winning smile, Chaim looks like the guy -- or sometimes gal -- that gets passed over. He has brown hair that is slightly wavy when worn long, blue eyes, and a latte-like complexion. He eschews jewelry, but likes bespoke clothes, fine liquors, and a good cigar.

Personality and Background:
Chaim is a social chameleon. He forgets himself sometimes when he's in "role," and may even believe some of the lies he's spinning, at least while he's spinning them. From his history, he's comfortable fraternizing with street rats as well as rubbing elbows with men and women of the corps. He's a natural diffuser of tension, a born negotiator, and a cool-headed infiltrator. Of course, all this comes at a cost. He finds trust a difficult emotion to invest in others, though he desperately wants to.

More than anything he would like a group of friends, people he could let his guard down around, but he tends to believe that others are as adept at manipulation as he is, or they're rubes undeserving of getting to know the real him. This tends to play itself out in a small handful of well-worn patterns. He may see a spark in someone, whether a potential romantic or platonic partner, invest himself in that person, and reveal too much too quickly, putting himself at risk. Then, he flees, burns SINs, and sets up in the next town. Or he'll keep people at arm's length too long, so long in fact that they begin to mistrust him, catch him in lies he has had running too long to keep straight himself, and there's another bridge burned. And sometimes, once, maybe twice, there was nothing wrong with Chaim or the person he chose to invest his trust in, but when Aztechnology came looking, they were the ones who paid the price. Maybe his current crew will be different, though? They seem like a solid group of chummers. One or two might even be friends. One day. If they both live long enough.

Chaim grew up in Managua, the middle of three boys raised by a single mother in the barrens. His older brother was a dedicated fuck up and junkie who didn't live to see his seventeenth birthday. His younger brother was a nice kid, but perhaps looked up to his eldest brother a little too much on the one hand, and the underground rabbis on the other. Chaim was taken away for his "training" before that situation really resolved itself, and this long-lost little brother -- named Micah -- remains Chaim's biggest regret.

At fourteen, Chaim's hands were discovered in the wrong pockets. A Criminal SIN, or worse, would have been the most likely outcome, but instead, Ms. Ichtaca was taken by the pluckiness of it. Here was a boy, obviously of no means, who had purloined a waiter's coat, manufactured the proper credentials to get into the restaurant, had bathed himself in the employee bathroom to wash the stench of the streets off of himself, and had already acquired three commlinks and a credstick before she caught him. Yes, Ms. Ichtaca could use a young man like that. He was given a choice with schooling and a job with Aztechnology on the one hand, and far worse on the other, but the illusion of free will was at least offered.

Upon graduating, Chaim went into intelligence. The work was dangerous, but the basic plan was for Chaim to be an indispensable as possible for as long as possible so that he could get back into the classroom, this time on the other side of the podium. Things didn't exactly go as planned. A rival as Aztech doctored his files -- for what Chaim thinks of as a very petty, if personal, reason -- and Chaim's been on the run every since. Denver, Atlanta, and now as far away from Aztlan as he can get and still stay on the continent he's always called home.

== Personal Data ==
Street Name:
Name: Chaim Delgado
Movement: 12/24 (2m/hit) Swim: 8 (1m/hit)
Karma: 7
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Composure: 10
Judge Intentions: 11
Lift/Carry: 7 (60 kg/40 kg)
Memory: 6
Nuyen: 2,514¥

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 3
STR: 2 (4)
CHA: 7
INT: 4
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence: 3.18
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR: 7 +1d6
Matrix Cold: 4 + DP +3d6
Matrix Hot: 4 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 10

== Limits ==
Physical: 5
Mental: 5
Audio Enhancement [+1] (Only for audio Perception)
Vision Enhancement [+2] (Only for visual Perception)
Social: 9
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Mortimer of London: Berwick Suit [+1] (Must be visible)
Mortimer of London: Ulysses Coat [+1] (Must be visible)
Astral: 9

== Active Skills ==
Computer Base: 2 Pool: 5
Con (Fast Talk) Base: 6 Pool: 13 (15)
Disguise Base: 4 Pool: 8
Etiquette Base: 6 Pool: 13
Exotic Melee Weapon (Monofilament Whip) Base: 6 Pool: 12
Gymnastics (Climbing) Base: 1 Pool: 7 (9)
Impersonation (Human) Base: 4 Pool: 11 (13)
Intimidation (Interrogation) Base: 4 Pool: 11 (13)
Leadership Base: 6 Pool: 13
Locksmith Base: 2 Pool: 8
Negotiation Base: 6 Pool: 13
Palming Base: 4 Pool: 10
Perception (Searching) Base: 6 Pool: 10 (12)
Performance (Presentation) Base: 1 Pool: 9 (11)
Pistols (Semi-Automatics) Base: 5 Pool: 11 (13)
Running (Sprinting) Base: 1 Pool: 5 (7)
Sneaking Base: 4 Pool: 10

== Knowledge Skills ==
Area Knowledge: Seattle : 6 Pool: 10
Bars and Clubs : 2 Pool: 6
English : 0 Pool: 0
Fashion : 3 Pool: 7
Gangs : 3 [ID] Pool: 7 (9)
Hebrew : 4 Pool: 7
Politics : 2 Pool: 5
Spanish : 0 Pool: 0
Sprawl Life : 2 Pool: 6
Syndicates : 2 Pool: 6

== Contacts ==
Castille; Puyallup; Ganger (2, 1)
M. B. Carter; Downtown; Journalist (2, 1)
Meaghan Delayne; Downtown; Bartender (3, 2)
Suzette Ormann; Redmond; Fixer (5, 2)

== Qualities ==
College Education.RF
Consummate Professional
Did You Just Call Me Dumb?
Quick Healer
Records on File (Aztechnology)
School of Hard Knocks
Social Stress (Azzie Scum)
Too Pretty To Hit
Wanted (Aztechnology)

== Lifestyle ==
Crummy Apartment (Low) 1 Months
+ Extra Secure

== Cyberware/Bioware ==
Fingertip Compartment (Monofilament Whip)
Genetic Optimization (CHA)
Muscle ReplacementRating 2
Reflex Recorder (Skill) (Exotic Melee Weapon (Monofilament Whip))
Skin Pocket
Tailored PheromonesRating 2

== Armor ==
Armor Jacket 12
+ Auto-Injector
+ Chemical Protection 3
+ Nonconductivity 4
+ Pulse Weave 4
Custom Ballistic Mask 2
+ Audio EnhancementRating 1
+ Flare Compensation
+ Gas Mask
+ Image Link
+ Vision Magnification
Mortimer of London: Berwick Suit 9
+ Auto-Injector
+ Concealability
+ Custom Fit
+ Electrochromic Clothing
+ Nonconductivity 3
Mortimer of London: Ulysses Coat 3
+ Chemical Protection 5
+ Concealability
+ Custom Fit (Stack)
+ Electrochromic Clothing
+ Nonconductivity 5
+ Shock Frills

== Weapons ==
Ares Light Fire 75
+ Hidden Gun Arm Slide
+ Silencer, Ares Light Fire 70
+ Smartgun System, Internal
+ Spare Clip
Pool: 11 (13) Accuracy: 8 DV: 6P AP: - RC: 3
Colt Agent Special
+ Concealed Quick-Draw Holster
+ Smartgun System, Internal
+ Spare Clip
Pool: 11 (13) Accuracy: 7 DV: 8P AP: - RC: 3
Defiance EX Shocker
Pool: 11 Accuracy: 4 DV: 9S(e) AP: -5 RC: 3
Monofilament Whip
Pool: 12 Accuracy: 5 DV: 12P AP: -8 RC: 3
Savalette Guardian
+ Concealed Quick-Draw Holster
+ Smartgun System, Internal
+ Sound Suppressor
+ Spare Clip
Pool: 11 (13) Accuracy: 7 DV: 8P AP: -1 RC: 4
Unarmed Attack
Pool: 5 Accuracy: 5 DV: 4S AP: - RC: 3

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear: Equipped ==
Advanced Medkit Rating 3
Ammo: APDS (Light Pistols) x100
Ammo: APDS (Heavy Pistols) x60
Ammo: Capsule Rounds (Light Pistols) x30
+ Narcoject
Ammo: Stick-n-Shock (Heavy Pistols) x50
Ammo: Taser Dart (Tasers) x10
Certified Credstick, Silver
Certified Credstick, Standard Rating 1
Contacts Rating 3
+ Vision Enhancement Rating 2
+ Low Light
Cram x3
Fake License (Concealed Carry Permit) Rating 4
Fake License (Restricted Cyberware License) Rating 4
Fake SIN (Enrique Casada (UCAS)) Rating 4
Gecko Tape Gloves
Jazz x3
Lockpick Set
Long Haul x2
Novacoke x10
Personalized Grip: Colt Agent Special
Personalized Grip: Taser
Psyche x2
Slap Patch, Stim Patch Rating 6 x4
Slap Patch, Trauma Patch x2
Stealth Tags x10
Survival Kit
Synthskin Face Mask x2
Tool Kit (Disguise)
Looking forward to meeting Chaim.
We really should have stopped joking about bad luck:
rednblack informed me that he has a RL time crunch and won't be able to continue gaming with us.

So for now I'll take over the character.

Which brings me to the question: Do you guys need anything from me for this little information gathering act?
Would be nice to finish the conversation with Chaim - though not mandatory as its mainly nonsense.
You're kidding, right?
You mean, he ain't coming back?

If so, I'd personally rather ignore and retro-edit the fact that he's ever been here. His impact on the storyline is marginal and I'd rather go without Chaim than with another ghost NPC.

Does anyone know anything about Special K?
Edit is also an option.
Damn shame.

And no, haven't heard or read anything.

I have set all my posts mentioning Chaim set in Spoilers - hopefully that will lessen the confusion for any later readers.
You are a nerd. And one of the best ones I ever met.

Thanks, dude!
Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken.
I'll have to dig them up once the old forum works again
For when it is time for bnc to answer questions: (Anna casted the improve charisma on her before going to the park).
Improve charisma: 15d6t5 4
drain: 10d6t5 5
QUOTE (Gilga @ Oct 15 2017, 03:39 PM) *
Jack did you keep the new SIN names? I am not sure whst name Anna would go by I will edit if mistaken.

bnc, you are Ruth Axes, Analyst.
Krestov you are Jonathan King, Chief of Security
Slobbertooth becomes Michael Maday, Compliance Officer
Flatline is Dr. Justin Thyme, Head of Purchasing
Anna you'll be Roberta Ublind, Abstractor at Purchasing
Kite goes by Naimsa Lei, Pilot

EDIT: Important question:
Isn't bnc present? It sounded a bit like the two were alone ("was happy to talk about her girlfriend"). But then she received the spell. So where am I?
I imagine bnc nearby as we discussed the angry jealous girlfriend gig.
Since it is not trivial to conceal magic it makes the most sense to
enchant bnc in advance, before even going to the park.

Though I was thinking to try and lead Annita to offer to offer Rutti some help in finding the job.
which would allow bnc to do the technical questions to the actual spider on a double date (does that makes sense?)
Alternatively, Anna can gossip the nontechnical details - (shoot me up if you have ideas) e.g. what matrix games he plays and the hours, does he works from home? Is there anything we need from Anna?
Meeting the spider directly is not recommended - that guy has a security clearance and will be a lot more cautious to talk about anything relating to his job. Schmitt suggested going after his girlfriend precisely because getting info out of her would be easier and safer.
So I am open to any interpretation as to where is bnc and if she just joins us for the walk then I'll edit. No problem...

QUOTE (Gilga @ Oct 16 2017, 12:21 PM) *
So I am open to any interpretation as to where is bnc and if she just joins us for the walk then I'll edit. No problem...

For simplicity's sake I suggest, they walked together, then Anna bolted off in fake joy, when she saw that cute dog and bnc slowly strolls after.
Alright, that's the big one: To get her to spill the password you'll need another Con test. Threshold is 3.
Con: 10d6t5 4

Muahahahaharr! With that roll, do I also get her favourite sex position? biggrin.gif
In my opinion, if you made it a seduction roll and then bnc could witness it first hand wink.gif
Na, Annita still harbors subconscious resentments against queer people thanks to her upbringing. On a conscious level she knows that that is a bigoted and outdated perspective and she is taking an effort to overcome her biases, but she still isn't entirely comfortable.

... because I like nuanced characters nyahnyah.gif
Just so I finally figure it out: Schmitt or Schmidt ?
I know, I haven't been consistent myself, but originally he was "Schmitt" embarrassed.gif
I did it! I finally found a picture of an Orc in a suit that isn't a fat slob. He's overly handsome for Slobbertooth, but it works to represent him in the argentum suit.
@Jack: I think, what makes the confusion even greater is the fact that the German version of "Mr. Johnson" is called "Mr. Schmidt". So, Mr. Schmitt is our Mr. Schmidt.

@Squirrel: Noice pic smile.gif I'm trying to merge that gruesome chunk of scars and tissue you gave us as Slob's face, and that handsome knight in armor. Everytime it's about to work, my head just explodes, and I wake up with the same problem again ^^ Still an awesome pic
I'm a bit embarrassed to admit, that I can't find the plans for the bank anymore. I'll have to redraw them. embarrassed.gif
Sorry for being so inactive RL is a bit of a mess. Job searching.
QUOTE (Gilga @ Nov 1 2017, 11:17 AM) *
Sorry for being so inactive RL is a bit of a mess. Job searching.
I understand the pain

My job stops existing December 31st. indifferent.gif
Hah. Funny you say that, same on my end...
Mine too actually, this is why I am spending so much time figuring out my next step.
Mine too actually, this is why I am spending so much time figuring out my next step.
Mine too actually, this is why I am spending so much time figuring out my next step.
Merry Christmas and Happy New Year to all of us nyahnyah.gif
lol, I feel like an ass for goingn to be employed on Jan 1st...

@Jack Could it be you never actually drew the map? I have an intel file in which I keep all infos we ever got, usually containing maps, too (I still have the underground base, for example). I have no map about the bank in my file. Also, I skimmed through the first 150ish posts or so, including the spoiler fields, and found no such thing there either.
Nah, you never received them before - which is why I now have trouble finding them in my millions of pdfs (the home by me software doesn't allow saving, only printing)

And as I now find out, they pulled the license on the software so you now need an account and do it over their website.
Really inconvenient.
So yeah, Slobber's plan is bad.

However, the general concept I do think is the way to go. Get in, cripple some security systems, and then start in earnest. We could try talking through or slinking through the place, but most of the team isn't great at that. Those kind of strategies, without the the full team present contributing is a good way to turn a heist for some of the team into a hostage rescue for the rest of the team.
It's times like this that I miss Torrent the most... biggrin.gif
And yes, Slobber is going to try to find an excuse to wear Full Body Armor and bring a grenade launching assault rifle during this.

Because when else will I get a chance to use 'em nyahnyah.gif
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