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HobbeGoblin
post Mar 22 2005, 12:52 AM
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Based in Seattle, 2064. The campaign starts with all the players as members of a gang. This is a game for roleplayers but, there will also be combat...life's tough on the streets, neh?

Standard character creation and BP's acceptable (125 points)

no technical, or non-street knowledges above 3
no magical skills above 3
resources are limited to 90,000 unless you can convince me in your discription.

You must also let me know if you are going to be:

Hardcore Member: culturally and criminally enmeshed in gang...the 10%'ers
Associate Member: made a personal commitment to gang and to achieve
recognition as a Hardcore Member.
Fringe Member: Still able to function outside of gang, no real commitment
to gang. Drift in and out.

Special note: Hardcore Members must have a good explaination in their
discription or take the criminal record flaw.

As stated before this will be a roleplaying game with some combat, i'd like to focus on the harsh street life, character development and just to have fun.

Gear is limited to Availability of 5

Due to recent questions/concerns/suggestions, combat will be more of a theme than i had previously thought. I will reward roleplay and driving the storyline though.
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Digital Heroin
post Mar 22 2005, 01:09 AM
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Hmmm... need to think about this one.
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Cydlexia
post Mar 22 2005, 05:42 PM
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[FONT=Courier] Yo! yo! Whats up... Send me some Info on this.. Sounds cool... Any one who reads should join up... And I need the books sent over dude. To make a guy

Later
OoXWraithXoO
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Kiedo
post Mar 22 2005, 07:55 PM
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I'd definately be interested in playing, one question, are the players the upper echelon of the gang or just regular old members?

And what about gear, what's the highest availability?
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HobbeGoblin
post Mar 22 2005, 07:53 PM
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Gear is all at Availability 5 ( unless you have a good story how you got it)

The choice for being upper echelon is up to you.

Hardcore members are infact leaders
Associate Members are working to be Hardcore and leaders
Fringe members just dift inand out
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HobbeGoblin
post Mar 22 2005, 08:01 PM
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Hardcore members have a greater voice in the story. ie.... the hardcore members decide by a vote to go to war or not. The Gangleader at this point is an NPC. Hardcore members decide by vote which Associate members become Hardcore during the campaign. Hardcore members can speak on behalf of the gang and, are in charge of the day to day running of the gang. This great power within the gang comes with a price in character creation ( see first post) or by performing up the level Hardcore members expect during game play to be promoted.
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WinterRat1
post Mar 22 2005, 08:40 PM
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5 questions at this time:

1. Are there any limits on physical adepts?

2. Do we have to pay to be part of the gang (50K as per SRComp) or do we begin play assuming we're in if we choose, at one of the levels mentioned above with the appropriate requirements/restrictions per level?

3. Also, are there any limits on edges and flaws?

4. When and how would you want characters submitted, and what would you want included in the submission?

5. Are there any skill and/or attribute restrictions other than the ones listed? Because with 125 BP, it's very easy to have nearly all your attributes at 5 or 6 as a human, and have a ton of skill points, and 90K

Ex.
Attributes: 30 X 2 = 60 BP
Skills: 50 X 1 = 50 BP
Resources: 90K = 15 BP
Human: 0 BP
Mundane: 0 BP
Total: 125 BP

Not trying to undermine you or anything, just checking if that's ok with you, because that was my initial thought for a potential character.
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HobbeGoblin
post Mar 23 2005, 01:49 AM
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To answer your questions.

1. limits on psyads: I dont at this time have the new SOTA source book...It's on my to get list so, if you use/take powers i'm not familiar with i'll need an explaination on them.

2. Do you need to pay the 50k?: No, I'd prefer money be spent on contacts and a fast street bike. You are automatically in the gang at the level you put yourself in.....that being said if you or any other characters amass enough to pay 50k that is more NPC's in the gang.

3.Edges and flaws: 10 points.....I know that Criminal record (Which makes you a Hardcore member) is 6 points worth of flaws.This may seem like an easy 6 points and a way into leadership, but it will be used as a flaw.....cops have you on file remember.Also, the flaw opens up an area for other contacts( prison/jail) Mafioso's, Yakuza, Triads, other gangs all have people there as guests of the state.

Any education edges are double the cost.

4. When and how should characters be submitted? A short discription is fine on this post but, please message me for character stats and brief history/ discription.
A short discription may draw extra people to play or help someone come up with a character so, i highly encourage anyone to post one.

I want to kick this off by April 5th so, i'd like to have characters submitted by March 31st.

The beauty of this campaign is that new characters can come in later.A gang is always recruiting. The fringe members do have the option of drifting into and out of the campaign but, Associate members will stay in the campaign to gain position within the gang, and Hardcore members should be the most proactive,and devoted to playing as that is the nature of being a Hardcore member.

5. Skill/Attribute restrictions: No other restrictions other than mentioned in above posts. Lets keep it on target though how would a 15 to 20 year old, most likely high school drop out know economic theories.

I am using the Shadowrun Companion rules for this so, see the rules on creating a ganger for some clarity.

Hope this answeres your questions and looking forward to seeing your character and playing.
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WinterRat1
post Mar 23 2005, 02:00 AM
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OK thanks for answering. The main reason I ask on physads is because even a starting physad can have killing hands, really jacked up skills, the equivalent of wired reflexes and numerous other cyber right off the draw and be an extrememly powerful character (especially compared to the money available to other characters and the skill limitations on magical skills).

It seemed like you were shooting for a low-power game emphasizing the role-playing and backdrop of the story rather than power, which was apparent through the use of your various creation restrictions on pretty much every other type of character. So I was wondering if there would be similar restrictions on physads since according to the guidelines thus far they can still run pretty wild, especially considering the low power level of the other characters. Thanks for your response!
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HobbeGoblin
post Mar 23 2005, 02:12 AM
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I do understand the power of psyad's. They are extremely lethal, that is an edge and a flaw....when word reaches that you can kill with a punch, you'll face more than just one opponent at a time. This will not be automatic.....the street wont figure out what a psyad is until after a number of deaths at your hands, could you go a long ways before they figure it out? Yes, but that requires a great effort on the psyads player. There is also the Star to worry about. I am not trying to disuade you from playing a psyad ( or anyone else) Just remember a psyad is like walking around with a 44 Magnum... one, two, maybe six shots in public and then its all over the street you're a bada$$ who isnt afraid to use what you got.
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Digital Heroin
post Mar 23 2005, 06:42 AM
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I'm thinking Psyad too... mainly because I've had some sick Psyads in the past, sans Killing Hands even. I'm almost tempted to ressurect Blitzkreig, but his death is final in my eyes.
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Musashi Forever
post Mar 23 2005, 12:04 PM
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I am definitely interested. I'll shoot a character over to you in a couple days. I'm thinking minotaur muscle with limited cyber, maybe a street shaman, but magicians are quite limited...I dunno. Talk to you soon.
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Kiedo
post Mar 23 2005, 12:49 PM
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Dang I'll have to change my character around I was going for an adept but since there are already two... maybe path of the magician adept. Yeah I'll send in a character for this some time tommorow.
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WinterRat1
post Mar 23 2005, 01:46 PM
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Kiedo, go ahead and take the adept; at this point I was just asking questions for clarification, i still haven't decided if/what I'd be playing, so if you know what you want, go ahead and submit it. Thanks for the consideration though, it's appreciated! :)
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Kiedo
post Mar 23 2005, 07:57 PM
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Thats alright I always play an adept, so maybe I'll try something new, plus the magic aspect wouldn't work well with my concept.
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Kiedo
post Mar 23 2005, 08:34 PM
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by the way, does the gang have a name?
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HobbeGoblin
post Mar 24 2005, 01:02 AM
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Route 7 serpents...AKA 7serpents

Symbol is a 7 with a serpent around it. The serpent may be any serpentine creature to include: Cobras, Rattlesnakes,any type of viper and oriental dragons.

The tattoo that is placed on the hand ( mandatory) has the gang symbol tattooed between the thumb and index finger ( the fleshy part of the hand) Three diamonds are arranged in a pyramid around the symbol. One above the symbol and the other two on either side of the symbol. This has signifigant meaning as it literally means " My crazy life". It's a symbolic mark of your dedication.

You Hardcore members who have done time most likely have some other tat's including: clock faces: shows you did time; Brick or stone walls: same as clock faces; two clown faces, one laughing and one crying: play now pay later.

A special tattoo for the gang is bones tattooed on your fingers ( the skeletal finger bones inked in place) starting with the trigger finger. The signifigence....."You've made your bones" for the gang.....ie you have killed for the gang.This tattoo requires special thought on your thought....if in jail for it previous the amount of time and your age need to match, or there is the dark secret flaw.
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HobbeGoblin
post Mar 24 2005, 01:25 AM
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The area you'll be playing in is along ........route 7 in Puyallup and in parts of Loveland. You share a border with the Forever Tacoma gang. Of your main gigs your gang runs protection for smugglers ( somtimes you are the smugglers) along route 7. You sideline in hijacking cargo, stealing and stripping cars, BTL and street substances,you also pick up protection money for the Yak's ( of which the gang gets a cut) . And muscle work if it comes along.

Enjoy the crazy life chummers
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Sandoval Smith
post Mar 24 2005, 04:25 AM
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Well, I've been kicking around shapeshifter ideas lately, so I thought I'd try this one out.

History:
[ Spoiler ]
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Kiedo
post Mar 24 2005, 12:18 PM
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Okay heres my concept, he's got some cyber but I forgot to include how he aquired it so I'll revise that.

[ Spoiler ]
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Cydlexia
post Mar 24 2005, 01:54 PM
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I have a concept in the works for yah. He's a Natty Dread, Shaman totem of the snake.. Kick it around And I will send you the specs...
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Cydlexia
post Mar 24 2005, 02:11 PM
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D'at is only if ya be' beliv'in Jah môn, d'en de right of the real revolutionary will come t'rough.... Natty Dread ride's again, remember d'at! For de :nuyen: I can tell ya what ya need.......
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HobbeGoblin
post Mar 24 2005, 06:17 PM
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Kiedo...i like it. Just send me the character stats.

Sandoval....would you consider playing a rat shifter? while survivor in the history you provided exhibits some wolf qualities it seems there are some heavy arguments that he is a mean-a$$ rat shifter. Cydll has my companion book ( i've never really looked at shifters) so, i'm not sure if there is a rat shifter. I do like the concept but the history seemed more like rat to me ( mostly the fleeing to an urban area, scrounging an existence there and the doss is basically a cellar)...hope i dont offend.


By the way Kiedo...you have no idea how big an influence the Yak's have on this gang. If you dont still have the bike you can always catch a ride with the Rastafarian in his van. If you dont mind the second-hand " smoke"
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HobbeGoblin
post Mar 24 2005, 08:20 PM
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The gangs offical "colors" are racing leathers ( the jacket anyways) with the symbol on the back, right shoulder/arm and on the left breast above the heart.The colors of the leathers is up to each one individually and often matches the colors/designs on your bike. If you wear a helmet ( which is not made fun of) it is usually airbrushed with designs. Members are often fond of sewing patches on their leathers from parts manufacturers, motorcycle companies..etc.

Bikes are steet bikes...crotch rockets, traditionally. You bigger folks may buy choppers to support your weight (trolls). As no street bike comes with the load to move you.

Cars are acceptable, most are tuners, all are fast......all are fast. Car drivers are afforded alittle less respect as most status other than gang rank is based upon your bike riding skill. This should not stop anyone from having a fast car they prefer to drive in the gang.

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Sandoval Smith
post Mar 25 2005, 01:39 AM
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There are no rat shifters in the Companion. IIRC, Fox is the smallest 'shifter type there is, followed by eagle. Survivor was inspired by anecdotal experiences I've heard from relatives, who lived in areas that still had wolf populations that had become acclimatized to scavenging off of people. I think wolf would be more appropriate than rat because of the strong pack bond he would feel to the gang. It also gives hims reason to be ruthless and vicious against threats to 'the pack' without creating the threat that his behavior will make him too dangerous for other gang members to be around.

*edit*
I forgot to mention that currently Survivor has no bike (5k starting resources rather suck). He used to have one, but a couple weeks ago, it abruptly blew up. While he was riding it. He's very unhappy about that.
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Kiedo
post Mar 25 2005, 05:11 AM
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well until you said I couldn't have a crotch rocket because of the load problem(which I hadn't really thought about) he was going to have one. But I think I'll go with a Blitzen, if I can pay rigger 3 price for it... If not it's a scorpion, even with the 90k I don't have much extra cash to play with. And for the record, Legion enjoys "first hand" smoke, which probably means rasta and he would be friends or at least buisness associates.
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Sandoval Smith
post Mar 25 2005, 06:49 AM
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I think that's one of the things you pay the extra percentage for a troll sized version. That stats are exactly the same, it just so happens that your bike is bigger, and reinforced in the right places.

*edit* For troll or dwarf modified gear, you pay 1.25 times the base cost.
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Kiedo
post Mar 25 2005, 01:37 PM
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QUOTE (hobbegoblin)

Bikes are steet bikes...crotch rockets, traditionally. You bigger folks may buy choppers to support your weight (trolls). As no street bike comes with the load to move you.

thats why I'm getting the blitzen, not to mention it's faster.
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WinterRat1
post Mar 25 2005, 02:07 PM
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I have three more questions (sorry, I know I'm asking a lot of questions without posting much about a potential character. He's coming together in my head, just fyi).

1. Are you planning on making this a one-shot, or a (hopefully) ongoing campaign?

2. To what level will backstory, contacts, enemies, etc, come into play? Is this a plot-driven (GM story) or player driven (character choice) game? I know ideally GMs strive for a mix of both, I just wanted to have a better feel for things, because if the game revolves around whatever story line you have set up for us (which is fine by me) then I'm not going to work on pages and pages of background that will never come into play. Conversely, if it's more of a role-playing and character driven game, then I want to make sure I have all the relevant details of the character's life fleshed out as much as possible.

3. Should we assume that our characters begin play knowing each other, possibly for quite some time?

Sorry again for all the questions, I've been wanting to play a gang campaign for a while and I just want to get as much out of the experience as possible. :)
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HobbeGoblin
post Mar 25 2005, 06:13 PM
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To answer these questions:
1. My intention is to have an on going campaign.That being said it revolves around player interest. There are ways to bring in characters after the campaign begins. New recruits come in, Hardcore members get released from jail/prison.( so, if you like tell a friend)

2. Is this GM or Player driven? It is both. While I as the GM will give out adventures it is through your ( the players) contacts. There are certain set things the players are required to do ie...Deal BTL/other substances if that is what youre assigned to, Pick up protection money if you are assigned that, or any other "hook" I throw into the game ( business deals).A ganger who wants recognition, status or just plain old money will seek out oppurtunities to bring in "jobs". Maybe you know a guy who works a stuffer shack and he lets you know an order for Burn is coming in a week.He wants a cut of the Hijack. See how i'm playing it? The average ganger makes 50 yen aday doing the gangs business...if you bring in a "job" you get a cut from the top.( yes that means a ganger makes roughly 1500 yen a month) Your backstory and contacts/enemies will be a factor in the storyline.......just so you all know, i'm developing individual side or supporting goals for each player to deal with along with the main storyline.

3. Do you all know each other? Unless you have been in jail/prison or the other person in question has been in jail/prison then you will know eachother....in that case, you know of each other. The gang is somewhat tight knit so you all will have a " working" relationship.
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HobbeGoblin
post Mar 26 2005, 12:37 AM
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I have accepted Cydlexia's Rastafarian Snake Shaman concept and, Kiedo's Troll with some minor tweaking will be accepted.

Sandoval i dont have access to my shadowrun companion book right now so, do shifters like vampires, ghouls, and banshee's devour essence? if they do then i will have to decline that concept, if they dont then it is acceptable. Also are shifters animal minded as in bestial intelligence? if so then also not an acceptable concept.
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HobbeGoblin
post Mar 26 2005, 12:42 AM
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I would like to state that combat will be fact of this campaign but, not in and of it totally. If your characters only focus is combat, yes you will get it but, you will quite possibly miss out on something else. Just playing a combat monster is pretty one dimentional. Add some flavor by using contacts, knowledge skills anything that will give you some depth. The world may percieve you Gangers as dispassionate, Homicidal, dregs of society ( Kiedo's Troll is by the way) but, inside your adopted family...the gang, you are not.Your gang family is the only place you feel at home, you drink and shed tears for friends killed or just died, you laugh while drinking and subjecting your body and mind to chemical or electronic drugs; Its the life you have, bad or good and that is where the real story of your character is. A zoned out killer with no interpersonal skills or intentions to be social really isnt that fun.It is fun to run combat but, that isnt the whole of the game or the focus/direction i hope to take this campaign.


I'm off the soapbox now.
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Kiedo
post Mar 26 2005, 02:54 PM
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In my own defense I built the character like that but I had planned to roleplay him a little toned down, and more three dimensional
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HobbeGoblin
post Mar 26 2005, 04:54 PM
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I actually got that from your history Kiedo. I was putting that last post out for future players to consider. Your Troll has lots of Demons i cant wait to exploit...i mean er...explore.
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HobbeGoblin
post Mar 27 2005, 04:54 AM
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Got your email Kiedo
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Sandoval Smith
post Mar 27 2005, 01:42 PM
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Shapeshifters have no special dietary requirements. They don't _have_ to eat people, if they don't want to.:evil:

They also possess a human intelligence, but a bestial nature. Among other things, this limits the knowledge skills they can have at chargen, and
QUOTE (SRC)
THough shapeshifters can assume human form, they are animals at heart.  Consequently, powerful animal instincts and emotions drive all shapeshifter characters.  Even those who have learned to speak metahuman languages and have assimilated into civilized culture remain beasts at their core, and occasionlly act in ways that may horrify even the most hardened shadowrunn.er


This was a behavioral tendancy that I tried to show in Survivor's character history. When he's up against an enemy, he goes for the kill, having trouble remembering the concept of holding back, or keeping lower members of the pack, 'in their place.' This doesn't mean that he chases sticks and humps people's legs.
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HobbeGoblin
post Mar 27 2005, 04:23 PM
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I just read the companion....i like the idea.Youre in Sandoval. I mean hey why not....if you really knew Kiedo's Troll your character is tame compared to his.
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WinterRat1
post Mar 27 2005, 11:05 PM
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OK sorry for the long delay, I ended up making an adept of the Invisible Way. I admit, the character is not exactly what you'd call your 'prototypical ganger', but I thought the story was an interesting take on how someone could end up joining a gang in a way you wouldn't necessarily expect. There's a lack of detail at parts because I have been working a lot so there are points where more elaboration could be called for but isn't there yet. If you want more specific details on any of my background, just ask me Hobbe. Let me know what you think. I'll send you the character sheet if/when I'm approved. Regardless, hope people enjoy reading it!

[ Spoiler ]
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Cydlexia
post Mar 28 2005, 02:31 AM
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Bin' som-time for me môn, on da' rock of dis' road I ride. Read'in your words on da' post, time you spend speak'in of people dat' may be. <<Takes a long pull on his hooka, smoke slowly billows off his lips in soft puffs as he speaks the next part>> If ya' want ta know more 'bout da' dready step into the van môn. I will tell ya all 'bout de' way of Ras Tafari, show you places wakened souls rez'son no more. 'ere pull de' herb an listen to me' tale.
<< Hits the exotic pipe once more, it's strange and sweet scent fills the back of his van. He sits on cushions with sage burning all about, you get the sense that your looking in on some ancient voodoo den in Baton Rouge. Take a pull ( or not ) matters not, sitting down next to the old Dready you now begin to notice the dryed chickens and other foul hanging from the ceiling. There silhouettes vague through all the " second hand smoke" glowing a strange irrodescent blue by the florescence lights placed above. Once you are seated down on a cushion in front of a poster of a large herb leaf he starts in fast with the Rasta. >>
O'n bon' to da' time 'for ya to co'm to me môn. Ras Tafari de' one t' o' learn da' natty' from da' moth'er land, babylon' com' to da' dready an took da' womb from me' people môn. 'ell to live, skell' we walk. <<his words then a very faint and meshed>> Se'toda'nattyoon'deoniwordsay'longtime'sayon'ego

Now be gone wit'ya need'in some ta t'ink ôn will be some rest for me.
Jah watch over ya môn!

OOC:(( thats a little taste of this strange PC better then a long life you will probably know nothing about if I posted it... If you want to know more about his ways read a little on real Natty Dreads, I am using some of their histories from the exodus of Zimbabwe, and the feeling of the "Babylon system" ( there oppression from sect governments like the BABYLONIANS that eventually sacked and enslaved some of ethiopia in acient times. //As well as the fellings of Hell on earth and finding ethiopia in the end.. SR concept on the rastafarian// ) His attitude is the Rasta way now living on the streets in and running with your gang from reasons probably only know to him self.... ))

********************************************************************
Quote
<<singing a lyric>>Yi'ya po yi'yap pa' pyi'p pa, ti' el 'e mm' bop' bop' di' el 'e !! Ah'frica unit, cause wh'ier moving right out ta'v ba'bylon ôn wh'ier goo'ing our fathers land. Yah'e << the profit Bob Marley >>
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Cydlexia
post Mar 28 2005, 03:07 AM
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If any are really interested in the Shaman as far as Game aspect.. Appearance and other I guess nows the time to do a little posting on that.

Appearance:

6'3 height
130lbs ( skinny a sickly looking at times )
Skin: Dark ebony
Hair: Large Nasty Dreadlocks
Eyes: Brown ( sometimes black and serpentine/ depending on the magic he is using )
Apparel: Around his waist he wears a sarong in Black Red Yellow Green it is dingy and unclean. His jacket ( he usually wears this open with out any under shirt/ if he is wearing one it just plain white or black depending on his mood ) has a hint of the same colors, and his serpent is a viper likely near the gaboon species. Many patchs cover it girth as well, anything from the flag of the home land Zimbabwe to herb leaves, and old profits like Marley, Harper, Ziggy and Tosh, tie-die and much much more. Bone and bead neckless's hang to the middle of his chest. And a hand rolled blunt usually sits behind one of his ears.
Cyberware: He is pure in that sense
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WinterRat1
post Mar 28 2005, 05:48 AM
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I have to comment that was an extremely impressive Jamacian writing Cydlexia. It's not too hard to mimic a language or accent, but writing one is a whole different story. Just had to give credit where some credit was due. :)
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Cydlexia
post Mar 28 2005, 02:17 PM
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Thank you... Yeah I lived in west laurderdale, tamarac for some time, and worked with a haitian/jamaican for a bit, he was a cool dude but there where days I couldn't even get a word of what he was saying.. but over time I listened and some became more clear.. still this falls short of what some one who is really from that region would be writing. but I try.. Thanks for the grats :D
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HobbeGoblin
post Mar 28 2005, 03:42 PM
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WinterRat1 ........WOW! That is an impressive story.Just send me your character for revue....You are definately in.
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HobbeGoblin
post Mar 29 2005, 01:25 AM
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So far i am impressed and happy at the depth of the character concepts i've recieved.As cydlexia can tell you from first hand knowledge most of my SR campaigns have degenerated into violent free-for-alls because of characters only being combat orientated. I am seriously impressed with not only the concepts presented, but also the writing, and sheer thought put into these characters. I promise to not let your hard work go for nothing. This is shaping up to be an exciting story campaign.

The richer the detail of your backgrounds gives me more to explore with your characters. This is a great medium as we arent table talking and secret things are just that. I have a main storyline for the campaign and I am developing individual subplots for each character, I am also leaving somethings openended so that you have the oppurtunity to find things on your own. ( being proactive drives the story, and enriches everyones gaming experience) Ask cydlexia, he's played enough PnP campaigns to understand how i work.
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fuhok
post Mar 29 2005, 03:39 AM
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I like the way this is going. I'll have a concept for you soon. bvr mk
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Cydlexia
post Mar 29 2005, 04:15 AM
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True, True.... Hobbe knows his shiza'

( one like this where he was a player )
Whether we where a Jedi hero (me) and an Ex-republic Soldier then turned Smuggler (him) trying to negotiate our way out of a docking bay in an imperial star destoryer that had us caught red handed investigating a recant attack. We role-played like champs... (And nothing was working by the way) in the end it was a blaster pistol to the Deck Officers face via' his PC that turn the RP to action. ( which by the way didn't bode to well for us, little did my PC know that a Sith was in that same docking bay, and thats when the STAR WARS game turned from just RPG to classic George Lucas Action hero movie.. Other PC's lead by Hobb's Smuggler fought there way to our Ship, while I exausted almost all my Vitality, Force powers and Lightsaber Fourm handling this Dark Jedi..)

( to one like this where he was a GM )
To a Shatterzone game he was running... A wonderfully elaborate detailed depiction of a space station floating over a desolate mining community in the outer Zone. Where I got the pleasure of being a Seedy bar owner on that station. He allowed me freedom to run my bar, and life as I saw it fit. Though every action had it own consequences. Which was fun, because I didn't always make the best ones. :D

For example: When I went to sign the papers to take possession of the bar, it would seem that my identity got mistaken for someone else, by the local Mobster loanshark. And well I took the opportunity and took his money, I mean hey if he though I was some one else well I couldn't get caught right. :D ( Yeah, that lasted about a week until I was just putting the last coat of Paint on my new Bar furnished and Payed for in full by Mob money when the Loanshark and a few of his thugs decided to come in and see how his *misplaced investment was going and collect. Well things got a bit ugly from that point on. But unlike the other scenario it was all RP/ not one gun was fired or one punch thrown. Yet still I think back on it as a cool a$$ encounter. )

So be sure this game will be filled with many encounters alike, some may be full of action some full of RP some a little of both. I can tell you only this WE the players here will run our lives. Though we are all in this for a common goal, the gang and our rise or fall in it. We are all individuals here and Hobbegoblin's going to exploits us as such. We all have past's, and we all have futures its just what path we will be on when they all mesh. And I am sure he will not forget those Skeletons or Saints we leave behind in our closet's either. So be ready for that ugly old red sweater to pop out when you least expect it to wrench up our run, but hey thats what makes life fun. Well at least to me, my favorite part of these games are out running that Lonestar Srgt. and besting him as far as I can until he finally wins or Using that Decker to hack a Unicorp systems to get info on some new CEO of there rival company just to exploit him for nuyen. We will no dought get our chance to do both and much more.

Well thats about enough boost'in his Ego...
So i'll shut up for now... hehehe

Nah like he said before, We have played many PnP games over the years and they were all different and unique in there own right. But fun none the less. So this game I would expect no less excitement and endangerment that keeps RP'ers like us feen'in for more Fantasy Action Adventure..... See yah all Ingame when it starts.
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fuhok
post Mar 29 2005, 04:25 AM
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QUOTE (fuhok)
I like the way this is going. I'll have a concept for you soon. bvr mk

he has the light side ,I have the dark side. See, there's two sides to every shwarts. Lord helmet
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Kiedo
post Mar 29 2005, 05:34 AM
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Actually, you can ask hobbegoblin, I've got the "dark side" nitch pretty well filled for this run lol.
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Sandoval Smith
post Mar 29 2005, 05:42 AM
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There is something rather amusing in that it might be the _wolf_ who will be the most personable PC in here. :grinbig:
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Kiedo
post Mar 29 2005, 06:00 AM
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your following me

Legion, is nice once you get to know him, but his thick exterior hinders that "slightly". As I said he is more than likely friends with the rasta, due to his "herbal" inclinations. He probably friends with all the others too, unless they show weakness.
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FlipShow
post Mar 29 2005, 07:38 AM
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Those who show weakness would have their hands full with Kiedo's PC...
I imagine that a homicidal troll with the munchies would be an absolute nightmare to hang with. :wobble:

Hey, how long has everyone been with the 7S?
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Sandoval Smith
post Mar 29 2005, 08:53 AM
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Not quite as long as there's been an 7S, but Survivor been's there pretty much since the begining.
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WinterRat1
post Mar 29 2005, 01:48 PM
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Heh, probably about 1-2 months. He's pretty much a relative unknown quantity in the gang at this point.
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Cydlexia
post Mar 29 2005, 01:43 PM
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Not very long Harald (Hęnni) more than likely learn about the gang through Mitch while he was spending a little vacation time in one of Seattle's prison's for a bit of smuggling just out side of Reno. All thought there was a charge of active piracy included and a validated count of passport fraud. ((Well that is only a manner of opinion in his terms. I mean hey if your a register member of the caribbean League and smuggling through a south Florida port wouldn't you falsify you're ID as well. ))
Anyway he got 9years and was sent to a Pin is Seattle for detainment reasons. Why? Still a mystery to him. Once he was released and left with nothing in the big City more than likely he looked up the Troll, who by then was a full member himself. And the rest well that is to be seen.

(( sorry I am new to this forum and would have had this posted but Cannot do the Spoiler thing yet... If any one is will'ing to show me the coding for that little handy tid-bit of info I would appreciate it ))
Thanks Rastaman.....

[ Spoiler ]
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HobbeGoblin
post Mar 29 2005, 03:57 PM
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We're already interacting, this is great. And yes Kiedo does have the dark side on this one.( talk about skeletons in the closet...wooo). This should be a good campaign the way things are shaping up.And yes it would be ironic for the werewolf ( sorry...wolf shifter) to be the most personal PC. I'm thinking the Rasta will most likely be the social one although Tatsu may actually be a street level face ( i havent seen the character only the concept). Hey Beav...i like the concept, i have a book you need to look in for B&E equipment. Also an active skill of lockpicking...in the area youre at its mostly locks not maglocks due to the cost and that the buildings are old.
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fuhok
post Mar 29 2005, 04:07 PM
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i hoped you would like it. i'll make time this week to check out that book plus i have a few questions. beav.
i also look forward to gettin eiree wit the rasta mon.
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HobbeGoblin
post Mar 29 2005, 05:15 PM
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Hey beav, you got plans Saturday? was thinking of having the parents over and your family for some home-made chicken and dumplins.I'm on springbreak this week so i can meet you to drop off the book.
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HobbeGoblin
post Mar 29 2005, 07:02 PM
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Are any of the characters ( presently) in possession of any gear with an avail above 5? I'll need a good reason from you as to why, and if anyone is taking more than 90,000 in resourses i'll need an explaination as well. if you can reasonably explain these things, then reasonably i can accept them.

Also any flaws that are or should be a common occurance in the game can you give me a heads up( i miss things occassionally)

I like how this is campaign is developing and we have room for more if you know anyone who is interested.

is anyone or collectively are any members donating money to increase the gangs number? it isnt mandatory or even expected so, dont worry about that.

There are 17 NPC gangers presently, not including The gangleader and the War Boss ( Kaze, and Bad-Bones)
* remember the special gang tattoo's for killing for the gang? Bad-Bones's has his entire hand and his arm upto his elbow tattooed, hence the streetname"Bad-Bones". Bad-Bones is getting out of prison the same time the rest of you who are just getting out are. Bad-Bones has been locked up at the infamous Silcox Island Pennitetary.( check page 125 of New Seattle for discription)

I see most of you are playing Hardcore members, you are decision makers and plot shapers. It isnt mandatory to begin as a hardcore, just nice too. You should begin thinking of what niche you want to perform in the gang. Kiedo has already spoken for collections. Cydlexia is performing as a counselor/ advisor( it fits the totem) i've listed in previous posts the various "dealings" the serpents are into...however if you think of a new one, find a way to bring it into the game. A new source of income brings you a cut, and prestige. Remember if a spot opens up for higher leadership it's the "performers" that are looked at to move up a notch.( there is a seed i've just planted there) To sum it up....be proactive, be creative, be the hungry ganger mad at the very streets he prowls to scratch out an existence.( it's a love/hate relationship after-all)

Oh man...i looked around and saw i was on the Soap box again
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Cydlexia
post Mar 29 2005, 07:10 PM
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Yo.. yo.. Beave...

Ya' know môn, Ras Tafari always ha'z de' time ta' share gonga!
we' côn play out da' ryth'em on a zhim-ba, tel'n tales of ole' times rez'son.
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FlipShow
post Mar 29 2005, 07:30 PM
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It seems odd that quite a few of our characters are being released at the same time. How do we explain that?

Could it be that an overcrowded Seattle prison was forced to reduce population and reduce sentences?
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HobbeGoblin
post Mar 29 2005, 08:19 PM
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Actually it is due to certain influences/ pressures ( the Yaks put the fix in). Also it stands that the star would have done a sweep to pick up as many of us as they could....that means release dates are close. Also not everyone is just getting out...Tatsu, kiedo's troll,and Bad-Bones (npc) are the only ones recently released as the game starts.Bad-Bones has been in for 3 years. Those are the only 3 recent releases all the others have been inside but not recently.
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fuhok
post Mar 29 2005, 08:39 PM
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you know beav always got da time to smoke someone elses gonga.
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fuhok
post Mar 29 2005, 08:49 PM
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hobbe sounds good
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fuhok
post Mar 29 2005, 08:52 PM
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hobbe, how about tommorow afternoon
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Cydlexia
post Mar 29 2005, 10:40 PM
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O' yo Hobb? ... ya need you're Shadowrunner Compainion book back I got my Edges and Flaws... When I get home tonight I will post my PC and background for poruzal...
Be kind! it's been some time since I have made a Player in this Games Setting so something's may be a bit rusty. I have forgotten all the details on Seattle for example so if things don't quite match up to locations in the setting (( shugs )) sue me i'll give you my lawerys number. :P LOL just kid'in i'll work out the kinkx....
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FlipShow
post Mar 29 2005, 10:50 PM
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Tatsu (just 'Tats' to some) just spent a couple weeks in San Francisco immediately after his release. He was basically shopped around for a yakuza sponsor in the Bay Area but he has nearly as many bones as BadBones and was decidedly too hot a package to handle when you throw in that police record. He was close to being sent back to the Kansai area in Japan, but was able to convince his advisors that he could still make a difference in the Seattle area with the 7 Serpents. The gumi want some noticable results.

Though he was not stepped up into the syndicate, it was a nice vacation atmosphere to enjoy after the 4 hard years in the can. He has returned to Seattle in time to help prepare the welcome party for Bad-Bones and Kiedo's Troll (Legion?).
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Kiedo
post Mar 29 2005, 11:58 PM
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Legion and Bad-bones both were in silcox together and set up a small outpost of the 7S, with bad-bones as the leader of course. Legion handled the "getting things from people" aspect while the more charasmatic(what is he by the way elf, human what?) Bad-bones handled everything else. Legion's natural ability to get people to do what he wants(he like to think of it as he's just that influencial, but really it's the fact that he has close to as many bones as Bad-bones himself, which ironically is where he got his nickname, for the legions of people he has "sent on"), impressed Bad-bones and thats why he made liutenant, official after the party.

Henni and legion met before he was transfered to silcox for "breaking" a couple prison gaurds who were trying to beat up his new friend(Cydlexia if thats not cool tell me I'll change it).
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FlipShow
post Mar 30 2005, 12:12 AM
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Do they isolate prisoners by Awakened or metahuman status at Silcox?
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Cydlexia
post Mar 30 2005, 12:50 AM
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Sounds kick'in ta' me Kiedo... Theres alot of transferences once your inside so ya go where they tell yeah.
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fuhok
post Mar 30 2005, 01:04 AM
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its lawyer you cydlexic freak
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HobbeGoblin
post Mar 30 2005, 01:18 AM
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They send the mojomen elsewhere...Silcox would keep adepts there. No they don't seperate by Metahuman type ( its unconstitutional...lol)

Bad-Bones appears as a big human, after spending time with him he has some ork'ish features.

Tat's (Flipshow) you need to message me about your "relationship" with the Yaks in Cali ok? ( i see hooks here)

I'm not trying to one up anyone on the body count here. Bad-Bones was created prior to my beginning post and is a vital npc and as such...his tattoos and rep are placed high for that reason. ( ooc...Legion is probably the leader in body count, with Tatsu and Bad-Bones rivaling.) Bad-Bones does lead in killing for the gang, that's where he's made his bones and that affords him respect.

Lets see if i can clarify it some: ( hopefully yall are familiar with some Military)
Bad-Bones is like a mean-a@@ sergeant-major with some serious battle experience and medals to prove it. The young recruits and veterans look up to him he's been there for the gang...he's a step away from being the leader himself for a reason. He has the street cred and the muscle.Not knocking anyones concept he's larger than life as an npc.
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FlipShow
post Mar 30 2005, 01:22 AM
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Unconstitutional? Doing time with a troll in for violent crime as your cellmate is unconstitutional. :dead:

(HobbeGoblin, I sent you a message.)
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fuhok
post Mar 30 2005, 01:36 AM
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so listen up chummers. I'm dane some of you know me, some of you don't.
The ones that do propably haven't seen me since I got out 2 years ago.So if you need some work done on your bike I'm the man to see.I'm also the man to see about other things as well. If I can't scam it I'll sure as drek steal it.
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Cydlexia
post Mar 30 2005, 01:39 AM
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haha... Thank you Fuhok...
I had'nt notice there was a english teacher in the room. ;)
I will send all my posts by message to ya. That way you can prof-read them for me and caught all those pesky little typo's my fat fingers leave in. :D
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HobbeGoblin
post Mar 30 2005, 01:36 AM
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tomorrow...where at and what time beav? also are you free saturday?
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HobbeGoblin
post Mar 30 2005, 01:45 AM
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Cydlexia...you and I know why he can spell Lawyer correctly ..ha
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Cydlexia
post Mar 30 2005, 01:45 AM
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Put a lot of money in there coffers?
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HobbeGoblin
post Mar 30 2005, 01:56 AM
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yeah..why do you think i'm going to law school?
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fuhok
post Mar 30 2005, 02:01 AM
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cyd has been down down too, just not as often.

besides knowing hobbe he's gonna be too expexsive

that proff. fuhok to you cyd
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HobbeGoblin
post Mar 30 2005, 01:55 AM
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expensive but worth it...my fees include my sneakiness and vindictive nature for free. not to mention natural aptitude.
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Cydlexia
post Mar 30 2005, 01:55 AM
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hehe.... Works fer' me
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Cydlexia
post Mar 30 2005, 02:06 AM
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Send me a message on your concept Beav... I am curious to check out this clept 'to you got in the works....
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fuhok
post Mar 30 2005, 02:08 AM
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i will when i get back from getting the kiddo
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HobbeGoblin
post Mar 30 2005, 02:00 AM
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he's changing a dirty diaper...be back in a minute.....ah fatherhood
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HobbeGoblin
post Mar 30 2005, 02:07 AM
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anyone heard from WinterRat or Sandoval?
Hope theyre still interested, i found thir concepts really good
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FlipShow
post Mar 30 2005, 03:18 AM
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They are both around... online as I type this post, according to the main page (active in the last 15 minutes).

What kinda groupies do the 7 Serpents get? I mean who are the typical wannabes, the halfways?

Why do I have all of these questions?

Why?
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Sandoval Smith
post Mar 30 2005, 03:18 AM
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I just haven't had much to say in the sixteen hours since my last post. :D

This is some stuff I was discussing with FlipShow, but is equally relevant to the gang at large.

Any character that can astrally percieve should be able to figure out his true nature pretty quick. However, secrets are always important to keep, especially in a case like this. If it became common knowledge that there was a 'shifter in the gang, enemies will start bringing to bear heavier weaponry to better deal with that kind of threat. That would bode ill for the survival of everyone else too.

Survivor (I really need to find a short name for him) would be an excellent sub lieutenant to bring along for collections (not so good to lead them, since with him in a leading position, aggression, hard resistance, or attempts at 'dominance' from the victims would pretty quickly provoke him to violence). However, when someone else was in the lead, he would be a very reliable member, keeping himself leashed until given the order otherwise.

When he's kicking back, his interests tend to focus on food, sleep, women, and TV, generally in that order.

*edit*
He's also not really keen on all that tatooing that goes around in the gang, since he needs to get all of his redone every few weeks. The 7Serpents sign he'll get redone as needed. The bones, and other tattoos he wants to retain, he'll get drawn in permanent dye. That will at least make them quicker to reapply when they've faded.
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fuhok
post Mar 30 2005, 03:10 AM
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daddy back from the delivery room
cyd i sent you your request
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HobbeGoblin
post Mar 30 2005, 03:23 AM
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are you asking if there are chicks around Flipshow the answer is yes. The serpents like any other gang has its fill of wannabes hanging out, chicks looking for the bad boys etc... you have these questions because you are looking for the ideas that will give you a mental picture of the campaign. ( or to test me)

Glad to see you Sandoval....if you want a sub-role then that's fine.
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HobbeGoblin
post Mar 30 2005, 03:39 AM
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I like the questions...it makes me put in writing what is in my head and it shows interest in the game. I've thought out the campaign and have any answers you want. ( the meaning of life, life is.......)
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FlipShow
post Mar 30 2005, 03:40 AM
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It is good to know the characters get laid but I was curious about the kind of people who want to become Serpents.

What kind of initiation rites did we each endure?

Who are the people that are hounding (Not Survivor) the gangers about joining up? The most junior member NPCs would be of this stock.
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Sandoval Smith
post Mar 30 2005, 03:34 AM
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Heh, nice pun.

Just to clarify, I meant 'sub lieutenant' in terms of he'd probably be a right hand man, but rarely a leader. He doesn't have the temperment to be an alpha male, and so in circumstances other then 'we're going into this gang's territory, and we're going to mess them up' he doesn't do very well in leadership roles.
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FlipShow
post Mar 30 2005, 03:40 AM
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Ha. No, I am not trying to test you at all. I have confidence that you have planned this well. That is why I am asking, because you do have a very rich environment in mind. It is great and it shows. The more background that we all have will only keep up the interest and help us to integrate our charcter's BG more deeply into your vision.

Wow, it kinda sounds like I need to remove my lips from your ass now.
*throws the bird to sorta even things out*
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fuhok
post Mar 30 2005, 04:09 AM
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wanted to see if this works

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fuhok
post Mar 30 2005, 04:10 AM
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i like it

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FlipShow
post Mar 30 2005, 04:24 AM
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Sandoval Smith
post Mar 30 2005, 04:22 AM
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Kiedo
post Mar 30 2005, 05:48 AM
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WinterRat1
post Mar 30 2005, 06:19 AM
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I'm here. It just seemed like it was mostly discussion of personal RL stuff, so I didn't have much to say. Flipshade sent me the following questions which I figured I could just answer in public (apologies if it was supposed to be private Flip, hope no ill feelings for the public answer?)

QUOTE
I'd like to say that our characters know each other, but you have joined so recently. Prior to joining the gang, did you have any interaction with them?

In what other circles would your character be popular?

Tatsu has dealt with chopshops, gambling rooms, bunraku parlors, smuggling dens and more. Anything?


To answer a few things that have been brought up...

1. More than likely, Lee would not have had much interaction, really NONE before joining the gang. He grew up in a middle class, suburban environment. So popular circles would include corp circles, academic circles, suburban upper class circles, that kinda stuff. The only experience he had with shady places was when he bought Cassandra's contract from a bunraku parlor. Other than the visit, subsequent negotiations, and quick exit, that's about the long and the short of his time there.

2. As far as his role, well that's kind of the point. He's an anomaly. The gang didn't expect him to make it in, in fact, they only let him try for laughs cause they figured he'd never cut it. The fact that he did is both puzzling and intriguing, because they can't understand how a quiet, sort of bookwormy, well, almost a nerd, could kill seven people in seven days, and feel really no afteraffects (that anyone can see). It's just not normal behavior, especially from someone with his background.

That said, he obviously has a talent for killing people, and on top of that, he's smart. Compared to everyone else, he's probably a genius. Intelligence ratings aside (I'm thinking in role-playing terms) he has a college degree. Actually, two of them. And a masters. He's a CPA (or whatever the equivalent is in 2064). Probably has more schooling that the rest of the gang put together or close to it.

Frankly, I envisioned his role being four things:
- Killer: He's obviously good at it, somehow, someway. And more interesting, doing it quietly and unnoticed. He's not big and scary and mean, and he doesn't have a body count like Legion or Bad-Bones, but he's definitely good at killing people, just in a different way than them. He has not taken credit for the murders, so really the only ones who know he did it is the 7 Serpents. Everyone else is at a loss as to the killer and his methods. So that's definitely a role for him, silent but deadly (and scary as a result) killer.

-Accountant/Businessperson: He knows business. He's good at numbers, he has an education. Frankly, not many want to do the bookkeeping and numbercrunching, but he's not only good at it, he likes it. Probably this would lend him to a strategist/planner time as far as potential operations.

- Mystery Man: Since he's new to the gang, they really haven't figured out what to make of him. He's tough, but not street tough. He doesn't brag, he's not intimidating, he's bland and really under the radar. That's a rarity in the gang world and they're still trying to figure out what to do about it. Does anyone remember that old Simpsons episode where Homer hires the Mafia to help Marge's pretzel business and the competition responds by hiring the Yaks? In the fight at the end, the one small little guy who stands there doing nothing and Homer says, "Marge, we gotta watch him, he's gotta be able to do something cool cause he's just standing there." Kinda like that. People figure he can do something or else he wouldn't be running with the gang. What that something actually is, however, is a big unknown to most.

- Alternative solution: Finally, one thing they have figured out is that he's not your typical ganger. Surprise surprise. Hence, when they need to 'think outside the box' and employ tactics that are not normal for gangers, he's the guy they call, because he comes from a different place and thinks differently than most gangers (and thus their opposition) and so is a useful 'troubleshooter' so to speak when they need something different than 'here's your target, smash 'em and get the stuff.'

3. Lastly, a quick concern I had in building my character. Is this game going to have an abundance of 'super NPCs' who are really just plot devices that we cannot affect if it's not in the story? For example, reading about Hobbe's comments on Bad Bones. Say Legion wants to kill him and take his spot. Assuming that he makes the rolls and wins fair and square (per the SR rules and rolls) would you let him kill him and take his place, even if perhaps that is not the way you wanted to story to go?

The reason I ask is because I'm trying to select powers, skills, and attributes in accordance with what he should have according to his background. That means that he's not going to be as powerful as if I made him...well as powerful as I could make him. :P If this is going to be a 'plot driven' game (hence my earlier questions on pg. 1) then in my experience it's more important to go for power since all we really do is follow the story anyway, and we won't have the chance to explore any of the 'character driven' aspects of our characters.

Not trying to offend you Hobbe, I just wanted to be clear because it seems the others know your style of game a bit better, and if I'm running around with a shapeshifter, bad ass troll, and bad ass warleader, and this becomes a 'bad ass destroy everything that moves game', this character really isn't going to work very well.

He's designed as an interesting twist on what could happen if someone who has the skills to survive but not the exposure to the world were dropped into gangland, for different reasons than your 'typical' ganger. He's got the toughness to survive and even thrive, and the smarts to adapt and overcome, even make use of the fact that he's not a 'native' of this world, but if it becomes a raw power game, well an adept of the Invisible Way who grew up as a suburbanite turned college boy might not be able to keep pace.

Essentially, I'm buildling him with the ganger creation rules in mind, and it's a big difference if our opposition is running around averaging 2-4 in attributes and skills, with a couple 1s and some 5s and 6s, vs. every enemy we meet having all their attributes and skills on the 4-7 range, you know what I'm saying?

Whew. Well that should be a fairly comprehensive update, I think I've covered every major point brought up by people thus far. I hope I haven't given offense Hobbe with my question/clarification, apologies if I have, again, I'm simply seeking clarification for the type of gang so I can build my character appropriately. No hard feelings? :)

Lastly, at this point as far as character interaction, Lee is staying reserved for the most part, but trying to get to know everyone, especially his fellow hardcore members. In particular, he's trying to learn as much as he can as fast as possible about 'life on the streets'. Most likely he has their respect for his accomplishments, especially given his decisive and impressive (all the more so for their surprise) audition to the gang, but definitely curiosity and the desire to make him more of a 'known' quantity. And oh yeah, he hasn't told anyone he's a physad, just to be clear. Although Survivor can probably tell, being dual natured, since Lee can't mask.
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Sandoval Smith
post Mar 30 2005, 06:27 AM
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After reading all that, I just have to ask: what is a guy like that doing in a street gang? He could well for himself as a regular shadowrunner, or a with a position in an actual organized crime position.

*edit*
I looked back over your character history, and
QUOTE
He dislikes bullies and those who oppress the weak. Lee really hates people who try to throw their weight around thinking that they’re all that and a bag of chips when really they are not.
That's a lot of what most gangs are. That more than makes you the odd man out.
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