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Moving Target ![]() ![]() Group: Members Posts: 595 Joined: 12-May 05 Member No.: 7,392 ![]() |
It's high time we released a new sourcebook! Hazard Pay is out now (Battleshop, DriveThruRPG), and here's what it's got:
THE ENDS OF THE EARTH—AND BEYOND Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled dark of the deep oceans to the empty void of outer space, there is work to be had for runners brave and resourceful enough to take it. Of course, there are also dozens of new ways to die, so you should probably see if Mr. Johnson will chip in a little extra pay. Hazard Pay takes shadowrunners into different extreme environments across the Sixth World, providing the descriptions, plot hooks, gear, and other information gamemasters and players need to use these environments in their game. From mysterious monuments under the sea to battered jalopies that just might make it into orbit without disintegrating, Hazard Pay presents myriad challenges for runners who are prepared for trouble and ready for anything. Hazard Pay is for use with Shadowrun, Twentieth Anniversary Edition. |
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Do the arctic and desert gear take into account the stuff already found in Arsenal, or are we getting the kind of apparent overlap that we got between War and Attitude? One of my questions would be "How much of a value add is this if you already own Target:Wastelands?" I think it's worth the buy even if you have T:W--a lot has happened in-game between the two--as long as you expect to use extreme enviroments in your games. It's not as good value for money as other recent releases though--for me, it's about the same value as Spy Games: enough to get the pdf and ignore the print. There's only two pieces of desert gear I think, and they're entirely new (there's even a mention how there's already enough desert gear). As for the arctic gear...there's some overlap with existing gear, but most of the new stuff seem different enough to warrant it's existance--there's certainly a bunch of quite useful new stuff, if you're planning more than a quick trip to the cold and ice. I should also add that there's a new adept power (Maintain Warmth - not sure if that was really needed, though, with Temperature Tolerance already in existance) Oh, and there IS some space-tech: - an armored space suit with strength enhancements - two space drones (one recon and one rescue/salvage) - a new piece of cyberware (Freefall Balance Augmentor - advanced version of the regular one, useful in zero-G). - a grenade launcher for space operations (with a multi-fire option to shoot at several targets at once) And there ARE some rules for space in the general Game Information section (times for space travel; rules for solar flares, weapons fire, hull breaches, space movement...) A table of contents could've been helpful though... I wish more customers would remember that the former has a direct effect on the latter. Very true. |
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
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Lo-Fi Version | Time is now: 30th July 2025 - 09:01 AM |
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