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> The Indestructable Leopard III, Call in the big guns...
FrostyNSO
post Feb 8 2005, 11:13 PM
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I just got SOTA:2063 a week or two ago and just loved the mercenaries section. I was also very happy to see some new heavy hitters in the vehicle department, but one thing bothered me and I'm sure it has been discussed before but:

The Leopard III tank has an armor rating of 40!
When I saw this, the first thing I did was to grab Rigger 3 and check out the AV weapons. The biggest non-naval weapon I could find was 20D (AV). Still just not quite enough to dent this puppy. Now, lets say one of my characters gets ahold of one of these (not gonna happen, but we'll say he does). How do I kill him without calling in the USS Missouri?

They may as well just give the thing a Hull and Bulwark rating and make it easy on us, instead of having to convert naval to normal damage to kill it.
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Guest_Crimsondude 2.0_*
post Feb 8 2005, 11:14 PM
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I hear IEDs are good at disabling them.
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Kagetenshi
post Feb 8 2005, 11:16 PM
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It's a main battle tank. If someone gets ahold of one, they will be calling in the USS Missouri.

Edit: that being said, the FAQ says you can call a shot…

~J
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shadow_scholar
post Feb 8 2005, 11:22 PM
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While I don't have the SOTA 2063, and I'm not fully versed on vehicle rules, my first thoughts are that a vehicle is going to be somewhat vulnerable underneath. While a good mine or even a well made bomb may not take it out, it will probably at least make it non-movable. Then you've just got to crack that tin can. No matter how tough that vehicle is, though, the weakest link is always going to be the pilot and/or occupants. A powerful area effect spell could take care of that. Or, if it is a drone being controlled by a rigger, scramble the communication signal, or even worse, crack the signal and take control of it. There are plenty of ways to defeat something without having to use pure strength.
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sidartha
post Feb 8 2005, 11:23 PM
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Providing the Leopard is being shot with AV ammunition it still has to roll its body against damage and sucsesses.
A heavy pistol loaded with AV ammo fired by a smart-linked pistol adapt(skill 12) using all available combat pool(6) at point blank range will generate 15 sucsesses at light damage for the tank to stage down at a TN of 1.
Then the adapt gets a second shot.

Point being, it's not that hard to kill a vehicle with the proper weapons.
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Nath
post Feb 8 2005, 11:25 PM
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There are actually weapons with naval damage code which are not limited to naval vessels. The railgun in Rigger 3 are also used as standard armament on Main Battle Tanks (a 15MN heavy railgun on Leopard III, a 8MN medium one on Keiler A4).
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BitBasher
post Feb 8 2005, 11:30 PM
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QUOTE (sidartha)
Providing the Leopard is being shot with AV ammunition it still has to roll its body against damage and sucsesses.
A heavy pistol loaded with AV ammo fired by a smart-linked pistol adapt(skill 12) using all available combat pool(6) at point blank range will generate 15 sucsesses at light damage for the tank to stage down at a TN of 1.
Then the adapt gets a second shot.

Point being, it's not that hard to kill a vehicle with the proper weapons.

Ah... no. The Leopard still has 40 points of hardened armor. A 9m pistol against half it's armor is a power of -11. Since the armor is hardened the shot bounces, no roll is necessary, and sucesses are irrelevant. An AV weapon would have to have a base power of 21 or higher for the tank even to have to roll any dice to see if it was hurt.

Any attack with a power less than a 21 AV or a 41 standard simply bounces off. Period. No roll necessary.
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The Grifter
post Feb 8 2005, 11:33 PM
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QUOTE
it's not that hard to kill a vehicle with the proper weapons.


This is true,however (and you know there's always a however)...

QUOTE
A heavy pistol loaded with AV ammo fired by a smart-linked pistol adapt(skill 12) using all available combat pool(6) at point blank range will generate 15 sucsesses at light damage for the tank to stage down at a TN of 1.


This is impossible. No fraggin' way. I'll put it to you like this. In the Marine Corps, I was a gunner on an M1A1 Abrams MBT. I'm very familir with the vehicle, as well as most other AFV's, and know that there is no way in hell a pistol round can penetrate a tank. Nowhere. Hell, in Iraq we got hit with eveything from pistols, to machine guns, to RPG's, and still didn't even scratch the armor, maybe just chipped the paint.

My point is, no matter who's shooting the pistol, with whatever type of ammo, it could not, and should not, penetrate the armor. It's ridiculous. It's a tank, after all. And I'm certain the tnks of the 2060's are way more advanced the the old dinosaurs I was crewing.
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BitBasher
post Feb 8 2005, 11:35 PM
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It's okay Grifter, he is wrong, the attack bounces. The armor is hardened. ;)
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hobgoblin
post Feb 8 2005, 11:36 PM
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and thats compareable to real life. if you want to reliably take out a tank, you call in a tank of your own.

and the mine under the tank may work in rl, but in sr armor covers everything, includeing threads and turret, equaly well (want to stop a rl tank, aim for turret or threads).

that is unless there is something in the advances rigger3 rules. i cant say i have read em...
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The Grifter
post Feb 8 2005, 11:37 PM
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Mines under the tank might take out the treads and provide a mobility kill, but not a total kill. Armor is way too tough for that.
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hobgoblin
post Feb 8 2005, 11:45 PM
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but is sr it will either kill the tank outright or not affect its mobility at all...
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The Grifter
post Feb 8 2005, 11:46 PM
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Boo, I say.
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BitBasher
post Feb 8 2005, 11:46 PM
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QUOTE (hobgoblin)
but is sr it will either kill the tank outright or not affect its mobility at all...

No published weapon except a naval damage weapon can do anything to this tank except the latter option. I think it's safe ;)
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The Grifter
post Feb 8 2005, 11:48 PM
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Awesome. If you're not safe in a tank, where CAN you be safe?
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FrostyNSO
post Feb 8 2005, 11:49 PM
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What is the minimum naval damage that will drop it? (No books at work...)
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toturi
post Feb 8 2005, 11:56 PM
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Just Call Shot to bypass armour. Like Kage said... Armour? What armour?
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RunnerPaul
post Feb 8 2005, 11:58 PM
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It's ok. Just wait for SotA:2065, and perhaps they'll introduce an adept power that lets Killing Hands treat hardened armor as regular armor, and then someone will build a Troll who can punch the tank to death.
:silly:
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Kagetenshi
post Feb 9 2005, 12:00 AM
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QUOTE (BitBasher)
Any attack with a power less than a 21 AV or a 41 standard simply bounces off. Period. No roll necessary.

82, not 41.

~J
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shadow_scholar
post Feb 9 2005, 12:03 AM
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QUOTE (The Grifter @ Feb 8 2005, 06:33 PM)
Hell, in Iraq we got hit with eveything from pistols, to machine guns, to RPG's, and still didn't even scratch the armor, maybe just chipped the paint. 

Uh, as I understand it a lot of the tank crews in Iraq are really worried about RPGs. Anyone can use 'em and it'll crack a tank, that's why you see a lot of the tanks now with either cages or just extemporaneous junk attached to the outside of the tank so that the RPG won't detonate directly on the armor and crack it.

As for a weapon of sufficient power, isn't there a sniper rifle with a 21D damage? A Barrette model 121 if my memory serves? Couldn't you just get it in an AV round and maybe pierce the armor that way?

Also, all you need is someone to "paint" the tank and a sub or battleship can launch something to take it out. But that's beyond your average merc's resources.
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grendel
post Feb 9 2005, 12:06 AM
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Barret 121 fires an APDS round that does 14D. It is not treated as AV.

RPGs will not penetrate the armor on a modern MBT, which is designed to defeat shaped charge warheads on anti-tank missiles as well as kinetic penetrators fired from other tanks. As others have stated, though, tank treads remain vulnerable to man-portable weapons systems. This will grant you a mobility kill, but will in no way eliminate the tank as a threat to your forces.
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The Grifter
post Feb 9 2005, 12:07 AM
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QUOTE
It's ok. Just wait for SotA:2065, and perhaps they'll introduce an adept power that lets Killing Hands treat hardened armor as regular armor, and then someone will build a Troll who can punch the tank to death.


I only wish.... :rotfl:
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FrostyNSO
post Feb 9 2005, 12:07 AM
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*nevermind
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Da9iel
post Feb 9 2005, 12:07 AM
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How big would a mine be to achieve a successful chunky salsa effect? Figure from ½ to 1 meter between the ground and the underside of the tank. Are there any large enough?
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The Grifter
post Feb 9 2005, 12:11 AM
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An AV mine. Or a bouncing Betty, although those are primarily anti-personell mines.
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grendel
post Feb 9 2005, 12:15 AM
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Check this out for data on current US anti-tank mines.
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Dancer
post Feb 9 2005, 12:33 AM
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When browsing through the archives I saw some stats for a custom vehicle that had two mechanical arms fitted with dikoted cyberspurs - enough power to open a Leopard up like a tin can.

From a 'realism' perspective it's very weird if a tank is cimpletely immune to it's own main gun. Land battles must be very boring in 2064.

There's the old trick of ordering a spirit/elemental to materialise inside a vehicle and kill the crew. But any modern military vehicle should have nice, thick permanent wards.
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Rev
post Feb 9 2005, 12:37 AM
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QUOTE (hobgoblin)
and thats compareable to real life. if you want to reliably take out a tank, you call in a tank of your own.

Thus the question is whether an sr tank can kill an sr tank. What's the damage on the main weapon of said tank?
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Cochise
post Feb 9 2005, 12:39 AM
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QUOTE (Rev @ Feb 9 2005, 02:37 AM)
Thus the question is whether an sr tank can kill an sr tank.  What's the damage on the main weapon of said tank?

It's a railgun that does medium naval damage => it works ...
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FrostyNSO
post Feb 9 2005, 12:42 AM
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Anybody care to post the naval to normal damage conversion formula?
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FlakJacket
post Feb 9 2005, 12:53 AM
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QUOTE (Rev)
What's the damage on the main weapon of said tank?

According to Nath's previous post, 15MN heavy railgun on Leopard III, an 8MN medium one on a Keiler A4.
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Kagetenshi
post Feb 9 2005, 12:58 AM
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8MN translates to 24 (AV) MN, which means that it needs to be staged down three times to reach S. Incidentally, against normal targets it is treated as a splash weapon with -3/meter power reduction. The big one is 45 (AV) MN.

Yeah, that'll do the trick.

~J
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Crimson Jack
post Feb 9 2005, 01:02 AM
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How to Break Into a Moving Tank 101:

a) Turn on stealth mode.
b) Run up to the tank.
c) Hit the X button to board said tank.
d) Hit the B button to whack the hatch open.
e) Hit the R trigger button to drop a plasma grenade inside.
f) Laugh.

Courtesy of Halo 2 :grinbig:
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kevyn668
post Feb 9 2005, 01:12 AM
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QUOTE (FrostyNSO @ Feb 8 2005, 06:13 PM)
Now, lets say one of my characters gets ahold of one of these (not gonna happen, but we'll say he does).  How do I kill him without calling in the USS Missouri?


I regularly play gunbunnies but even I know this one:

Send Elemental of choice on the astral into the tank. Have said elemental materialize and attack/use powers to attack. Everybody dies. Sorry. Next. :)

Or is this thing astral shielded somehow? I don't have the SOTA books.
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FrostyNSO
post Feb 9 2005, 01:21 AM
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Hell, if your gonna armor a tank, go ahead and lace it with FAB too :rotfl:
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Crimson Jack
post Feb 9 2005, 01:25 AM
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Are these things all grounded so that electrical secondary effects won't hurt them? If not, elemental spell. Zark!
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James McMurray
post Feb 9 2005, 01:32 AM
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An elemental spell would have to be force 41 to affect a vehicle with 40 armor. I'd hate to have to soak that drain! :)
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Crimson Jack
post Feb 9 2005, 01:34 AM
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Is that the way it works with the secondary effects as well though? I don't remember. I wasn't talking about primary damage.
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Tarantula
post Feb 9 2005, 01:39 AM
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With vehicles, the primary damage has to affect it for secondary to affect it. And, anyone using this sort of tank, is going to have at least one, if not multiple riggers controlling it (One driving, one or 5 gunning).
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James McMurray
post Feb 9 2005, 01:39 AM
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Yep. If the spell's force does not exceed the vehicle's armor rating it has no effect. Check the vehicle section under "Elemental Manipulation Spells".
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James McMurray
post Feb 9 2005, 01:44 AM
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I would also invest in a ward for the thing, to prevent astral magicians and spirits from entering. Heck, almost any armored vehicle fielded should have at least a small ward around it to give the passengers a bit of warning and protection against elementals materializing inside.
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Kanada Ten
post Feb 9 2005, 01:46 AM
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QUOTE (kevyn668)
Send Elemental of choice on the astral into the tank. Have said elemental materialize and attack/use powers to attack. Everybody dies. Sorry. Next.

Oops, it's a drone with rating 10 military encryption and the mage just wasted that elemental with a remote service. It would cost about 100¥ to 1000¥ for a ward on a tank depending on strength. They spent over a million on just training the crew. You tell me, is it warded?
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Dancer
post Feb 9 2005, 01:49 AM
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QUOTE (Kanada Ten)
QUOTE (kevyn668 @ Feb 8 2005, 08:12 PM)
Send Elemental of choice on the astral into the tank. Have said elemental materialize and attack/use powers to attack. Everybody dies. Sorry. Next.

Oops, it's a drone with rating 10 military encryption and the mage just wasted that elemental with a remote service. It would cost about 100¥ to 1000¥ for a ward on a tank depending on strength. They spent over a million on just training the crew. You tell me, is it warded?

You'd want a permanent ward rather than having to re-ward it every time you send it out - using MiTS costs for NPC karma (5000 :nuyen: a point) a rating 8 permanent ward would come in at around 40,000 :nuyen: , still very affordable for a multi-million-nuyen vehicle.
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Crimson Jack
post Feb 9 2005, 02:01 AM
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QUOTE (James McMurray)
Yep. If the spell's force does not exceed the vehicle's armor rating it has no effect. Check the vehicle section under "Elemental Manipulation Spells".

Heh, I know where to find the rules, I just don't feel like getting the book out right now. ;)
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hobgoblin
post Feb 9 2005, 02:02 AM
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wards and fab will not stop a spirit if it comes directly from its metaplane iirc.
the question then becomes, how far away does the magican have to be...
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Kagetenshi
post Feb 9 2005, 02:03 AM
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Three Force 6 Elementals cost 24,000 at market price, and can IIRC guard a location for a year and a day.

~J
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James McMurray
post Feb 9 2005, 02:04 AM
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That's one way to go, but remember that it makes everyone on the planet a killable target for anyone capable of summoning an elemental. I prefer to take the stance that wards stop astral intruders, whether they step through a metaplane or not.
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hobgoblin
post Feb 9 2005, 02:09 AM
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that depends, if your going after a high initiate mage i would not send a elemental as he would probably banish it into oblivion...

allso, you can fill the inside of the tank with fab-3. harmless to normal humans, lethal to any astral or dual entity...
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Kanada Ten
post Feb 9 2005, 02:12 AM
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QUOTE
wards and fab will not stop a spirit if it comes directly from its metaplane iirc.

The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.
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Crimson Jack
post Feb 9 2005, 02:15 AM
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QUOTE (Kanada Ten)
QUOTE
wards and fab will not stop a spirit if it comes directly from its metaplane iirc.

The problem is the spirit cannot come directly from it's metaplane unless the mage can see where the spirit is to end up because it requires a service to bypass the ward via a metaplane and once sent on a remote service all other services are gone. I suppose one could allow the mage to say "return to your metaplane and then enter the tank and kill all the occupants inside" but I don't know if I'd allow it.

I would. Creative thinking merits good results, especially considering the fact that no one in my PCs' group would have something that could stop that type of juggernaut.
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James McMurray
post Feb 9 2005, 02:18 AM
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IMO they shouldn't have anything that can stop that kind of juggernaut. Either wards stop elementals coming from metaplanes, or the tank itself has several gaurdian elementals waiting in astral space to beat up any elemental that appears.

There should be some things on the planet that no shadowrunner can take out with mere firepower alone. Scary ass tanks from the year 2064 should be in that category.
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hobgoblin
post Feb 9 2005, 02:20 AM
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one tank they may be able to stop, but good lock stoping a whole formation :P

even more so properly backed up by air, magic and artillery...

sometimes a problem is so big you need the army to solve it:silly:
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shadow_scholar
post Feb 9 2005, 02:22 AM
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A strong magician can crack a ward. As for the FabIII, wouldn't a...man I can't forget the actual spell name...Sterilize, maybe? But it basically sterilizes all living trace matters in an area, to head off any DNA evidence left, wouldn't that possibly also effect the FABIII, which is a bacteria? A magical one, but a bacteria nonetheless, would it then come down to straight power of the FABIII vs. the force of the spell? I don't have the rules for FABIII handy.
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Crimson Jack
post Feb 9 2005, 02:24 AM
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QUOTE (James McMurray)
IMO they shouldn't have anything that can stop that kind of juggernaut. Either wards stop elementals coming from metaplanes, or the tank itself has several gaurdian elementals waiting in astral space to beat up any elemental that appears.

There should be some things on the planet that no shadowrunner can take out with mere firepower alone. Scary ass tanks from the year 2064 should be in that category.

So, you're saying that no matter what your group came up with, there's no way to stop a tank? That seems a bit strange to me, but you're the one ruling on that one for your own game. :)

Take out a bridge that it's crossing or have a large elemental engulf it in water. Points being that there's always an Achille's Heel to everything juggernaut-ish. I suppose that its ultimately up to you, but when players start using their noggins to get through seemingly impossible scenarios, I applaud that. I don't see the point in making unstoppable elements in a game, unless you just want to kill your players off or railroad them in a game. Am I missing something here?
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Foreigner
post Feb 9 2005, 02:24 AM
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How about trying a called shot with a Panther Assault Cannon loaded with HE ammunition?

Fired straight up the bore of the main gun, that is.

The idea, of course, is to detonate the shell loaded into the gun.

Difficult, but not impossible.

During the American Civil War, several of U.S. Army COL. Hiram Berdan's Sharpshooters blew up a muzzle-loading Confederate cannon by firing at the sand bags placed around its muzzle. After fifteen or so hits on the sand bags (for some reason, the Confederate artillerymen didn't realize what Berdan's men were up to), the cannon blew up, taking most of the crew with it when the powder bags were ignited by hot shrapnel.

Of course, there's another option:

An old military axiom tells us that:

The BEST defense against a tank is ANOTHER tank.

;)

--Foreigner
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hobgoblin
post Feb 9 2005, 02:25 AM
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i think sterilize is listed as a way to remove them yes. but to cast that inside a tank you would need to get a nice view of its insides...
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Crimson Jack
post Feb 9 2005, 02:26 AM
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QUOTE (hobgoblin)
i think sterilize is listed as a way to remove them yes. but to cast that inside a tank you would need to get a nice view of its insides...

And no more X-ray spell. :D
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shadow_scholar
post Feb 9 2005, 02:28 AM
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QUOTE (hobgoblin)
i think sterilize is listed as a way to remove them yes. but to cast that inside a tank you would need to get a nice view of its insides...

Could you just go astral until you see the FAB and cast your spell? Can you target the FAB directly that way? If so, then send in the elementals. Or cast an AOE spell once you're back at your meat body.
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Kanada Ten
post Feb 9 2005, 02:31 AM
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Sterilize is a physical spell, though manaball would work. I highly doubt the military would use FAB3 in an uncontrolled environment. It's just dumb. Sure, a mage or elemental can fight the ward, but that takes time and alerts the crew to an astral attack: "Roger Delta 1, you have astral boogie. Authorized use of mage bomb, over." At which point the gunner reaches over and pulls the yellow level that casts an astral touch version of manabolt, nuking every astral entity touching the tank.

Even if you recreated X-Ray Vision, by the rules (even of second edition, Awakenings was wrong), one cannot use magic to enhance LOS.

This post has been edited by Kanada Ten: Feb 9 2005, 02:36 AM
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James McMurray
post Feb 9 2005, 02:40 AM
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QUOTE (Crimson Jack)
So, you're saying that no matter what your group came up with, there's no way to stop a tank? That seems a bit strange to me, but you're the one ruling on that one for your own game. :)

No, I said "with mere firepower alone." Intelligent tactics may be able to find a way to hurt it, but they'll have to be more original than "send an elemental into it". Given how much it gets bandied about, you have to expect any armored vehicle worth its pricetag to also have some sort of defense against something so common.
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BitBasher
post Feb 9 2005, 02:47 AM
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I'll say it. I don't think there's any possible way any players in any of my games could hurt the damn tank.

This is because they would have to be freaking stupid and suicidal to face a tank in the first palce. Want to survive an encounter with an MBT? Avoid it!

The PC's should absolutely not be able to accomplish anything no matter how silly just by the virtue that they are PC's.
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FrostyNSO
post Feb 9 2005, 02:49 AM
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What about ordering a high-powered earth elemental to open up a trench underneath it? Is that intelligent enough or even possible?

I am way rusty on elementals and stuff. That last time one of my players used a spirit it was the 90's.
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Kanada Ten
post Feb 9 2005, 02:54 AM
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Earth Elementals don't have the Shape Earth power last I checked, but it could dig a hole... after materializing, in a few minutes...

The best bets are the Movement power, Illusions spells, and Nature Spirits using Confusion and Concealment.
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FrostyNSO
post Feb 9 2005, 02:55 AM
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hmmmmm, what about great form earth elementals?
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Crimson Jack
post Feb 9 2005, 03:04 AM
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QUOTE (BitBasher)
I'll say it. I don't think there's any possible way any players in any of my games could hurt the damn tank.

This is because they would have to be freaking stupid and suicidal to face a tank in the first palce. Want to survive an encounter with an MBT? Avoid it!

The PC's should absolutely not be able to accomplish anything no matter how silly just by the virtue that they are PC's.

BB: Unless the point of the run is to do exactly what you'd be avoiding in your scenario. Let's assume that the point is to destroy the tank, as the original post's idea taints us with.

---

Yes, firepower alone isn't enough to do jack to it, unless of course one understands that "firepower" also includes mojo power. The idea that there are elementals on standby to attack elementals that are trying to get inside of the tank is better than not allowing them entry at all. Saying that they can't appear where they are commanded to is a house rule, not a canon rule. Also, I'm no tank expert, but these things aren't hermetically sealed are they? Is there ever an opening from the bore to the interior at any point, say for gas or chemical attacks to be introduced?
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shadow_scholar
post Feb 9 2005, 03:07 AM
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What about white phosphorus or acid, couldn't that weaken the armor enough to eventually allow something like a Panther Cannon to get in?
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FrostyNSO
post Feb 9 2005, 03:10 AM
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That's a tall order, but I think armor degradation rules (which I've never looked at but still insist upon referencing, hah! I'm so lame :indifferent: ) would have to come into play during a long engagement.
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Dancer
post Feb 9 2005, 03:14 AM
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QUOTE (Crimson Jack)
[QUOTE=BitBasher,Feb 8 2005, 06:47 PM] Is there ever an opening from the bore to the interior at any point, say for gas or chemical attacks to be introduced?

Standard procedure for modern tanks is to seal them as much as possible, the pressurise the inside to slightly above one atmosphere, so the only diffusion taking place is gas leaving the tank. Currently air is filtered, but by 2060 I expect they have air regeneration systems they turn on before going into combat to turn it into a completely closed system.
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Kanada Ten
post Feb 9 2005, 03:16 AM
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QUOTE (FrostyNSO)
That's a tall order, but I think armor degradation rules (which I've never looked at but still insist upon referencing, hah! I'm so lame :indifferent: ) would have to come into play during a long engagement.

Which brings up what mercenaries really have to watch out from shadowrunners: sabotage. I'm almost amazed at people running head-on against a tank with nothing more than an elemental and a panther cannon. Sneaking into an enemy camp and planting charges on the tanks and equipment to detonate during battle is more the way to go.
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kevyn668
post Feb 9 2005, 03:22 AM
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QUOTE (Kanada Ten)
QUOTE (kevyn668 @ Feb 8 2005, 08:12 PM)
Send Elemental of choice on the astral into the tank. Have said elemental materialize and attack/use powers to attack. Everybody dies. Sorry. Next.

Oops, it's a drone with rating 10 military encryption and the mage just wasted that elemental with a remote service. It would cost about 100¥ to 1000¥ for a ward on a tank depending on strength. They spent over a million on just training the crew. You tell me, is it warded?

Opps?! Hahahahahahahahaha!!!! That's actually funny...

Read Frosty's first post. He asked a specific question regarding a PC getting his hands on the thing.

My solution is perfiectly viable. Since no one can produce a canon refernce to these things having FAB or Wards the elemental works just fine.

Edit: just in case no one got it, the elemental kills the people not the tank.
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Kanada Ten
post Feb 9 2005, 03:24 AM
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Can you find a single canon reference of elementals attacking [the crew inside an active] tank? IE, my response was equally valid.
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BitBasher
post Feb 9 2005, 03:28 AM
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QUOTE
My solution is perfiectly viable. Since no one can produce a canon refernce to these things having FAB or Wards the elemental works just fine.
Unless you can provide a rule that says they typically don't then that makes it GM's provence either way. :) I don't think the issue is addressed at all.
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Dancer
post Feb 9 2005, 03:28 AM
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QUOTE (Kanada Ten)
QUOTE (FrostyNSO @ Feb 8 2005, 10:10 PM)
That's a tall order, but I think armor degradation rules (which I've never looked at but still insist upon referencing, hah!  I'm so lame :indifferent: ) would have to come into play during a long engagement.

Which brings up what mercenaries really have to watch out from shadowrunners: sabotage. I'm almost amazed at people running head-on against a tank with nothing more than an elemental and a panther cannon. Sneaking into an enemy camp and planting charges on the tanks and equipment to detonate during battle is more the way to go.

As are nice, juicy bribes and some judicous blackmail.
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kevyn668
post Feb 9 2005, 03:28 AM
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QUOTE
Can you find a single canon reference of elementals attacking [the crew inside an active] tank? IE, my response was equally valid.


Urm...Why do I have to?

He asked an abstract question about how to kill one of these if a PC got his hands on one.

But I believe there were elementals used against tanks in the canon description of when the TT bushwacked Cal-Free (or was it the other way around?). Something about Hestaby...

This post has been edited by kevyn668: Feb 9 2005, 03:29 AM
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Club
post Feb 9 2005, 03:30 AM
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I thought I remembered this:

Fields of fire, the page that talks about the Great Dragon ATGM. Matador (RIP) comments that

QUOTE
"...on the high end, armor technology is out-pacing armor-piercing technology. That state of affairs began nearly 20 years ago, when the new alloy composite armor hit the field"


In short, insanely tough vehicles are the norm. The standards of today get tossed out the window in 2034. MBT's should, by cannon, be Indestructable to small arms.

Yeah, Hestaby can summon spirits that can batter down any ward a mere human can put up. Or a powerful human mage could make an astral smack pack and hope to get lucky


Can a bushmaster AC hurt an Abrams? 'Cause I've always thought of an assault cannon of being a single-shot man-portable version.
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Kanada Ten
post Feb 9 2005, 03:31 AM
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QUOTE
Urm...Why do I have to?

You don't have to. I provided an equally resonable counter to you method. Nor do I have to point to a canon mention to say it is a reasonable defense.

QUOTE
But I believe there were elementals used against tanks in the canon description of when the TT bushwacked Cal-Free (or was it the other way around?)

Sort of not really close enough: before Cal-Free used magic in their army and was proof that such counters were needed to fight Awakened armies.
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kevyn668
post Feb 9 2005, 03:32 AM
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QUOTE (BitBasher)
QUOTE
My solution is perfiectly viable. Since no one can produce a canon refernce to these things having FAB or Wards the elemental works just fine.
Unless you can provide a rule that says they typically don't then that makes it GM's provence either way. :) I don't think the issue is addressed at all.

Well, unless it states that the thing comes with FAB or a Ward...it doesn't. There are lots of pistols that don't state it comes with a SL.
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Kanada Ten
post Feb 9 2005, 03:35 AM
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Who the frag said "comes with"? Try outfitted with by the parties responsible for owing and running it.

Let me put it this way: You elemental attack is a valid method against those who don't bother to spend 100 to 1000 nuyen protecting a multimillion dollar investment. I just don't see many mercenary groups being that foolish after the lessons learned in Cal-Free, Brazil, and so on.

This post has been edited by Kanada Ten: Feb 9 2005, 03:39 AM
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mfb
post Feb 9 2005, 03:38 AM
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i don't see any modern army being short-sighted enough to not ward their tanks.
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Senelif
post Feb 9 2005, 03:42 AM
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QUOTE (mfb)
i don't see any modern army being short-sighted enough to not ward their tanks.

Even a good group of runners does not hesitate to ward their vehicles. My group learned this the hard way a few years back. The rigger had a Ford Bison decked out with hardened armor and the group was taking cover inside from a ton of small arms fire. What they never expected was the earth elemental that was patrolling to materialize inside the cabin. At least one of them nearly died due to this blunder before a PhysAd successfully fought it off.
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kevyn668
post Feb 9 2005, 03:42 AM
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QUOTE
You don't have to. I provided an equally resonable counter to you method. Nor do I have to point to a canon mention to say it is a reasonable defense.


No, you provided a smartassed "opps" comment. That was out of context. Which is fine. Once you get past the "opps" it does make sense.

But since the description says nothing about FAB or Wards I see no reason to assume that those defenses are anything more than after market add ons.
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kevyn668
post Feb 9 2005, 03:43 AM
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QUOTE (mfb)
i don't see any modern army being short-sighted enough to not ward their tanks.

Page reference?

Like I've said, it makes sense but there's nothing in print that say so.
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Kanada Ten
post Feb 9 2005, 03:47 AM
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QUOTE (kevyn668 @ Feb 8 2005, 10:42 PM)
No, you provided a smartassed "opps" comment. That was out of context. Which is fine. Once you get past the "opps" it does make sense.

:rotfl: YOU'RE WRONG IF YOU DON'T THINK I'M 100% SERIOUS ABOUT THE DRONE COMMENT. On topic and whatever.

QUOTE
But since the description says nothing about FAB or Wards I see no reason to assume that those defenses are anything more than after market add ons.

Never said otherwise. Of course, the description doesn't include a crew either, so I assume it never has one. :S
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BitBasher
post Feb 9 2005, 03:53 AM
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QUOTE (kevyn668)
QUOTE (BitBasher)
QUOTE
My solution is perfiectly viable. Since no one can produce a canon refernce to these things having FAB or Wards the elemental works just fine.
Unless you can provide a rule that says they typically don't then that makes it GM's provence either way. :) I don't think the issue is addressed at all.

Well, unless it states that the thing comes with FAB or a Ward...it doesn't. There are lots of pistols that don't state it comes with a SL.

We're obviously not talking about coming out of the factory with FAB or a ward, which is what all the descriptions of book vehicles represent.

We're talking about practical application. It doesn't also say that most TIR ghosts wear underwear but I'll wager they do.
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kevyn668
post Feb 9 2005, 03:58 AM
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Did I piss you off or something? I don't know why we're playing "is so--is not."

QUOTE
Never said otherwise. Of course, the description doesn't include a crew either, so I assume it never has one.


You don't have to assume. Frosty asked about his PCs getting one. I assumed the rigger was in it. If not, the elemental trashes all of the controls and the tank sits there. Done. Maybe the PCs boosted the thing before it got to the FABing. I don't know, I was just trying to help.

QUOTE
YOU'RE DUMB IF YOU DON'T THINK I'M 100% SERIOUS ABOUT THE DRONE COMMENT. On topic and whatever.


Did you just call me dumb? Shame on you. You know that we DSers NEVER insult the person, just the idea. ;)
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kevyn668
post Feb 9 2005, 04:02 AM
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QUOTE
It doesn't also say that most TIR ghosts wear underwear but I'll wager they do.


:proof:

QUOTE
We're obviously not talking about coming out of the factory with FAB or a ward, which is what all the descriptions of book vehicles represent.


I was answering the initial post. The thread (as always) drifted away from that.

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Kanada Ten
post Feb 9 2005, 04:04 AM
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I prefaced it with "I hope I get banned" and a bunch of other expletives. But as you can see I recanted.

QUOTE
If not, the elemental trashes all of the controls and the tank sits there. Done.

In theory, the controls are covered by the armor or barrier ratings (and was the specified in the command?), but whatever.

QUOTE
Maybe the PCs boosted the thing before it got to the FABing. I don't know, I was just trying to help.

What do you think I was trying to do?
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FrostyNSO
post Feb 9 2005, 04:12 AM
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QUOTE (kevyn668 @ Feb 8 2005, 10:42 PM)
But since the description says nothing about FAB or Wards I see no reason to assume that those defenses are anything more than after market add ons.

Bear in mind, it doesn't "Come with" the railgun either.

Oh and there's no problem here with topic drift, this is good stuff. :wobble:
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kevyn668
post Feb 9 2005, 04:12 AM
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QUOTE (Kanada Ten)
I prefaced it with "I hope I get banned" and a bunch of other expletives. But as you can see I recanted.

QUOTE
If not, the elemental trashes all of the controls and the tank sits there. Done.

In theory, the controls are covered by the armor or barrier ratings (and was the specified in the command?), but whatever.

QUOTE
Maybe the PCs boosted the thing before it got to the FABing. I don't know, I was just trying to help.

What do you think I was trying to do?

Um, is so!

Controls come with armor?

Facinating.

So if I shoot the steering wheel of a City Master I have to overcome the armor? And that is which book?
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Kagetenshi
post Feb 9 2005, 04:14 AM
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By canon, the controls do come with armor :P

Or if you'd prefer, tell me where it says armor rating is different depending on where the attack comes from.

~J
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FrostyNSO
post Feb 9 2005, 04:15 AM
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Anybody find out if great form Earth elementals have the shape earth power?
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Kanada Ten
post Feb 9 2005, 04:16 AM
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I assumed you meant the "remote controls", ie the ones inside the panels which have barrier ratings and can be armored. But all attacks directed at a vehicle are made against the vehicle, even those from the inside... Obviously, we can go crazy here, but I default to barrier rules.

QUOTE
So if I shoot the steering wheel of a City Master I have to overcome the armor? And that is which book?

You're going to call the shot to the steering wheel? Does the Power exceed double the Armor?
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kevyn668
post Feb 9 2005, 04:16 AM
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QUOTE (Kagetenshi)
By canon, the controls do come with armor :P


Where does it say that?
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kevyn668
post Feb 9 2005, 04:18 AM
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QUOTE (Kanada Ten)
You're going to call the shot to the steering wheel? Does the Power exceed double the Armor?

For this debate, yes. :)
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mfb
post Feb 9 2005, 04:19 AM
Post #95


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kevyn, it's an intelligent tactic. it's perfectly reasonable to assume that any military force will use intelligent tactics, unless something to the opposite effect is stated.

and if you're going to go by canon, then yes--the controls are armored, because it never states in the description of vehicle armor what the armor does and doesn't cover.
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Kanada Ten
post Feb 9 2005, 04:20 AM
Post #96


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Where it says "all attacks not considered anti-vehicle directed at a vehicle must have a base Power exceeding double the vehicle's Armor rating and have their damage reduced by 1/2 Power and inflict one lower level of Damage" Paraphrased.

As I said, I default to barrier ratings.
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Kagetenshi
post Feb 9 2005, 04:27 AM
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QUOTE (kevyn668)
QUOTE (Kagetenshi @ Feb 8 2005, 11:14 PM)
By canon, the controls do come with armor :P


Where does it say that?

You're asking me where it says vehicles are armored? On the contrary, if you want to tell me that some part of a vehicle isn't armored, you tell me where it says that.

~J
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kevyn668
post Feb 9 2005, 04:30 AM
Post #98


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I guess we have an aswer then. Save up and buy the Leopard III. It may take a little longer to get there but no one will ever be able to stop you. Its a smuggler's dream. :)
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kevyn668
post Feb 9 2005, 04:34 AM
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Edit: Nevermind.
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Kanada Ten
post Feb 9 2005, 04:40 AM
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QUOTE (kevyn668)
I guess we have an aswer then. Save up and buy the Leopard III. It may take a little longer to get there but no one will ever be able to stop you. Its a smuggler's dream. :)

According to R3 Aztlan puts railguns on light patrol vehicles. And then there's illusion magic. And sabotage. And then there is the eventual defeat of the ward and defense systems. And... oh, right, you were being facetious.
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