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grendel
post Oct 18 2004, 09:30 PM
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This will serve as the casting call for the Dumpshock Forums run: High Order. The adventure will be run along the lines of a traditional shadowrun: the characters will meet with their Johnson, receive the mission tasking, and attempt to complete it within defined parameters. I’m accepting up to six characters on a first-come, first-served basis only. That is, the first six character sheets I receive via email will be the primaries for this game. Any I receive after that will go into the alternate queue, which I will turn to should one of the primaries no longer be able to carry on. Any file format is acceptable for your character sheet, but please include it as an attachment rather than in the body of the message itself. You may post your character to the OOC thread if you like, but I’m not requiring it. The deadline for character submissions is 29 Oct 04.

The game will be run utilizing all 3rd Edition core rules, as well as most optional rules. A listing of my house rules can be found at http://dmp.veldt.org/hrules.html. The game date is March, 2063.

As for characters, I’m looking for professional level runners, with between 60 and 90 karma. Characters from both table top games as well as the Forums are acceptable. The only requirement I have is that you include a background story that at the very minimum covers the basic twenty questions from the main book, as well as explaining any unique or unusual skills/gear/edges/flaws. Be prepared to answer questions about any customized gear/spells/foci/vehicles/etc. If you’re planning on submitting a starting to low-level character, that’s fine, just let me know beforehand and we can work out a karma/resource bonus that will level the playing field amongst all characters.

Most of the games that work out well on these boards are ones that move along at a good pace. Pursuant to that, I've come ready to work. In most cases I'm able to check the boards daily and make updates as required, so be prepared. The game will move and if a character gets left behind, so be it.

Mechanics wise, most success tests will be handled cinematically unless you desire otherwise. If that's the case, detail your test on an OOC post including skill and pool dice used and the results. We're going to be on the honor system here, as I trust any good player to realize that if you cheat, you're only cheating yourself and your fellow players. Also, if it should ever come up that you feel I'm handling a game mechanic wrong or messed up a rules call, make an OOC post citing the incident as well as your reasoning including page number and sourcebook you're referencing. I'll explain my reasoning and we'll discuss it. If it turns out that I made a mistake, I'll adjust accordingly. There's no penalty for questioning the GM when he is wrong. If you question the GM when he is right, prepare to reap the ridicule. Keep me honest, it makes for a better game.

To contact me, you can either use email: grendel2061@hotmail.com, or post to this topic. I check daily and responses should come quickly as long as I'm in the office.

That's all the information I can think to dispense now. If you have any questions please don't hesitate to ask. Further bulletins as events warrant.
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Ecclesiastes
post Oct 18 2004, 09:45 PM
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Jesus Freak
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I'm submitting my character Wraith. I'll recreate him as an HTML file and send to you.
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Ecclesiastes
post Oct 18 2004, 09:52 PM
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Jesus Freak
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Do you allow stuff from Raygun's site?
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Whizbang
post Oct 18 2004, 09:58 PM
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hmm...considering trying something different...phys adept/sniper. Now to actually create the char with a good background before all the slots are filled...
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grendel
post Oct 18 2004, 10:31 PM
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QUOTE
Do you allow stuff from Raygun's site?


No, not for an online game.
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Whizbang
post Oct 18 2004, 10:35 PM
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So what's the availability limit for this game, as we're a bit more than starting characters...
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Cthulhu449
post Oct 18 2004, 10:41 PM
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Can we submit a character, but then give updates and fixes to that character later?

I read your house rules, but since we are "pros" what kind of gear beyond the norm will we be able to get?
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Mumbles
post Oct 18 2004, 10:41 PM
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Just sent a Martial Artist/Phsy-Mage.
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grendel
post Oct 18 2004, 10:47 PM
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QUOTE
So what's the availability limit for this game, as we're a bit more than starting characters...


If you're submitting a starting character, use the listed rating and availability limits (6/8) for generation. Then include a separate request for whatever gear lies outside that and a justification for why your character would have it.

If you're submitting an existing character, then there are no limits, just be ready to explain how the character acquired the item in question.

QUOTE
Can we submit a character, but then give updates and fixes to that character later?


Yes.

QUOTE
I read your house rules, but since we are "pros" what kind of gear beyond the norm will we be able to get?


Professional in this context refers to your character's approach to the business and how s/he handles her/himself in the world, rather than what s/he has access to equipment wise.
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Hemlok
post Oct 18 2004, 10:59 PM
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Are cantrips(Fetished or Exclusived to 0 spell points) allowed?
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Whizbang
post Oct 18 2004, 11:09 PM
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Argh...NSRCG is messed up...doesn't list any of the sniper rifles...
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Ecclesiastes
post Oct 18 2004, 11:13 PM
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Jesus Freak
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Yeah it does.

Weapons --> Firearms --> Rifles --> Sniper Rifles
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Ecclesiastes
post Oct 18 2004, 11:14 PM
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Jesus Freak
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Oh, and do yourself a favor. Even though the Barret does D damage, the ammo is going to be a pain to find. Get a Walter MA-2100, it does 14S which is plenty.
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Whizbang
post Oct 18 2004, 11:17 PM
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I must have messed up my NSRCG in the last update, then. And Ecc...ever going to get back on AIM so you can council me in the way of a combat char? :)
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Ecclesiastes
post Oct 18 2004, 11:21 PM
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Jesus Freak
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Yeah yeah yeah, my connection has been all messed up, I'll be on in a bit. :)
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grendel
post Oct 19 2004, 12:03 AM
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QUOTE
Are cantrips(Fetished or Exclusived to 0 spell points) allowed?


No.
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Spookymonster
post Oct 19 2004, 12:20 AM
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I'll toss Skee into the mix as well. I've submitted him to the Revelations game as well. Between the two of you, I figure I've got a good chance of making the cut;).

I've also got a +80 karma version as well, but I haven't posted him to my site yet. I'll send you an e-mail with both when I get around to it.

[edit]
Here's Skee with 83 more karma and 100k more nuyen. Most significant difference is he's a rank 3 initiate here.
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Ecclesiastes
post Oct 19 2004, 12:21 AM
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Jesus Freak
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Submitted Wraith.
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grendel
post Oct 19 2004, 03:17 AM
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Wraith and Skee (2nd version) accepted. Four slots left.
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grendel
post Oct 19 2004, 07:18 PM
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Characters Accepted:

Wraith
Skee
Shrine
Zoe Wells

Two slots remaining.
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Whizbang
post Oct 19 2004, 07:19 PM
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Argh....trying to finish my char...couldn't by any chance convince you to hop on Yahoo, could I?
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paul_HArkonen
post Oct 19 2004, 07:43 PM
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Going to submit character Shadow, his karma is on the low side but the equipment more than makes up for it I think.
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Whizbang
post Oct 19 2004, 08:39 PM
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Sent in my char sheet as is, hopefully to hold a spot while I finish up the fine tuning.
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Mr Hamster
post Oct 19 2004, 08:40 PM
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Submitted a Mage/Face character (Flash), hope you like him. Let me know if you want me to put karma into him.
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Shadow
post Oct 19 2004, 08:43 PM
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QUOTE (paul_HArkonen)
Going to submit character Shadow, his karma is on the low side but the equipment more than makes up for it I think.

Hey now, you don't see me submitting characters named Paul Harkonen :grinbig:

J/K

Crow is submitted
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Cthulhu449
post Oct 19 2004, 11:09 PM
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What is Shrine, whomever sent him in? Zoe is a decker so everyone knows.
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Whizbang
post Oct 19 2004, 11:24 PM
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Niome version 2.0 sent with background.
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paul_HArkonen
post Oct 20 2004, 12:04 AM
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QUOTE
Hey now, you don't see me submitting characters named Paul Harkonen


He was made way before I got onto this forum, but sorry about that.

oh, and Gredel sorry, I completely forgot to send the background with the character, give me a sec to actually type it up and I'll send it to you.

-Edit-
Resent the whole thing

This post has been edited by paul_HArkonen: Oct 20 2004, 01:01 AM
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grendel
post Oct 20 2004, 01:36 AM
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Character acceptance is now closed. The following is the cast for this game:

Wraith
Skee
Shrine
Zoe Wells
Shadow
Niome

The IC thread will be opening shortly.
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Whizbang
post Oct 20 2004, 02:08 AM
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Yay...I managed to squeak through...Thank you, Ecc for reminding me to send in an early version in attempt to hold a spot. :)
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Cthulhu449
post Oct 20 2004, 02:38 AM
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Hey, pretty sure in my hurry to get things in I wasn't clear or didn't even specifically mention that in the Matrix, and thus as most people know her, Zoe Wells "streetname" is Sif. Sorry for the confusion.
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grendel
post Oct 20 2004, 07:31 AM
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All right, the IC thread is up. Post as desired, specifically if you plan on doing anything (training, shopping, legwork, etc.) before the meet on Monday night. Also, advise when you plan on arriving at the Hotel, if you're doing any surveillance beforehand, as well as gear/weapons you plan on having with you.
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Cthulhu449
post Oct 20 2004, 07:36 AM
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Just to double check: I called Niome and Wraith too?
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Mumbles
post Oct 20 2004, 12:02 PM
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QUOTE (Cthulhu449)
What is Shrine, whomever sent him in?

Shrine is a Martial Artist, with some spellcasting capabilities as well.
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grendel
post Oct 20 2004, 06:00 PM
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QUOTE
Just to double check: I called Niome and Wraith too?


Sorry, no, those characters have a fixer named Zoe. I'll always refer to you as Sif in game.
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Cthulhu449
post Oct 20 2004, 08:06 PM
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Heh, cool, I thought that might be the case.
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paul_HArkonen
post Oct 20 2004, 08:58 PM
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Shadow is going to a meeting of his group.

oh, and Ettiquette for Squall.

1,2,4,7
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grendel
post Oct 20 2004, 08:58 PM
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One thing I forgot to mention is please do not include your signature when posting to the IC thread. Also, if you are talking via headware radio/telephone, mindlink, or some other form of communication where others around you would not be able to hear, please italicize that dialogue. Thanks.
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Cthulhu449
post Oct 20 2004, 09:09 PM
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Don't know where we post exact actions, so I guess I'll do it here until I am told otherwise:

Going to get on Shadowland and do a search for some info on this Rakovic . At the same time I'll look for general information on Hotel California if I don't already know a bit about it. I want to then check the hotel's matrix presence; I know they won't have a server or anything probably, but I want to get into vidphones to use the cameras on them to look around a bit, maybe see if they store reservation information in the phones' computers or some small onsite computer that's hooked up to the matrix, if they have a matrix link/trid set at the rooms etc. If they do I will pillage that info as long as it isn't a glacier or something crazy.

Edited so it didn't say "Restaurant"
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grendel
post Oct 21 2004, 01:22 AM
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Roll me a perception check, please, Shrine. If you have any security systems skills, roll those as complementary.
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Mumbles
post Oct 21 2004, 12:04 PM
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Shrine's Perception roll: 5,4,2,2,1
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Spookymonster
post Oct 21 2004, 06:01 PM
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Skee is going to use his Local Neighborhood (Puyallup), Crime Org, Gang ID, Pop Culture and Seattle Nightlife (chipped) skills to see if he can dig up anything on Rakovic or the Hotel California.

When he gets to the hotel, he'll land on the roof and summon a Hearth spirit to answer a few questions about the hotel (if possible).
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grendel
post Oct 21 2004, 07:37 PM
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Roll some dice for me for you skills, then. And a conjuring and drain test. No background count.
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paul_HArkonen
post Oct 21 2004, 08:04 PM
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perception test for security:
10,5,5,2,2,1

complemetery test with security procedures:
4,4,4,3,2,1

and yes, provided the room is less than 500 :nuyen: a night Shadow is going to rent a room for the night.

He is currently wearing the formfit body armor, and Toten Kopf, with one round in the chamber.
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grendel
post Oct 21 2004, 08:11 PM
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The Hotel is well covered by cameras, with obvious security cameras mounted over the entrances and exits as well as the conceirge desk, inside the elevators, and over the walkway to the parking garage. You also notice that camera coverage is further enhanced by concealed security cameras mounted in the hallways and around the lobby and mezzanine levels. Hotel personnel also appear to be discreetly armed with a variety of weapons, from stun batons to pistols. You do notice half a dozen other security personnel moving around as well, all of whom wear armored jumpsuits that mirror the uniforms worn by other Hotel staff. They carry weapons and tactical gear openly: heavy pistols in thigh holsters, submachineguns slung muzzle down across their vests, and ammunition and grenades in pouches on their vests. All personnel that you see have communication gear as well.

The single costs :nuyen: 300 a night while the double runs :nuyen: 500 a night.
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Mumbles
post Oct 21 2004, 09:07 PM
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Astral Perception roll for Shrine (which he'll repeat on the way out too): 8:5;3;2;2
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paul_HArkonen
post Oct 21 2004, 09:14 PM
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just to make sure you know Shadow is going to be masking while he's in the hotel, and he's going to be masking as a normal mundane, no cyber, no nothing

perception for room:
11,5,4,4,4,3

complemetery sec procedure:
9,5,5,2,2,1
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Whizbang
post Oct 21 2004, 09:30 PM
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Gah...song...stuck...in...head....
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grendel
post Oct 21 2004, 09:32 PM
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Originally, the Hotel was going to be called the Jade Iris. But that was just too much like the Blue Rose, so I went with something more anonymously original. Glad to hear you like it. :)
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Cthulhu449
post Oct 22 2004, 05:27 AM
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Sif is just chilling until you need to move the plot onward and then she will drive to the hotel on her bike.
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Mumbles
post Oct 22 2004, 11:45 AM
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Shrine's finished too. He's ready for the meet.
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Cthulhu449
post Oct 22 2004, 08:31 PM
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My character will try and arrive about 15 minutes early. Got the tres chic on.

Is everyone else done with the legwork? It cool to move on?
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paul_HArkonen
post Oct 22 2004, 09:18 PM
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Shadow's done with his legwork, he's going to show up with the same stuff he's sleeping in. He'll show up about 15 minutes early but spend about an hour ahead of time in the restauraunt, eating something.
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Cthulhu449
post Oct 23 2004, 06:48 PM
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I think grendel is MIA for a bit, they are looking for him in another thread too.
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Spookymonster
post Oct 24 2004, 02:18 PM
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Skee's rolls
Who is Rakovic?
Local Neighborhood-Puyallup(4): 10,5,5,2
Gang Identification(4): 5,3,2,1
Criminal Organizations(3): 4,3,2
Pop Culture(3): 4,3,1
Seattle Nightlife(3+3CED): 10,10,3,1,1,1

What is the Hotel California?
Local Neighborhood-Puyallup(4): 7,5,4,2 (probably doesn't apply to Downtown, but worth a shot)
Pop Culture(3): 8,5,5
Seattle Nightlife(3+3CED): 8,5,5,3,2,2

Hearth Spirit summoning - Force 3 Great Form:
Summoning (4): 5,4,1,1 (2 successes = 2 services)
Drain (5 vs. 3M): 11,4,3,3,2 (4 successes = 0 drain)

Invoking (4 vs. 3): 9,5,3,2 (3 successes = great form Hearth spirit!)
Drain(5 vs. 3M): 4,3,2,2,1 (2 successes = L damage)

Skee will then use the spirit's Divination power to ask 1 question, using up one service:
- Will Rakovic try to double-cross Skee?
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grendel
post Oct 24 2004, 07:57 PM
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MIA? Me? Surely you jest. I was hoping to give Ecclesiastes a chance to post if Wraith was doing anything, but he still is having connection problems. We'll move on without him.

QUOTE
Who is Rakovic?


No information regarding Rakovic shows up with regards to gang activity or gang membership. Likewise, he is not a figure in the Seattle nightlife arena. Your guess is that he's corporate, or that it's a new alias.

QUOTE
What is the Hotel California?


The hotel is regarded as neutral territory for shadowrunners, a safe place to go to ground after a run or to hold a meet with a Johnson. Three different fixers do their work out of the hotel bar/restaurant.



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Cthulhu449
post Oct 24 2004, 11:40 PM
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Haha, forgive my presumptuousness.
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Ecclesiastes
post Oct 25 2004, 09:24 PM
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Jesus Freak
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The forums are fixed and I'm back!

Am I still even in this game though? My access got denied before the game started, so I don't know if you ended up excluding me or not.
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Cthulhu449
post Oct 25 2004, 09:26 PM
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Yeah, hurry and do stuff so we can go to the meet! ;)
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Ecclesiastes
post Oct 25 2004, 09:50 PM
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*starts to play catch-up*
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Ecclesiastes
post Oct 25 2004, 09:53 PM
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Street Etiquette on Snitch (Good Looking edge): 05 04 04 04 03 02
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Ecclesiastes
post Oct 25 2004, 10:21 PM
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Negotiations/Bargin - 09 08 03 03 02 02
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Cthulhu449
post Oct 26 2004, 12:34 AM
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Hey, could everyone post their Race/Gender/"Class" real quick and I'll make a handy list.

Shrine: Male/Human/Martial Artist/Spellcaster
Skee: Male/Human/Techno Illusionist
Wraith: Male/Human/B&E Specialist/Infiltrator
Sif: Female/Elf/Decker
Shadow: Male/Human/Physad/Wetwork/B&E Specialist
Niome: Female/Elf/Physad/Sniper
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Whizbang
post Oct 26 2004, 12:38 AM
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Niome: female/elf/phys adept/sniper
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paul_HArkonen
post Oct 26 2004, 12:50 AM
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Shadow/Human(japanese)/ Male/ Physad/ Wetwork/B&E specialist.
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Ecclesiastes
post Oct 26 2004, 04:27 PM
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You got Wraith right on. No need for the ? next to Human. :)
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Spookymonster
post Oct 26 2004, 04:29 PM
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Skee is going to make the following tests:

Where are the popular off-hours hangouts for Ares employees?
Local NB-Puyallup(4) (yeah, it's a longshot): 2,4,4,7
Pop Culture(3): 5,5,11
Seattle Nightlife(3+3) (chipped - Jukebox 2/MSC slot 2): 1,2,2,4,10,10


Judging from the images, are there any obvious flaws in their security?
Security Procedures(3+3) (chipped - Jukebox 1/MSC slot 1): 2,2,4,5,5,5

Note: If you'd rather I not sort the results, please advise.
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grendel
post Oct 26 2004, 04:46 PM
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QUOTE (Spookymonster)
Where are the popular off-hours hangouts for Ares employees?

The Red Lion is a lounge and cigar bar downtown that's popular with Ares middle management types. Beyond that, the corporate wage slaves tend to hang out either at their local neighborhood places, or at one of the larger clubs downtown such as Penumbra or Dante's Inferno.

QUOTE
Judging from the images, are there any obvious flaws in their security?


No.
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paul_HArkonen
post Oct 28 2004, 07:34 PM
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hey, some of us don't have a huge amount of extra :nuyen: to throw around, we gotta earn it the hard way. (just kidding with you, but not being from this country and having nothing when he started Shadow's kinda limitted on the transport thing.)
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Ecclesiastes
post Oct 28 2004, 07:38 PM
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Its ok, Wraith doesn't come off that way, he is more social than that. He is just thinking it on the inside. ;)
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paul_HArkonen
post Oct 28 2004, 07:39 PM
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oh I understand, and Shadow doesn't really care one way or another.
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Ecclesiastes
post Oct 28 2004, 09:45 PM
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Grendel, I forget, which part of town are we in? I need to know which of my apartments we're going to.

A point for all of you... being pros, we not only should have our own rides, but also several lifestyles in different parts of town to hide out in. :)
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grendel
post Oct 28 2004, 10:01 PM
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Downtown, Ravenna to be specific.
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Ecclesiastes
post Oct 28 2004, 10:05 PM
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Cool, I got a place in Downtown.
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paul_HArkonen
post Oct 28 2004, 10:45 PM
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how far is Wraith's place from where the meet is?
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Ecclesiastes
post Oct 28 2004, 10:52 PM
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Who knows? :)

I'd just guess it at a few miles or whatever.
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Cthulhu449
post Oct 28 2004, 11:46 PM
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What is your apartment like? How big, what kind of appliances, is it nice, crappy? Got any drones, a vidphone, etc.? Just wondering for my posts and such.
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Ecclesiastes
post Oct 28 2004, 11:51 PM
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Its one of my spare low lifestyles. Not a big place, but it'll due. Work table, couch, trid, kitchenet and a bathroom.
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paul_HArkonen
post Oct 29 2004, 12:58 AM
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Shadow will just hoof it then, if it's only a few miles that's not that bad.
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Spookymonster
post Oct 29 2004, 01:43 PM
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Skee's Trid Phantasm rolls:

Sorcery (5 +2(totem) vs. 4): 2,2,2,2,4,5,10 (3 successes)
- the illusion will automatically fool anyone with Int 3 or less

Drain (5 + 6(magic pool) vs. 2D): 1,1,2,3,4,4,5,5,7,14,19 (9 successes = no drain)
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Spookymonster
post Nov 3 2004, 08:04 PM
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Hope no one minds me throwing a plan out like that. I figured it might help speed the legwork along a bit. I can always edit/delete it if anyone has an objection :).
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paul_HArkonen
post Nov 3 2004, 09:13 PM
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no problem with me
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Cthulhu449
post Nov 3 2004, 10:18 PM
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Ok, here are the searches I'm going for. I can do 4 searches simultaneously due to Int 8:
Rakovic, detailed search, looking for previous work anyone has heard him doing in Seattle, who he works for, whether he deals straight, that kind of stuff: 11, 5, 4, 3, 1, 1
Ares Integrated Solutions, detailed search, who their enemies are, if there are any public records on the building, utilities going into the building, a general fingerprint of the corporate structure without diving into the actual company's mainframe: 16, 7, 4, 3, 3, 1
Wraith, detailed search, known aliases, background, previous jobs, who he normally works for, if he is professional, what sort of body count he leaves behind: 9, 7, 7, 5, 3, 1
Skee, detailed search known aliases, background, previous jobs, who he normally works for, if he is professional, what sort of body count he leaves behind: 7, 7, 3, 3, 1, 1

The next couple searches after those are complete:

More Rakovic if I can, detailed search, same sort of stuff as above, but trying to gain a more detailed picture: 9, 9, 5, 4, 4, 1
Niome, detailed search known aliases, background, previous jobs, who she normally works for, if she is professional, what sort of body count he leaves behind: 5, 5, 4, 3, 3, 2

Shadow escapes any sort of search because Sif is convinced by either his incredibly intelligent acting or actual foolishness that he didn't have a ride and is therefore no harm. :)
All this is just to dig up some general information in the case of other characters, how they work, if they are good, etc. If I find something too juicy I will leave it alone...well maybe a little peak.

Again, I will do the hard stuff in just a bit, but I want to see what the basics turn up.
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grendel
post Nov 3 2004, 10:22 PM
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For the surveillance crew, give me a stealth roll and a perception check. If you have any security systems knowledge skills, roll those as complementary.
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Ecclesiastes
post Nov 3 2004, 10:31 PM
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Stealth: 11 05 03 02 02 01 (+ Ruthenium Polymers)
Perception: 10 05 05 03 02 02 (+ Perceptive)
Security Systems: 17 10 05 05 03 03 (Does my Aptitude for Electronics count?)

edit: I should have added in all my perception mods... well, I have way too many senseware mods to list, but you have my sheet to see them all. I'll be using the internal Opticam/Hearing Recorder to capture video of security guards, devices, routes, shift changes, etc.
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Whizbang
post Nov 3 2004, 10:50 PM
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Stealth: 17 08 07 04 04 03 03 02 02 01 (+Ruthenium)
Perception: 11 04 04 01 01 (I have Vision Magnification 3 power, and spatial recognizer power incase our post is close enough for it to matter)

Incase either is applicable for a stakeout...
SWAT tactics: 07 05 03 02
Lone Star Tactics: 11 02 02 02
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paul_HArkonen
post Nov 4 2004, 12:24 AM
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stelath, 15, 8,8,5,5,4,4,4,2,2 (+Cammo+thermal dampening+Traceless walk)
perception 10,7,3,2,1,1 (+perceptive)

in terms of vision/perception mods: thermographic vision

relevent security skills
Lone star tactics: 14,5,4,4,2,2
Corporate Security: 17,5,5,4,3,1
Security systems:17,5,5,5,5,3

(I don't know which one's might be considered relevent, but hey, there they are.)

Deliberate Masking: 16,10,5,1

2 successes.

(why can't I make rolls like that when they really matter, like combat?)
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Spookymonster
post Nov 4 2004, 02:59 PM
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Before Skee goes to the site, he'll summon and invoke a City spirit (force 3):
Summoning (4): 1,3,4,8 (3 services)
Drain (5+2(totem modifier) vs. 3M): 1,3,3,4,5,8,11 (6 successes= no drain)

Invoking (4 vs. 3): 1,4,4,5 (success - Great form City spirit with +1 armor)
Drain(5 vs. 3M): 1,2,5,10,20 (3 successes = light damage)

1 service to activate Conceal power for the team
1 service to activate Guard power for the team

Skee's rolls:
Stealth (5): 2,4,4,5,20 (-3 to perception attempts vs. Skee from Conceal)
Perception(5): 1,1,1,5,9 (ugh)
Electonics-Security Systems(chipped 3+3(CED)): 1,1,2,4,5,10
Security Procedures(chipped 3): 1,2,3 (double-ugh)

Skee will be using the low-light function of his shades to watch from a nearby rooftop. The goggles have 20x magnification, but I just noted that his char sheet doesn't mention that. If that causes a problem, subtract the cash for a new pair of binocs (assume he ran to Walmart before heading to the site).

[edit]
Skee will rest for an hour after summoning the spirit to remove the Light damage.

He'll also cast Inc. Reflexes +3 and place it in the sustained focus:
Sorcery (5 vs. 4(Reaction)): 1,2,3,3,4 (1 success)
Drain (5+ 6(spell pool) vs. 4D): 1,1,3,3,4,5,5,5,7,9,9 (7 successes = light damage)

With regards to the gear he'll bring to the site:
- Shamanic lodge materials will be left home (that should have been moved to 'not carried' anyway)
- only 1 of each category of expendable spell focus will be carried. The rest will be left at home.
- silencer for Roomsweeper will stay at home (not sure if that's even legal, anyway)

[/edit]
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Mumbles
post Nov 4 2004, 08:19 PM
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Stealth 8,5,4,4,2
Perception: 5,3,2,1,1

Secuirity Procedures: 5,4,4,1,1
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Cthulhu449
post Nov 4 2004, 10:40 PM
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Masking = 14
Deception Test w/ Deception 12 (Computer + Hacking = 23 Dice): 11, 10, 9, 8, 7, 5, 5, 5, 5, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1, 1, 1

Validate, Superuser, w/ Validate 8: 17, 11, 11, 7, 5, 5, 5, 5, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 1, 1

I'll try again if it doesn't work.
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Spookymonster
post Nov 5 2004, 02:55 PM
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Skee's Astral perception roll (5):
1,3,3,4,7
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grendel
post Nov 5 2004, 11:59 PM
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Give me a matrix etiquette roll for Sif real quick.
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Cthulhu449
post Nov 6 2004, 11:01 AM
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17, 5, 5, 3, 3, 1
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grendel
post Nov 6 2004, 08:03 PM
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Sif knows that Ares maintains a corporate PLTG in Seattle, and that while the public hosts for their various subsidaries can be accessed via the Seattle LTG, the actual host servers are hidden behind a heavily secured chokepoint.
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Cthulhu449
post Nov 6 2004, 10:11 PM
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OK, after I sleep I'll jet on over there. I'll wait for the rest of everyone's time to catch up to me though. I was just figuring to get a validate in so I could query when the SAN appeared on the server later and do a bit of searching, but if that info is on a tougher nut then there will have to be some more work.
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Ecclesiastes
post Nov 8 2004, 05:42 PM
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Street Etiquette: 15 05 04 03 02 01 (+Good Looking and Knows It)
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Cthulhu449
post Nov 9 2004, 11:22 AM
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Hey, Grendel, since things are sort of slow you want we should start cracking that Ares nut? Just tell me what I need to do to start and I will make some rolls in OOC and describe or you can describe some stuff in IC.

Obviously I'll begin with the "front office" of the Ares site, so give me the DL on what that looks like and I'll throw some actions around to get to the more private area where I can find when that disappearing SAN shows up.
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Mumbles
post Nov 9 2004, 01:10 PM
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Shrine's on third shift and has no good local contacts so he's waiting for his turn for watching the place.
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grendel
post Nov 10 2004, 05:53 AM
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The Ares public matrix site is an Orange-6/9/9/8/9/9.
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Cthulhu449
post Nov 11 2004, 09:45 PM
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Ok, Sif will glide over there, get in, and interrogate the server to see if it knows in what part of the system the SAN will appear in and what time. If I don't find anything I will go through the next SAN connected to the the public server to begin some more searches.

_____________________________________________

I figure that the public server rolls are pretty pointless considering the test level, but to go into the more private sections of the server through the next SAN my rolls for access are: 16, 11, 9, 8, 7, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 1

Masking: 14
Deception Prog Rating: 12
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