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stone-rhino
post Oct 10 2004, 01:18 AM
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Do ultrasound sights have a range limit, or an "effective" range limit? I'd think there would at least be some TN penalties beyond a certain distance from a target, due to lag since the signals only go at the speed of sound. Since ultrasound requires goggles like smartlinks, does that mean it would be incompatible with magnification scopes? I know that it reduces the TN modifiers for ruthenium by half(M&M114), but how would it stack up against invis and imp invis?.
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MYST1C
post Oct 10 2004, 01:32 PM
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QUOTE (Austere Emancipator)
There's only a .29 second delay for trying to fire, though. The only delay that matters there is for the reflected sound to return from the target to you. Where that sound originates from doesn't matter.

I don't understand that.
Where else should ultrasound of the right frequency come from for the US device to pick up?
The way I understand it, SR's Ultrasound is an active device: It emits soundwaves and interprets the echo, like radar.
It could pick up sound from other sources,too, but IMO the US device would listen to a specific frequency to avoid interferences.
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- stone-rhino   Ultrasound ranges and effects   Oct 10 2004, 01:18 AM
- - SaddMann   I'm not an expert, but my read is that the pra...   Oct 10 2004, 02:24 AM
- - stone-rhino   QUOTE The Game Balance is that you cant use magnif...   Oct 10 2004, 04:29 AM
- - MYST1C   QUOTE (SaddMann)I'm not an expert, but my read...   Oct 10 2004, 08:56 AM
- - Austere Emancipator   There's only a .29 second delay for trying to ...   Oct 10 2004, 09:43 AM
- - MYST1C   QUOTE (Austere Emancipator)There's only a .29 ...   Oct 10 2004, 01:32 PM
- - TheScamp   He's saying that the travel time from the Ultr...   Oct 10 2004, 01:49 PM
- - Austere Emancipator   Exactly. It doesn't matter where the target is...   Oct 10 2004, 02:12 PM
- - stone-rhino   If it's only the target reflection->receive...   Oct 11 2004, 03:04 PM
- - Austere Emancipator   Everything beyond about 0.03 seconds would start s...   Oct 11 2004, 03:13 PM
- - TheScamp   Of course, that's all going to be completely v...   Oct 11 2004, 04:23 PM
- - Austere Emancipator   In the same way that fog shouldn't matter at a...   Oct 11 2004, 05:02 PM
- - Edward   I would say a TN modifier between +1 and +6 should...   Oct 11 2004, 07:04 PM
- - stone-rhino   How about +1 per 50m for a standard(moving/walking...   Oct 11 2004, 10:13 PM
- - noname_hero   The way I currently play it (I'm a GM) is the ...   Oct 12 2004, 09:47 AM
- - stone-rhino   I'd handle it a little differently, only apply...   Oct 12 2004, 05:11 PM
- - Edward   I agree time delay doesn’t mean you can...   Oct 12 2004, 09:23 PM


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