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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,763 Joined: 26-February 02 From: Special Hell Member No.: 284 ![]() |
This will serve as the casting call for the Dumpshock Forums run: High Order. The adventure will be run along the lines of a traditional shadowrun: the characters will meet with their Johnson, receive the mission tasking, and attempt to complete it within defined parameters. I’m accepting up to six characters on a first-come, first-served basis only. That is, the first six character sheets I receive via email will be the primaries for this game. Any I receive after that will go into the alternate queue, which I will turn to should one of the primaries no longer be able to carry on. Any file format is acceptable for your character sheet, but please include it as an attachment rather than in the body of the message itself. You may post your character to the OOC thread if you like, but I’m not requiring it. The deadline for character submissions is 29 Oct 04.
The game will be run utilizing all 3rd Edition core rules, as well as most optional rules. A listing of my house rules can be found at http://dmp.veldt.org/hrules.html. The game date is March, 2063. As for characters, I’m looking for professional level runners, with between 60 and 90 karma. Characters from both table top games as well as the Forums are acceptable. The only requirement I have is that you include a background story that at the very minimum covers the basic twenty questions from the main book, as well as explaining any unique or unusual skills/gear/edges/flaws. Be prepared to answer questions about any customized gear/spells/foci/vehicles/etc. If you’re planning on submitting a starting to low-level character, that’s fine, just let me know beforehand and we can work out a karma/resource bonus that will level the playing field amongst all characters. Most of the games that work out well on these boards are ones that move along at a good pace. Pursuant to that, I've come ready to work. In most cases I'm able to check the boards daily and make updates as required, so be prepared. The game will move and if a character gets left behind, so be it. Mechanics wise, most success tests will be handled cinematically unless you desire otherwise. If that's the case, detail your test on an OOC post including skill and pool dice used and the results. We're going to be on the honor system here, as I trust any good player to realize that if you cheat, you're only cheating yourself and your fellow players. Also, if it should ever come up that you feel I'm handling a game mechanic wrong or messed up a rules call, make an OOC post citing the incident as well as your reasoning including page number and sourcebook you're referencing. I'll explain my reasoning and we'll discuss it. If it turns out that I made a mistake, I'll adjust accordingly. There's no penalty for questioning the GM when he is wrong. If you question the GM when he is right, prepare to reap the ridicule. Keep me honest, it makes for a better game. To contact me, you can either use email: grendel2061@hotmail.com, or post to this topic. I check daily and responses should come quickly as long as I'm in the office. That's all the information I can think to dispense now. If you have any questions please don't hesitate to ask. Further bulletins as events warrant. |
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Moving Target ![]() ![]() Group: Members Posts: 639 Joined: 22-April 02 Member No.: 2,638 ![]() |
Before Skee goes to the site, he'll summon and invoke a City spirit (force 3):
Summoning (4): 1,3,4,8 (3 services) Drain (5+2(totem modifier) vs. 3M): 1,3,3,4,5,8,11 (6 successes= no drain) Invoking (4 vs. 3): 1,4,4,5 (success - Great form City spirit with +1 armor) Drain(5 vs. 3M): 1,2,5,10,20 (3 successes = light damage) 1 service to activate Conceal power for the team 1 service to activate Guard power for the team Skee's rolls: Stealth (5): 2,4,4,5,20 (-3 to perception attempts vs. Skee from Conceal) Perception(5): 1,1,1,5,9 (ugh) Electonics-Security Systems(chipped 3+3(CED)): 1,1,2,4,5,10 Security Procedures(chipped 3): 1,2,3 (double-ugh) Skee will be using the low-light function of his shades to watch from a nearby rooftop. The goggles have 20x magnification, but I just noted that his char sheet doesn't mention that. If that causes a problem, subtract the cash for a new pair of binocs (assume he ran to Walmart before heading to the site). [edit] Skee will rest for an hour after summoning the spirit to remove the Light damage. He'll also cast Inc. Reflexes +3 and place it in the sustained focus: Sorcery (5 vs. 4(Reaction)): 1,2,3,3,4 (1 success) Drain (5+ 6(spell pool) vs. 4D): 1,1,3,3,4,5,5,5,7,9,9 (7 successes = light damage) With regards to the gear he'll bring to the site: - Shamanic lodge materials will be left home (that should have been moved to 'not carried' anyway) - only 1 of each category of expendable spell focus will be carried. The rest will be left at home. - silencer for Roomsweeper will stay at home (not sure if that's even legal, anyway) [/edit] |
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Lo-Fi Version | Time is now: 27th July 2025 - 09:24 AM |
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