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Target ![]() Group: Members Posts: 17 Joined: 16-October 10 Member No.: 19,117 ![]() |
The feedback that I got on Full Auto weapons was excellent, so I figured I would go fishing for some more House Rule suggestions, this time on 3rd Edition rules for damage. Again, I am not looking to attack the rules or droll on about reality in a fantasy game, but my players enjoy logic in their games, and I have found that alot of the dumpshockers do as well.
The problem: Firearm Damage 1.) Bullets doing no damage. I will use a 6L weapon as an example. A normal guy (bod 4, no armor, no cyber) manages 2 successes, dropping the damage to none. I can deal with the idea of a guy in armor or with some serious plating evading real damage, but the rule as it stands allows for this to happen. I considered the graze idea (just got a graze), but it feels like a copout. Any house rule ideas? 2.) Seems impossible to kill with a Light weapon. Lets imagine a 6L gun (a .22 for example). In the hands of an amateur (we will say level 1), it wouldn't be possible to kill anyone with this gun. Even if he maxxes out his Combat Pool at 1 extra die, the best he could hope to do is taking the damage to Moderate. It would take 5 very lucky bullets to kill a normal person with a .22 pistol. Defaulting might help, but not by much. House Rule Ideas? |
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Lo-Fi Version | Time is now: 30th May 2025 - 11:14 AM |
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