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> ain't that a kick in the teeth, SR video game confirmed for xbox 360
mfb
post Jul 20 2005, 07:35 AM
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SR for xbox 360

QUOTE (Theron Benson @ FASA Studios animator)
Right now, I am animating for an Xbox 2 project called Shadowrun. It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

i am certain that Mr. Benson will completely capture the look and feel of SR.

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fistandantilus4....
post Jul 20 2005, 07:44 AM
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damn, and I'd resisted x-box all this time.

So what has Benson done before?
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Critias
post Jul 20 2005, 08:43 AM
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You mean before pooping in our mouths, just now? Couldn't tell ya.
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Edward
post Jul 20 2005, 08:58 AM
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SR as a first person shooter.

It sucks but I am not shore you could come up with anything much better. Trust nobody/you need these men to survive duality really doesn’t strike me as something a computer can run well.

Edward
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SL James
post Jul 20 2005, 09:05 AM
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Hmm... Deus Ex with trolls...
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ShadowDragon8685
post Jul 20 2005, 09:25 AM
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The Sega game was a good SR game.

I'm quite sure they could've come up with something better than an FPS...

Like say, an RPG along the lines of Arcanum, if not an MMO?
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Grinder
post Jul 20 2005, 10:49 AM
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Hopefully it'll include a good multiplayer-option so you can play a runner team.
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northern lights
post Jul 20 2005, 10:58 AM
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i'm with you grinder.
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Edward
post Jul 20 2005, 11:13 AM
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Never played Arcanum.

You could wind up with some interesting multiplayer action along the lines of counterstrike. Did they ever get intelligent bot responses in that?

The part of SR that really gives it its flavor is legwork. And I don’t think you can get a computer to do that well. Without the legwork its just a sneak and shoot fest.

It could work as a FPS the problem is making it real time. How long will it take to select a spell to cast or to change the firing mode on your SL2 equipped weapon (FPSs normally have 2 firing modes, the Aries Alfa has 4, many have 3). There has never been a real time RPG where I could select things like spells as fast as I felt I should be able to. (Diablo believe it or not came closesed being able to select several options quickly)

Edward
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Sicarius
post Jul 20 2005, 11:37 AM
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Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

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Demonseed Elite
post Jul 20 2005, 12:08 PM
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All depends on how they do it. If it's like Deus Ex, I'm sold. Keep in mind he's an animator. They often do not know the design details of the game they are working on. Their job is to just animate, and that doesn't depend on what the gameplay details are.

Theron Benson doesn't have a lot of history. From what I can gather, I think he graduated from Vancouver Film School and went to work for Microsoft on the now-cancelled MMO, Mythica. Since that game got cancelled, there isn't much I can use as a guideline of his work, but he has some very simple animation samples here and here. After Mythica was cancelled and people were laid off, re-assigned, etc. he got shifted to the FASA Interactive cinematics team, which I imagine was where he was set to work on Shadowrun.
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Critias
post Jul 20 2005, 12:31 PM
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In all fairness, V:tM Bloodlines was a pretty decent game, and it's core engine was FPS.

I'm still not thrilled to see that's that SR is trying, though. I'd have much rather seen just about any other type of game than FPS for it. I guess FPS's are pretty "streamlined" though.
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Demonseed Elite
post Jul 20 2005, 12:36 PM
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"FPS" can also be a pretty broad term when coming out of the mouth of an animator. Like you mentioned, Bloodlines and also Deus Ex would both probably be considered FPS games to an animator, as far as their job is concerned.

But really, it's way too early for us to tell at this point. I wanna see a comment from a designer.
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ShadowDragon8685
post Jul 20 2005, 12:36 PM
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Firing modes. It depends on how cleverly they can work the controls. One option would be to use the mousewheel (everyone has a mouse with a wheel on it these days,) to select fire modes.

You could do the same for spells, but that would be a hell of a lot.

I think the best way, honestly, to do that would be to allow the player to pause the game and set his options. If he's manually selecting to change something, the changes execute in the order he agrees upon. IE: If he changes his Ingram Smartgun to firing in FA, and then wants to eject the clip and reload (both controls should be available for use during full-action play, but for the sake of the slowpokes amongst us, have everything manipulatable from a pause window,) then he would first use a simple action of about 1.5 seconds to flip the switch, another to eject the spent clip, and one to reload. If, on the other hand, he has a smartgun, the gun's fire mode changes instantly, and the clip falls out instantly as well, the only 1.5 seconds spent not involved in a phrenetic orgy of lead being the time it takes him to reload the clip.

And please, please PLEASE have the damn thing just COUNT the bullets remaining, and remember that there's a bullet in the chamber! If you reload with one in the pipe, you should have clip +1 ready, not clip!!! x.x >.<!!!!

Also, while reloading, if you're using a one handed gun, you should be able to fire that one in the pipe. That's always cheesed me off, the way you're stuck reloading. Especially if it's some funky rifle with ass-slow long reload animation.

What I wanna know is, how do they plan on handling PhysAds and Melee Sammies? To my knowledge, there's never been a truely successful first-person melee game. Sure, every damn FPS has a melee weapon, but it's never quite as good an experiance as a third person fighter.

Also, Deckers! Don't shaft the Decker, we're heart and soul of Shadowrun!
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Backgammon
post Jul 20 2005, 12:40 PM
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"from a couple decades ago"

Clearly this game is in good hands. The people in charge of it have made sure people working on it know what the game is in order to capture the feel of it. Yes.
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Demonseed Elite
post Jul 20 2005, 12:45 PM
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Yeah, clearly that comment indicates that he won't be able to animate properly. Because, y'know, limb movement has changed drastically in Shadowrun over the years!
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ShadowDragon8685
post Jul 20 2005, 12:47 PM
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Demonseed, please bear in mind the wide and diverse nature of cyberlimbs, obvious and otherwise. Such limbs that may be made to emulate human limbs, or incorporate Ingram Valiant LMGs. Who knows, some enterprising cyberdoc might come up with the equavilent of Omnitech cyberlimbs, so one day you can go from that fasionable "I use only Ares brand chrome polish, and my fingers never worked better" look to the "I'm an Elemental's younger, meaner brother" look. :)
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ShadowDragon8685
post Jul 20 2005, 12:49 PM
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But yeah, I get you, Backie. I think the best way to make a videogame based off a PnP game is to sit EVERYONE involved down around a giant table, haul out copies of the core books, and run them through a good two month campaign. Let them experiance the scares and the thrills, the sick, cold, triumphant feeling when the DM tells you that your first Lone Star goes down under your perfectly placed and completely unstaged down shot from your Predator.

Then the cold, frightening sensation that you get when his ten buddies round the corner. :)
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Sicarius
post Jul 20 2005, 12:54 PM
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You're presuming that they are gonna let you design your character? I hope!!!! (Fingers crossed) that you are right, but do you have a reason to expect this?
When I think FPS I think a generic Duke Nuke'em character, with no customization available.

The point was made that there are alot of games technically FPS from the animation point of view.

Are my fears needless?
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Backgammon
post Jul 20 2005, 12:55 PM
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QUOTE (Demonseed Elite)
Yeah, clearly that comment indicates that he won't be able to animate properly. Because, y'know, limb movement has changed drastically in Shadowrun over the years!

It indicates that no one has bothered to inform the staff woking on this project that "here are some links you can check out, and here's the rulebook for Shadowrun you can flip through". The guy is totally unaware SR still exsists. Unless his job is so far removed from needing ANY sort of understanding of what he's doing and he works independantly of anyone else on the project, I think it's fairly indicative that the project is NOT going to be Shadowrun as we know it. It's gonna be SR 1st ed.

Do you need toflip through the glossies in Seattle SB to remember why that's bad?
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Demonseed Elite
post Jul 20 2005, 12:57 PM
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QUOTE
But yeah, I get you, Backie. I think the best way to make a videogame based off a PnP game is to sit EVERYONE involved down around a giant table, haul out copies of the core books, and run them through a good two month campaign.


That might be ideal, but it's not going to happen. If anyone does that, it will be the designers. But video game designers also aren't trying to make a video game facsimile of the PnP product, they are trying to take an existing brand license and make it into a good video game.

Animators, though? It's not really going to happen. One of my best friends is an animator at Cyberlore Studios (he was an animator for Mechwarrior, actually, as well as Playboy: the Mansion...go figure). He gets models handed to him from the modellers and skinners and has to make an arm move a certain way, or the model walk. That's what he does. Serious depth into the history and themes of the game isn't really important to his job. Anatomy and mechanical motion are.
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Jrayjoker
post Jul 20 2005, 01:03 PM
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Ugh, how ummmm...unfortunate....that the developers......decade ago.......FPS.....................

The dots represent me editing all my evil words so I don't get arrested for terroristic threats.
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Demonseed Elite
post Jul 20 2005, 01:34 PM
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Also, don't forget the legal tangle that is Shadowrun's IP rights. Chances are, it's no coincidence that a Shadowrun XBox 360 game would be reminiscent of the old days of Shadowrun. That's the part that Microsoft owns the video game rights for. If they wanted to use anything recent, they'd have to negotiate with Wizkids/Topps, which is probably something they'd rather avoid.
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Kagetenshi
post Jul 20 2005, 01:50 PM
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QUOTE (ShadowDragon8685)
Then the cold, frightening sensation that you get when his ten buddies round the corner. :)

That sensation? That's called joy.

~J
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nezumi
post Jul 20 2005, 01:52 PM
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crazy question... Any chance of a PC version? I'm debating if I'd buy an SR game just because it's SR (to indicate 'yes, we are still alive!') but I'm not going to buy an XBox just to buy an SR game.
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Demonseed Elite
post Jul 20 2005, 01:58 PM
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Well, it's Microsoft. Meaning that if there is a PC version, I'd be surprised if we see it coming out simultaneously with the Xbox 360 version. Microsoft is big on exclusive XBox releases.
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Edward
post Jul 20 2005, 02:31 PM
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Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Anotother point about magic (if a PC can get it) is that targeting is very different than firearms. The firearms skill in a FPS is adequately molded buy the player placing the dot on the target. This isn’t much of a way to do magic tests as far as I can figure. Drain will also be a pain in the ass.

The pause to set variables works for single player (it was used in Baldur’s gate) but in multiplayer it sucks as everybody will be pausing all the time. But without this it will be a tall order to set all the required values. It gets worst with a game pad instead of a keyboard no mouse weal for you)

Combat and spell pool can be set in advance as to how aggressive your going to be. Spell damage levels would have to be constant and spell defense thrown out the window.

I’m just glad that I will be able to ignore the computer game. There not my thing any more. Even if it was on PC (I own no consoles) and it was a reasonably good game I probably would not get it.

Edward
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Kagetenshi
post Jul 20 2005, 02:40 PM
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QUOTE (Edward)
Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

~J
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Nikoli
post Jul 20 2005, 02:47 PM
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Well, maybe when you hot key variable attacks like spells, you can set in the variables.

Chances are stun will be the regenerating "mana" of this system, where you can cast until you run out, then wait for it to refill, sustaning a spell temporarily lowers your overall quantity until the spell is dropped and then it refills back to the normal position.

They'll want to streamline as much as possible and keep game play smooth.
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Velocity
post Jul 20 2005, 02:56 PM
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QUOTE (Kagetenshi)
Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

Hear, hear. Deus Ex was a great game that's aged gracefully. It was released in 2000 and even though my partner & I played it at the time (and finished it), we decided to play it again last year; we were stunned at how well it had held up. For the uninitiated:

QUOTE
The world is in chaos. Terrorists roam the streets. The reemergence of an ancient secret society bent on world domination. Playing as rookie UNATCO agent J.C. Denton, you will use your nanotech-enhanced body and mind to fight the enemy in this Unreal engine-based action/RPG hybrid. Denton improves his skills, receives additional bionic enhancements and plays with many sorts of equipment as the game develops. The intriguing story takes you from New York to Hong Kong, from Paris to secret labs, for over seventy hours of exploration. A software development kit has even been released so people can develop their own adventures.


The storyline is even more interesting in the era of the USAPATRIOT Act, the Neocons pissing contest with the UN, quasi-militias taking over border patrols in Texas, etc. Great game.
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Jrayjoker
post Jul 20 2005, 03:00 PM
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Great, now somone is gonna stomp in here and bitch about politics at you. Don't say I didn't warn you.
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sanctusmortis
post Jul 20 2005, 03:03 PM
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Don't forget he said the magic words: he's working WITH THE FASA TEAM on the new SR game at MGS.

Yes, MS bought the people who made the Mechwarrior games. And they're good games. The MechAssault games are some of the best Live enabled games there are. It's a sort of "Mechwarrior 3 for simpletons".

As for firing modes, well, I imagine it'll work the same as Conker on the Xbox: hold down the mode selector button, it brings up a menu of them, pick one and let go, et voila! Spells could work in a similar vein, and so there are the worst problems.

What I worry about is capturing the feel of a run. Hopefully, the old FASA boys know what they're doing.

Hell, I'll probably buy it anyway.
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Velocity
post Jul 20 2005, 03:22 PM
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QUOTE (Jrayjoker)
Great, now somone is gonna stomp in here and bitch about politics at you. Don't say I didn't warn you.

Aw, c'mon--I went out of my way to be as neutral as my Soviet-Canuckistanian sensibilities would permit. ;)

QUOTE (sanctusmortis)
What I worry about is capturing the feel of a run.

They could take some hints from the Rainbow Six series, with its squad-level planning sessions. Your 'fellow runners' could be AI-controlled and follow your orders as you go...
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Kagetenshi
post Jul 20 2005, 03:34 PM
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QUOTE (Velocity)
Deus Ex was a great game that's aged gracefully.

It's a good thing that it aged gracefully, as the engine sucked pretty badly when it came out. A shining example of how a game can still be amazing with a bad engine.

(Before anyone says "graphics don't matter", the game had no dynamic lighting. If you turned on your eye-light system, certain prearranged points would become lit while everything else stayed dark, regardless of where you happened to be looking. If you were looking somewhere there wasn't a "light point", tough luck. Quake II had managed this, but apparently it was a bit much for the Unreal engine. It definitely held the game back, but not enough to keep it from being utterly amazing.)

~J
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Smiley
post Jul 20 2005, 04:00 PM
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I find myself in the same emotional state I was in when the Star Wars prequels were released. I really, really hope it doesn't suck... but I'm pretty sure it will disappoint me. <Sigh.>
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Aku
post Jul 20 2005, 04:00 PM
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remember, this is xbox 360, the next gen offering from 'soft, due out, if i remember, this holiday season. But, as for a PC version, i would be surprised if they didnt, as it IS microsoft, although it might not happen right away.

with that said, i as well, am fearful of "FPS", however, with that said, from an ANIMATORS POV, Marrowind COULD be seen as a First Person (shooter), and that, IMO, can be a good thing.

Oh, and legwork is SO possible in a video game these days, all it would really take is for all characters that are contacts to be flagged as such, and a set of dialouge that is garuntee'd to show up on one of them for every mission, that will "kickstart" you around visiting a bunch of people that slowly or quickly leak out information to them.
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Demonseed Elite
post Jul 20 2005, 04:02 PM
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QUOTE
Yes, MS bought the people who made the Mechwarrior games. And they're good games. The MechAssault games are some of the best Live enabled games there are. It's a sort of "Mechwarrior 3 for simpletons".


I'm really curious about who is involved, exactly. I assume FASA Interactive is involved, since Theron Benson supposedly directly works with them. FASA Interactive is basically a wholly-owned branch of Microsoft Games.

Day 1 Studios might also be involved. They are an independent studio with very close development ties to Microsoft (they did MechAssault for the XBox). Their founder and president is one of the seriously old school FASA guys, I believe, from back when the SR print RPG was made to help fund the Battletech simulators. Denny Thorley (the Day 1 CEO) was also involved in the Shadowrun SNES game.

And then there's been old rumors that Bungie might have originally been working on a Shadowrun game that was cancelled so they could focus on Halo 2.
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JesterX
post Jul 20 2005, 04:20 PM
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Here, look at this:

http://xbox360.ign.com/articles/635/635071p1.html
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Kagetenshi
post Jul 20 2005, 04:53 PM
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QUOTE (Demonseed Elite)
Bungie might have originally been working on a Shadowrun game that was cancelled so they could focus on Halo 2.

Speak ye not ill of the dead.

~J
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Gauvain
post Jul 20 2005, 04:55 PM
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To further the Bloodlines comparison, maybe it would be better without any multiplayer. Then there is a lot more flexibility for abilities. Anyone care to guess what Wires Reflexes would do to a good counterstrike game? Smartgun link? How would these abilities affect the other players? Not like you could have everyone moving at slow motion like you do in single player.

We'll have to see, but I find myself agreeing with the trepidation ala Star Wars 1-3
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SL James
post Jul 20 2005, 05:47 PM
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QUOTE (Demonseed Elite @ Jul 20 2005, 07:34 AM)
Also, don't forget the legal tangle that is Shadowrun's IP rights.  Chances are, it's no coincidence that a Shadowrun XBox 360 game would be reminiscent of the old days of Shadowrun.  That's the part that Microsoft owns the video game rights for.  If they wanted to use anything recent, they'd have to negotiate with Wizkids/Topps, which is probably something they'd rather avoid.

Oh, that makes it so much better.

QUOTE (Kagetenshi)
QUOTE (Edward @ Jul 20 2005, 09:31 AM)
Sicarius makes a good point about character customizability. Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.

Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?

That's the problem. Deus Ex already exists.

But, for me... Meh

I'd rather expect crap and be impressed than have high hopes for a game that would then make me want to rip out my own eyeballs.
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Velocity
post Jul 20 2005, 06:00 PM
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QUOTE (Edward)
Traditionally FPS games have very poor selection of character traits, the best I ever saw was battlefield 1942 and then you could only choose from between 3 or 4 equipment loads.
QUOTE (Kagetenshi)
Can we have a rule that no one is allowed to say "FPS doesn't work for this sort of game" until they've played Deus Ex at least once?
QUOTE (SL James)
That's the problem. Deus Ex already exists.

I think that what Kag was trying to say is that many people were discounting the FPS as a viable genre for the purposes of emulating Shadowrun without first having played a game that allowed for considerably more customization and free-form gameplay than most of its peers.
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SL James
post Jul 20 2005, 06:13 PM
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Yeah, I understood his point.

My point was exactly that: There is a Deus Ex already. Aspects of it are now part of Shadowrun. It's going to be the standard by which a Shadowrun game is judged because it's been out for around five years and incorporates many SR-ish elements.
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Velocity
post Jul 20 2005, 06:28 PM
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Ah, I understand. You're probably right, but what can you do? Comparisons are inevitable. Hopefully the developers will anticipate those parallels and aim to surpass Deus Ex.
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Mr. Man
post Jul 20 2005, 07:03 PM
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QUOTE (JesterX)
Here, look at this:

http://xbox360.ign.com/articles/635/635071p1.html

From the link:

QUOTE (IGN hack)
The statement appears to be an unofficial announcement of the revival of Shadowrun exclusively for the Xbox 360.


Except for the fact that there is nothing in said statement to indicate that the title will be exclusive to Xbox 360.

I've got a bad feeling about this. Expecting a console game to be similar to Deus Ex is like expecting your next Burger King combo to consist of steak and champagne. Doesn't anyone remember Deus Ex: Invisible War?

On the other hand: No matter how bad it is, at least it isn't an MMORPG.
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hobgoblin
post Jul 20 2005, 09:58 PM
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*points people towards the hellgate:london fps/rpg hybrid coming out for the pc*

oh and if you want a fun cyberpunk fps that behaves a good deal like cs, look up public enemy. its quite nice in a way alltho the cyberware have more in common with the old syndicate (cyberarms, cyberlegs, cybertorso, cyberhead and so on) then with cyberpunk or shadowrun.

and did people notice how the quote from the animator makes it sound as if shadowrun was long dead?

QUOTE
It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.
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SL James
post Jul 20 2005, 10:11 PM
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QUOTE (hobgoblin)
and did people notice how the quote from the animator makes it sound as if shadowrun was long dead?

QUOTE
It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.

Several people have.
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Caine Hazen
post Jul 20 2005, 10:41 PM
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Didn't I go over this a few years ago :grinbig: the paper trail for the Srun video game on XboX has been around forever. If you look at the run of FPS on the XboX you'll see they all have the same feel...and I hate em. There likely will be no character dev, no good puzzels, ...likely a dragged through story arc with a street sam as the main toon. Also look for the Shadowrun Duels characters to make appearinces, cause they were in part originally created to support this venture...

also as I've stated before...MS + XboX = no more computer games...so don't look for one. Sad really. and it's day 1 studios who have been doing dev on this...not Bungie

I'd rant more...but if you wanna know, do a search, I've got plenty of Srun video game rants out there on this site
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Sicarius
post Jul 21 2005, 12:43 AM
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QUOTE
I think that what Kag was trying to say is that many people were discounting the FPS as a viable genre for the purposes of emulating Shadowrun without first having played a game that allowed for considerably more customization and free-form gameplay than most of its peers.


I haven't played Deus Ex, but I respect the opinions of those who have said good things about it. I think the point myself and others (Edwards for instance) were making is that the features which you suggest make Deus Ex good (customization, etc) are the exception, rather than the rule in FPS.

I don't think I'm alone when I state that I play roleplaying games not to play A character, but to play MY character. That feeling is difficult to achieve in MANY FPS, although Deus Ex is probably an exception, based on what some have expressed. I would hope that a S-Run game would also prove an exception
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Mortax
post Jul 21 2005, 01:33 AM
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Personally, I think they should do it like Fallout:Tactics. You can have teams, single operative, and the initative system is similar to SR. You can also incorperate legwork, team coordination, tactics. Plus, the Fallout series rocks. :-)
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Fix-it
post Jul 21 2005, 01:47 AM
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It had better damn well be released on PC (Even a moderate port would suffice.), or Redmond will have more Red than mond.
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Kagetenshi
post Jul 21 2005, 02:20 AM
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We now discover the reason the Barrens began…

~J
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Mortax
post Jul 21 2005, 02:39 AM
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And I always thought it was a nuke plant going up.
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Kagetenshi
post Jul 21 2005, 03:01 AM
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I know nuclear reactions of all varieties went wonky leading up to the Awakening, but this one may not have gone by itself, ken?

~J
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Arethusa
post Jul 21 2005, 04:10 AM
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QUOTE (Sicarius)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.
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Mortax
post Jul 21 2005, 04:13 AM
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But then wouldn't they be green or glowing instead of red?
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Mortax
post Jul 21 2005, 04:13 AM
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QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Yeah, me too.

A Fallout setup would still be much better.



This post has been edited by Mortax: Jul 21 2005, 06:00 AM
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Arethusa
post Jul 21 2005, 04:41 AM
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Um, no, Mortax, I don't think you are quite catching on. As others have astutely pointed out, making sweeping and incisive assumptions about game design based on the fact that it is presented in the fucking first person is unconscionably, I don't know, retarded.

I'm going to go hate something I know nothing about! Goddamn!
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Kagetenshi
post Jul 21 2005, 04:50 AM
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QUOTE (Arethusa @ Jul 20 2005, 11:10 PM)
QUOTE (Sicarius @ Jul 20 2005, 07:37 AM)
Its a roleplaying game.. Clearly the easiest way to convert it to a computer game would be by making it a rol... FIRST PERSON SHOOTER.

Can you hear me groaning? I am pretty far away, I know, but it is also pretty loud.

Not only that, but Sicarius needs to be clued in on a little something. It's a well-kept secret, so I don't blame people if they don't know about it. Get ready, it's coming.

You know computer/console RPGs, and how they share the same name as pen-and-paper RPGs? That's where the similarity ends. They've got fuck-all to do with each other.

And just in case someone misses it, that bit up above where I said I don't blame people who don't realize it? That was a lie.

~J
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Dark Scrier
post Jul 21 2005, 05:32 AM
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Haven't posted in a few months, but this startled me somewhat.

FPS.

Wow. I have been so over FPS for years. The only FPS I really played recently was Max Payne, and Vampire, both of which I played in technically TPS mode.

All this talk about it being good if it is like Deus Ex, I found Deus Ex to be a real pain to play, wasn't enjoyable.

I've been watching people play World of Warcraft the last few days, and frankly, I don't want to touch that with a 10 foot pole, mostly because I hate the idea of Warcraft as an RPG, and didn't like Warcraft 3 much.

But you show me a Shadowrun MMO, half as good as that, and I'll blow my whole paycheck on it. Coming from someone who doesn't often buy games anymore, that says a lot.

There's a whole pile of money to be made in MMOs, both for Fanpro, and the game studio. People play an addictive MMO, get interested about the base game, and join our stellar ranks. While yes, it does mean you need server maintainance, look at the numbers of people who blow the monthly fee on WoW.
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Mortax
post Jul 21 2005, 05:58 AM
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Sigh. They need an emicron for sarcasm so people know when I am and when I'm not. I prolly should have put a larger space in there.

Anyway, as far as the computer rpg subject, I'm aware how little similarity there is. But as anyone who has played fallout:tactics can attest, it's engine could be adapted to shadowrun quite easily. The othe fallouts are close, but I think tactics works best.
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Euchrid
post Jul 21 2005, 07:18 AM
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I really think that the best way for this to be done would be in the style of the greatest PC RPG series ever produced by human hands - Fallout. I know that that's not what's going to happen, and the best that we can hope for is Deus Ex with elves - I'm just making conversation here.

Think about it - the bulk of Fallout (and Planescape and Arcanum and all those great isometric RPGs) was running around a town getting assigned random jobs by strangers. A mechanic like that makes *perfect* sense for a shadowrunner - much more so than it does for, say, a wanderer in a postapocalyptic wasteland, or a lumbering killer without a memory. This really seems to me like the only way that a ShadowRun game should be done.

That's my two cents, anyway.
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Critias
post Jul 21 2005, 07:25 AM
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Has no one else seen V:tM Bloodlines?
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ShadowDragon8685
post Jul 21 2005, 07:30 AM
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I played it. It's crap as an FPS. The guns are weak, useless, and especially the shotgun.
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Critias
post Jul 21 2005, 07:39 AM
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Right. Because -- and here's my point -- it's not really a FPS. It's an RPG that just happens to be using a FPS game engine. If you max out your firearms skill (and related attributes), it can play like a half-assed FPS (because the shots will kind of go, y'know, where you aim them)...but the core of the game is getting sent on jobs by other Licks, doing what the Prince says (or not), working for different factions (or not), and even doing pretty okay as a melee combat engine (though I preferred third person to first person, for that).

It was a shitty FPS, because it wasn't meant to be an FPS. It was an RPG.

Like Shadowrun might be.
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ShadowDragon8685
post Jul 21 2005, 07:48 AM
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What pissed me off most about Vampire: Bloodlines, was that the hit detection was fucked, and there was no such thing as a headshot. You could spend all that time lining up your crappy .38, that apparently won't even drop a totally unarmored human in six shots, to nail him in the head... And he still dosen't die.
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toturi
post Jul 21 2005, 08:10 AM
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Just treat it as if there was no called shot. It should play exactly like that, it doesn't matter how good the player's skill at lining up the shot is, all it matters is the PC's skill. So even if there was a called shot mechanic, it doesn't mean that you will hit the target even if you spend an hour lining up that shot, if your PC's skill sucked (or got unlucky) you will not hit the target.
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ShadowDragon8685
post Jul 21 2005, 08:33 AM
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Yeah, but I think that kind of lames it up. Part of it should well be the player's skill.

I don't want to be shooting people's faces and only doing 1L damage.

The way I think it would be best to play, would be to have your PC's skill with firearms aid you in aiming your weapon (You shot a milimeter to the left? Well, you must've been looking wrong, it's a hit.)

But more than that, it's still going to be important for staging up. Even if you can pull off headshots, which should, IMO, automatically act as a called shot and stage up one, if you have NO Firearms skill, then he just stages it right down again.
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Critias
post Jul 21 2005, 08:50 AM
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The way it worked in V:tM was just that your weapon skill affected whether or not the bullet went where you oh-so-carefully aimed it. I might carefully line up the targeter pip with the ghoul's noggin, but then my Dex 1/Firearms 0 character goes "guh!" and I see the round fly high and wide by about half the width of my monitor.

Same for the SR one would work just fine with me -- if you've got the right skill for the weapon you're aiming, the rounds go where they're supposed to. If not, they're not as likely to.

You could even integrate the smartlink and laser sight technology very very easily, I think. As a Call of Duty player, you can sometimes turn off your crosshairs (as a for instance), so that they aren't "cheating" and showing you right where your weapon is aimed. Likewise, with the click of a button you aim (which zooms in the camera a little with some weapons, making it easier to line up long shots -- but which mostly just changes your first-person view so you're literally looking right down the line up iron sights of your WWII weaponry)... when you aim, you know right where that round's gonna go.

Ditto with a Shadowrun game using this sort of engine -- no "magic crosshairs" displayed on the middle of the screen, for reality's sake. If you want to try and shoot something (just like in the real freakin' world) you either gotta practice shooting from the hip a whole damned lot, or you gotta take a second to aim... or you gotta get a smartlink/laser sight.

Mmm. There's an easy way to make characters lust after some chrome, already!
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ambidextrous
post Jul 21 2005, 09:04 AM
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What I'm wondering is whether this game will actually get made. Someone said that the paper trail for a new SR video game was out there but this is the first I've heard and I pay attention. Many bigger games have gotten a lot farther along in development and still gotten canned in the end. This animator was working on one.

The only way this game will get made is if SR4 is a huge success IMO. And since I (and many other people on DS) have doubts as to the success of SR4 making SR a household name again, I have my doubts about the game even being made.

Having said that, it would be great though if they could cross Deus Ex with Rainbow Six and add a little Arx Fatalis for the magic. I always loved casting spells in Arx. (If they insist on going the FPS route.)

If not FPS then Jagged Alliance 2 could easily be made to look Shadowrunny. That whole game is a Shadowrun.
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ShadowDragon8685
post Jul 21 2005, 09:30 AM
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Crit: I always personally figured that the way Smartlink worked was exactly that: Provide crosshairs, or something similar. :)

And yes, I know. I play Call of Duty. I love it. Aiming down the ironsights is the only way to shoot, bay-bay. :)
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mfb
post Jul 21 2005, 09:33 AM
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jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.
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ShadowDragon8685
post Jul 21 2005, 09:44 AM
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Jedi Academy 2? I think I have mis-read your acryonym.
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mfb
post Jul 21 2005, 09:50 AM
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jagged alliance 2, sucka. i pity the foo' who has not played it. jibba-jabba.
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Euchrid
post Jul 21 2005, 09:59 AM
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QUOTE
jesus and all her saints, would i love to see an SR mod for JA2. that game is a work of art.


That is a GREAT idea. I know that there's a big mod community for JA2 out there already - how much power does the provided software give the designer? Can you create new sprites, tiles, weapons and objects from scratch? If so, I see no major obstacle to pulling it out of the jungle and into Seattle 2057.
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Critias
post Jul 21 2005, 10:43 AM
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QUOTE (ShadowDragon8685)
And yes, I know. I play Call of Duty. I love it. Aiming down the ironsights is the only way to shoot, bay-bay. :)

Swing by FS/Free Soldiers server sometime. They're a decent bunch, the "no cussing" rule keeps all the kiddies out, friendly fire and 'nade cooking keep it nasty and make you play carefull, and they've got a pretty sweet (I think) map/gamestyle rotation set up. Mostly S&D. It's a good time. I'm Tybalt, on there, if you wanna drop by and get shot a few times. ;)
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ShadowDragon8685
post Jul 21 2005, 11:11 AM
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Meh.. I don't like no cussing rules. Soldiers are some of the most swearingist people in the world. :P

But still... I dunno, I don't like CoD multi. I prefer Day of Defeat for my multiplayer WWII action. I dunno why, I just die every ten seconds in CoD multi.
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Critias
post Jul 21 2005, 11:17 AM
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QUOTE (ShadowDragon8685 @ Jul 21 2005, 06:11 AM)
Meh.. I don't like no cussing rules. Soldiers are some of the most swearingist people in the world. :P

Oh, trust me, I know how soldiers cuss. And, ask anyone, I'm not exactly a squeaky clean talker, myself. I just find it's not that big a deal in the middle of a game -- I think of it as not needing to take the time to stop playing and type out an obscenity, not as not being allowed to do so. And, as mentioned, the no-cussing does keep the stereotypical punk-ass kids out.

The no cussing bit's mostly there 'cause some of the gamers in this puppy are multi generational. You'll see variations on user name -- MrSomething, MsSomething, SomethingJr, SomethingToo -- and it's because it's an entire family that only likes that one server. Crazy stuff, but most of 'em are actually pretty good.

Plus it's fun to occasionally wipe out an entire family with my M-44. Mmm. Clean sweep!

QUOTE
I dunno why, I just die every ten seconds in CoD multi.


Oh, well, yeah. That explains it. If I sucked, I wouldn't take someone else's invitation to come play, either. ;)
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Dark Scrier
post Jul 21 2005, 12:08 PM
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Jagged Alliance is a damn fine game, which is damn replayable.

Count me in for a vote for a JA-esque SR game, or even a JA mod.

You guys heard about this JA3 stuff? Apparently it's no longer vapour.
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hermit
post Jul 21 2005, 12:41 PM
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JA3 is actually in the works? Cool!
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Dark Scrier
post Jul 21 2005, 12:59 PM
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Was apparently slated for real-time, but they're knocking back the release date to make it turn based.

Here.
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hermit
post Jul 21 2005, 01:12 PM
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Now, if they'd only release an editor for this game, that would be so sweet and would go so damn well with an SR-based strategy mod ...
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Arethusa
post Jul 21 2005, 02:45 PM
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JA2's community is moribund. It's damn old, and quite honestly, the game wasn't that great. It was just better than any other game that had tried the turn based squad level strategy thing on the computer.

JA3D is going to be a 3D update of JA2. Who knows if they'll change more (more realism and less retarded humor'd be nice).

JA3 will be a whole new game, which will hopefully take the good stuff in JA2 and jettison the crap.
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mintcar
post Jul 21 2005, 03:04 PM
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There is now a beta demo of the Shadowrun mode for Neverwinter Nights. Shadowrunner Nights

I haven´t tried it because I dont have the game installed and Im not curious enough to make the effort. But if anyone else is, it would be great to hear a review.
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hermit
post Jul 21 2005, 03:44 PM
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It has flying cars, for fuck's sake. Goodbye.
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BitBasher
post Jul 21 2005, 04:33 PM
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QUOTE (hermit)
It has flying cars, for fuck's sake. Goodbye.
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Jrayjoker
post Jul 21 2005, 05:28 PM
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QUOTE (hermit)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.
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Critias
post Jul 21 2005, 06:19 PM
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A few covers of sourcebooks have 'em.
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Edge2054
post Jul 21 2005, 06:42 PM
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I apologize in advance if this has already been brought up, walked into the topic late, but did anyone else catch this.

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Theron Benson: My name is Theron Benson...  It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.


Is it just me or does that seem to imply that Shadow Run's pretty much dead as far as TT goes?
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Aku
post Jul 21 2005, 06:50 PM
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yes, its been brought up, and yes, it could be seen that way, but given he also preface "paper RPG" with old, i'm not sure the guy really knows any such pen and paper RPG's are still being played.
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Arethusa
post Jul 21 2005, 07:36 PM
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QUOTE (Jrayjoker)
QUOTE (hermit @ Jul 21 2005, 10:44 AM)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.

I'm sorry, your statement is not heterological. Please try again later.
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Jrayjoker
post Jul 21 2005, 07:59 PM
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QUOTE (Arethusa @ Jul 21 2005, 02:36 PM)
QUOTE (Jrayjoker @ Jul 21 2005, 01:28 PM)
QUOTE (hermit @ Jul 21 2005, 10:44 AM)
It has flying cars, for fuck's sake. Goodbye.

There is nothing wrong with that. Hell, there are multiple sourcebooks with flying cars in/on them.

I'm sorry, your statement is not heterological. Please try again later.

QUOTE (dictionary.com)

1 entry found for heterological.

heterological

adj : not corresponding in structure or evolutionary origin [syn: heterologous, heterologic] [ant: analogous, homologous]


So, are you saying that my response is not a valid response to hermit's criticism? Perhaps. Hermit doesn't have to play if he doesn't like flying cars.

If you are saying there is no correspondence in evolutionary origin between our statements, then yes. You are spot on.
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Arethusa
post Jul 21 2005, 08:26 PM
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"There is nothing wrong with that." is expressive of your approval of flying cars.

"There are multiple sourcebooks with flying cars in/on them." has just about fuckall to do with whether or not flying cars are actually a good idea. One statement does not procede from the other.
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hermit
post Jul 21 2005, 08:38 PM
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Besides, this looks like a Futurama-Type hovercar, not even one of these jet-engine-powered air cars BitBasher linked to.

Which, by the way, I can't see going very far. Even in the US, where permits for anything are much easier to get than where I live, you do need a pilot's license to fly anything. And besides, who will tolerate cars operating at the sound level of fighter jets now? Would you want your neighbour to ride one?

Air cars as usually presented in 'cyberpunky' settings are bullshit. Small planes, micro-helicopters, ultralights, all that is good and I can live with.

But no aerodynes, hovercars, or back-to-the-future DeLoreans that fold in their wheels and fly.
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Arethusa
post Jul 21 2005, 08:50 PM
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No, you don't. If what you fly doesn't go above 400 ft, you can fly it license free. You just have to obey local ordinances regarding air traffic and noise.
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hermit
post Jul 21 2005, 08:52 PM
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QUOTE
No, you don't. If what you fly doesn't go above 400 ft, you can fly it license free. You just have to obey local ordinances regarding air traffic and noise.

....

And you worry about nail clippers and pointy sticks on passenger planes.
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Nikoli
post Jul 21 2005, 09:00 PM
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Actually, licensing is what is mainly what is holding the Moller Air-car off market. the FAA is having a shit fit over the concept, but if he can prove the safety and the software that does most of the flying can also help alleviate air-traffic concerns, this could very-well become a feasible mode of transportation. Though the military applications will come first, we should see it in the next 10 years or so.
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hermit
post Jul 21 2005, 09:03 PM
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I doupt this thing can be armoured enough to operate economically and take what low-flying things have to be able to survive. It will go the way of the Commanche.

And besides, I still am not too convinved about noise generated by these things. Those are turboprop or jet turbines (couldn't tell from the pics), for crying out loud!
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Arethusa
post Jul 21 2005, 09:27 PM
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They're turboprops with electronic noise cancelling built in (environmental, not just for the pilot). Noisy, of course, but not as noisy as you might expect.
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Jrayjoker
post Jul 21 2005, 09:31 PM
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QUOTE (Arethusa @ Jul 21 2005, 03:26 PM)
"There is nothing wrong with that." is expressive of your approval of flying cars.

"There are multiple sourcebooks with flying cars in/on them." has just about fuckall to do with whether or not flying cars are actually a good idea.  One statement does not procede from the other.

My first statement could be construed as expressing approval of flying cars (though why they care I'll never know), but it was more intended as "they exist in canon, so it is not world breaking to have them in an SR game." From there, the second statement can follow, but not necessarily.
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