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Thanee
post Oct 3 2012, 12:05 PM
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I'm always wondering how this is supposed to work. (IMG:style_emoticons/default/smile.gif)

You can use Edge to negate a Glitch.

But can you also use Edge to gain extra hits, despite having rolled a Glitch (without negating it, of course)?

i.e. you roll 10 dice, 2 hits and a Glitch. Can you use Edge to re-roll 8 dice, in order to increase the number of hits you get (but still suffer the Glitch)?

Or does a Glitch automatically negate all other Edge-options (apart from negating the Glitch, that is)?

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Thanee
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bannockburn
post Oct 3 2012, 01:29 PM
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Interesting. I always thought that you can negate a glitch by re-rolling dice without hits. Now I know better. I wonder if I'll keep that houserule. (IMG:style_emoticons/default/smile.gif)
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StealthSigma
post Oct 3 2012, 01:42 PM
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QUOTE (bannockburn @ Oct 3 2012, 09:29 AM) *
Interesting. I always thought that you can negate a glitch by re-rolling dice without hits. Now I know better. I wonder if I'll keep that houserule. (IMG:style_emoticons/default/smile.gif)


There's not enough evidence to prove one way or another.
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Draco18s
post Oct 3 2012, 03:13 PM
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QUOTE (StealthSigma @ Oct 3 2012, 09:42 AM) *
There's not enough evidence to prove one way or another.


This. At my table, if you pick up failed dice and reroll them, they're no longer 1s. Glitches aren't determined until after the dice stop rolling.
So at our table you can "negate" a glitch by rerolling the dice.

Maybe it doesn't make sense "any other way" if the rule exists...unless it doesn't make any sense for the rule to exist.

It's like an if(false) { } statement in programming. It'll never execute, but it'll compile anyway!
(Most compilers will throw a warning that it won't ever execute, but there are valid reasons to do it).

(Similarly there's if(a != a) { }--read "if a value does not equal itself," which appears at first glance to always evaluate to false, but there is one case where it will evaluate to true: NaN.* All comparisons for equality to NaN return false. I.e. NaN == NaN will return false, so the inverse will return true).

*Special value, "Not A Number." Happens when you attempt to divide by 0 or similar.
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forgarn
post Oct 3 2012, 04:49 PM
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QUOTE (Draco18s @ Oct 3 2012, 11:13 AM) *
This. At my table, if you pick up failed dice and reroll them, they're no longer 1s. Glitches aren't determined until after the dice stop rolling.
So at our table you can "negate" a glitch by rerolling the dice.

Maybe it doesn't make sense "any other way" if the rule exists...unless it doesn't make any sense for the rule to exist.

It's like an if(false) { } statement in programming. It'll never execute, but it'll compile anyway!
(Most compilers will throw a warning that it won't ever execute, but there are valid reasons to do it).

(Similarly there's if(a != a) { }--read "if a value does not equal itself," which appears at first glance to always evaluate to false, but there is one case where it will evaluate to true: NaN.* All comparisons for equality to NaN return false. I.e. NaN == NaN will return false, so the inverse will return true).

*Special value, "Not A Number." Happens when you attempt to divide by 0 or similar.



See, at my table, once the dice leave your hand they are rolled and the result is as it is. You can then re-roll the failed dice trying to get more hits, but if you had a glitch on the initial roll you still have one on the re-roll. The only way to get rid of it is to use the edge to negate the glitch. To us, re-rolls do not negate what you have done previously (they don't make it like that never happened). Just our way of looking at it.

By the way, you are not negating the glitch or critical glitch, you are negating the effects of said glitch/crit glitch. So the glitch would still happen, you just do not suffer the effects.
QUOTE (SR4a, pg. 74)
You may negate the effects of one glitch or critical glitch.
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pbangarth
post Oct 4 2012, 04:22 AM
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QUOTE (forgarn @ Oct 3 2012, 11:49 AM) *
By the way, you are not negating the glitch or critical glitch, you are negating the effects of said glitch/crit glitch. So the glitch would still happen, you just do not suffer the effects.

Good old contradictions again: p. 62: "Characters may spend Edge to negate a glitch (p. 74)." p. 74: "You may negate the effects of one glitch or critical glitch."

The description of glitches on p. 62 seems pretty clear that glitches happen independently of number of hits. As soon as the dice pool is rolled with the necessary number of 1s, a glitch happens. Anything you do after that to affect the number of hits is exclusive of that already-occurred event.

We all agree that only one use of Edge can apply to any test. p. 74: "If you spent a point of Edge for extra dice and rolled a critical glitch anyway, for example, you cannot use Edge to negate that critical glitch since you have already applied Edge to that test."

The Rule of Six section at the bottom of p. 62 explicitly states that one die can produce multiple hits. Rerolling does not make more dice, it only makes (potentially) more hits.

So I think that if you are going to use Edge on a dice roll, you can either use it to try to make more hits, or you can use it to negate (the effects of) a glitch. If you spent Edge at the start to get extra dice and rerolls for all misses, then you are SOL if a glitch happens.
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Garvel
post Oct 4 2012, 05:26 AM
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QUOTE (pbangarth @ Oct 4 2012, 05:22 AM) *
Anything you do after that to affect the number of hits is exclusive of that already-occurred event.

But it isn't mentioned that the re-rolling option affects the number of hits at all.
QUOTE
You may re-roll all of the dice on a single test that did not score a hit.

Either you say that your re-rolled result replaces the old result of the test, or you have to say that the re-rolled dice don't effect the result of the test at all. (But the latter doesn't make sense.)
It is not like the other options, where it says:
QUOTE
roll a number of extra dice equal to your full Edge attribute and add their hits to the test’s total

It doesn't only add more hits. It replaces the result of the dice.

The therm "re-roll" is used a few times in the book, but its nowhere exactly defined what it means, so the developers must have thought that it would be obvious, and simple enough that it doesn't need explanation.

"Replace the old result with the re-rolled result." seems simple and obvious to me.

"Replace the old result with the re-rolled result, but when the old result was a glitch, you have to keep the glitch, but add some hits, and when the old result was a critical glitch, you have to keep the critical glitch, but may have some hits together with a critical glitch now, what is actually not supposed to happen and not covered by the rules, and when the old result was a critical success, your new result may be zero hits, but still count as a critical success for some reason." doesnt seem so simple and obvious to me.
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Posts in this topic
- Thanee   Edge and Glitches   Oct 3 2012, 12:05 PM
- - Tymeaus Jalynsfein   If you re-rolled, instead of negating the glitch, ...   Oct 3 2012, 01:17 PM
|- - Thanee   QUOTE (Tymeaus Jalynsfein @ Oct 3 2012, 03...   Oct 3 2012, 03:19 PM
|- - mister__joshua   QUOTE (Thanee @ Oct 3 2012, 04:19 PM) Oth...   Oct 3 2012, 03:35 PM
|- - Draco18s   QUOTE (Thanee @ Oct 3 2012, 11:19 AM) Can...   Oct 3 2012, 03:40 PM
|- - Thanee   QUOTE (Draco18s @ Oct 3 2012, 05:40 PM) 1...   Oct 3 2012, 05:05 PM
|- - Draco18s   QUOTE (Thanee @ Oct 3 2012, 01:05 PM) Why...   Oct 3 2012, 05:14 PM
|- - StealthSigma   QUOTE (Draco18s @ Oct 3 2012, 01:14 PM) E...   Oct 3 2012, 05:25 PM
||- - Draco18s   QUOTE (StealthSigma @ Oct 3 2012, 01:25 P...   Oct 3 2012, 05:58 PM
||- - Aerospider   QUOTE (StealthSigma @ Oct 3 2012, 06:25 P...   Oct 3 2012, 06:10 PM
||- - StealthSigma   QUOTE (Aerospider @ Oct 3 2012, 02:10 PM)...   Oct 3 2012, 06:38 PM
||- - Aerospider   QUOTE (StealthSigma @ Oct 3 2012, 07:38 P...   Oct 4 2012, 01:04 AM
|- - Thanee   QUOTE (Draco18s @ Oct 3 2012, 07:14 PM) E...   Oct 3 2012, 06:09 PM
- - bannockburn   Interesting. I always thought that you can negate ...   Oct 3 2012, 01:29 PM
|- - mister__joshua   QUOTE (bannockburn @ Oct 3 2012, 02:29 PM...   Oct 3 2012, 01:40 PM
|- - StealthSigma   QUOTE (bannockburn @ Oct 3 2012, 09:29 AM...   Oct 3 2012, 01:42 PM
|- - Draco18s   QUOTE (StealthSigma @ Oct 3 2012, 09:42 A...   Oct 3 2012, 03:13 PM
|- - StealthSigma   I'm going to throw a wrench at it. Adding edg...   Oct 3 2012, 03:18 PM
|- - FriendoftheDork   QUOTE (Draco18s @ Oct 3 2012, 05:13 PM) T...   Oct 3 2012, 03:56 PM
||- - Aerospider   QUOTE (FriendoftheDork @ Oct 3 2012, 04:5...   Oct 3 2012, 05:54 PM
|- - forgarn   QUOTE (Draco18s @ Oct 3 2012, 11:13 AM) T...   Oct 3 2012, 04:49 PM
|- - pbangarth   QUOTE (forgarn @ Oct 3 2012, 11:49 AM) By...   Oct 4 2012, 04:22 AM
|- - Garvel   QUOTE (pbangarth @ Oct 4 2012, 05:22 AM) ...   Oct 4 2012, 05:26 AM
|- - pbangarth   QUOTE (Garvel @ Oct 4 2012, 01:26 AM) But...   Oct 5 2012, 04:09 PM
|- - Udoshi   QUOTE (Garvel @ Oct 3 2012, 11:26 PM) ...   Oct 7 2012, 09:22 PM
|- - Draco18s   QUOTE (Udoshi @ Oct 7 2012, 05:22 PM) fuc...   Oct 7 2012, 10:23 PM
||- - Udoshi   page 74. Its one of the ways you can get edge back...   Oct 7 2012, 10:26 PM
||- - Draco18s   QUOTE (Udoshi @ Oct 7 2012, 06:26 PM) pag...   Oct 8 2012, 12:45 AM
|- - Sengir   QUOTE (Udoshi @ Oct 7 2012, 10:22 PM) fuc...   Oct 7 2012, 10:50 PM
|- - Aerospider   QUOTE (Udoshi @ Oct 7 2012, 10:22 PM) Als...   Oct 8 2012, 08:11 PM
|- - StealthSigma   QUOTE (Aerospider @ Oct 8 2012, 04:11 PM)...   Oct 8 2012, 08:26 PM
- - bannockburn   I'll need to check my pre-SR4a book later, if ...   Oct 3 2012, 01:41 PM
- - Draco18s   Negating a glitch isn't useless in the face of...   Oct 3 2012, 04:06 PM
|- - FriendoftheDork   QUOTE (Draco18s @ Oct 3 2012, 06:06 PM) N...   Oct 3 2012, 04:50 PM
|- - StealthSigma   QUOTE (FriendoftheDork @ Oct 3 2012, 12:5...   Oct 3 2012, 05:00 PM
|- - Draco18s   QUOTE (StealthSigma @ Oct 3 2012, 01:00 P...   Oct 3 2012, 05:03 PM
|- - StealthSigma   QUOTE (Draco18s @ Oct 3 2012, 01:03 PM) ....   Oct 3 2012, 05:09 PM
- - FriendoftheDork   QUOTE (Draco18s @ Oct 3 2012, 07:14 PM) E...   Oct 3 2012, 08:49 PM
|- - Thanee   QUOTE (FriendoftheDork @ Oct 3 2012, 10:4...   Oct 3 2012, 10:01 PM
- - Garvel   Option 1QUOTE You may re-roll all of the dice on a...   Oct 4 2012, 04:17 AM
- - Garvel   p. 62 contains: QUOTE Characters may spend Edge to...   Oct 4 2012, 05:55 AM
- - Garvel   yes, in difference to the rule of the six or the r...   Oct 7 2012, 07:08 PM
|- - Draco18s   QUOTE (Garvel @ Oct 7 2012, 03:08 PM) yes...   Oct 7 2012, 07:51 PM
- - Halinn   That's on the same level as D&D not actual...   Oct 7 2012, 08:17 PM
- - Garvel   Keeping the glitch from the old result, athough th...   Oct 7 2012, 08:52 PM
- - pbangarth   Well, actually this is just a possibility for the ...   Oct 8 2012, 01:58 AM
- - Udoshi   Very true! Even if you take taking out that ...   Oct 8 2012, 04:28 AM
- - Thanee   It all really boils down to just one truly viable ...   Oct 8 2012, 08:16 AM
|- - Tymeaus Jalynsfein   QUOTE (Thanee @ Oct 8 2012, 02:16 AM) It ...   Oct 8 2012, 02:10 PM
||- - Sengir   QUOTE (Tymeaus Jalynsfein @ Oct 8 2012, 02...   Oct 8 2012, 09:47 PM
||- - Tymeaus Jalynsfein   QUOTE (Sengir @ Oct 8 2012, 03:47 PM) Com...   Oct 8 2012, 11:35 PM
|- - Garvel   QUOTE (Thanee @ Oct 8 2012, 09:16 AM) It ...   Oct 8 2012, 02:35 PM
|- - Draco18s   QUOTE (Garvel @ Oct 8 2012, 10:35 AM) IMH...   Oct 8 2012, 02:36 PM
|- - Thanee   QUOTE (Garvel @ Oct 8 2012, 04:35 PM) Tha...   Oct 9 2012, 06:50 AM
|- - Garvel   QUOTE (Thanee @ Oct 9 2012, 07:50 AM) It...   Oct 9 2012, 10:30 AM
|- - Udoshi   QUOTE (Thanee @ Oct 9 2012, 12:50 AM) Wel...   Oct 9 2012, 10:50 PM
|- - Aerospider   QUOTE (Udoshi @ Oct 9 2012, 11:50 PM) Rer...   Oct 10 2012, 11:49 AM
|- - Thanee   QUOTE (Aerospider @ Oct 10 2012, 01:49 PM...   Oct 11 2012, 05:29 AM
|- - Aerospider   QUOTE (Thanee @ Oct 11 2012, 06:29 AM) Yo...   Oct 11 2012, 08:41 AM
||- - Thanee   QUOTE (Aerospider @ Oct 11 2012, 10:41 AM...   Oct 11 2012, 12:53 PM
|- - Cain   QUOTE (Thanee @ Oct 10 2012, 09:29 PM) Yo...   Oct 11 2012, 08:59 AM
|- - Aerospider   QUOTE (Cain @ Oct 11 2012, 09:59 AM) Spen...   Oct 11 2012, 11:08 AM
- - Garvel   Missing rule: "Note that if a test results in...   Oct 9 2012, 03:33 AM
|- - Midas   QUOTE (Garvel @ Oct 9 2012, 04:33 AM) Mis...   Oct 9 2012, 06:42 AM
||- - Garvel   QUOTE (Midas @ Oct 9 2012, 07:42 AM) How ...   Oct 9 2012, 09:58 AM
|- - Aerospider   QUOTE (Garvel @ Oct 9 2012, 04:33 AM) Mis...   Oct 9 2012, 04:00 PM
|- - Midas   QUOTE (Aerospider @ Oct 9 2012, 05:00 PM)...   Oct 10 2012, 06:54 AM
- - pbangarth   RE: Edge and Glitches   Oct 9 2012, 03:49 AM
- - Cain   First of all, I refuse to use the term "glitc...   Oct 9 2012, 11:14 AM
- - FriendoftheDork   Well in some cases rolling badly will kill you. In...   Oct 9 2012, 11:30 AM
|- - bannockburn   QUOTE (FriendoftheDork @ Oct 9 2012, 01:3...   Oct 9 2012, 11:33 AM
|- - FriendoftheDork   QUOTE (bannockburn @ Oct 9 2012, 01:33 PM...   Oct 9 2012, 01:08 PM
|- - Aerospider   QUOTE (FriendoftheDork @ Oct 9 2012, 02:0...   Oct 9 2012, 02:44 PM
- - bannockburn   In general, yes. If it is a situation where they c...   Oct 9 2012, 02:20 PM
- - Dakka Dakka   Why is everyone so opposed to the idea that the di...   Oct 9 2012, 04:31 PM
|- - FriendoftheDork   QUOTE (Dakka Dakka @ Oct 9 2012, 06:31 PM...   Oct 9 2012, 06:34 PM
|- - Thanee   QUOTE (Dakka Dakka @ Oct 9 2012, 06:31 PM...   Oct 11 2012, 05:24 AM
- - tsuyoshikentsu   In the phrase "what is supposed to be a fumbl...   Oct 9 2012, 10:32 PM
|- - Midas   QUOTE (tsuyoshikentsu @ Oct 9 2012, 11:32...   Oct 10 2012, 07:01 AM
- - Dolanar   Mind you many people are trying to describe the co...   Oct 10 2012, 07:12 AM
- - NiL_FisK_Urd   Disallowing rerolling if a glitch occured also scr...   Oct 10 2012, 08:36 AM
|- - Midas   QUOTE (NiL_FisK_Urd @ Oct 10 2012, 09:36 ...   Oct 10 2012, 09:40 AM
|- - Dakka Dakka   QUOTE (NiL_FisK_Urd @ Oct 10 2012, 10:36 ...   Oct 10 2012, 01:36 PM
|- - NiL_FisK_Urd   QUOTE (Dakka Dakka @ Oct 10 2012, 02:36 P...   Oct 10 2012, 05:44 PM
- - FriendoftheDork   QUOTE (tsuyoshikentsu @ Oct 10 2012, 12:3...   Oct 10 2012, 03:08 PM
|- - tsuyoshikentsu   QUOTE (FriendoftheDork @ Oct 10 2012, 07...   Oct 10 2012, 04:38 PM
- - LurkerOutThere   Appropos of nothing if the intent was tO allow ref...   Oct 10 2012, 08:34 PM
|- - StealthSigma   QUOTE (LurkerOutThere @ Oct 10 2012, 04:3...   Oct 10 2012, 08:49 PM
- - DMiller   Nearly every professional of any type has succumbe...   Oct 11 2012, 01:19 AM
|- - Garvel   QUOTE (DMiller @ Oct 11 2012, 01:19 AM) I...   Oct 11 2012, 03:58 AM
|- - DMiller   QUOTE (Garvel @ Oct 11 2012, 12:58 PM) Ye...   Oct 11 2012, 04:51 AM
||- - Garvel   QUOTE (DMiller @ Oct 11 2012, 04:51 AM) I...   Oct 11 2012, 05:56 AM
|- - FriendoftheDork   QUOTE (Garvel @ Oct 11 2012, 05:58 AM) Ye...   Oct 12 2012, 12:06 AM
|- - Midas   QUOTE (Garvel @ Oct 11 2012, 04:58 AM) As...   Oct 13 2012, 05:19 PM
|- - Midas   Double post   Oct 13 2012, 05:19 PM
- - Cain   Well, speaking as a GM and as someone who's fu...   Oct 11 2012, 01:50 AM
|- - Draco18s   QUOTE (Cain @ Oct 10 2012, 09:50 PM) (Whi...   Oct 11 2012, 02:01 AM
- - Tymeaus Jalynsfein   I have seen 19 Dice both Glitch and Critically Gli...   Oct 13 2012, 06:53 PM
|- - Cain   QUOTE (Tymeaus Jalynsfein @ Oct 13 2012, 11...   Oct 14 2012, 02:49 AM
- - toturi   Whether a Critical Glitch is a subset of Glitches ...   Oct 14 2012, 02:56 AM
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