![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 232 Joined: 19-October 04 Member No.: 6,773 ![]() |
Do non-elemental damage spells stage up like guns or is it an all or nothing effect?
Does every 2 suxx beond D up the power by 2? |
|
|
![]() |
![]()
Post
#2
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
all damaging spells stage up with net successes. if the target gets more successes on his resistance test than the caster got on the sorcery test, the target shrugs off the spell completely, unless the spell is an elemental manip. extra successes beyond D do not raise the power of the damage; they simply make it harder to resist the spell.
|
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 232 Joined: 19-October 04 Member No.: 6,773 ![]() |
so the target doesnt stage the damage down?
Its either the damage the caster set it at, staged up, or completely negated? |
|
|
![]()
Post
#4
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Right.
Kinda odd, isn't it? |
|
|
![]()
Post
#5
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i like it because it keeps mages from casting all their damaging spells at force 2, and relying on lots of successes to take out the target.
|
|
|
![]()
Post
#6
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
Actually the manabolt damage still stages up as normal if you have more net successes, but if the target has more net successes the manabolt has no effect. So it is not out of line if you have a lot of sorcery and spell pool dice as well as a focus to cast a 2L manabolt. After all if you can generate 6 more successes than him he is toast anyway
|
|
|
![]()
Post
#7
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
yes, but with the TN 2 resist, you're much less likely to generate those 6 extra successes, especially against targets with decent willpower. joe schmuck, with 3 will? okay. force 5 free spirit with 3 spirit energy? not so much.
|
|
|
![]()
Post
#8
|
|
Senior GM ![]() ![]() ![]() Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 ![]() |
mfb and lorthazar are almost right on the target's resistance test. All the target needs to shrug off a Combat Spell entirely is successes equal (or more) than the spellcaster. They do not need to exceed the spellcaster's successes.
Spellcasting and Firearms calculate staging AFTER the target has rolled its resistance rolls and only net successes are compared. Melee combat calculates staging BEFORE any resistance rolls, as staging calculations might change the TN needed for the resistance rolls. |
|
|
![]()
Post
#9
|
|
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
er, yeah. dammit, why don't all resistance tests use the same mechanic?
|
|
|
![]()
Post
#10
|
|
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
Because that would be too easy. :wobble:
|
|
|
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
Besides no mage worth his salt cast a force 2 manabolt becuase it is the same drain number as a force 4 manabolt. A force 2 powerbolt on the other hand.....
|
|
|
![]()
Post
#12
|
|||
Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Which has the same Drain Code as a Force 5 Manabolt. ;) Drain rounds down. :D |
||
|
|||
![]()
Post
#13
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
True. If you're casting a spell at an even force you either need to:
1) Learn the spell at a higher force 2) Have your head examined UNLESS...the force you're casting it at is your current magic rating, in which case even numbers are acceptable. |
|
|
![]()
Post
#14
|
|
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
mmmmm .... Force 9 Exclusive for Drain Stunbolts :) .... :drool:
|
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
.....Or be playing with a bunch of guys known for rolling mostly odds on dice. Sorry, I like to hedge my bets
|
|
|
![]()
Post
#16
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 ![]() |
wait wait wait. I think I may have been doing this wrong then. Say some casts a manabolt at a creature with willpower 3. So target number is 3 for the spell, and the creature resists with his willpower. Now he fails to resist - is all damage done, or does he do a body resistance to damage? or is the willpower spell resist the only roll he gets?
|
|
|
![]()
Post
#17
|
|
Moving Target ![]() ![]() Group: Members Posts: 485 Joined: 25-October 04 Member No.: 6,789 ![]() |
Actually in that case it's just the Willpower. That is why Combat Spells are so deadly.
|
|
|
![]()
Post
#18
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 ![]() |
*phew* good, I'm doing it right then...altho my pour ghoul waves got absolutely massacred by two mages with stun ball and bolt respectively...willpower 3 does jack against force 6 spells.
Edit: however, I did do things wrong when I rolled to stage down DAMAGE rather than against the successes of the initial cast... |
|
|
![]()
Post
#19
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
EDIT:oops!
This post has been edited by GrinderTheTroll: Nov 1 2004, 09:17 PM |
|
|
![]()
Post
#20
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,311 Joined: 26-February 02 From: Calgary, Alberta Member No.: 2,062 ![]() |
I don't mean to hijack at all, so don't reply to this, but: Grinder? Heh. Can Boltie post too now? (Grinder, if you're confized, PM me about it. Or better yet, PM Cazmonster.) |
|
|
![]()
Post
#21
|
|||
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
I personally allow Combat Pool when resisting spells. It doesn't always really matter in the end, especially when pitting average opponents against superior magicians, but it can slow a magician's ability to down his or her opposition at least a little every now and again. |
||
|
|||
![]()
Post
#22
|
|||
Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 24-September 04 Member No.: 6,701 ![]() |
Umm...correct me if I'm wrong (book no avail right now), but you can't use Combat pool. I thought you have to use Spell Pool to defend against spells. |
||
|
|||
![]()
Post
#23
|
|||
Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
"I personally allow.." as in "when I'm GMing, and despite the established rules to the contrary, I use a house rule that allows.." |
||
|
|||
![]()
Post
#24
|
|
Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Doctor is reffering to his house rule. The only time one can use Combat Pool for spells is Elemental Manipulaitons for the Dodge and Staging, but so can the caster...
One can only use Spell Pool from the allotted Spell Defense. |
|
|
![]()
Post
#25
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 ![]() |
Hmm...seems like a pretty good house rule to use if you have no magical skill (mages would use spell pool anyways - probably have more in it than in their combat pool)
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th February 2025 - 08:24 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.