IPB

Welcome Guest ( Log In | Register )

> [MrJBlackBook] Mr. J's Little Black Book, The title says it all...
TechnoDruid
post Oct 14 2004, 02:40 AM
Post #1


Target
*

Group: Members
Posts: 47
Joined: 4-March 04
Member No.: 6,121



I just got mine in the mail day before yesterday (along with SOTA64) and haven't had the opportunity to read through it much. So...what'd everyone think?
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies (1 - 5)
Dark father
post Oct 14 2004, 04:33 AM
Post #2


Target
*

Group: Members
Posts: 66
Joined: 12-May 03
From: Montreal, Québec
Member No.: 4,574



After seeing the section on the anatomy of a Shadowrun, I thought they should have done this book long before! It took me years to master well the structure of a shadowrun, from the meeting with a fixer to the delivery of the goods. With this, a starting GM will understand it well from the start.

The contacts are original, nice variations on the classics. The encounters are a good update on Sprawl Sites. I rarely used them in this book, so I don't think I will use them more often with the MJLBB. The additional rules are interesting. I made a player use the quick decking rules this weekend and it helps a lot to shorten basic searches. additionally , it's interesting to see how reputation can be represented stat-wise. My only problem is the use of the terms Notoriety and Street Cred. I don't know if it's because english isn't my first language, but I don't find them not really meaningful.

Overall : a good book which will appeal especially to new GM or those wishing to perfect their games, but it can be an interesting, but unnecessary, resource for experimented GMs as well.
Go to the top of the page
 
+Quote Post
Canid13
post Oct 14 2004, 11:41 AM
Post #3


Moving Target
**

Group: Members
Posts: 278
Joined: 28-September 04
From: The Smoke
Member No.: 6,709



QUOTE (Dark father)
I don't know if it's because english isn't my first language, but I don't find them not really meaningful.

Don't worry, it's cos the rules are broken, unproofread for both content and grammar and thoroughly nonsencical.

But likewise, aside from the Reputation rules, this is an absolute must for every GM, and I wish they'd had it years ago too :o)
Go to the top of the page
 
+Quote Post
Birdy
post Oct 14 2004, 01:02 PM
Post #4


Moving Target
**

Group: Members
Posts: 637
Joined: 26-February 02
Member No.: 1,528



Since I offered to say something nice ;-)

Yes! Only way to improve the book is: Couple it with the Companion and Street Survival as the second major rulesbook!

Artwork: As with SotA the artwork is getting better by the day. Went through some old SR1/2 books (FoF or the Neo) and the current art is between almost as good and better than in the old books (And I preferred that art)

Contacts: A huge boatload of them and a lot useful ones. With enough hints to easily integrate them. Also my Humanis buddies complain about the amount of non-humans in there ;-) Some NPC are funny, some are "cute" (Ork hooker anyone)

What Mr Johnsons expects: Jaaaaaaaaaaa! That is a chapter that a lot of players should read! Mr J's the one hiring and you have to meet his criteria.

The whole stuff on "phases of a run" and "variant Mr. J's" is quite useful, even more so to "new" GM. Most SR groups don't meet in a tavern after all.

I did not check the rules but they sound interesting, giving a <Something>/Decker combo a new lease of life (not that deckers will live long IMU. Do Ghuls accept roastet brain?)


See, I can be nice to a book and it's authors ;-)

Birdy
Go to the top of the page
 
+Quote Post
bitrunner
post Oct 14 2004, 07:30 PM
Post #5


Moving Target
**

Group: Members
Posts: 496
Joined: 28-June 02
From: Orlando FL
Member No.: 2,915



btw, i bumped the last thread so you could all read some of the other comments...
Go to the top of the page
 
+Quote Post
Mr.Platinum
post Dec 4 2005, 12:48 PM
Post #6


Moving Target
**

Group: Members
Posts: 751
Joined: 7-June 02
From: Hamilton.LTG.on.ca
Member No.: 2,853



Well I have had this book for a while now. I
must say this is the best shadowrun aid for this GM i have used to help me make some adventures on the fly and quick matrix tables in the back have made the matrix less time consuming.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd December 2024 - 07:56 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.