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#1
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Moving Target ![]() ![]() Group: Members Posts: 118 Joined: 4-November 10 Member No.: 19,151 ![]() |
Why isn't the Intimidation skill part of the Influence Skill Group?
You can "influence" others with Etiquette, but making people do things using coercion is not influencing them!? Anyone care to explain this, please? |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 24-November 08 From: Bogotá, Colombia Member No.: 16,626 ![]() |
Back to leadership, I am quite fond of the leader kind of characters and what I like about them, more than their ability to boss around NPC's (which usually I am more comfortable to role-play rather than roll-play), is the idea that they help the team work synergically. So, as a GM, I implemented a house rule: leadership can work as a generic "help" skill when two or more characters work together. The third helps them do a better job with leadership adding their successes as dice to the one with the best pool.
It makes it immensely useful, and yes prone to abuse. GM's be warned if you are using it on a table that does that kind of blatant abuse. Otherwise enjoy and see how your players find new uses for old skills (always makes me smile). |
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#3
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Running, running, running ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 ![]() |
Back to leadership, I am quite fond of the leader kind of characters and what I like about them, more than their ability to boss around NPC's (which usually I am more comfortable to role-play rather than roll-play), is the idea that they help the team work synergically. So, as a GM, I implemented a house rule: leadership can work as a generic "help" skill when two or more characters work together. The third helps them do a better job with leadership adding their successes as dice to the one with the best pool. It makes it immensely useful, and yes prone to abuse. GM's be warned if you are using it on a table that does that kind of blatant abuse. Otherwise enjoy and see how your players find new uses for old skills (always makes me smile). Well, if you're looking to tone the abusability down, but keep some of the flavor, how about instead of adding it as a third set of dice, allowing a character w/ leadership to assist another in a teamwork test, even if they dont have the skill needed for the test. I.E. Micky the mechanic is repairing the teams GMC Bulldog. Larry the leader doesnt know frag about vehicles, but his pop used to own a mechanic shop and put him in charge (leadership!), so he gives Micky a "hand" by "stuporvising" the project. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 118 Joined: 4-November 10 Member No.: 19,151 ![]() |
Micky the mechanic is repairing the teams GMC Bulldog. Larry the leader doesnt know frag about vehicles, but his pop used to own a mechanic shop and put him in charge (leadership!), so he gives Micky a "hand" by "stuporvising" the project. If you have ever been working on a project or task, and had someone that knows little to nothing about the intricacies/details of your work standing over you to "supervise”, then you’d most likely agree that it’s more a distraction. On an extremely rare occasion the supervisor might be of some help, but it’s never anything significant. The extra person needs to have expertise or physically assisting to be of any use! |
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