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#1
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 ![]() |
Most of us have read the girl scouts vs. killer adept example, showing how anybody will lose against a full complement of melee opponents, almost regardless of skill or physical attributes. In addition to that, most of us have read the relatively common threads on how intiative has an unnecessarily low impact on melee combat.
Maybe the two have a place together. Surely someone who was really on the ball intitative-wise would have some advantage against a group of assailants. Does this sound like a viable concept, has anybody house-ruled this, or could anybody suggest viable mechanics to demonstrate this? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 ![]() |
At the moment, I'm seeing how it goes by dividing the friends in combat modifier by two.
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#3
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
I've not read the Girl Scout example, but couldn't a Adpet centre away the penalties for multiple oppnents and beat 7 kinds of brick dust out of the little girls?
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#4
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 ![]() |
:vegm: |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
Or here's a quick house rule that has just occured to me. (again, not sanity tested)
Have a defender gain a cumulative TN penalty (+1?) for each counterattack roll they make on passes they can't act in. Edit: Another thought. Maybe the multiple opponent penalty shouldn't been applied unless your multiple opponents are trained at attacking a target as a team and/or delay thier attacks until they all attack on the same initiatve score. A group of kids attacking one after another isn't that scary. But a group of kids working as a team to take you down is... |
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#6
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Target ![]() Group: Members Posts: 26 Joined: 26-February 02 From: Finland Member No.: 2,130 ![]() |
That +1 TN / combat phaze with no actions sounds quite good. The slower guy could hit back normally at first, but when the opponent keeps the fast jabs coming, it becomes increasingly difficult to hit back, or even defend well. Reminds me of the fights between Matrix agent and Morpheus, for example. High skill enables Morpheus to hit back at first, then block some hits, but eventually he get his ass kicked. Only in fights between wired 3 samurai or a melee adept, against a mundane with natural reflexes, would the TN penalty grow quite big. And this sounds logical.
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#7
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
My house rule, which seems to work quite well to date, is that the defender can only use Full Defence in any pass in which they don't have an action. |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
That's a good rule.
:) |
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#9
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
That's also wholly silly IMHO, since the act of avoiding attacks itself will damage the opponent in many, many cases. The two are integrally linked.
I keep having an unresistable urge to point that out. Sorry. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
And in many, many cases the act of avoiding attacks doesn't interfere with your opponent at all.
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#11
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Yeah we've been back and forth over this before. I just figured I'd mention it again for those that haven't read it before. :D I don't find it any sillier than the canon alternative, and as I've said in the past, I haven't had any complaints. |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 ![]() |
On a side note, I don't know about everyone else, but all the hand to hand adepts I see almost always have whirling. If the rules make it impossible to fight off multiple opponents without it, then it just seems most people who do that would have it..IMO.
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#13
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Only if you suck. ;) And Whirling is an example of why the advanced rules SUCK. There are some powers whose advantages are too good to pass up, and others that are pretty well pointless. No balance. Suckage. |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Just for reference, I've included a snip from the original post. --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- [ Spoiler ] |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
But the girlscouts kicking the snot out of the lone defender is what would really happen. We're not talking about Hollywood physics here, where each attacker waits their turn to attack after the guy (or girl, in this case) on their team gets beat down or incapacitated in front of them. All those 5 girls are gonna mob that one guy and he ends up losing all his mobility, thereby getting pinned by all those girls. Are they gonna be able to beat the snot out of him at that point, maybe, but not very easily, because they have to worry about hitting their fellow girlscouts. But some of them might not care because in a melee like that you'll have no idea who just smacked the crap out of you just to get at the lone guy.
Now, if the guy gets to go first due to his initiative his best option at that point is to move away, use his mobility to his advantage, line them up as best he can, and not allow all 5 of those girls to attack at once. Would that be the Herding manuever? Not sure (don't have the rules in front of me), but if the guy is smart he'll do his best to pick his battleground or if all else fails then he'll just run. Is running away the the badass, macho thing to do? Not really, but he'd be better off getting some ribbing for running away from girlscouts as opposed to the ridicule he'd get for losing to a squad of girlscouts. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
"Only if you suck. :) "
LOL! Or if your opponent is reacting faster than you, and you can't react to his attacks... |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 158 Joined: 19-March 03 From: Central IL Member No.: 4,278 ![]() |
I am no Bruce Lee, but there is no way in hell I honestly expect a group of girl scouts to beat me (or any other adult male within reason) down, that is far from realistic.
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#18
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
Hey Brazila, ever play football (the US kind)? When you're running with the ball and more than one person comes to tackle what happens? More than likely you'll get taken down. Now make that 5 people coming at once to tackle you, what are you gonna do? End up at the bottom of the dogpile, that's what.
Granted, football isn't melee, but unless you've actually been attacked by more than one person at once that analogy probably has the best chance that you've been in that sort of situation. |
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#19
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
I think the example is inherently flawed. The attacking/evil physad shouldn't have to face the friends in melee penalties in the first phase he attacks. Not all of the other girl scouts have entered into the melee! They are merely "on the scene" when one of their own is viciously attacked! As the first phase progresses, the other girl scouts could either attack individually on their own initiative (and have their asses handed to them like their friend) or the surviving girl scout with the highest initiative delays her action, using a free action to speak something along the lines of "Let's rush him girls!" Then everyone in the troop knows to delay until their slowest member acts... From that point, and only that point in the first phase, should the friends in melee rules apply.
At this point the physad MAY be toast, (I sort of doubt it depending on his maneuvers and whether or not he even bothered to use combat pool on his initial attack). A well constructed martial arts physad is going to throw a helluva lot of dice compared to the scouts. In anyevent, the troop will have one less member if the evil/physad attacks first from what I can see... |
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#20
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
hehe :) Well really the thing is that attacking requires more motion and action than defending. Defending has far more efficiency of motion. The two are not linearly comparable. The attacker comes to the defender while the fedender just... defends. I've sparred people faster than me and had no problem defending against them. In fact, in some ways it was easier because you can make it appear as if you have an exploitable hole in your defense and the person will go for it and get Clizzubbed in the process. When I was sparring regularly was when I really started to believe that raw speed wasn't near the advantage that everyone thinks it is. Of course, I'm a thug. I use my size and mass to my advantage to negate a lot of that speed. Whoever said size doesn't matter was trying to make themselves feel better. ;) |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
LOL! I consider myself a lump! ;) I'm just not built for speed.
But, you could consider the extra phase attacks due to initiative continued offence on part of the attacker, with the defender only being able to cover, defend reactively against as series of fast blows... "In fact, in some ways it was easier because you can make it appear as if you have an exploitable hole in your defense and the person will go for it and get Clizzubbed™ in the process." Nice word! ;) But, in this example, wouldn't you be using a maneuver to sucker your opponent into attacking an area you wanted them to, and were waiting for? ;) |
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#22
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
you can pick apart some of the details of the girl scout example, but you can't change the basic fact that five barely-trained girl scouts have a solid chance of taking down a grown man whose training and magic are both focused on hand-to-hand combat.
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#23
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Fighting someone way faster? Fine... keep them slightly further away, they start to move and you've got your foot already coming up.. Those of you who know martial arts (esp Taekwondo) should remember the effectiveness of a front leg sidekick when someone moves into the attack. Not very fast, but time it right and it can end the fight.. but it's a defensive kick. Other options, they throw an attack, you just step to the side and slam your arm/weapon down on theirs, and because they're still going, just clothesline them. Then you get into all of the martial arts that are designed around using someone's attack against them -- why shouldn't they be able to do damage whenever you're attacked (and not surprised)? That's what the entire style of fighting is based on. They might not help -- the person might be just as good, or not use one of the normal attacks, and then they should hit. SR terms, they got more successes. If they got less, they rushed in using something that's reflexive and got nailed for it. Maybe a glancing blow (something that's soaked easily), or it might have been a textbook shot that had the attackers legs keep going while his head stopped cold, and when he wakes up, an hour or two will have passed... There are a LOT of things you can do to defend a fight that just aren't attacks, they're taking advantage of the attack. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
The physad in the example doesn't appear to have Improved Combat Ability...
Which IMHO doesn't make him a Marital Arts/Warrior's Way adept at all. No whirling maneuever? What's up with that? That guy should be rolling 12 dice without even having to think about using his combat pool. So I don't buy that this represents a broken rule mechanic, the adept in the girl scout example obviously follows the Path of the Strawman.... |
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#25
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
so, because a bunch of 12-yo girls can beat up a grown man with a black belt in the martial art of his choice, but not a physad with a black belt and improved ability, the rules aren't broken. think about that, man--you're saying that only someone with high-end magical powers should be able to beat up a girl scout pack.
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#26
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
It depends on what merit badges the Girl Scout pack has...
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#27
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Get enough people fighting at once, even if one is a master and the others have just had a half-serious batch of training in self-defence, and eventually the law of averages will catch up. You reach a point where you have 5 people attacking you at once, and you very well might stop three of the attacks, and take a fourth somewhere that it won't hurt.. but that still leaves a fifth. Two on one fighting is HARD, and it should be hard. You have to pay attention to two people at once, keep them from getting around so that you can only see one at a time, keep from opening up your defences against one while you attack the other. It just gets harder with every subsequent opponent. Five on one fighting? You pretty well HAVE to open up to attack. So, I would say if a half dozen girl scouts CAN'T take out someone that (that doesn't shrug off every single hit like it's nothing, such as a 12 body troll or whatever..) then the rules are broken. It shouldn't be easy, or fast, or certain, but it should be possible, and even probable depending on the someone. |
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#28
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
uh, okay. i admit, my experience in booting girl scouts in the gut is pretty limited, but that's ridiculous. there's no way five girl scouts with two weeks of karate classes should be able to take down a healthy, untrained adult in a fair fight, much less an athletic adult with years of unarmed combat experience.
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#29
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Somehow, this example reminds me of the game/comics "Lunch Money".
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#30
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
He's winning, but they've got him surrounded. He attacks one, throws a punch, she goes down, but he's overextended and one slams into his back. He's on the ground, she's fallen on him. The rest kick him a few times, and one lands a lucky shot to the throat, or the nose, or the bottom ribs, or solar plexus, or any of the other spots which are debilitating to hit. And keep doing it. Besides, two or three karate classes makes a massive difference. The most important lesson is the first... 'how not to break your hand hitting something'. After that it's just how to block, a bunch of different techniques, and experience. The last is a big one, but not the be-all-end-all. I've seen a lot of black belts with many, many years experience get laid out by an accidental shot from a beginner.. in one on one fights. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
Just so we're clear, girl scouts can be between the ages of 9-14.... If it truly was 5 vs. 1 in real life I do think they could pull a grown man down to the ground IF they actually do act in unision. If they don't, the man will be able to beat them off and presumbably run away. So it comes down to the maturity/level of professionalism of the scouts in question. Have they learned to work well as a team? Is their troop leader or scout master present? That's a GM's call to make and it directly effects the parameters as well as the outcome of the fight. Yeah, I think it would take Bruce Lee/magic powers to fight off 5 co-ordinated opponents. Then again, according to one Japanese philosopher, an expert with the katana could potentially take on 10 opponents and not fail. But again, he's talking about a true expert... I stand by what I said, the adept in the example stands a better chance by the rules than what he's given by the author in any case. The rules violation at the beginning fatally flaws the example. The adept is going to take the little girl out in the first round, as for the rest of them, they're down one friend in melee already and I just bet that even strawman adept could take at lest one more out in the rest of the combat turn before he even had to RESIST damage and most likely he'll have wounded some of the others. Then again, if I was playing the adept I would probably resist the urge to dump ALL the CP in at one time... . I'm convinced that the girl scouts do have the advantage. It really is a toss up as to what the result will be. The possibilities are reflected in the probabilities IMHO, that's why we roll dice. Otherwise, the game is just one long narration game between the GM and the players. |
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#32
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
there's no way, in real life or in SR, that a girl scout with 2 str and karate 1 is going to knock down anybody with a body of 3+. in SR, even if they use the knockdown attack option, that's still only TN 4, and you only need one success to keep from going down. in real life, unless the man is a total spaz, there's no way a 12-yo girl is going to knock him down if he's expecting a fight.
key word there: accidental. these girl scouts can do it on purpose, and they can do it just about every time. |
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
I personally don't like the penalty for facing multiple opponents. There are two things you do when facing more than one person at a time:
1) Explode outward in an attempt to hit as many oppoents in short period of time that you can. These attacks are nasty things like chops to the throat, inverting knees, eye rakes, etc. Your priority is to get out of being surrounded. 2) Position yourself and opponents so don't face more than one at a time. This is the ideal situation because you can better control over your opponents. The goal here is not get surrounded and if that happens see #1. The obvious is not to get surrounded, but facing more than one oppoent just means you need to hurt them fast and change the situation from #1 to #2. Standing in the middle of 6 attackers is not a good idea. I can see what SR is doing with the multiple opponent penalty due to the abstract nature of melee combat in SR, but for a more detailed and realistic system, I'd remove it. |
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#34
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
karate 1 != coordinated attacks. they know how to throw a proper punch, count to ten in japanese, and bow. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Takes maybe 5-10 pounds of pressure to knock someone over if they're standing wrong for it. Less if you're in an extremely bad stance.. and most stances are good against some directions, not all. If you're fighting 5 people at once, the odds are that you're going to have at least one opponent who is attacking you from the wrong angle for your stance to do any good. The stances that do offer a lot of protection from getting knocked over have their own problems. Namely, they're wide, long stances typically, which means you have to spend extra time guarding against low blows. Shorter, narrower stances aren't as stable, so you get hit, you're more likely to go down. Maybe not easily, but it's far more likely. You get this in martial arts.. they put you in a stance, and if it's not done properly, they push at your head with one finger.. and you almost fall. Or push your shoulder and hold on so you don't fall. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
I can see what Grinder is saying, but...
The SR system simply reflects what happens when you FAIL to take his suggestions on how to get out of the situiation in question. If you can break out of the Multiple Enemies in melee situation, you can choose between running away or taking out one of those enemies one on one until the next set of initiative passes. ----- Edit for MFB You really don't need to be a martial arts expert to figure out whether or not surrounding and individual opponent is a good idea, do you? |
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
except that a guy with 6 points in any unarmed combat skill is almost never going to be standing wrong if he knows he's in a fight. karate 1 is not enough to take advantage of someone else's bad stance--hell, at karate 1, you've still yet to master your own stances.
edit: just because surrounding your opponent is a good idea doesn't mean that a bunch of girl scouts will be able to execute such a manuever properly against a man who's trained in hand-to-hand combat. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Which shows the limitations in the current melee system. We are trying to add more detail than it was intended to address. |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
That's just it though... it's VERY hard to be in the right stance to stay up relatively easily from 4-5 different directions. It's possible, but it's not easy. In fact, it's fairly hard. Most stances are aimed at being good for front/back side/side. They aren't great for angles. Basically, to figure out what angle a stance is bad for, draw a line between your feet. Anything at a right angle, your stance is weak against. If you have no line, then your stance is weak against ALL angles (because your feet are side by side or you're standing on one foot.. sometimes it has combat benefits, but not when you are against more than one person. You're asking to be hit from behind). Karate 1 you haven't mastered stances. But you don't need to have in this particular application. It's 5 on 1. The odds are quite good that one of the girl scouts is coming from the right angle to make staying upright a problem. |
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#40
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
i'd argue that fighting kids is not a matter of detail. more one of taste.
Dawnstar, that assumes that the man is just going to sit there and watch them come. what kind of idiot is going to let himself be surrounded like that? it's not like it'd be much of a challenge to boot one of the girls in the head, then hop out of their little ring of doom through the gap he just created. wash, rinse, repeat: five girl scouts who now need medical attention. |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
Forget Karate 1, forget Strength 2.
The little girls whose friend got pimp slapped by a stupidly constructed adept find their inner bitch, get an adrenaline rush, surround him, and kick the living shit out of him. Lone Star arrives, clears the girls away, and pistol whips the stupid freak to death as an example to others. In a surprise to everyone in Seattle, ORC and MOM actually endorse this policy. End of story. :P |
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Grinder: wouldn';t you always want to end a fight as quickly as possible? I know I do. If I'm fighting someone I'm not going to play around with attacks that are not eye gouges, groin kicks, throat shots, etc.
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#43
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Yeap. My point being, the emphasis on getting out of being surrounded my more than one opponent where you have more options aside from just being surrounded. |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Mmhmm. Looks like the options in use is one of the martial arts manouvers (which the initial example which everyone seems to have been working from, are lacking -- which makes me think that the combat-adept knows brawling with no manouvers) |
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#45
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
you really shouldn't need maneuvers to kick 12-yo tail.
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#46
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Moving Target ![]() ![]() Group: Members Posts: 108 Joined: 6-December 04 Member No.: 6,871 ![]() |
Funny topic. I coach a soccer team with 5 teen girls on it that also do/did girl scouts together. They are 13-15 so a little older than the usual age of scouts. A few of them do karate.
It wouldn't be a contest if we fought. I would stomp them like the girl scouts they are. If I had my glasses on it would be a ugly fight but I'd still walk away. And all my melee train comes from kicking my brothers around years ago. If it were the boys it would be a different story. |
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#47
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
It seems like you're operating on the assumption that the number of people you're fighting is a very minor thing, when all is said and done. That's not a good assumption to make. One on one, the adept should win. Every time. Even one after another. No question.. but all at once, then it's up in the air. He might win -- it's not easy or certain. How many martial arts do you even train against fighting multiple opponents? I know that when I was learning them, you didn't until you were within a few ranks of black belt, and that was only in the one club, not in the others I trained later in. And 2 on 1, well, I watched some people training like that. The 1, well, he was better than the other two, but the fight was even. He was about the same size and so on as well. So, we're dealing with 5 smaller, far less experienced people. Realistically, Karate 1 is one class. Karate 2 is knowing a little bit about it.. a couple weeks of training. So, you've got people that are smaller, with 1/3 the skill. I would say that 5 on 1 would put it at about even, with an advantage to the adept for taking blows, and for the potential presence of manouvers. |
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#48
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
Remove the combat penalty for multiple opponents and it's a completely different fight.
I've also toyed with the idea of difference in skill affecting your TN vs. an opponent. I know folks don't like the idea, but there should be no case of Girl Scouts vs. PhysAd at all, period. |
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#49
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Moving Target ![]() ![]() Group: Members Posts: 227 Joined: 18-August 03 Member No.: 5,513 ![]() |
Dammit, how is MOM going to rule the 6th world if they don't have their legions of Cyber-Ninja-Martial Arts Masters (aka Girl Scouts) to kick the tail of a poor, defenseless, evil physads? Who will sell cookies in the Barrens? Who will they find to wear those ugly uniforms? How can they train up their daughters without such and organization? :cyber: :twirl: 8) |
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#50
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
no, i'm not. you're overestimating the combat ability of a 12-yo girl who's had, at most, two weeks of karate classes. against five other grown men, yes, the adept should lose. against five girl scouts, it shouldn't even be a contest. |
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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
The only way we're going to solve this is to find 15 black belts, and 75 slightly trained girl scouts. Pair them off in groups of 5 vs. 1 and let them go to town. After they've recouperated redo the fights with different groups of 5. I'd suggest a total of 100 fights so we can get a good sampling.
Just be sure to bring plenty of waivers so you don't get sued by a bunch of irate moms. |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
I'm making the fundamental assumption that even a 12 year old girl with 2 weeks of karate classes understands that in a fight, you hit someone. I wouldn't consider that to be unreasonable -- if it's not the case, then they're using full defence, and will lose. What my personal experience tells me is that even if they are momentously unskilled, they are trying, and based on my own experiences, in a melee like that, the weight of numbers will mean that the adept cannot defend against everything. He may be able to knock out all of them before one of them does connect in something that will change the situation (for instance, a low blow). But most isn't all. People training 2 weeks are well known for low blows. They happen. A lot. It's not that they aim to hit someone below the belt, it's just that they aren't skilled enough to hit everything they aim at in a fight. And people don't defend against that readily. They know it's got a good chance at coming for them, and they still miss on the block, in a one on one fight. In a 5 on 1 fight? There are 5 people throwing wild attacks. Yes, the vast majority of them will be glancing blows. But NOT all of them. Do I honestly believe that one on one the odds are more than one in a hundred that a beginner will take out a master? No. But I've seen it happen. I've seen masters come into a sparring match and walk right into a shot, right at the start. And in a real fight, the first good blow is fairly decisive.. even a light stun wound makes a difference. A moderate even more so. And yes, I do believe that 5 on 1 will be vastly harder for the master to win. I suspect he or she will, some of the time. But not always. Maybe not even the majority of the time. |
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#53
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
Upon further reflecting I think it all comes down to how the initiative falls. In the first round of combat turns everyone gets to go, so we're assuming the Man (talking normal human male with some Martial arts training at 6) is going to go first. Depending upon his skill level he can try to strike the multiple opponents, or can just take out one very solidly. Once he does that it all comes down to how the girls take their actions. Do they all roll separate initiatives? If so, the Man is going to pwn them as they attack one at a time (very stupid). If they all roll the same initiative and go at the same time and rush the guy, he's done for. All they have to do is grab onto him, some will make the rolls and some won't, but eventually he'll lose his mobility, which means he's done for.
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#54
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the only way a kid that young is going to score any sort of blow that is going to even slow down a healthy, combat-ready adult is if they get lucky and punch him in the crotch at just the right angle. a decent pair of jeans will reduce the force of most blows--even most blows to the crotch--to the point where they're no longer a threat. in real life, a quality combatant will be able afford to straight-out ignore three or four of the girls while he stomps the one or two directly in front of him into goo. the three or four to his sides and back won't have a clear shot at anything important long enough to expect any of them to get a solid hit in.
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#55
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
This is not how the initative system works. Even if they all go on the same initiative they still take their actions one at a time.
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#56
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
dude, all the guy has to do is fall over and land on one or two of the girls. |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
Think logically, though. That makes perfect sense if they're attacking one at a time, but they wouldn't be, they'd be attacking all at the same time. Everything happens simultaneously, so the Man gets effed by additional T#s to fight off that many opponents all attacking at once.
And when he does he's effed because the other girls are just gonna land on him and pummel him. If we were talking SR2, when the high initiative roller got more actions before everyone else then it would be a different story. He'd be able to take 'em out one at a time before they got to react, but not anymore. |
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#58
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
right, because a 12-yo girl is going to do so much damage to a grown, combat-hardened adult in the two or three seconds it takes him to stand up again.
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#59
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Or fall on the side of the knee (doesn't take much to wreck a joint) or put a finger in the eye.. Specifically, however, your example would be a case of he's 'ignoring' 4 of the girl scouts in favour of fighting two of them, giving them free shots at his back/sides, in favour of only being actively 'fighting' the last one. Sounds like a good house rule for those situations.. he's got no extra target numbers, the girl scout he's fighting doesn't either, and he has to soak remaining (girl scout's successes) Str(M) hits, unopposed, with -1 to their TN's from the girl scout he IS fighting. |
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#60
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
your back and sides are the least-vulnerable, most-protected areas. the girls shouldn't be doing any damage to the guy unless they get a 1-in-a-hundred shot. the knee is a possibility, but you're assuming that the girls would know to do that. the eye is not a possibility, because they can't reach it.
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#61
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
dude, do you realize just how long 3 seconds is in a melee? Look at a watch. Now imagine at least 3 girls beating on you while you're on the ground for those 3 long seconds. It doesn't take much when you can't move to defend yourself. All it takes is one good kick to the head and you're unconcious, or worse, you're dead. Yeah, the SR rules are seriously flawed, but I always try to see something from a realistic standpoint and adjust the rules that way by adding T#s if I need to, or taking some away. But if we're just talking basic rules then the Man, not to mention the Adept, is going to have an advantage because those girls would only be able to attack him one at a time. Has anyone actually playtested what happens when 5 girls attack a decent Adept? If so, what happened, according to SR rules? |
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#62
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 ![]() |
shadow_scholar: Yes, someone has. This message is also referenced in the opening message of this thread, and the author him/herself quoted the pertinent parts of the message in the 14th message of this thread, the one right above your first reply to this thread.
Although, realistically, the 12-year-old girls should probably have BOD and STR of 1. This post has been edited by Austere Emancipator: Feb 15 2005, 10:16 PM |
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#63
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
That's going well beyond SR's combat system to implement and would be vastly over complicated to implement, and beyond that.. The bottom 2 ribs break rather easily -- not always, but they are vulnerable. The kidneys also are vulnerable. The back is harder, but not invulnerable. The reason people make damage resistance rolls is because no matter where you get hit, it can hurt. If by some occurrence the blow lands exactly right, some nerd could drop the captain of the team. Just for an example... big guy's moving in to shove the nerd, nerd throws the punch, and the big guy slips going right into it. Knocks himself out on the nerd's fist. It's not LIKELY, but it's possible. Assuming average male adult height of 6' (which I've always found reasonable, but have recently been told is on the tall side).. if said girl scouts are at the upper end of the age bracket, they can be anywhere from 5' tall to 5'6. If they're at the lower end, then no, they can't reach the eye, but are VASTLY more likely to hit the groin area, because it's at the relatively ideal height for punching and so on. And, just because a beginner would not think of hitting someone in the knee is not a good reason for why they would not end up hitting the knee. They're beginners. That just might be where the blow lands. Fighting is chaotic. |
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#64
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
your arguments hinge on low-probability freak occurances. that's not what's happening, here--in the SR rules, the girl scouts will spank the adept nine times out of ten. the girl scouts shouldn't just happen to hit the guy's knee at the right angle every fight; they shouldn't just happen to get in that lucky groin shot every time; they shouldn't just happen to be tall enough for an eye gouge (that they haven't been trained to use) every time.
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#65
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Target ![]() Group: Members Posts: 71 Joined: 2-February 05 From: Greensboro, NC Member No.: 7,046 ![]() |
here's the thing... the rules for multiple attackers are not meant to cover the girlscout troop-- using the canon rules of course it's going to seem silly. friends in combat is designed to cover a typical fight-- between adults.
i'm the head bouncer at one of the busiest nightclubs in the city, and at 6'3, 200 i'm one of the bigger guys (which isn't saying much). when a fight does break out we never handle it alone, we all carry flashlights for the express purpose of signaling everyone who works there to drop everything they're doing and get there. we've taken down monsters and kung fu'ers, not with any real fighting skill but with numbers. i'm pretty sure that's what the designers had in mind when they wrote the rule... |
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#66
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
Thanx for the link, Austere. In the first example it seems to go down like it should if the girlscouts surround the guy. In the second example he uses his movement to great effect, plus they added in the rule for the friends in melee which I think skewed the outcome. Their version of how the friends in melee worked by not allowing the friends in melee bonus count for those Girlscouts who hadn't gone yet isn't perfect. Those girlscouts are still going to threaten an area and limit the Adept's mobility, so I think that really skewed the combat in his favor, if he had stayed in the middle of the pack. But when he started moving and using hs speed and manueverability to his advantage he started owning the girlscouts, as it should be.
One thing that neither of the situations accounted for was the Adept's armor. If he were smart he would have had some impact armor and reduced the power of the Girlscout's attacks, stacking the odds even more in his favor. Now that I've seen the specifics of the Friends in Melee rule I don't see anything wrong with the rules at all. They do a decent job of dealing with what the outcome would be if an Adept fought a group of Girl Scouts, and that outcome depends on whether he fights wisely and picks his battleground, or if he's a moron and tries to stand up to 5 Girls Scouts surrounding him. Oh, and as for the Girl Scouts having a Body and Strength of 1, I don't agree, I'd think that would be more indicative of a small child or extraordinarily weak or infirm person, not a growing, active adolescent. Remember that the human adult average is 3, an average that includes both men and women. I would say a 2 hits the mark perfectly for the Girl Scouts. |
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#67
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
True, the individual probabilities of all the stuff I've come up with are fairly low. I haven't run the fight, I really don't know how it would work out. Just like, on a relatively low chance, the adept could take down the first two girl scouts before they have a chance to do anything, slam the third and fourth into one another and hit the last with a pair of head shots. Why do I say a relatively low chance? Because I personally don't think it's that likely. The girl scouts can't reach the adepts face? Fine.. the adept is used to fighting people closer to his own size, he's more likely to miss because they're smaller by far. You're in a melee, you catch motion to your left, so you swing a punch.. and it goes an inch over the girl's head, or a foot over, depending on your aim. Now.. because of your point about SR rules, the girl scouts win hands down 90% of the time.. From my own experiences.. Just tossing a bunch of dice around, the odds that the girl scouts would do any damage is very slim. (Using girl scouts at skill 1, and giving them combat pool of 1-2 such that they throw 2 dice, and the adept with skill 6 and throwing NO combat pool). The odds that they hit, fairly good. The odds that he doesn't soak at TN2 with 4-6 body dice? Fairly low. I don't consider that odd at all. This is with the girls attacking. With the adept attacking.. well... based on a few tosses, giving the adept 2 combat pool that he attacks with, and only attacking once.. the girl takes a moderate stun wound. If not more, the majority of the time. Based on no modifiers but friends in melee. Vapor, I expect you're right about the intent of the rule. |
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#68
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
Where's my "what he said" flag when I need it? |
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#69
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
the girls will be attacking against TN 2; most of their rolls, they're going to get 2 successes, for a base damage of S. the adept is only soaking against TN 2, sure, but it's impossible for him to soak that down to nothing unless he uses combat pool. with a TN of 8 to attack and counterattack, he's going to be spending quite a bit of combat pool just to get a hit in. the girls will wear out his combat pool, then start getting in L hits.
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#70
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 ![]() |
The house rule where anyone can simply choose to ignore an attacker and avoid the friends in melee bonus seems very simple and balanced. Basically one chooses not to fight some opponants, and to just take whatever, hopefully weak, blows those land. No melee skill roll at all. Doesn't matter much if you let them use combat pool to soak or not, I think I would, but they would run out of it fast anyway.
Basically you are going to be able to ignore those who can barely hurt you to concentrate either on reducing their numbers, or taking out the really dangerous people. This is well balanced by the fact that you have vastly fewer dice to resist with, and cannot counterattack ignored opponants. Even if they can just barely hurt you they can start to win by attrition. If I was fighting a half-dozen 12 year olds to the death my strategy would be to take them out one after another while basically ignoring the others. They aren't strong enough to hurt me much from the sides or behind (without weapons), while every attack I make is likely to incapacitate one of them (at least momentarily). On the other hand if I was fighting a half-dozen 12 year olds with knives, even if they knew no more about fighting than me I think I would be in big trouble. However my orc street sam could still safely ignore 4 of them and take out two of the others in his first attack. With some bad luck he might pick up a light wound or two, but that is good because that is why he can beat up 6 feral children, but not 100 while he could beat up 1000 angry infants. |
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#71
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,587 Joined: 25-January 05 From: Berkeley, CA Member No.: 7,014 ![]() |
Now we just need to pit 5 Girl Scouts with Hold-out pistols against a troll with a Panther Cannon. Then our data will be complete...
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#72
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
On what grounds do they have a base damage of S? Unarmed combat is Str(M) stun. If the girl scouts are doing StrS stun then they are augmented girl scouts. If they're doing StrS damage, then they have killing hands.. which is a whole new ballgame. That's 4-6 successes required to soak. The Adept throwing 6 dice at target 8 is liable to get 1 success, 5/6 of the time, for average of 5. Throwing 6 dice body gives average 5 successes. 100% soak. This is based on a 1/6 chance at getting a single 6 out of 6 dice, followed by a 5/6 chance at NOT getting a 1 on the second toss. The girl scouts on the other hand, have a 1/3 chance at getting at least one 1.. |
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#73
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
yes. Str(M) base, staged up with 2 successes for Str(S). unlike ranged combat, you stage the damage up first from the attacker's successes, then soak based on the staged damage. so, the girl scouts get 2 successes, and the adept will get 0 more often than not. that means he needs 6 successes to soak that to nothing, which is not possible for him to accomplish without combat pool (in the original example, the adept has 5 body). his combat pool's going to get eaten up, and then he's going to start taking L wounds.
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#74
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
*inserts spooky Darth Vadar voice* |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
The adept will get 1 success, more often then not.
6 dice has a VERY high probability of giving 1 six, which in turn is VERY likely to give a 2 or better. Or, alternatively, the probability of the adept NOT scoring any 6 or above is: 5^6/6^6 with the probability of the six becoming a 7, instead of an 8->12, as 1/6 for the probabilty of the adept having no successes as: 5^6/6^7 which is 0.0558, or approximately 6%. Similarly, the girl scouts only have a 69% chance at scoring 2 successes. (5/6 * 5/6) 5 successes on the body test for the adept to soak. They've got a 13% chance at having 1 success, which is 4 sucesses on the adepts body test to soak. They've additionally got a 3% chance of botching entirely (since that's the only way they can get no successes. |
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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 ![]() |
In ten years of SCA fighting, I've been in a lot of large-scale melees, involving all sorts of local and general mismatches in numbers, at all sorts of skill levels. I've been an adept, and I've been a girl scout.
My experience is that one good fighter can cut his way through a rabble in any numbers. If they engage him as individuals, they're toast. But two newbie fighters who are barely competent to throw a good blow, but who stick together and move as a team are an even match for anyone. Three newbie fighters who stick together and move as a team will slaughter any single combatant they come across. My only problem with the Friends in Melee rule is that it doesn't make any attempt to account for the ability to work together being a learned skill, which it most assuredly is. I'm thinking that it might make sense to have the maximum benefit capped by the group's best melee skill or Small Unit Tactics skill. |
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#77
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
those probabilities change rapidly once the adept takes an L wound--which given the number of times in a round those odds will be tested, he's more than likely going to. next round, his TN to hit and counter will be 9, and he might have taken out one of the girls. that makes it even more likely he'll take an L wound or two, and less likely that he'll take out another girl scout. even if he does, on the third round he's still at TN 8, meaning he'll probably take another L, putting him at TN 9 again. the odds continue to go down from there.
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#78
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Just ran it twice here... Adept won both times, first with taking a culmulative moderate wound, second with taking nothing. Second was a more accurate test, based on an adept with: Body 6 Quick 6 Str 6 Cha 4 Int 4 Will 4 brawling 6, level 3 improved reflexes, and 7 combat pool. Total init: 11+4d6 (for 3 actions a round the majority of the time) Girl scouts: 2's for physical, 3's for mental. skill 1, 4 combat pool, total init 3+1d6 First fight ( the one with the moderate wound on the adept) had him starting out engaged in melee, and only taking 1 attack on the girl scouts Second fight.. well.. adept started out dropping a girl scout, and it took about 5 turns to take out them all. Which is kindof disturbing, I was hoping he'd fail to soak at least once Likewise, the girl scouts botched I think 3 times over it.. |
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#79
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Remember if a girl scout rolls a single one with a skill of one they botch.
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#80
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
I was having them always throwing 2 dice (4 combat pool) so it was both 1's.. if it's only a single 1 then the fight would have been over a lot faster.. |
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#81
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
okay. it was also run in the original test, and the girl scouts won. that's 1:1. the second test fits right in with the argument i've been maintaining all along: it shouldn't take an adept to whup some girl scouts.
edit: only if the girls aren't using combat pool, bitbasher. if they are--and given the low skill, they ough to be--they'd need to roll two 1s. easily possible, but not probable--it'll probably happen what, once or twice in one five-round combat? |
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#82
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
That's an optional rule which I use. If the number of ones on a test meets or exceeds the base dice then it's a botch. I find it a nice limiting factor. |
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#83
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
What did the adept have that couldn't be duplicated by a starting Sam? Don't know how a decker/rigger/mage would have done. I've never set up a basic one, just magician-adept or Sam, and both of those would have done quite a bit better. Improved invisibility does wonders, even when you're defaulting to strength to fight unarmed. Edit: BitBasher -- if that rule was applied the girl scouts would have been down in 2 rounds easy. I think I rolled 20 or so 1's over the melee on their side. |
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#84
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Moving Target ![]() ![]() Group: Members Posts: 125 Joined: 1-March 04 From: Gulf Coast Member No.: 6,111 ![]() |
Just a quick note on the reality of the EP and the Girl Scout Troop.
In Lima, Peru there are street gangs of the under twelve crowds called piranas (yes, named after the flesh eating fish) that can easily take down a grown man and hand him any body part they choose. They often simply take his wallet, coat and shoes. Since this happens in RL, why not SR? Oh, and yes, I have spent time in Peru, but no, I was never attacked by gradeschoolers. - theartthief |
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#85
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
All the adept needs to do is inflict a Light wound to drop each girl from combat. Unless these are highly motivated girls, in which case a moderate. Using a multi strike the adept will likely remove two girls from combat before Friends in Melee even takes effect.
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#86
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Would have been over very fast then too... I was fighting until knockout. |
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#87
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 ![]() |
We said, BUY MORE COOKIES DAMNIT!!
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#88
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 ![]() |
I suspect there is a large difference between a girlscout and a peruvian street kid in combat skills, motivation, and weaponry. I definately would not give myself the same odds against them. Just as there is a large difference between me and an inhumanly skilled or strong sr charachter. I don't think any of the rules being discussed would let the average wageslave doofus win a fight with a handful of tough kids, but maybe it should be different with a cybernetically or magically enhanced expert killer who might well have grown up as a kid like that. Now a gang of street urchin muggers in shadowrun could quite easily include orks, in which a 12 year old might not be so small and weak compared to an adult. The in game problem with friends in melee that I have actually seen more than once is the astral weenie swarm exploit. Where a mage or shaman summons numerous force 1 watchers and maybe one larger thing to take out a much more powerful spirit. Ah I have also seen the players exploiting friends in melee repeatedly, especially when a couple mundane charachters help a magical one to take out a spirit even though thier blows are pinging off its inveulnerability.
Whew! |
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#89
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 11,410 Joined: 1-October 03 From: Pittsburgh Member No.: 5,670 ![]() |
nothing. but it shouldn't take a sam, either. an unmodified, trained human should be more than capable of taking on a pack of girl scouts.
those kids probably had a bit more than 1 point of skill. |
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#90
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
[In actual use, a highly trained mundane] can simply use Intimidation before combat starts. *POOF* No more Girl Scouts.
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#91
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
Probably could. It would have taken a LOT longer than 5 turns, but it could have been done. It's less likely though. Unmodified, trained human would be likely to have stats more in line with human average.. 4's and 5's across, rather than 6's in physical.. and wouldn't have the high initiative score to go before the girl scouts as a matter of course. |
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#92
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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 ![]() |
Maybe only one modifier should apply. Instead of creating six point disparities, only one (ie. + or -) modifier should apply. Against equally skilled opponents, a +4 modifier is still able to kill you, but you still have a chance to get in a lucky shot if there is a high skill discrepancy. Although I tend to agree with the sentiment behind the original rule, this should definitely put an end to the mass of physad beatings by girl scouts.
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#93
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Moving Target ![]() ![]() Group: Members Posts: 139 Joined: 6-February 05 Member No.: 7,059 ![]() |
w3rd!! As a former Amtgarder (poor man's SCA) with 8 years of stick fighting exp. I wholeheartedly agree. Just fighting two people of significantly lesser skill is a huge challenge if they have you surrounded and attack simultaneously. Turn that number up to 3+ and you're toast. |
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#94
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Target ![]() Group: Members Posts: 15 Joined: 14-December 04 Member No.: 6,884 ![]() |
I think the problem with the example of the girl scouts ultimately comes down to the reach difference. If there is only a difference of 2-3 inches between combatants, it still makes a huge difference in the fight. With the girl scouts duking it out with the physically elite adept I would think this would become even more pronounced, perhaps an average of a 4-6 inch reach difference, but the rules only cover reach for weapons, or metas that tower over the normal human by a meter or more. If instead you insert an average height cubical accountant that gets tired walking two blocks to the bus stop and gets uncomfortable carrying his 15 pound breif-case to work fighting along with his tofu sampling club against the adept, it still sounds like an ass-whooping for the tofu aficianados, but not as silly/unlikely as with the girl-scouts. Getting too complicated with the rules will slow things down too much, but try adding a -1 TN for the shorties, which is quite realistic, and it may take things out of the "ridiculous" range and into the "tolerable" range.
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#95
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 28-January 05 Member No.: 7,029 ![]() |
Just incase people have been skipping the first page. ;)
"Another thought. Maybe the multiple opponent penalty shouldn't been applied unless your multiple opponents are trained at attacking a target as a team and/or delay thier attacks until they all attack on the same initiatve score. A group of kids attacking one after another isn't that scary. But a group of kids working as a team to take you down is..." |
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#96
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
When I originally created the prior post, I was asking for feedback on a possible home-made rule I was considering:
Proposed rule: A combatant can ignore friends in melee modifiers by choosing to attack just one opponent out of the group. However, if he does this he cannot defend against any attacks from the other opponents. In this case he can't use his melee skill or his combat pool when being attacked, but he can try to soak the damage with a body roll. If I remember correctly, the first scenario I talked about was more 'realistic', with a troll pitted against a group of humanis thugs with clubs. Then the troll gets to make a choice: "Fighting 1 vs 4, I'll never hit any of them, but if I just try to throttle one, maybe I can take him down before the others can beat me unconscious..." The most common scenario I see this cropping up in game is the watcher attack pack. The girl scout scenario came up later when I tried to take the scenario down the slippery slope to an absurd degree. The proposed home rule didn't get very good reviews, so I decided not to use it in my games, but I'd like to hear anyone's suggestions on a better variation. |
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#97
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Moving Target ![]() ![]() Group: Members Posts: 668 Joined: 15-February 05 From: Ontario, Canada Member No.: 7,086 ![]() |
I suggested that rule as an option actually.. I like it myself?
The girl scout example is fun.. you'd need another half dozen girl scouts I'd think to actually slaughter the adept, maybe another dozen though. |
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#98
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Moving Target ![]() ![]() Group: Members Posts: 675 Joined: 26-February 02 From: Seattle Member No.: 2,034 ![]() |
The only change I would suggest is that the charachter be able to ignore any number of opponants, and defend against any number, not just one. So if they are fighting two security guards and two girl scouts they can ignore the girl scouts and fight the security guards with a single friend in combat modifier.
I think it would work great. Ahh, you also have to prevent them from switching who they are ignoring whenever they want. For example you don't want them to be able to fight everyone for thier first phase, then ignore some people who have no more actions for the rest of the round. Make them choose who to ignore at the start of the round, or something like that. |
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#99
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 ![]() |
I don't think there's a need for any house rules at all. All you need is a GM that knows not to bother running a fight with girl scouts versus adepts (or anyone with high unarmed). Then you're left with only having to use the rules when they make sense: against enemies that are actually a threat.
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#100
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,133 Joined: 3-October 04 Member No.: 6,722 ![]() |
I think John hit it on the head with his comments on training making the difference in massed attacks. I don't have his level of qualification (for the record, I'd say in Silat terms I've got around Pentjak Silat 3-4 with the whirling manoeuvre - they teach you that kind of movement pretty much as soon as you start training in the silat form I studied) but I've been a student for about three years and done my share of bar brawling as well.
The average group of antagonists don't attack as one. I know it's popular to pooh-pooh the Hollywoodism of "everybody attack one after the other", and it's a massive exaggeration, but with untrained opponents they really do tend to attack in a sort of ragged, staggered way. This is, if I understand it correctly, because they have to build themselves up to the attack. Fighting a group of five or six (which is never advised, btw, so don't think I'm backing the "invulnerable martial arts master" path) you'll get probably two at most moving at the same time. Granted the hang time between "waves" is tiny, but it can be enough to make a difference, especially if the defender comes up with a display of massive and ruthless ultraviolence on the first attacker in. The best advice I ever got for facing more than one person (assuming retreat isn't an option) was "pick the biggest one, hit him as hard as you can with the biggest thing you can." If you're lucky, you might make them rethink the situation. And if you're unlucky, well, at least you got your licks in. It all falls apart on the defender when his attackers have training, especially if they've trained together. Now they don't have that psychological need to build up for the attack and they have a good idea how to exploit each others' movements. I like John's idea of having the Friends in Melee modifier limited by the skill (combat or tactical) of the enemy. I also like not applying FiM for anyone who hasn't had their action yet, since it reflects the ragged attack pattern - it's a short-duration thing anyway, they'll all be engaged after one turn. Incidentally, whirling really does work very well. I expect anyone who hasn't seen something like it in operation will find it hard to believe, but watching the sparring matches between our teacher and three or four of the more advanced students was an exercise in humility :eek: |
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