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#1
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
Hey, i'm making a phyad char for a run, we were given 450 BP to start with so i find myself with enough left over to get some weapon focuses and the hard part now is deciding on said weapons. I was wondering if anyone could give me some pros and cons on using either the Ruger Super Warhawks, or the Ruger Thunderbolts. (+2 wep foci each). (no smartgun atm tho, just lasersights). the char concept is that he is an ex Swat member that got framed by some crooked cops, he had to go underground and took most of his possessions with him. (he is now a part time PI and runner under different name)
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#2
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
Urban engagements are the norm for SWAT units anyway, so they shouldn't be carrying Barrets or anything with .50 in it's description. It'll blow through walls and has a range in miles. That's not precision like a shooter in that role would use, it's potential for collateral.* With a recent change in Seattle's Sec provider to KE because of Lone Star's shitty reputation, they'd certainly be looking at that. Sniper teams would work within a few hundred meters in an urban environment, which for them is pretty close range, and pretty long range for anyone not equipped like they are.
As for pistols, it's really more of a flavor choice. With all the mods you can throw in if your character has a good armorer contact or the skill, there's a lot of wiggle room between the individual types. Me I always like the Colt Manhunter, but that's mostly based off of the desription back in, what was it, Street Samurai Catalog? Revolvers have the damage, S-As with extended clips and BF can be fun. But if you're using a pistol as your primary, that's a character choice, not a tactical one, so might as well go with what feels like the character's style the most. For a SWAT based character, a shotgun is still a viable weapon. For one, breaching doors. For two, room clearing. Depending on what you're firing, shot like 00 buck doesn't go as far as say an assault rifle round. Use a drum and a Selective Ammunition modifier to have a few different types of ammo handy to suit the situation. This post has been edited by fistandantilus4.0: Aug 13 2012, 08:52 PM |
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#3
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
Urban engagements are the norm for SWAT units anyway, so they shouldn't be carrying Barrets or anything with .50 in it's description. It'll blow through walls and has a range in miles. Yeah, they shouldn't be...but since when does Law Enforcement in the Sixth World make sense? (IMG:style_emoticons/default/grinbig.gif) If we make them too rational and effective, the whole genre conceit of shadowrunning goes down the drain! QUOTE For a SWAT based character, a shotgun is still a viable weapon. If you're sticking with a former-Lone Star theme, their favorites are the Mossberg CMDT (for Fast Response Teams), and CMDTs or Remington 990s (for SWAT), just FYI. |
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#4
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 ![]() |
Yeah, they shouldn't be...but since when does Law Enforcement in the Sixth World make sense? (IMG:style_emoticons/default/grinbig.gif) If we make them too rational and effective, the whole genre conceit of shadowrunning goes down the drain! (IMG:style_emoticons/default/biggrin.gif) Touche Yeah, strangely when I got into the military and the Law Enforcement/Force Protection sides of it, the Sec Forces in the games I ran got a lot more effective at their jobs. Players weren't too big of fans when they got into their first real shoot out with the Star. Which , coincidentally, was their last. They got really good at social engineering and quiet B&E. |
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