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Target ![]() Group: Members Posts: 20 Joined: 12-November 03 Member No.: 5,814 ![]() |
Hey folks;
I'm just getting into GMing Shadowrun -- and, unfortunately, both I and my group are fairly new to the system as a whole. That said -- our first experiments ended up being wetwork with lovely (meaning high) bodycounts. I've stated outright that I'm going to try to guide these folk (with new characters) into quieter, cleaner runs, with Johnsons that generally will want discretion. That said, the previous experiences made decking seem rather dull or monotonous. What tips do you guys have for making interesting decking situations? Are there FAQs, guides or sample decking runs you'd recommend I read? I plan on having the decker, generally, serve as information retrieval, surveillance and the eye-in-the-sky that helps whomever is going in -- but would certainly like any tips you all would care to give. -Dvalin |
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#2
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Target ![]() Group: Members Posts: 20 Joined: 12-November 03 Member No.: 5,814 ![]() |
Hm. Well, the general mechanics don't seem -too- rough to handle. I guess, then, the key thing is making decking niftier than "You search for this file. Roll. Alright -- you find it," et cet.
So there was a comment on architecture -- and presumably sculpted systems, persona/IC appearances, the like -- being important. So decking's niftiness is partially in the bizarre imagery one can apply? Say a decker's persona looks like a giant bunny -- having that bunny slink through an Ares host sculpted to look like a medieval castle, with IC/corp deckers that look to be wearing knightly armor, that sort of thing? |
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Lo-Fi Version | Time is now: 27th July 2025 - 04:41 PM |
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