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#1
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,425 Joined: 26-February 02 Member No.: 463 ![]() |
I'm always wondering how this is supposed to work. (IMG:style_emoticons/default/smile.gif)
You can use Edge to negate a Glitch. But can you also use Edge to gain extra hits, despite having rolled a Glitch (without negating it, of course)? i.e. you roll 10 dice, 2 hits and a Glitch. Can you use Edge to re-roll 8 dice, in order to increase the number of hits you get (but still suffer the Glitch)? Or does a Glitch automatically negate all other Edge-options (apart from negating the Glitch, that is)? Bye Thanee |
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#2
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,425 Joined: 26-February 02 Member No.: 463 ![]() |
It all really boils down to just one truly viable option:
Rolling a glitch (or critical glitch) means you cannot spend Edge in any way other than negating that glitch (or changing a critical glitch into a glitch). Anything else is either adding some weirdness or is way too easy. Bye Thanee |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 12-August 10 Member No.: 18,926 ![]() |
It all really boils down to just one truly viable option: Rolling a glitch (or critical glitch) means you cannot spend Edge in any way other than negating that glitch (or changing a critical glitch into a glitch). Anything else is either adding some weirdness or is way too easy. Bye Thanee That doesn't solve the problem since your edge isn't the only way that dice can be re-rolled. If you roll a critical succes and someone uses the twist fate power (SR4A p. 304) on you, you can still end up with a critical glitch afterwards. And then you still have a critical succes and a critical glitch at once. Or you might have a critical succes that doesn't show enough hits to be a critical succes. IMHO the only way that prevents weirdness is to say: when a die is re-rolled, forget what it showed before. The only result that counts is the new result. |
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#4
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,425 Joined: 26-February 02 Member No.: 463 ![]() |
That doesn't solve the problem since your edge isn't the only way that dice can be re-rolled. It's the only relevant way. QUOTE IMHO the only way that prevents weirdness is to say: when a die is re-rolled, forget what it showed before. The only result that counts is the new result. Well, nothing prevents those two to work together. Glitch = no reroll Reroll = old result is forgotten Works perfectly fine in union. A rule that will kill as many player characters as this one... Now that's a bit of an exaggeration for sure. (IMG:style_emoticons/default/wink.gif) Glitches add drama to the game. If you completely negate their relevance by making it trivial to remove them, you will never have them, you could as well leave the glitch rule out entirely. Bye Thanee |
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#5
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
Well, nothing prevents those two to work together. Glitch = no reroll Reroll = old result is forgotten Works perfectly fine in union. Thanee Agreement. All uses of edge are NOT created equal. Sometimes it is better to to reroll three dice than it is to add two more. And sometimes the reverse is true. If you have a high edge, sometimes you want to add six dice instead of rerolling two. Rerolling is almost always better, but if you're already rolling 20 dice, you may want to use it ahead of time and gamble on getting a bunch of sixes. The usefulness of edge varies greatly with how good you are at the task and how lucky you are. That's just how it is. The best way to spend your edge depends greatly on how you're getting fucked today. And the edge glitch rules are an extrapolation of this. Sometimes its easier to just make a glitch go away without further ado, than it is to gamble on a low dice pool not being just as bad. "The Glitch Option" is there for when you rolled good enough to succeed, and want to just move onto the next action without the hassle and annoyance of a glitch. |
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Rerolling is almost always better, but if you're already rolling 20 dice, you may want to use it ahead of time and gamble on getting a bunch of sixes. This is a bad gamble. For applying Edge pre-roll to be expectationally preferable to re-rolling non-hits the Edge attribute must exceed 40% of the dice pool. So if you're as high as 20 DP, an Edge of 8 makes them equal options in terms of expected hits, whilst 9 or higher will make the pre-roll preferable. When you factor in that you can save a point of Edge on not re-rolling non-hits on a successful test, the Edge rating needs to be even higher in comparison to the DP. |
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