[MrJBlackBook] Mr. J's Little Black Book, The title says it all... |
[MrJBlackBook] Mr. J's Little Black Book, The title says it all... |
Oct 14 2004, 02:40 AM
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#1
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Target Group: Members Posts: 47 Joined: 4-March 04 Member No.: 6,121 |
I just got mine in the mail day before yesterday (along with SOTA64) and haven't had the opportunity to read through it much. So...what'd everyone think?
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Oct 14 2004, 04:33 AM
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#2
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Target Group: Members Posts: 66 Joined: 12-May 03 From: Montreal, Québec Member No.: 4,574 |
After seeing the section on the anatomy of a Shadowrun, I thought they should have done this book long before! It took me years to master well the structure of a shadowrun, from the meeting with a fixer to the delivery of the goods. With this, a starting GM will understand it well from the start.
The contacts are original, nice variations on the classics. The encounters are a good update on Sprawl Sites. I rarely used them in this book, so I don't think I will use them more often with the MJLBB. The additional rules are interesting. I made a player use the quick decking rules this weekend and it helps a lot to shorten basic searches. additionally , it's interesting to see how reputation can be represented stat-wise. My only problem is the use of the terms Notoriety and Street Cred. I don't know if it's because english isn't my first language, but I don't find them not really meaningful. Overall : a good book which will appeal especially to new GM or those wishing to perfect their games, but it can be an interesting, but unnecessary, resource for experimented GMs as well. |
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Oct 14 2004, 11:41 AM
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#3
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Moving Target Group: Members Posts: 278 Joined: 28-September 04 From: The Smoke Member No.: 6,709 |
Don't worry, it's cos the rules are broken, unproofread for both content and grammar and thoroughly nonsencical. But likewise, aside from the Reputation rules, this is an absolute must for every GM, and I wish they'd had it years ago too :o) |
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Oct 14 2004, 01:02 PM
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#4
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Moving Target Group: Members Posts: 637 Joined: 26-February 02 Member No.: 1,528 |
Since I offered to say something nice ;-)
Yes! Only way to improve the book is: Couple it with the Companion and Street Survival as the second major rulesbook! Artwork: As with SotA the artwork is getting better by the day. Went through some old SR1/2 books (FoF or the Neo) and the current art is between almost as good and better than in the old books (And I preferred that art) Contacts: A huge boatload of them and a lot useful ones. With enough hints to easily integrate them. Also my Humanis buddies complain about the amount of non-humans in there ;-) Some NPC are funny, some are "cute" (Ork hooker anyone) What Mr Johnsons expects: Jaaaaaaaaaaa! That is a chapter that a lot of players should read! Mr J's the one hiring and you have to meet his criteria. The whole stuff on "phases of a run" and "variant Mr. J's" is quite useful, even more so to "new" GM. Most SR groups don't meet in a tavern after all. I did not check the rules but they sound interesting, giving a <Something>/Decker combo a new lease of life (not that deckers will live long IMU. Do Ghuls accept roastet brain?) See, I can be nice to a book and it's authors ;-) Birdy |
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Oct 14 2004, 07:30 PM
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#5
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Moving Target Group: Members Posts: 496 Joined: 28-June 02 From: Orlando FL Member No.: 2,915 |
btw, i bumped the last thread so you could all read some of the other comments...
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Dec 4 2005, 12:48 PM
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#6
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Moving Target Group: Members Posts: 751 Joined: 7-June 02 From: Hamilton.LTG.on.ca Member No.: 2,853 |
Well I have had this book for a while now. I
must say this is the best shadowrun aid for this GM i have used to help me make some adventures on the fly and quick matrix tables in the back have made the matrix less time consuming. |
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